200 lines
5.7 KiB
Plaintext
200 lines
5.7 KiB
Plaintext
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The Shard of Spring: The ORIGINAL Cheat
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Crackgd by: Coast to Coast
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Released: 7/01/86
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(So it very well could be the first after all...)
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Written by: Short Circuit
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This is my second cheat now, following my Ultima IV cheat which I wrote
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a couple months ago. The game itself looks good (though I've only
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played it a small time), including the graphics... who would ever think
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SSI could come out with a game with good graphics? From what I've seen,
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the play system is good, and the "plot" of the game is interesting. An
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Ultima clone, granted, but different in subtle ways. Anyway, on to the
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cheat.
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Use a sector editor, such as the one found in Copy //+, and scan the
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disk for your character's name. Once you've found the track and sector
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that located in (probably track $1A), you can use the following info.
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First off, your character's name will be located in bytes $00-$09 in the
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file. The name can be edited freely with no harm being done.
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NOTE: To have your character's name appear changed on the roster, you
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must hunt around 'till you find his old name in track $01. Somewhere in
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there will be a list of characters' names. This is the list of names
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that appears when you hit "List" from the Character Utilities. If you
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don't change the name here, the name will appear unchanged on the
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roster, but not on the character itself. Example: You change your
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character Fred so that his name is Rob. On the roster his name would
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remain Fred. But if you chose Fred and took him into an adventure, his
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name would be Rob. Understand? If you don't, forget it. Just change
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the name in both locations.
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Ok, now for the rest of this stuff:
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Byte Function
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:::: ::::::::
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$0A Race: 00 - Human
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01 - Dwarf
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02 - Troll
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03 - Elf
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04 - Gnome
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$0B Class: 00 - Fighter
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01 - Wizard
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$0C Speed Atribute
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$0D Strength Atribute
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$0E Intellect Atribute
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$0F Endurance Atribute
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$10 Skill Atribute
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$11/$12 Hit Points - Max/Current
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$13/$14 Spell Points - Max/Current
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$15-$17 <Unknown>
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$18 Level
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Skills
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::::::
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Following are the bytes that determine which skills you possess. The
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bytes are the same for either class, but the skills differ. A $00 in
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the byte means you do NOT have that skill, and a $01 indicates that you
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DO.
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Skill: Fighter Byte Wizard
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::::::: :::: ::::::
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Sword $19 Fire Runes
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Axe $1A Metal Runes
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Mace $1B Wind Runes
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Karate $1C Ice Runes
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Dark Vision $1D Spirit Runes
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Tactics $1E Weapon Lore
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Armored Skin $1F Potion Lore
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Berserking $20 Item Lore
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Hunting $21 Monster Lore
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Persuasiveness $22 Priesthood
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$23-25 <Unknown>
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$26-$27 Experience points
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$28 65535 Counter (When you exceed
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65535 Experience points, this goes
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to $01, when you achieve another
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65535 Experience points, it goes to
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$02, and so on.
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Items
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:::::
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The Items are even more screwed up then the Skills. The bytes $29-$32
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determine what you hold in each of your ten item positions. Each value
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placed in the byte designates an item. I know they go down to $00 and
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up to at least $38... here is a list of $30-$38... I'll update this file
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when I have time to figure out the rest of them.
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NOTE: The column of titles in quotes are the real names of the items.
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The names in the first column are those before the items are
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"Identified".
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Remember: these are the VALUES, not the bytes.
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$30 Lantern "Lantern"
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$31 Iron Key "Key"
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$32 Copper Key "Copper Key"
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$33 Silver Key "Silver Key"
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$34 Gold Key "Gold Key"
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$35 Iron Coin "Royal Seal"
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$36 Bloody Head "King's Head"
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$37 Crystal Bar "Forcefield Key"
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$38 Paper Dove "Teleporter"
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A couple more values I deciphered in my tinkering:
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$0A Huge Axe "Battle Axe"
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$0B Huge Sword "2-Handed Sword"
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$12 Scale Mail "Scale Mail"
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$14 Suit/Armor "Plate"
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$16 Violet Vial "Violet Vial"
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When I get the rest of them figured out, I'll post an addition to this
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file with the completed list , as well as replacing those <Unknown>s
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with their real functions (one of them has to be health status... I'll
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probably figure out which one as soon as I re-send this to CYG...)
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'Till then, have fun with the game...
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