266 lines
8.3 KiB
Plaintext
266 lines
8.3 KiB
Plaintext
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*****************************************
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* *
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* A COMPLETE OWNER'S GUIDE TO CARE OF *
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* *
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* AND COMMUNICATION WITH *
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* *
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* LITTLE COMPUTER PEOPLE *
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* *
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*****************************************
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MAKING CONTACT
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Every time you follow the procedure outlined in this section of the
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guide you will begin a new research session with your Little Computer
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Person (hereafter referred to as your LCP).
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In your first session, you will be required to enter your name (as well
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as the date) for your research files. In all subsequent session, you
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will only be asked to enter the date. When entering the date, use the
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format MM/DD/YY. Thus, for example if you start a session on March 1,
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1986, type: 03 01 86 and then press RETURN. The session number will
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appear below your name and will increase by "1" each time you start a
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new session with your LCP.
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To change the researcher's name, type: "logon, please" and then press
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RETURN. Select the program called "NAME CHANGER" by pressing "1" on the
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keyboard. Then follow the instructions at the top of the screen.
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MOVING IN
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If this is your first research session, your house will be empty when it
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appears on the screen. Most LCP's are quite shy and will not readily
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rush into a new situation. Therefore, it may take several minutes before
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they actually muster the courage to step inside the new home you're
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providing for them. On the other hand, LCP's are quite loyal. Once they
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have moved in, you can expect them to be in their home on subsequent
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sessions. They rarely move out.
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When an LCP enters the house for the first time, he will usually inspect
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the new home for anywhere from 5 to 10 minutes. They he usually leaves
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to retrieve his belongings. He will probably return shortly with his
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suitcase. Most LCP's also bring their dog. DURING THE MOVE-IN SEQUENCE,
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KEYBOARD COMMANDS ARE NON-FUNCTIONING.
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HOW TO MAKE SURE THE LCP IS HEALTHY, HAPPY, AND TOTALLY AT HOME
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Although LCP's are basically quite independent, once they move into
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thmir new home they are, in a sense, living in your world. So they will
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need help in certain areas. To insure that your LCP is healthy, see that
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he always has food and water (The dog also needs food). Both hunger and
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dehydration can make LCP's sick (thy generally turn green and just lie
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in bed when they are sick).
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Also, because they tend to be quite active, they should not be allowed
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to sleep too much. They would much rather have your attention.
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The following is a list of keyboard commands to help you to take optimum
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care of your LCP:
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CARING FOR PHYSICAL NEEDS
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[CTRL] F - food is delivered to his front door
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[CTRL] W - fills the water tank (in the kitchen on the first floor).
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Each time you press W, approximately one glass of water is added to the
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tank.
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[CTRL] A - rings the alarm clock
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[CTRL] D - leaves dog food at the nront door. Your LCP will do the
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rest.
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CARING FOR EMOTIONAL NEED
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Addressing the physical needs of your LCP is relatively easy. Simply
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look to see if his supply of food and water is running low. Addressing
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his emotional needs, takes more sensitivity and careful study. First of
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all, you must be aware of his different moods. Their are four distinct
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moods for LCP's as identified by the expression on his face.
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Happy
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He's probably getting plenty of attention
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Content
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He's fine but could be better (see MOOD BOOSTERS)
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Sad
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He needs MOOD BOOSTING immediately
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Sick
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This happends when he has gone without food or water for a while
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MOOD BOOSTERS
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There are several ways to elevate the mood of your LCP. Some are more
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effective than others.
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[CTRL] C - a phone call Many LCP's enjoy receiving phone calls - unless
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they're constantly interrupted to the point of irritation. Who knows
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what they say or who they talk to.
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[CTRL] P - physical contact ("petting") - In order to pet your LCP, he
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must be sitting in his easy chair in the living room. To call him to to
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the chair, press [CTRL] P and he will know you want to pet him.
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[CTRL] R - leaves a record for his stereo at the front door
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PLAYING GAMES
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This is one of LCP's favorite pastimes, so naturally it makes them feel
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great. Usually, an LCP will allow you to make the game selection. He
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will knock on the glass of your TV or monitor to get your attention and
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ask you to select a game from the list at the top of the screen. Type in
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the number of the game you want to play.
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1. CARD WAR
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This is the standard game of WAR where each player is dealt 26 cards.
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You both draw the top card from your pile. The LCP will show you his
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card first. To show your card press "A" as indicated by the command menu
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in the upper right corner of the screen. Whoever has the higher card
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wins the hand and both cards are added to the inner's stack. When a WAR
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occurs (both of you have cards of equal value showing), the LCP will
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deal 4 more cards to each of you face down. He will turn over his last
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card; press "A" to show your last card. Whoever has the higher card wins
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the hand and all of the cards on the table are added to his stack. After
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the last card dealt reveals another WAR, then 4 more cards are dealt to
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each hand and play continues as above until he WAR is broken. If at any
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time you wish to quit before either of you has won all 52 cards, just
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press "D".
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2. ANAGRAMS
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The LCP wil be the one to think of the word and you will be the one to
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unscramble it. A scrambled version of the word he's thinking of appears
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in big type on the screen. You type in what you think is the correct
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word and he will tell you whether your guess is right or wrong. He'll
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let you guess 8 or 9 times before he tells you the word.
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If you need a hint, press "1" which will cause a letter to assume its
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correct place in the scrambled word. An LCP will not give you two hints
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in a row.
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3. 5-CARD DRAW POKER
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Standard poker rules apply. You each start out with 200 poker chips as
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displayed at the top left of the screen. Your number of chips is below
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his. Bets are limited to 20 chips apiece.
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Press "A" to ANTE UP one poker chip. The LCP will deal you 5 cards
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(yours are face up) and ask if you want to bet any chips. Here are your
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choices:
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A - Bet one poker chip
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B - enters you bet
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C - lets you PASS if you don't want bet or CLEARS your bet if you decide
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to bet a different amount
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After you make a bet or pass, the LCP will either match your bet or
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pass. When the LCP asks if you want cards, press any combination of
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numbers from 1 to 5 (corresponding to the cards from left to right) on
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the keyboard to discard the cards that you don't want. Now press "A" to
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DRAW replacements or if you didn't want any, press "B" to stay. Your LCP
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then follows your steps himself. You now have the following above
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options (A,B, or C) to make another bet. At this point the LCP can raise
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his bet and gves you two choices:
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A - lets you match his bet.
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B - lets you fold, losing your bet.
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Choosing option A gives you three more choices:
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A - raise the bet even higher
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B - enters your raise
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C - stops betting for the hand and lays the carls down on the table to
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determine who has won.
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After each hand you have the option of quitting by pressing "D".
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RECREATION AND RELAXATION
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Most LCP's are very good at entertaining themselves. They are good
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pianists and can play compositions from classical to jazz. They also
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like collecting records. So give them records often to please them.
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LCP's also exercise frequently, enjoy playing with their computers, or
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sitting down in their easy chairs with the newspaper. You may even be
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able to talk them into building a fire in the fireplace (see KEYBOARD
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COMMUNICATION)
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KEYBOARD COMMUNICATION
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You communication with LCP's by typing sentences in the form of
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questions, suggestions, or requests. This will evoke a wide range of
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responses and reactions from the LCP. Here are a couple of suggested
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requests:
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Please type a letter to me Please light a fire
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LCP's are especially responsive to good manners. So remember to
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incorporate the words "please" and "thank you" into your requests.
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-END-
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