444 lines
17 KiB
Plaintext
444 lines
17 KiB
Plaintext
*::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::*
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| PRINCE of PERSIA |
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| by Jordan Mechner |
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| The Creator of Karateka |
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| Kracked by: The Ramsacker |
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| Documentation by: The Rampager/RamRods |
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| A Byte Bastards Release |
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*::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::*
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------------
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Introduction
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------------
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IIIIIIIIIIIIIIIII T IS A TIME OF DARKNESS. WHILE THE SULTAN IS OFF FIGHTING A
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III
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III foreign war, his Grand Vizier Jaffar has seized the reins
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III
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III of power. Throughout the land, the people groan under the
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III
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IIIIIIIIIIIIIIIII yoke of tyranny, and dream of better days.
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You are the only obstacle between Jaffar and the throne. An adventurer from
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a foreign land, innocent of palace intrigues, you have won the heart of the
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Sultan's lovely young daughter. And in so doing, you have unwittingly
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made a powerful enemy.
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On Jaffar's orders, you are arrested, stripped of your sword and possessions,
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and thrown into the Sultan's dungeons. As for the Princess, Jaffar gives her a
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choice, and an hour to decide: Marry him--or die.
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Locked in her room high in the palace tower, the Princess rests all her hopes
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on you. For when the last sands drain from the hourglass, her choice can
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bring only a throne for the Grand Vizier...a new reign of terror for his
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long-suffering subjects...and death for the brave youth who might have
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been...Prince of Persia.
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What you'll Need
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----------------
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To play PRINCE of PERSIA, you will need an Apple IIe, IIc, or IIGS with two
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5.25" disk drives. If you are using an Apple IIe, it must be equipped with an
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extended 80-column card. A joystick and color monitor are recommended, but not
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required.
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Joystick Control
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----------------
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If you use a joystick, it should be the self-centering kind. The joystick
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buttons can be used interchangeably.
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When you boot the disk, the program automatically calibrates itself to match
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your particular joystick. During play, if your joystick starts to behave
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strangely, you can recalibrate it by pressing CONTROL-J. If this doesn't fix
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the problem, try adjusting the joystick's trim controls, and pressing control-J
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again.
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Whenever you press Control-J, make sure the joystick is in its center
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(released) position.
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------------------------------
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Running, Jumping, and Climbing
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------------------------------
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To run: Push the joystick in the direction you want to go (left or right).
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------ Release the joystick to stop.
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To take careful steps: Hold down a joystick button and push the joystick in
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--------------------- the direction you want to go. You can use careful
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steps to move right up to the edge of a pit or a
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suspicious-looking floor section.
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To jump up: Push the joystick straight up.
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----------
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To jump forward: When you are standing still, push the joystick up diagonally
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--------------- in the direction you want to jump.
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You can jump farther with a running start. For a running jump over a chasm,
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back up at least two full strides from the edge. Push the joystick forward to
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start running, then up to jump. Don't be afraid of pushing the joystick up too
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early; your character will wait until the last possible moment to jump.
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To climb up onto a ledge: Stand facing the ledge and push the joystick
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------------------------ straight up. If necessary, use careful steps to
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position yourself up onto the ledge, push the
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joystick up.
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To hang from a ledge: Press a joystick button and hold it down. To let
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-------------------- yourself drop, release the button. To pull yourself
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up onto the ledge, push the joystick up.
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Any time you jump or fall within reach of a ledge, you can grab onto it by
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pressing a button. Remember--when you release the button, you let go of the
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ledge.
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To climb down from a ledge: Step up to the edge, turn around, then push the
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-------------------------- joystick down. To hang from the ledge, press a
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joystick button and hold it down.
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To duck: Push the joystick straight down. Release it to stand up.
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-------
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To pick something up: Stand in front of it and press the button.
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--------------------
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--------
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Fighting
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--------
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When you come face to face with an armned opponent, release the joystick. You
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will automatically draw your sword--if you have one--and go en garde. In this
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stance, the controls are somewhat different.
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To strike: Press a joystick button.
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---------
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To advance: Push the joystick in the direction you're facing (towards your
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---------- opponent).
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To retreat: Push the joystick away from your opponent.
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----------
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To block your opponent's strike: Push the joystick up just as your opponent is
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------------------------------- striking. It may take some practice to get
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the timing right. Watch your opponent
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carefully, and wait for him to strike.
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To stop fighting: Push the joystick down. Once you have put away your sword,
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---------------- you are free to run, jump and climb as usual. Be careful,
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though--when you are off guard, a single sword blow can kill
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you. To draw your sword again, press a joystick button.
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Keyboard Control
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----------------
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In keyboard mode, use the following keys in place of the joystick:
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__________________
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| Movement | Key |
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|------------+-----|
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| Left | J |
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| Right | L |
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| Up | I |
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| Down | K |
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| Jump Left | U |
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| Jump Right | O |
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|____________|_____|
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Action button: Open-Apple or Closed-Apple
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-----
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Hints
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-----
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* To get the maximum distance from a standing jump across a
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chasm, use careful steps to move right up to the edge of the pit
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before you jump.
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* If you jump a chasm but fall short, you may still be able to grab
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on to the opposite ledge by pushing a button. Remember, when
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you let go of the button, you let go of the ledge.
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* Every time you block an opponent's sword strike, the force of
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the blow pushes you back slightly. If you adopt a defensive
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strategy, you will find yourself steadily losing ground. Try
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following up a successful block with a strike.
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* Test for loose floor sections by jumping up and down.
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* You can knock out a loose floor section by standing directly
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beneath it and jumping up. Try not to be there when it lands.
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* There are two kinds of pressure-activated floor plates. One kind
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raises gates, the other lowers them. With experience, you can
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learn to distinguish them from ordinary floor sections and from
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each other.
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* Learn to recognize different kinds of potions by sight.
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* You can cross a bed of spikes safely by taking careful steps.
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* A two-story drop will hurt you. A three-story drop will kill you.
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* You never know what you'll find in a dungeon. Don't be afraid
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to explore, and to experiment. After all, you've got nothing to
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lose except your life, the Princess, and the entire Kingdom.
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--------------
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Life and Death
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The row of red bullets in the lower left corner of the screen indicates your
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current strength. Every time you get hurt, you lose one unit of strength.
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When the last of your strength disappears, you die.
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You start the game with three units of strength. (Later on, you may be able to
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increase your strength beyond this limit.)
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Things that cost you one unit of strenght include a blow by a guard's sword,
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two-story falls, and having a section of the floor collapse on your head.
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Other, more serious accidents can kill you outright.
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An opponent's strength is indicated by a row of blue bullets in the lower
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right corner of the screen. To kill an opponent, you need to take away all his
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strength units.
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Adventuring
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Although this is your time inside the Sultan's palace, you do have some
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general information that may help you:
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* The Princess is imprisoned in the high tower of the palace. To
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reach her, you must find your way out of the dungeons, through
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the palace's main building, and up to the top to the tower.
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* Generally speaking, the guards on the dungeon duty tend to be the
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dregs of the Sultan's corps. The more capable ones are usually
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assigned to the palace's main building. The very best of
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them--the deadliest swordsmen in the Sultan's employ--are
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kept for the elite honor guard in the tower, where they are
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responsible for the personal safety of the Princess and of the
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Grand Vizier.
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* Since your arrival in the city, you have heard some strange
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rumors. It is whispered that the Grand Vizier Jaffar is a
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magician, a master of the black arts of enchantment; that his
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powers are more than mortal. Knowing, as you do, that much
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of what passes for magic is mere trickery and superstition, you
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are reluctant to take these stories too seriously. Nevertheless,
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they don't do much for your peace of mind.
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----------------------
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Death and Continuation
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When you die, the message "PRESS BUTTON TO CONTINUE" will appear on the
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screen. Press a joystick button to return to the beginning of the current
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level.
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If you don't press a button, the message will remain on the screen for about
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20 seconds, then start to flash in warning, accompanied by a chime. After ten
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chimes, the game will end and you will be returned to the title sequence.
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If you get yourself into a situation where you can find no way out, press
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CONTROL-A to restart the level.
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You can continue the game as many times as you want without penalty.
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Remember, though, the sands in the hourglass are draining away....
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To see how much time is left, press the SPACE BAR.
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Disk Access
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At the end of Level 2, the message "TURN THE DISK OVER" will appear. When you
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see this message, take the PRINCE of PERSIA disk out of the drive and put it
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back in with the back side facing up. Close the drive door, and press a
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joystick button or any key to continue the game.
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You will not need to turn the disk over until you end the game and
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return to the title sequence.
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Saving Your Game
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Once you have reached Level 3, you will have the option of saving your
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game to disk and continuing it later. To save your current game, press
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CONTROL-G at any time during play. The program will briefly access the
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drive, then continue with the game.
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The next time you boot the PRINCE of PERSIA disk, instead of pressing a
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joystick button or any key to start a new game, press CONTROL-L. The game
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will resume from the beginning of the level you were on when you last
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saved it.
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Special Keys
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Esc.....................Freeze frame. Press again for single frame advance.
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Press any other key to resume play.
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Control-J...............Selects joystick control. Also recalibrates the program
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to match your joystick. Make sure that when you press
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this key, the joystick is in its center (release)
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position.
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Control-K...............Selects keyboard control.
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Control-R...............Ends the game and returns you to the title sequence.
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Control-A...............Restarts play from the beginning of the current level.
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Control-S...............Turns off all sound. Press again to turn the sound
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back on.
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Control-N...............Turns off the music. Press again to turn the music
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back on.
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Control-G...............Saves the current game to disk.
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Control-L...............Resumes the last saved game. (Press during the title
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sequence.)
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Control-X...............Flips the verticle axis of your joystick.
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Control-Y...............Flips the horizontal axis of your joystick.
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Space Bar...............Press to see how much time is left.
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About the Author
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Jordan Mechner, 25, is the author of the award-winning computer game Karateka.
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Hailed by Games magazine as "a software landmark," Karateka broke new ground in
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the use of cinematic techniques to tell a story within a computer game, and has
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sold over 400,000 copies worldwide.
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To achieve the extraordinary realism of the animation in PRINCE of PERSIA,
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Jordan studied hours of live-action footage, including swordfighting sequences
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from classic Hollywood swashbuckling films of the Thirties. Two years in the
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making, PRINCE of PERSIA is the culmination of a lifelong fascination with
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animation, and ten years of hacking on the Apple II.
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A native New Yorker and a 1985 graduate of Yale University, Jordan now lives in
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San Francisco.
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---------------
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About the Music
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The Music for PRINCE of PERSIA uses a "leitmotiv" approach in which each
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theme is associated with a specific character or idea. The basic themes are:
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Prince, Princess, Jaffar, Danger, Sword, Shadow, Death, Time, and Magic.
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------------------------------
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Krack Notes from The Ramsacker
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------------------------------
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Due to "Prince of Persia" being an 18 sector ware, a 3rd disk was necessary to
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accomodate the extra two sectors on each track. An 18 sector ware is not
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actually 18 DOS 3.3 sectors, but rather the equivalent of 18 sectors of data
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written in a unique format. It does not use standard DOS 3.3 address and data
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marks, and uses a totally rewritten DOS altogether to allow more data to be
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squeezed onto each track.
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On the 3rd disk, the area of the disk being used for extra sector storage is:
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Track $1A, Sectors $B-$0 thru Track $22. The rest of the disk can be used for
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DOS 3.3 file storage as it contains a catalog on track $11. It does not have a
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bootable DOS although E-Z VIEW is installed on track $00 for textfile viewing.
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The original release of the third disk contains the Prince of Persia dox, E-Z
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VIEW dox, and "Karateka Music and Sound Effects" (just for the hell of it).
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Apon boot-up, you should have the 3rd disk in drive 2 as the program begins
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accessing the second drive immediately after the krack page. It was not
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possible to fit the extra sectors onto just one disk, nor was it possible to
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pre-load the extra sectors into RAM because the game uses every inch of memory,
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main and auxiliary (which is the reason the game run so smoothly).
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Secret Keys
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While searching through memory in my kracking quest, I came across some
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strange code that turned out to be a check for a series of keys. I discovered
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that if you hold down both Apple keys (or Apple and Option on the //gs) and
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press one of the following keys during boot-up, you will get a keen treat.
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Here is a summary of what each secret key does (I won't tell you exactly what
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they do so that it will be as much a pleasant surprise for you as it was for
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me).
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(Remember to hold down both Apple keys for each key)
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DELETE - Press the arrow keys (works only on the //gs)
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RETURN - Neat-o
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! - Message from authors (press any key after this one for something else)
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@ - Pretty cool
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^ - Move your joystick around for this one
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Also, use a sector editor to view Track $00, Sector $F for a quaint message.
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Them folks at Broderbund sure know how to please. Get ready for one kick-ass
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game.
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*::::::::::::::::::::[ Call these Byte Bastard Systems ]::::::::::::::::::::*
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| Byte Bastards BBS ... (201) 697-7001 12/2400 baud 10 megs (40 megs soon) |
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| The Chessboard ...... (201) 515-8557 12/24/9600 baud 60 megs GS/Amiga |
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| Ocean Side Bar ...... (609) 429-8487 2400 baud 20 megs ProNABBS |
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| -:- Coming soon -:- |
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| Times of Yore ....... (916) XXX-XXXX 3/12/2400 baud 20 megs |
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*:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::*
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