336 lines
13 KiB
Plaintext
336 lines
13 KiB
Plaintext
_________ _________ _________
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( _ _____) ( _ ______) ( _ ______)
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\_\_ __ \_\ \_\
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07/24/90 -:_:_)__) -:_>)- -:_>)- 07/24/90
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/_/ _____ /_/______ /_/______
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(_________) (_________) (_________)
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_ _ _ _ _ _
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:(_-:(_):= proudly brings to you =:(_):-_):
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.... Miles High Computing's Questmaster //e ....
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" The Prism of Heheutotol "
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Released by
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_ _ _ _ _ _ ____ ____ __
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_/_\_ |) / \ _/_\_ (| (| (__'
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( ) _(|_ (_!_) ( ) _) _) ____)
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: Official East Coast Connection Release Bases :
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The Outer Limits ... (718) 492-3054 ... 9600bps / 255 Megs / HowieNet v1.2
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Temple of Karnak ... (516) 361-4999 ... 9600bps / 85 Megs / ProTALK
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Oblivion GS ... (516) 922-4312 ... 9600bps / 45 Megs / Exodus
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:.:.:.: Official ECC Members listed in Alphabetical Order :.:.:.:
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Aiwatts * Commie Scum * The High Priest
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Joe Hack * Mavster * The Mercenary * The Overlord
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Ronin * Star Gazer * The Wanderer
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* Documentation typed up by The Wanderer
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Your destiny unfolds.....
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2187, the year your legacy began. Dondra, world of the Elders...a place of
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harmony and tranquility. The masses were content and at peace with each other.
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War was virtually nonexistent and the wisdom of the Elders had been undisputed
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for over 100 years.
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Meanwhile, in another dimension...
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The universe is filled with pestilence, crime and disease. Colnar is the
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being who rules all evil, controlling everyone and everything. He is planning
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time travel to another state of being, a new universe which is prevalent with
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happiness, so that he may once again spread his evil ways.
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Time passes.....
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2199, Colnar begins the domination of his new universe. The Elders
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anticipate the need of foreign aid and form a pact with the Tellasien race of
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Halcar, a neighboring planet. "The Tellasien race must defend the Elders
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againist any evil forces. If life is taken for naught... then they must
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avenge."
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Colnar has reached Dondra and has initiated his devious plan to abolish
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this nucleus of organization. After taking over the minds and bodies of a
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neighboring town, Colnar's now evil warriors brutally attack and slay all of
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the Elders. The last remaining wiseman, using telepathy, summon their
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defenders just before being killed...
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PLAYER INSTRUCTIONS
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-------------------
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Apple // Version:
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Ram Needed:
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1287k Needed, Joytick (optional)
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Put in the boot disk "Side 1" in drive one and turn on the computer.
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BEGINNING ( FIRST TIME PLAYER NOTES )
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-------------------------------------
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In your travels on Ardnod you will be generating experience based upon how
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you perform in this world. You will also gain items that can be used in future
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Questmaster modules. Therefore, when you boot this program for the first time
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you will be asked to supply a name to assign to your first character. Even
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though you may be terminated many times during the game play, you will always
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be re-incarnated after being brought back to the boot disk.
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EXPERIENCE
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----------
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You will be given experience during your travels based upon:
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Total Number of saves
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Number of times terminated
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Number of objects gained
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Elapsed time
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These results will be used to calulate you total experience gained. To view
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your experience at any time during game play type: EXP or EXPERIENCE.
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BASIC COMMAND ENTRY
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-------------------
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In this program there are many different ways to enter commands. You may use
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the standard two word method, ie: GO NORTH [RETURN], or you may type CONTROL-N,
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or you may press the joystick forward and press button (0) to move, or you can
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simply press N [RETURN]. When entering a command you will usually need an
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ACTION word and an OBJECT word. Some standard commands might be: LOOK DOOR,
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READ SIGN, TAKE KEY, OPEN DOOR. To enter and execute your commands you will be
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using something called a "parser", ie: the link between your nimble fingers and
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the computer of your choice. When typing in a command the prompt or starting
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point is indicated on the bottom of the screen as: ENTRY> or >. After
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familiarizing yourself with the program for a while using some of the basic
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commands above, try some of the following methods of getting around in Ardnod.
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ADVANCED COMMAND ENTRY
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----------------------
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If you enjoy being more verbose in your description of actions and objects this
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parser will accommodate you. For instance, the basic commands from the previous
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paragraph could have been entered: READ THE SIGN ON THE DOOR, TAKE THE KEY OFF
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OF THE FLOOR, OPEN THE DOOR, FACTUS ARE SNOBS. You may also use multiple
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actions and multiple objects in the same sentence. If, for instance, you knew
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what you wanted to do in a particular room you could: GET THE KEY AND THE
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WRENCH THEN OPEN THE NORTH DOOR. This would immediately take the key and the
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wrench from the floor and open the north door in that order.
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Your capabilities are not limiited to what is on the screen at the present
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time. You may also move between screens, look at objects, and do just about
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anything in that same sentence, ie: OPEN THE DOOR THEN GO NORTH AND HAVE A LOOK
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AT THE OLD MURAL. When getting or dropping items you may also use commas: TAKE
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GEM, VIAL, SACK.
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MULTIPLE COMMAND ENTRY
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----------------------
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One of the special text handling capabilities is the multiple command entry.
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You may type in a lengthy number of commands one after the other with a period
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between each: TAKE THE GEM, VIAL, AND ROPE. GO NORTH. GO UP. GIVE THE GEM TO
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THE MAN. GO DOWN. GO SOUTH. GO WEST.
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Each of the commands will be executed in the order received until they are
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completed. Remember, if something was entered incorrectly, them the chances are
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the commands that follow will not properly execute.
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TRAVELLING ON ARDNOD
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--------------------
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Remember that you are always looking out the eyes of Terna, the last of the
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Tellasien race. We have tried to make it as easy as possible to understand your
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position at each location, while trying to maintain a proper perception of your
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facing. When you move to a location the description shown will give you a good
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understanding of your surroundings. In many cases it is possible to look in
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more than one direction. To accomplish this you may: LOOK SOUTH.
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In your travels of Ardnod you will encounter many strange beings which will in
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some way have to be dealt with. Sometimes you might have to give them something
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or perform some action, to make them more friendly. You will also find that
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there are many "timed" events which keep you on your toes and prevent stagnant
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game play.
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Keyboard Movement:
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Earlier we discussed basic and advanced commands which game you an
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understanding of the parser. We said that you can GO NORTH to move to
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the next location in a northerly direction. You may GO in any direction
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you can think of: NORTH, SOUTH, WEST, EAST, NORTHWEST, SOUTHWEST, UP,
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NORTHEAST, and DOWN. You can even GO AROUND or GO BEHIND many things
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(hint, hint). However, it is not necessary to type GO every time: N, S,
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W, E, NW, NW, SE, SW, U, and D [RETURN] will get you around very
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quickly. After you have mastered these movement commands, try the ones
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below.
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CONTROL - Movement commands ( See Help Screen )
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JOYSTICK MOVEMENT
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-----------------
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You are slumped over that machine, it is time to pack in a heavy hacking
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section and you couldn't type another move... Don't fuckin' worry! Pick up the
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joystick which is hiding under all of the ECC releases and type CONTROL-J. This
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command will toggle your joystick on or off. When you press the joystick in any
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direction you will see the corresponding movement command at the ENTRY> prompt.
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When you press button (0) it will then move in that direction. When you want to
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go UP or DOWN you will need to hold down the botton (1) and move the joystick
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forward and back to make your selection. When you want to type something into
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the computer, let the joystick self center ( there is no need to disable the
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joystick to type in commands ).
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SPECIAL FUNCTIONS
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-----------------
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HELP: This screen may be accessed to help you remember some
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of the features in Questmaster
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EXPERIENCE (EXP): Displays your present Questmaster stats as well as the
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elapsed time.
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TIME (CONTROL-T): Will display your elapsed time since you started your
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quest. This time will be a factor in calculating your
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experience.
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CONTROL-J: Toggles joystick function on and off; it can be used
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at any time for immediate movement. ( make sure that
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you have your joystick adjusted properly.)
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CONTROL-R: This will purge your charcter from the disk and make
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you RESTART FROM THE BEGINNING.
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SAVING AND LOADING POSTIONS
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---------------------------
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This feature is provided so that you can return to locations previously saved
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after you quit or have been terminated ( by one of the strange or evil beings
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you might encounter on Ardnod. ) There is a catch, however; the number of times
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that you can save a game is counted and will negatively affect your experience.
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We hope this will give your character an air performance, rewarding the more
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cautious and penalizing the frivolous adventurer.
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At ALMOST any time during play you are permitted to restore as well as to save
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your present stats to the saved game disk. To do this simply LOAD GAME and SAVE
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GAME.
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Apple // Version:
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The screen will clear and you will be instructed to insert your saved
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game disk and press [RETURN]. If you have a second disk drive press D
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and you will see the disk drive indicator change on the screen. A
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second drive is convenient because your disk swapping will be reduced
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to a minimun. After putting in the appropriate disk and pressing
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[RETURN] a slect game menu will appear. If using the LOAD command
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, only previously saved games will be indicated. If using SAVE you may
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type a new letter not indicated or you may elect to write over an old
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one. Any letter from A to Z is available in SAVE mode.
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BASIC COMMANDS
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--------------
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Some basic commands to get you started are: Use, Open, Take (all), Drop (all),
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Say, Look, Kick, Read, Go. This is only to help the beginner. There are
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hundreds of words this program will recongnize and execute, so do not hesitate
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to try anything. There are also some command substitutions that will make your
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travels a little easier. (L) is the same thing as typing in LOOK, (I) is the
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same as INVENTORY and all of the directions can be abbreviated. When typing in
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commands these abbreviations will also work in full sentence structure, ie:
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LOOK AT THE SOUTH DOOR THEN OPEN THE SOUTH DOOR. GET THE KEY THEN KICK THE KEY
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SOUTH. GO SOUTH ---- same as ---- L S DOOR. OPEN S DOOR. GET KEY. KICK KEY S. S
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YOUR QUEST ON ARDNOD
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--------------------
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This futuristic land has mountains, deserts, streams, fields, and cities. You
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will find that aspects of this world are different from any other you have
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known.
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To win you must set forth in this strange and forbidden land to find the
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Crystal Prism of Heheutotol and return to the starting location. Upon return,
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you will gain new power which can be used in future Quests!
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SOME FUCKIN' HINTS
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------------------
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Stuck in the first room? Try these fuckin' hints:
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Did you take the key?
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Yes -it dropped to the ground.
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No -try taking it.
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Did you decipher the code on the north door?
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Yes -good.
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No -it is a sliding code, (ie: B=A C=B):
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XQFBL ZF UIFTF XPSET
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SPEAK YE THESE WORDS
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Which means: SAY DEATH TO COLNAR
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This will make a keyhole appear in the north door.
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To get the key you must:
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OPEN THE SOUTH DOOR
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KICK THE KEY SOUTH ( The key steams up the south room. )
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GO SOUTH
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TAKE THE KEY
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GO NORTH
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To open the north door:
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After you insert the key into the keyhole the door will open.
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GO NORTH
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Skeletons will appear and scream "SPEAK MORTL". Simply try what
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has worked before:
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SAY DEATH TO CLONAR
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The skeletons give you items helpful in your quest on Ardnod.
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To get past the skeletons in one set of instructions when starting from
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the first screen:
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TAKE KEY. OPEN S DOOR. KICK KEY S. S. GET KEY. N. SAY DEATH TO
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COLNAR. INSERT KEY INTO KEYHOLE. N. SAY DEATH TO COLNAR. N.
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end of file.
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