176 lines
8.0 KiB
Plaintext
176 lines
8.0 KiB
Plaintext
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Spiderbot docs typed up by Twilight Zone.........Call (818) 446-0891 1200-9600
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NOTICE: If you like surprises, DON'T READ THIS MANUAL! This game has a lot of
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hidden surpises and twists which are described in the manual. For exploring
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and discovering on your own, you won't need help from the manual.
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If you decide to venture through the game alone, stop reading after the
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INTRODUCTION - and good luck!
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INTRODUCTION
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------------
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Deep within the Citadel, three runaway chemical reactors are rapidly
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approaching meltdown. These time bombs threaten to devastate the surrounding
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electronic jungle. The only remaining SpiderDroid has been sent into the
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territory of the Citadel to find and diffuse the reactors.
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OBJECTIVE
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---------
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SpiderDroid is a one-legged robot that can move left or right, or jump straight
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up. He can fire a net, which he uses to capture the strange creatures which
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live near the entrance to the citadel.
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SpiderDroid snares creatures in his net and stores them in his portable cage.
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Later, on his journey, he can use the creatures to perform tasks for him in
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exchange for their freedom. For example, one creature, called the Stinger,
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will allow SpiderDroid to jump incredibly high. And the Big Borer can be used
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to burrow through solid walls.
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SpiderDroid starts out exploring the jungle and the world outside the Citadel,
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in search of the creatures. Capturing creatures is only one part of his
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perilous journey, however. The Citadel is protected by robot guards that fire
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energy-draining plasma bullets. Unfortunately, the SpiderDroid has no defense
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against these patrol guards. His only chance is to turn into SPIDERBOT, a two
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legged, ceiling crawling robot that can fire radioactive bolts in self defense.
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Scattered throughout the jungle area are the parts needed to allow SpiderDroid
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to transform himself: two legs and a red power globe used to energize
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Spiderbot. Only when he has collected these parts can he infiltrate the
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citadel.
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Once he has gathered the necessary leg parts, he must find the FIST to discover
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the secret of becoming SpiderBot. Enlist the help of the Rock Hopper creature
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to open the huge stone sculptured FIST.
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There are, however, some barriers to success. Lasers are impassable when
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activated. Electromagnets are impassable without a little "lifting help" from
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a Ray. And there's no way to get around the stone walls unless a Big Borer is
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used to gnaw through them.
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HINTS: Throughout the game, be mindful of your power level, indecated by a
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verical bar at the bottom of the screen. Various creatures, such as Malevolent
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Men of War, Stingers, and Big Borers will sap your energy if you come in
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contact with them (unless you are using them from your cage to perform a task).
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The robot guards will drain quite a bit of energy with every shot they fire at
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you. Falling from great heights as SpiderDroid will also drain some of your
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power. When your energy gets very low the resulting energy crisis will allow
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some of the creatures to escape from your cage. If your energy reserve level
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drops to zero, the game is over.
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Loading Instructions
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--------------------
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o Set up your Apple II computer as shown in the owner's manual.
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o Plug your joystick in as shown in the owner's manual.
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o Insert SPIDERBOT into the disk drive, label side up.
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o Turn on the computer.
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Make Your Selections
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--------------------
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When the game is loaded, you'll see the title screen of the game, then the
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first screen. A bouncing pink Rock Hopper allows you to make your choice
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between the Full or Short versions of the game. The Full game allows 30
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minutes for you to capture the creatures you need, find the parts to SpiderBot,
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and deactivate the reaactors.
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A Short version of the game is provided that gives you 20 minutes to neutralize
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the reactors. In the Short version, you alread have one of each creature, and
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the parts needed to allow you to transform into SpiderBot. Move the Rock
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Hopper left and right to select either Full or Short, and press the FIRE BUTTON
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to make your choice and begin the game.
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CONTROLS:
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--------
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Move the joystick left or right to move SpiderDroid left or right. To jump,
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push the joystick back, then forward. The FIRE BUTTON is used to fire the net.
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The net coninues to float across the screen until you release the FIRE BUTTON
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to drop it. For a higher trajectory, push the joystick forward as you press
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the FIRE BUTTON. You can hold up to eight of each type of creature in your
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cage. Note: when you release a creature, do not fire a net while it is
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helping you, because this will kill it.
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Move the joystick back to get a display of the remaining time in the game. If
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you press the FIRE BUTTON while the joystick is back, you get a menu of
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pictures at the bottom of the screen. This menu lets you release any of the
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creatures (displayed left to right), or transform back and forth from Spider-
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Droid to SpiderBot. Move the joystick left and right to move the pointer to
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the desired action, then press the FIRE BUTTON. The large E allows you to end
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the game.
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When you transform into SpiderBot, a parcel of energy is borrowed from Spider-
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Droid's power supply. This energy level is shown to the right of SpiderDroid's
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energy reserve level indicator. Keep an eye on the "Spark Indicator" at the
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lower right corner of the screen for a visual display of SpiderBot's energy
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level. You must change back to SpiderDroid before this energy runs out in
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order to pay back the energy used or it will be lost forever.
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While you are SpiderBot, you can push the joystick forward to "fall" upward.
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Be aware, though, that SpiderBot consumes twice as much energy when
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upside-down.
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Keyboard Commands:
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-----------------
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I
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J K
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M
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Press either the Open Apple or Closed Apple key in place of the joystick fire
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button. Press Ctrl S to toggle the sound off and on.
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Note: When using keyboard controls, be sure the Caps Lock key is engaged.
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CAST OF CHARACTERS:
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------------------
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Big Borer: The Big Borer is a bad tempered beast that likes to lurk where it
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can reach out and bite the unsuspecting passerby. If you move close to it
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(but not close enough to get bit, which drains energy), you can draw it out
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and then capture it. When released (and if SpiderDroid is pointed in the
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right direction) it will gnaw through the solid walls.
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Fist: A large fist-shaped stone, which holds the secret to SpiderBot's
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success.
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Malevolent Man of War: This electric jellyfish is dangerous because it drains
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a lot of energy by stinging you. It cannot be captured unless first stunned
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by one of SpiderBot's energy bolts. When released, it can fuse delicate
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electronics within the reactors.
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Ray: A harmless creature that glides back and forth. In exchange for its
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freedom it will draw a blind eye over the Citadel's radar and help SpiderBot
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enter unnoticed.
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Rock Hopper: A nervous little bouncing creature, necessary for opening the
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Fist.
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Stinger: An irritating and aggressive insect. Its flying powers can be
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harnessed to help SpiderDroid move upward.
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End of Game
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-----------
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The game ends when you run out of time, out of energy, or successfully disable
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the reactors. A percentage is then shown on the first screen of the game,
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showing how many of the rooms you explored.
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-------------------------------------------------------------------------------
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Spiderbot docs typed up by Twilight Zone
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Call The Twilight Zone
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(818) 446-0891
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1200/2400/9600
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[ //e Transfers ]
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