200 lines
8.3 KiB
Clojure
200 lines
8.3 KiB
Clojure
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(*-----------------------------------------------------------------*)
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(* M I C R O - L E A G U E B A S E B A L L *)
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(*-----------------------------------------------------------------*)
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(* Written By *)
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(* Eldar The Wizard *)
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(* *)
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(* Call The Troll Hole 201-783-9232 *)
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(*-----------------------------------------------------------------*)
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Afer booting up your Micro League Baseball diskette,you will be given
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2 choices. 1) To start a game or 2)Watch a demo game. A demo game
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simply shows what the game looks like,but doesn't give any docs.
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Once you've started the game,it will give you a screen giving you some
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idea of what you're supposed to do.Just ignore this,since it may
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confuse you more, and these docs cover what it tells you to do.What
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you should be concerned about is what it is asking you at the
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bottom.It requests whether or not you want a designated hitter.A
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designated hitter (DH) takes the place of the pitcher when your team
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is at bat,because most pitchers cannot hit for the life of them.DH's
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do not play when your team is out in the field.If you do not choose to
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have a DH,your pitcher will be placed on the batting line-up.
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Once you've answered it,you will be given a list of different teams,
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and are asked to choose a visiting team.Do this by simply pressing the
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letter corresponding to the team you want.After doing so,it will ask
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whether you want to control it or have the computer control the
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team.If you're playing alone, I suggest you pick the computer to
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control one of the teams,unless you want to play a highly boring
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game.
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Once you've chosen the visiting team,you must do the same thing for
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the home team.Once you've finished that,you will be given 4 different
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menus.The 1st one gives you the starting pitcher and the pitching
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bench for the visiting team. The menu at the bottom should be fairly
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easy to understand,and you can switch your pitchers around the way you
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want to.
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The 2nd menu is the batting and position line-up for the visiting
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team.Again, you can follow the menu at the bottom to manipulate the
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line-up.One point though...most players can play 2 positions.This is
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designated by a position/ position next to the name (ie:SS/3B for
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short stop and 3rd base.) if you change a position from one player to
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another,and the new player you are putting into the position has can
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play one of those positions,it will accept the change.You cannot
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however,place a player who can only play,say 1st base into left
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field.
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The 3rd and 4th menus are the same exact thing for the home team.
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After you're done,the field will come on the screen,and the home team
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will walk and the scoreboards will appear.Once the opening themes are
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done,you will be given a certain prompt depending on which team you
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are playing and how many players there are.
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If there is only 1 player,you will be given either the OFFENSE or
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DEFENSE prompt,depending on if you're playing the home or away team.If
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you are given the DEFENSE prompt (which means you're team is out on
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the field) you can do the following...
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DEFENSE MENU
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Key Action
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----------------------------------------------------
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1 Pitcher throws a fastball
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2 Pitcher throws a curve
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3 Pitcher throws a slider
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4 Pitcher throws a change-up
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5 Pitcher throws a pitch out
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6 Brings 1st and 3rd base in and asks for pitch
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7 Brings 1st,2nd,3rd & SS in and asks for pitch
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8 Intentional Walk
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9 Edit your batting/position line-up
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0 Change your pitcher
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Keys # 1,2,3,4 I don't think I need to explain.They are the 4
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different types of pitches you can throw.
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Key #5 throws a pitch out if you think someone on base is going to
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steal.If you throw a pitchout,and he does try to steal,it gives you a
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better chance to pick him off.
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Key #6 brings your 1st and 3rd basemen in.This gives you a better
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chance to field a bunt or get a double play if the batter hits a
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ground ball.After you hit 6,it will ask you what type of pitch you
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want to throw (either 1,2,3,4)
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Key #7 does pretty much the same thing,except your 1st,2nd,3rd,and
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short stop all come in.
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Key #8 throws an intentional walk.This is useful if a powerful hitter
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is up and you want to avoid the chance that he might hit a home run or
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a good hit.
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Key #9 allows you to change pitchers.Your pitcher might get tired
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sometime in the game,and you may want to put in a relief pitcher.
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If you are given the OFFENSE prompt (meaning your team is up at bat)
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you can do the following...
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OFFENSE MENU
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Key Action
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------------------------------------------
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1 Try to hit a power shot
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2 Try to hit a slow mover/blooper
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3 Runners on base attempt to steal
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4 Hit & run play
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5 Bunt with man on
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6 Normal bunt
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7 Change your pitcher
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8 Substitute the batter or a runner
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9 Change your line-up
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0 Normal hit attempt
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Key #1 can only be used when you have 1 or more men on base.This tells
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the batter to go for a long hard hit (Namely,a home run).It doesn't
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always work though.
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Key #2 can only be used when you have 1 or more men on base.This tells
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the batter to go for a short weak hit which may fall between the
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infield and out- field,or to hit one slow enough so he can beat out
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the throw to first.Again, it doesn't always work.
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Key #3 tells all players on base to attempt to steal.
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Key #4 starts a hit & run play.As soon as the pitcher throws the
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pitch,the runners run as though they were going to steal.However,the
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batter attempts to hit the ball no matter where it is.This way,the
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runners may get more bases than they would have normally.Note:If the
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batter fails to hit the ball,the game considers the play as though the
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runners were attempting to steal.
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Key #5 can only be used when you have 1 or more men on base.This is
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used for a sacrifice bunt.Using this will usually result in the batter
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getting out,but will move your runners over one base safely.
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Key #6 tells the batter to bunt also.However,this bunt gives your
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batter a better chance of reaching first.However,if you have any
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runners on,they may get out depending on where the ball was hit.
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Key #7 allows you to change your pitcher
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Key #8 allows you to put in a pinch hitter or runner
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Key #9 allows you to change your line-up
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Key #0 is your normal hit key.Use this key for a normal hit (Which can
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be pretty much anything)
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Those are pretty much all the docs. There are a few other notes
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however.
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The computer picks a random ball-strike count.Which means..you don't
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get 4 6 balls and 3 strikes like in real baseball.The game only allows
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one ball or
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Before you change sides (after 3 outs) and if you've made a batting or
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pitching change,the system will ask you to hit a key.I don't know why
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it does this..but sometimes it will put you back in either the line-up
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or pitching menu.If you've already made the change,simply hit escape.
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There may be a bug in your copy.If you allow a designated hitter,the
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game may royally screw up your lineup (Like..you may have the same guy
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playing 5 different positions.) If this happens,you cannot have a
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designated hitter.Re- boot your game and answer N to the question "Do
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you want a designated Hitter".
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When you decide to change your pitcher,it's alright to simply take a
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pitcher off your bench,but he won't be warmed up and he may be hit off
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of the first couple innings he's in.It's better to put your relief
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pitcher in the bull pen for a few innings before brining him in,which
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warms him up a lot.
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** Special Keys **
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Hitting an "M" at the OFFENSE or DEFENSE prompts will turn the organ
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on & off Hitting an "R" at the OFFENSE or DEFENSE prompts will toggle
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on & off whether the players run on and off the field when changing
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sides.When you turn the "Run to Dug out" off,the players change sides
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instantly,which decreases game time (You don't have to sit and watch
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them run back and forth...).
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Anyway..that's pretty much it. Have fun
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and
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P L A Y B A L L !
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