46 lines
1.8 KiB
Plaintext
46 lines
1.8 KiB
Plaintext
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=======================================
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CRISIS MOUNTAIN DOCS
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HERE'S THE 'DOCS' FOR CRISIS MOUNTAIN:
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THIS IS A FANTASTIC NEW GAME BY DAVID SCHROEDER. YOU ARE A MAN (CALL
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HIM MARIO) WHO IS DESPERATELY TRYING TO SAVE THE MOUNTAIN FROM
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DESTRUCTION BY DISARMING THE NUCLEAR BOMBS FOUND BURIED IN THE
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MOUNTAIN.THE BOMBS ONLY NEED TO BE DUG UP TO BE DISARMED AS THE TER-
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RORISTS WHO PLANTED THEM DID NOT EXPECT MARIO TO FIND THEM. ONCE ALL
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THE BOMBS HAVE BEEN MADE 'SAFE', MARIO CAN START HIS BONUS RUN. HERE'S
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HOW TO PLAY:
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ACTIVITY CONTROL
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======== =======
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MOVEMENT JOYSTICK
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WALK/CRAWL TOGGLE BUTTON 1
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JUMP/DIG BUTTON 0
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(DEPENDING ON WHETHER MARIO IS WALKING OR CRAWLING DETERMINES IF HE'LL
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DIG OR JUMP.)
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MARIO CAN FALL SAFELY FROM ANY HEIGHT. HE MAY NOT FALL INTO THE LAVA
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(RED STUFF). THE MOVING BALLS OF LAVA CAUSE HIM TO LOSE STRENGTH. IF
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HE IS HIT BY THEM, THE STRENGTH IS INDICATED BY AN 2=WALKING SLOWLY,
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1=CRAWLING, 0=DEAD THE OTHER OBJECTS ARE WORTH BONUS POINTS.
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POSSESSING THE SHOVEL LETS MARIO DIG FOUR TIMES AS FAST. THE BONUS RUN
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BEGINS WHEN ALL BOMBS HAVE BEEN DUG UP. ANY TIME WHEN MARIO IS HIT BY
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A ROCK OR JUMPS INTO THE LAVA AND THEREFORE DIES, THE BONUS RUN ENDS.
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THE LENGTH OF THE BONUS RUN IS THE AMOUNT OF TIME LEFT ON THE TIMERS
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WHEN MARIO DEFUSED THE BOMBS HIGHER LEVELS ARE FASTER AND HAVE MORE
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BOMBS TO DEFUSE. THERE ARE A TOTAL OF TWO SCREENS.
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