68 lines
2.4 KiB
Plaintext
68 lines
2.4 KiB
Plaintext
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COMPETITION KARATE SOFT-DOCS
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> QUICK REFERENCE CHART <
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ACTION PADDLE TARGET AREA
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------ ------ -----------
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< PUNCH 1 HEAD / BODY
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ARMS < BACKFIST 2 HEAD
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< LUNGE 3 MOSTLY BODY
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< WATCH ARMS 4 DEFENSE-ARM STRIKES
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DEFEND REST < RETREAT 5 RETREAT
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< WATCH LEGS 6 DEFENSE-LEG STRIKES
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< FRONT KICK 7 MOSTLY BODY
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LEGS < SIDE KICK 8 HEAD / BODY
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< SPIN KICK 9 MOSTLY HEAD
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> FIGHTER STAMINA STATUS <
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BEST -> TIRING -> SHAKY -> FADING -------> DAZED
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LEFT TEAM RIGHT TEAM
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PADDLE 0 PADDLE 1 ----> DIAL TO SELECT MARTIAL ART
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COMBAT ACTION...
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BUTTON 0 BUTTON 1 ----> PLAYER WITH ADVANTAGE INITIATES
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ACTION BY PRESSING...
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" Z " KEY " / " KEY ----> PRESS TO GAIN INSTANT ADVANTAGE
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AND GO INTO DESPERATION ATTACK...
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<- KEY -> KEY ----> APPEARS BY FIGHTER'S NAME
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TO INDICATE ADVANTAGE...
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> COMPETITION KARATE SEQUEL <
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Once your student achieve the rank of red belt, one of two rates
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immediately await them: either they become instructors, or are
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permanetly retired, and can no longer participate in the game. Even
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students who are instructors eventually retire when a (MISSING TEXT)
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To provide further action and adventure for these retired martial arts
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experts, a sequel program to Competition Karate is in the works at
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Motivated Software. Retired" red belts" are the only characters
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eligible to participate in the sequel, which will p (MISSING TEXT)
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Your characters will traverse treacherous country in search of a
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personal quest.
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Along the way they will encounter temples of learning, where they can
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gain more martial arts knowledge as well as mystical, and even magical,
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training.
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> IMPORTANT <
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DO NOT AFFIX A WRITE PROTECT TAB TO THE GAME DISK OR ANY COMPETITION
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KARATE DATA DISKS.
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NEVER PRESS [CTRL-C] OR THE [RESET] KEY WHILE THE GAME IS IN PROGRESS -
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CERTAIN GAME FUNCTIONS MAY BE PERMANENTLY DAMAGED.
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