377 lines
13 KiB
Plaintext
377 lines
13 KiB
Plaintext
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-E-A-S-T -C-O-A-S-T -C-O-N-N-E-C-T-I-O-N
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-E-A-S-T -C-O-A-S-T -C-O-N-N-E-C-T-I-O-N
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-E-A-S-T -C-O-A-S-T -C-O-N-N-E-C-T-I-O-N
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:+=+=+=+=: :+=+=+=+=:
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=+=+=+10/02/90+=+=+= -proudly brings to YOU- =+=+=+10/02/90+=+=+=
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:=+=+=+=+: :=+=+=+=+:
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_____________________________________________________________________________
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Don Bluth's
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@@@@ @@ @@ @@ @@@@@ @@@@@@@@
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_____________________________________________________________________________
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Released by The Mercenary
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Thanks to Star Gazer, Saint Silicon & Joe Hack
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Docs typed up The Wanderer
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_____________________________________________________________________________
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: Official East Coast Connection Release Bases :
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The Outer Limits ... (718) 492-3054 ... 9600bps / 255 Megs / HowieNet v1.2
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Temple of Karnak ... (516) 361-4999 ... 9600bps / 85 Megs / ProTALK
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Oblivion GS ... (516) 922-4312 ... 9600bps / 45 Megs / Exodus
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_____________________________________________________________________________
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*** NOTE ***
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For some unknown reason Space Ace will crash if you let it go through
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the demo and then try to start the game, so just press " 0 " after you see the
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Space Ace title screen. After that will come a screen with credits for the guys
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that did Space Ace, just press " 0 " again.
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There was no copy protection on this, so we don't understand why it is doing
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this. It also does this on the original copies that we have.
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INTRODUCTION
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------------
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The evil Commander Borf is attacking Earth! With the help of his dreaded
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weapon, the Infanto Ray, Borf will reduce all of humankind into infants and
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take over the planet.
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Only two people have the courage and strength to stop Borf and save Earth, the
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beautiful Kimberly and the heroic Space Ace. But as they approach Borf's
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stronghold Ace is hit by the Infanto Ray, changing him into a weakling, and
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Kimberly is kidnapped by the evil madman!
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Only you can guide Space Ace, and his weak alter-ego Dexter, to rescue Kimberly
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and defeat Borf. But watch out, many dangers and deadly beasts await as you
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travel throughout the galaxy chasing Borf from space station to planet and back
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again! Survive Borf's monsters, rescue Kimberly and finally confront Borf
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himself in deadly hand to hand combat all before the Earth is enslaved forever!
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GAME INSTRUCTIONS
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-----------------
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Before loading Space Ace, make a backup copy of each of the Space Ace disks
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(yeah, right!) and put them aside in case anything should happen to your
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original disks.
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After booting your Apple IIGS with a system disk or autobooting from a hard
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drive, insert the Space Ace Disk One into the disk drive and double click on
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the "Space Ace" icon to begin the game.
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Space Ace for the Apple IIGS is not hard drive installable. (It is now, haha!)
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STARTING THE GAME
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-----------------
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After the game has loaded the demo mode will automatically begin. The demo
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runs through scenes from the first disk and then returns to the title screen
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and credits. To start playing the game simply press the zero (0) on the keypad
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at any time. You will know the game has started when the player score screen
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appears. This screen shows your score and the number of lives you have
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remaining. The first scene will then load automatically.
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PLAYING SPACE ACE
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-----------------
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You do not directly control all of Ace's actions, rather you control his
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reactions to the events that happen around him. As you watch the animation,
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you must decide in which direction Ace should move on the screen and when.
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To finish a scene successfully you must make a move or press the fire button
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(zero (0) on the numeric keypad) when Ace is in danger. Timing is very
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critical and often you may make the correct move but at the wrong time. Also,
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many scenes require more than one move. If you are having trouble, watch the
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animation carefully and move Ace in the safest direction or if no direction is
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safe press the fire button to use Ace's laser gun or laser staff.
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If you're sure you have the correct move try varying the time when you make the
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move, a little sooner or a little later. Don't be surprised if Ace doesn't
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move immediately after you have made a move. You must wait for the animation
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to finish and if you made the correct move(s) you will continue on to the next
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scene.
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Don't be surprised when you see Dexter in one scene and Ace in another. Ace
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has been hit by the Infanto Ray once already and he transforms back and forth
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between some of the scenes. You have three lives and the game will end if you
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lose all of your lives or when you have completed all of the scenes on the
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disks.
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From time to time it will be necessary to change the disk in the drive. After
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you have finished all the animations on a disk you will be asked to insert the
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next disk so that the game can continue. NEVER eject one of the game disks
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while you are playing, unless you are prompted, or you may damage the disk!
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CONTROLS
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--------
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The way to control Ace is by using the numeric keypad on the keyboard. The
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directions you will need are UP (8), DOWN (2), LEFT (4), and RIGHT (6). To use
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Ace's laser gun or staff, press the '0' on the keypad.
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You can pause the game at any time by pressing the 'P' key on the keyboard. To
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continue to play, press the 'P' key again and the game will resume.
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You can toggle the audio off and on by press the 'A' key on the keyboard.
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ENDING THE GAME
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---------------
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The game will come to and end after you have lost three lives. To stop playing
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the game simply click on "quit". You can then safely remove the disk in the
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drive.
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PLAYING SCENE ONE
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-----------------
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Borf will appear from his space station flying on an anti-gravity platform. He
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will fire his laser gun at the rocks around young Ace. Just before the third
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laser shot, move RIGHT and Dexter will jump behind the large rock on the right
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hand side of the screen. Borf will fire again hitting the top of the rock.
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Before Borf shoots at the rock again, move LEFT and Dexter will jump from
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behind the rock to the centre of the screen. Borf will follow and fire his gun
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again. Before Borf can shoot, move DOWN, Dexter will jump behind the rock
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again and you will have finished this scene.
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SPACE ACE HINTS
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---------------
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Note: The scenes in Space Ace for the Macintosh and the Apple IIGS may not
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appear in the order listed below and for some versions, certain scenes
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will not appear at all. If the scene number does not match the scene,
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the scenes can be easily recognized by the individual descriptions
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provided below.
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Scene 1
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Borf flies out of his ship on an anti-gravity platform. As he approaches
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Dexter, Borf begins to fire his laser gun. Dexter must dodge the laser shots,
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hiding behind the rocks at his sides.
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Scene 2
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After getting away from Borf, Dexter runs towards his spaceship. But before he
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gets there he must cross the path of a floating robot who is tromping the
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ground beneath him. Dexter must dodge the stomping arms and make his way
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across the crumbling ground.
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Scene 3
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More floating robots come flying at Dexter and he must dodge laser shots to get
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to his spaceship.
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Scene 4
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Dexter has launched his ship and is flying towards Borf's Space Station.
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Dexter must slow the ship down without landing too hard on the station.
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Scene 5
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Inside the station a huge, green muck monster lurches out of the mud to try and
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eat Ace. Ace must kill the fuckin' monster before it kills him.
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Scene 6
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Dexter is standing on a section of broken bridge and a large stomping arm
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appears to crush the bridge. Dexter must jump from the bridge to safety.
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Scene 7
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Dexter must now jump onto a moving platform to get across the remaining piece
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of bridge.
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Scene 8
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Dexter is running along a rock path when suddenly a large purple monster
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appears. Dexter must jump through the monster's open jaws and run to safety.
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Scene 9
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Another purple monster appears along the path and again Dexter must dodge the
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monster's gaping mouth.
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Scene 10
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After escaping the purple path creatures, Dexter is grabbed by the tentacle of
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the largest of the purple monsters! Dexter must kill the monster before it
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devours him.
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Scene 11
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Dexter is dropped onto a rock bridge, in front of two caves. Beside the bridge
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two purple monsters appear bounding up and down waiting for him to move.
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Dexter must get into a cave before two blue cat people get him from behind.
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Scene 12
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Dexter is now in the centre of the station. He must make his way through the
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maze of corridors and buildings in order to find the evil Borf. But all around
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him are Borf's security dog creatures! As Dexter runs past an intersection,
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two of the dog creatures appear from the sides to try to stop him. Dexter must
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dodge the creatures as they jump towards him.
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Scene 13
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Dogs appear from in front, behind and the side of Dexter intent on killing him.
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Dexter must continue running down one of the corridors.
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Scene 14
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The dog creatures follow Dexter through a narrow corridor, between rows of
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energy conduits. Dexter must get out from between the conduits before they
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come to life or the dogs get him.
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Scene 15
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Ace is standing between two of Borf's security robots. They raise their laser
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blasters and fire! Ace must dodge the laser shots and run down another
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corridor.
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Scene 16
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Ace makes his way down a corridor and past several energy conduits. As he
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passes them, the conduits come to life! Ace must dodge the energy bolts before
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they fry him alive.
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Scene 17
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Dexter continues through the corridors and must dodge another laser blast.
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Scene 18
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Borf's stronghold is almost in sight but before Dexter can reach it he must
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stop and dodge another laser blast.
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Scene 19
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Dexter makes his way down the last corridor and must climb up to Borf's control
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center.
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Scene 20
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Ace is now in the control center and Borf attacks swinging his staff before
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knocking Ace off his feet with a hard side-kick. Ace must block the staff
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swing before getting kicked.
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Scene 21
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Ace continues to grapple with Borf in hand to hand combat! Flaming staff in
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hand, Borf attacks. Ace must block Borf's staff before it knocks him
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unconscious.
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Scene 22
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Again Borf swings his staff down towards Ace's head. Ace must block the staff
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before it knocks him out.
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Scene 23
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Ace goes on the offensive! Borf blocks Ace's attack and counters with a
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round-house kick. Ace must duck under the kick before attacking again.
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Scene 24
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On his back Ace is vulnerable and Borf isn't waiting for him to get up! Borf
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swings his staff down to finish Ace off and Ace must block the staff.
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Scene 25
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Getting to his feet, Ace stands in front of Borf waiting for his next move.
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Borf swings his staff once and then again! Ace must jump over and duck under
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the staff.
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Scene 26
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Borf swings again! Ace must dodge the blow before jumping onto Borf's back.
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Scene 27
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Borf's little, blue goons come to help thier master! Ace can't stop them all,
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so he must jump from Borf's back.
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Scene 28
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Swinging down on the rope, Ace must jump onto the platform Kimberly is strapped
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to.
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Scene 29
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Kimberly in hand, Ace lands in a pool of lava, on top of the platform. As Ace
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waits, the lava slowly creeps over the edges of the platform. Ace must jump
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from the platform to safety.
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Scene 30
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Now that Kimberly is safe, Ace must get Borf before the Infanto Ray gets him.
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Running along a platform inside the station, Ace must dodge the ray without
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falling off the platform.
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Scene 31
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Borf fires his Infanto Ray again. Dexter must dodge the ray without falling
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off the bridge he's running on.
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Scene 32
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Ace turns down a bridge lined with mirrors as Borf fires again. The Infanto
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Ray destroys the bridge ahead of Ace.
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Scene 33
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Borf aims the Infanto Ray and fires! The only option is to push a mirror into
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the path of the ray. After that, the game should end. Kimberly awaits hot
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and horny for sex. Press the fire button to control Ace's penis.
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end of file.
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