263 lines
12 KiB
Plaintext
263 lines
12 KiB
Plaintext
|
|
INTRODUCTION
|
|
|
|
Welcome to GOLD RUSH! The game takes place in 1848, and begins in
|
|
Brooklyn Heights, New York. Your name is Jerrod Wilson, you work in a
|
|
newspaper office, and you're not very satisfied with life. The object
|
|
of the game is to travel from New York to California and strike it
|
|
rich!
|
|
|
|
You have exactly 14 minutes from the time the game starts until the
|
|
gold rush begins. When this happens, your possessions drop in value
|
|
and prices skyrocket. Therefore, you must have completed all your
|
|
transactions before then. It is advisable just to walk around and
|
|
learn the location of everything, then restart the game.
|
|
|
|
There are three routes to California. Depending on which route you
|
|
take, you must accumulate different items in Brooklyn. Ready for
|
|
adventure? Okay, let's go!
|
|
|
|
BROOKLYN HEIGHTS: YOUR HOUSE
|
|
|
|
You start the game on a bridge facing east. Cross the bridge, and go
|
|
down the screen. Your house is on the corner. Unlock the gate and
|
|
door, and go inside. Look at the album on the table. Get the family
|
|
picture that brings back all those memories. Go over to the desk. It's
|
|
a rolltop desk; so, roll the top. Get the bank statement that was
|
|
hidden underneath. Read the statement to find your bank account
|
|
number. (Note: Each time you restart the game you will have a
|
|
different account number.) Leave the house.
|
|
|
|
Since you have decided to leave for California, you might as well
|
|
sell your house. Just type SELL HOUSE. A buyer will come along. You
|
|
can either wait for him, or just leave and come back later. Don't
|
|
worry if you get a message that he left; he'll return again. He will
|
|
offer you $850 for your house. Take the money.
|
|
|
|
GAZEBO
|
|
|
|
Walk west into the next screen. Go into the gazebo. Do not walk on
|
|
the grass, or a cop will come and take a point away from you! Get the
|
|
flowers, then enter the gazebo. Look into the crack in the floor. Keep
|
|
moving around and looking until you find the gold coin. Get it.
|
|
|
|
POST OFFICE
|
|
|
|
Go west again, that's the post office on the corner. Go in and ring
|
|
the bell. Ask for your mail. If he says you have none, leave and try
|
|
again in a minute or so. Once you have the letter, look at the letter,
|
|
the postmark, and the stamp. Now, look under the stamp. Hey! It's
|
|
_gold_! Open the letter and read it. Your brother has found gold and
|
|
wants you to come join him. Leave the post office.
|
|
|
|
NEWSPAPER BUILDING
|
|
|
|
Go to the left and into the large white building. This is the
|
|
newspaper building where you work. Go to your office. You don't know
|
|
where it is? But you work here! Oh well...it's up the stairs, last
|
|
office at the bottom on the right. Walk to your desk, and look under
|
|
the blotter. Get the clippings, and read them. (Now you know the story
|
|
about your brother). Well, if you're planning a trip out West, you'd
|
|
better quit your job. Go downstairs to the boss's office (the first
|
|
one on the left), and tell him you're quitting.
|
|
|
|
BANK, WAREHOUSE, CEMETERY
|
|
|
|
Go into the bank. Make sure you know your account number. Go to a
|
|
teller and type GET MONEY. Give him the account number when he asks
|
|
for it. Go north into the warehouse, and read the poster inside. The
|
|
address to get tickets is next door to your old house. Go back down to
|
|
the cemetery and find your parents' graves. (Hint: They are the only
|
|
two that look alike and are next to each other.) Read each grave, and
|
|
put the flowers down (sniff).
|
|
|
|
WHAT TO BUY IN BROOKLYN
|
|
|
|
Up to this point, everything you need to accomplish in Brooklyn is
|
|
the same -- no matter which route you plan to take to get to
|
|
California. If you are planning to go via sea, you must remember that
|
|
the steamship leaves exactly 18 minutes after the game begins. Go to
|
|
the house next door to your old one. Answer the questions the man asks
|
|
you, and tell him which ticket you want. (Note: The price of the
|
|
tickets will skyrocket after the GOLD RUSH! starts. Make sure you buy
|
|
them before then.) If you intend to go via Panama, you'll need the
|
|
mosquito net from Rand's Hardware store. If you're planning to go via
|
|
the Cape Horn route, you will need the fruit.
|
|
|
|
If you want to go via land, then just go and buy your ticket from the
|
|
stagecoach office. After buying the ticket, go to the stable, and SHOW
|
|
TICKET to the little guy in white. He'll escort you to the coach.
|
|
Enter the coach, and the rest will take care of itself.
|
|
|
|
THE PANAMA ROUTE
|
|
|
|
There is nothing to do on the ship. You will not die of mosquito
|
|
bites if you bought the net. When you reach the jungle you will have
|
|
to follow the rest of the crew. Talk to the man under the tree, and
|
|
he'll give you a Bible. (No matter which route you take, there will
|
|
always be a man reading a Bible: Take the Bible.)
|
|
|
|
Walk to where you see the hanging vine. As soon as the killer ants
|
|
start to appear, jump onto the vine, and hang there until they leave.
|
|
Go onto the next screen. There are four paths through this screen, but
|
|
you can't see any of them. Do not use the first two. You will have to
|
|
do this screen by trial and error. (Save the game before you try it.)
|
|
The third and fourth paths take you through. For extra points, take
|
|
the fourth path -- the hardest to finish. When your toe hits
|
|
something, look down. Pick up the gold disk.
|
|
|
|
The next screen is also solved via trial and error. Don't take a
|
|
straight path across the swamp, or you'll sink in. Occasionally, a
|
|
crocodile will eat you, too, but not every time. If this happens,
|
|
you'll have to restore. After that, the game runs by itself until you
|
|
reach Sacramento.
|
|
|
|
THE CAPE HORN ROUTE
|
|
|
|
Look around the ship. (The man who will give you the Bible is at the
|
|
right end of the ship.) There's not much to do until the storm;
|
|
anything you collect before the storm will be lost. So, even if you
|
|
find items before the storm, do not pick for them up (except the
|
|
Bible). Purely at random, you may die of Cholera. If you do, you will
|
|
have to restore back to Brooklyn. (Restoring to a point later than
|
|
Brooklyn won't help.)
|
|
|
|
You will not die of scurvy if you have the fruit. Now, you need food,
|
|
and there seems to be plenty of fish in the sea; so, let's go fishing.
|
|
Do not stand on the deck during the storm, or you'll get swept
|
|
overboard. Sometime during (or after) the storm, get the string from
|
|
the bunk room, the paper clip from the captain's office, the bait
|
|
(ham) from the cooks' table, metal scraps from the boiler room, and a
|
|
pole from the bottom floor (where the engine is being stoked). Go to
|
|
the back of the ship and type FISH. The game runs by itself after
|
|
that, until you reach Sacramento.
|
|
|
|
VIA LAND
|
|
|
|
Once you join up with the mining company, go over and talk to the
|
|
captain. He wants money, so give him what you have. He'll ask you to
|
|
obtain animals for the trip. Go down a screen and buy animals. Which
|
|
animals do you need? You're going on a long journey, so you are better
|
|
off buying the mature mules.
|
|
|
|
Go back and tell the captain, and he'll give you a second job. He
|
|
wants you to tell him when it's time to leave. Go up a screen, and
|
|
keep looking at the grass. As soon as you get a message saying that
|
|
the ground is getting greener and drying up, tell the captain. You
|
|
should have also bumped into our friend with the Bible (he's sitting
|
|
under the tree).
|
|
|
|
When you reach the steep hill, unhitch the team, and let the animals
|
|
go to drink and rest. To stop them from pulling you and the wagon over
|
|
the cliff, you must lock the wheels. When you get thirsty, drink water
|
|
from the barrel in the coach.
|
|
|
|
SACRAMENTO
|
|
|
|
Whichever way you arrive, you must immediately go to the stagecoach
|
|
office. It's in the building just left of the middle of the screen. Go
|
|
in, and look at the schedule. If you have missed the stagecoach to
|
|
Sutter's Fort, then you will have to restore; otherwise, get onto the
|
|
stagecoach.
|
|
|
|
SUTTER'S FORT
|
|
|
|
Walk around the fort. Find the blacksmith, and talk to him. Give him
|
|
your name and your brother's name. He'll give you your brother's
|
|
branding iron. Go to the graveyard and read the graves until you find
|
|
your father's. Read the grave. There is a cannon at the top. Psalms
|
|
23? Read it in your Bible. The phrase "Green Pastures" is in capital
|
|
letters. Use the envelope. Move it around until you are told it's in
|
|
place. Aha! So that's what those strange markings were for. Read the
|
|
letters. It says ROOM 12, or is it ROOM 21? Go back into the fort and
|
|
buy a gold pan. It's time to try your luck at finding gold.
|
|
|
|
PANNING FOR GOLD
|
|
|
|
You have to be at least 10 miles from the fort to find gold. (The
|
|
bottom of the screen will tell you how many miles away you are). Walk
|
|
in the stream, and keep panning. You will be able to find gold 50
|
|
times. Do not pan if there is anyone else in the screen, or you'll be
|
|
hung! Once you have all your gold, go back to the fort. Watch out for
|
|
the thieves: They'll take everything away from you.
|
|
|
|
BUYING THE REST OF YOUR SUPPLIES
|
|
|
|
Go and buy a mule. Take it to the blacksmith, heat up your branding
|
|
iron, and brand the mule (with your brother's mark). Take the mule to
|
|
the stable, and leave him there while you shop for supplies. Go back
|
|
to the store where you got the pan, and buy the shovel and a lantern.
|
|
Now, go back to get your mule. Look at all the mules until you find
|
|
the one with your brand on it. If it says it's a quiet, tame animal,
|
|
you don't want it. Your brother has left his mule there for you; you
|
|
want to get his instead. Once you have it, head back toward town
|
|
(southeast). Be careful not to lose your mule.
|
|
|
|
THE GREEN PASTURES HOTEL
|
|
|
|
Find the hotel. It's called Green Pastures! You recognize that from
|
|
the Bible! Tie up your mule to the post outside. Go inside and look at
|
|
rooms 12 and 21. Hmm...Room 12 looks suspicious. Go back downstairs
|
|
and look around. There is a message box. Ask for your message. You are
|
|
told you don't have any messages because you're not staying at the
|
|
hotel! But can you do the man a favor by delivering a message to the
|
|
man in Room 11. Say YES.
|
|
|
|
Take the message, knock at the door, and give the man his message.
|
|
When he leaves, quickly walk into his room. (If he catches you in
|
|
there, you'll have to restore.) To get into Room 12, go to the left
|
|
wall, and look at the fireplace. Aha! You recognize that cannon. When
|
|
you turn the wheel, the fireplace opens. Go through the fireplace into
|
|
Room 12.
|
|
|
|
ROOM 12
|
|
|
|
Look around the room. Get the string from the floor, and the magnet
|
|
and note from the table. Read the note. What is that bird cage doing
|
|
there? Open the window, and in flies a bird. Look at the bird, read
|
|
the note in the capsule, and put your identification in the capsule.
|
|
What identification? The family picture, of course! Off flies the
|
|
bird; when it returns, look in the capsule. Get the "pigeongram" and
|
|
read it. Follow? Stubborn? Aha! You've heard the expression "as
|
|
stubborn as a mule," right? Follow that mule!
|
|
|
|
JAKE'S HOME
|
|
|
|
Take the mule back out of town, and type FOLLOW MULE. It moves quite
|
|
quickly, and seems to know where it's going; be careful not to lose
|
|
track of it. (Watch out for robbers.) When you reach Jake's home, go
|
|
inside. Get the matches. Go outside to the outpost, then go down the
|
|
hole in the middle of the outpost.
|
|
|
|
THE CAVE
|
|
|
|
Light your lantern and proceed down the cave. Do this as quickly as
|
|
you can; save whenever you make progress because you only have a
|
|
limited amount of oil in the lantern. You reach a door that's locked,
|
|
and you have no key. But there's a hole in the door, and it's the same
|
|
shape as the branding iron! Tie the magnet to the string and lower it
|
|
through the hole. Move it around until you hear a "clunk." Then, pull
|
|
up the key carefully.
|
|
|
|
Open the door and go down in the cave. Be very careful on the
|
|
ladders. Continue down to the bottom left, and get the pick. Keep
|
|
digging for gold as you walk through the caves. Once you have found a
|
|
couple of pieces of gold, go up the long ladder to the top. Take the
|
|
gold nuggets on the right. Move down the ladder a little, and you find
|
|
the mine on the left.
|
|
|
|
THE END
|
|
|
|
Carefully enter the mine (save the game first; it's very easy to fall
|
|
off the ladder here). Down in the mine you go; keep using the pick as
|
|
you go along. Eventually, you will find yourself in a large room which
|
|
contains...your brother!
|
|
|
|
Talk to him, and he tells you that he's almost made the ultimate gold
|
|
discovery! Use your pick. When you find gold, keep digging in that
|
|
same spot. While you're digging, you will discover a cavern. As soon
|
|
as the entrance is big enough, walk through.
|
|
|
|
You've done it! You and your brother now have as much gold as you
|
|
could ever dream of! Well done!
|