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The Shard of Spring: The ORIGINAL Cheat
Crackgd by: Coast to Coast
Released: 7/01/86
(So it very well could be the first after all...)
Written by: Short Circuit
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This is my second cheat now, following my Ultima IV cheat which I wrote
a couple months ago. The game itself looks good (though I've only
played it a small time), including the graphics... who would ever think
SSI could come out with a game with good graphics? From what I've seen,
the play system is good, and the "plot" of the game is interesting. An
Ultima clone, granted, but different in subtle ways. Anyway, on to the
cheat.
Use a sector editor, such as the one found in Copy //+, and scan the
disk for your character's name. Once you've found the track and sector
that located in (probably track $1A), you can use the following info.
First off, your character's name will be located in bytes $00-$09 in the
file. The name can be edited freely with no harm being done.
NOTE: To have your character's name appear changed on the roster, you
must hunt around 'till you find his old name in track $01. Somewhere in
there will be a list of characters' names. This is the list of names
that appears when you hit "List" from the Character Utilities. If you
don't change the name here, the name will appear unchanged on the
roster, but not on the character itself. Example: You change your
character Fred so that his name is Rob. On the roster his name would
remain Fred. But if you chose Fred and took him into an adventure, his
name would be Rob. Understand? If you don't, forget it. Just change
the name in both locations.
Ok, now for the rest of this stuff:
Byte Function
:::: ::::::::
$0A Race: 00 - Human
01 - Dwarf
02 - Troll
03 - Elf
04 - Gnome
$0B Class: 00 - Fighter
01 - Wizard
$0C Speed Atribute
$0D Strength Atribute
$0E Intellect Atribute
$0F Endurance Atribute
$10 Skill Atribute
$11/$12 Hit Points - Max/Current
$13/$14 Spell Points - Max/Current
$15-$17 <Unknown>
$18 Level
Skills
::::::
Following are the bytes that determine which skills you possess. The
bytes are the same for either class, but the skills differ. A $00 in
the byte means you do NOT have that skill, and a $01 indicates that you
DO.
Skill: Fighter Byte Wizard
::::::: :::: ::::::
Sword $19 Fire Runes
Axe $1A Metal Runes
Mace $1B Wind Runes
Karate $1C Ice Runes
Dark Vision $1D Spirit Runes
Tactics $1E Weapon Lore
Armored Skin $1F Potion Lore
Berserking $20 Item Lore
Hunting $21 Monster Lore
Persuasiveness $22 Priesthood
$23-25 <Unknown>
$26-$27 Experience points
$28 65535 Counter (When you exceed
65535 Experience points, this goes
to $01, when you achieve another
65535 Experience points, it goes to
$02, and so on.
Items
:::::
The Items are even more screwed up then the Skills. The bytes $29-$32
determine what you hold in each of your ten item positions. Each value
placed in the byte designates an item. I know they go down to $00 and
up to at least $38... here is a list of $30-$38... I'll update this file
when I have time to figure out the rest of them.
NOTE: The column of titles in quotes are the real names of the items.
The names in the first column are those before the items are
"Identified".
Remember: these are the VALUES, not the bytes.
$30 Lantern "Lantern"
$31 Iron Key "Key"
$32 Copper Key "Copper Key"
$33 Silver Key "Silver Key"
$34 Gold Key "Gold Key"
$35 Iron Coin "Royal Seal"
$36 Bloody Head "King's Head"
$37 Crystal Bar "Forcefield Key"
$38 Paper Dove "Teleporter"
A couple more values I deciphered in my tinkering:
$0A Huge Axe "Battle Axe"
$0B Huge Sword "2-Handed Sword"
$12 Scale Mail "Scale Mail"
$14 Suit/Armor "Plate"
$16 Violet Vial "Violet Vial"
When I get the rest of them figured out, I'll post an addition to this
file with the completed list , as well as replacing those <Unknown>s
with their real functions (one of them has to be health status... I'll
probably figure out which one as soon as I re-send this to CYG...)
'Till then, have fun with the game...