268 lines
13 KiB
Plaintext
268 lines
13 KiB
Plaintext
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| WHERE IN THE USA IS CARMEN SANDIEGO? | Transferrable : Ring Lord and |
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| | Version by : The Talisman |
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| By: Ken Bull, Gene Portwood and | |
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| Laureen Elliot | Special Thanx : The Hitman |
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| MAIN DOCUMENTATION FILE | Supplied by : Professor Prom |
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|______________________________________| The Dark Hold |
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| The Shrink |
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Case number: AD14-2236 | Mind Mechanic |
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Subject: Carmen Sandiego | Documentation : Ring Lord |
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Compiled by: Acme Detective Agency | A == TOP GUN == release 10-27-86 |
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|_____________________________________|
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Where in the U.S.A. is Carmen Sandiego?
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And you were dreaming of palm trees and sunshine...
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8 a.m., a miserable, stormy morning. After an hour-long commute in the
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pouring rain, you slosh into the Acme Detective Agency, grunt hello to your
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secretary, pour yourself a cup of scalding coffee and slump down at your desk.
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It's been a tough year. The only good thing about it is that you've earned
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a vacation and you're scheduled to leave at 5 p.m. today. You take a swig of
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coffee and grab a travel brochure from your desk. Visions of sandy beaches,
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swaying palms, and cool blue waters fill your head.
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Suddenly, you're snapped back to reality by a newspaper slammed down on your
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desk. "Read it and weep," a voice growls. Matt Brannigan, a beefy-faced
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lunk and one of the agency's top men, is looking down at you with a twisted
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grin.
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You scan the headlines and your heart skips a beat. You can't believe your
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eyes: Carmen Sandiego has escaped from the toughest prison in Europe!
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"The Chief has cancelled all vacations and put everyone on 24-hour-a-day
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alert," your colleague says. "We've got it on good authority that Carmen's
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headed for the USA with the worst gang of thugs and criminals ever assembled.
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No one rests until she's behind bars again!"
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As you slam dunk your now worthless travel brochure into the metal trash
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basket beside your desk, you can't help but wonder at Carmen's timing in re-
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establishing her Villain's International League of Evil (V.I.L.E.) in the
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USA. Why couldn't she have waited? Just a few hours more and it wouldn't
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have been your problem. Grimly, you gather your trench coat around you and
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head for the door.
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"Maybe you'll get to see a bit of the country during this caper," your fellow
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detective offers as you head for the door. "Yeah," he chuckes, "just think of
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the whole thing as one big vacation - it'll make it easier."
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** Ready for Duty **
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- Getting Started -
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Insert the WHERE IN THE USA IS CARMEN SANDIEGO? disk, label side up (Side A),
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into the disk drive and close the drive door. Turn on your computer and
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monitor. The program will load into memory and begin an animated intro-
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duction. After you've watched the introduction (or any time after the disk
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drive light goes off), and you're ready to start the game, press any key or
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joystick button. During the game you will be prompted to flip the disk when
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necessary. (Always make sure you wait until the red disk drive light is off.)
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** You're on Your Way **
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- Signing In -
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To get your assignment, you first need to sign in. Type in your name, and
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then press RETURN. If you make a mistake or run out of space, use the Delete
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key (or left arrow) to erase, then re-type. If you're new on the job, you
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need to indicate when asked (type Y for yes and press RETURN). Once you've
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signed in, you'll be given an assignment and send on the trail of the thief!
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- Tools of the Trade -
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The items on the Main Menu at the bottom right-hand corner of the screen help
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you track down and identify the villain.
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- Controls -
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To select an item, use either the keyboard or a joystick. Highlight the item
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you want by pressing the arrow keys or pushing the joystick up and down.
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Select the item by pressing RETURN or button #0. Press ESC or buttone #1 if
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you accidentally select the wrong item or if you want to choose another.
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Select items from other menus in the program in the same way.
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- Special Keys -
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CONTROL-L lists your current rank at the Acme Detective Agency
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CONTROL-D permits you to delete a detective's name from the Detective Roster
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CONTROL-R ends current game and starts a new one
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CONTROL-F permits you to view the Detective Hall of Fame
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CONTROL-S turns sound off and on
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CONTROL-Y flips y-axis on joystick
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- Briefing -
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The villain you're after is hiding out in a city in one of the 50 states or
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the District of Columbia (Washington, D.C.). He or she has left clues along
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the way, though. These clues point to the city itself or to the state where
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the city is located.
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Carmen's gang has 16 members, including Carmen herself. Any one of them could
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be the villain, although Carmen is generally more elusive - and smarter - than
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the rest of the V.I.L.E. gang.
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You begin at the bottom of the detective ranks, but as you prove yourself,
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promotions will come your way. Persevere, catch the crooks, and you'll climb
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your way through the ranks - 10 in all - to reach Master Detective status.
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Even then, you'll need your own quick thinking and hard-nosed investigative
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skills, plus the Crime Computer, the special included Map of the United
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States, Fodor's USA travel guide, and your own purloined copy of Carmen's
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secret scrapbook.
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[Sidenote: The "special map" is just an ordinary map of the USA which has the]
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[ cities in this game printed within the states - just use any map ]
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[ if you need it. The travel guide is 879 pages and can be bought ]
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[ at a book story or else you can use an almanac or another travel ]
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[ guide - the information is rarely needed if ever. The Scrapbook ]
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[ is in the documentation file titled "SCRAPBOOK" -RL ]
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You have only a limited amount of time to solve each case before the villain
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gives you the slip. Watch the clock and note the deadline indicated by the
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Crime Computer at the beginning of each game.
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- Hot on the Trail -
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Your starting point is the city where the villain (who has just swiped a
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valuable state treasure) was last seen.
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Refer to your official Map of the United States to check locations by city and
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state so you'll know where you are and where you're going.
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The upper-left portion of the screen always gives your present location, day
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of the week, and the time.
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Be sure to read the descriptions of the city and state that appear on the
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screen. These contain valuable information that may be useful in solving
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later cases. Hint: Take the time to jot some of this information down.
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You'll be glad that you did!
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Use the items on the Main Menu to help you track the villain down.
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See Connections lists all possible destinations reached by connecting flights
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from your present location. Check these first to see where the villain might
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have gone - they change from game to game, so be sure to take a look even if
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you've been to the city in a previous game. When you've seen the connections,
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you can clear them from the screen by selecting Hide Connections or leave them
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on the screen if you prefer.
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Depart by Plane lets you depart for the location of your choice once you've
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investigate and think you know where the villain has gone. An on-screen map
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of the United States shows your current location (black square) and the
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location of the connecting city that is currently highlighted (hollow circle).
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Once you select your destination, your travel route will be displayed.
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Investigate lets you unearth clues so you can track the villain to his or her
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next destination. Clues are found in three locations, which change from city
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to city. Visit as many clue locations as you want, but remember that the
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more investigating you do, the more time you use. Use Fodor's USA travel
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guide to help unravel the clues you turn up.
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Crime Computer helps you narrow down your list of suspects and get an arrest
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warrant for a specific villain. To use the Crime Computer:
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Select Crime Computer from the Main Menu. Then select Use Computer from
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the new menu that appears. In the upper right-hand side of the screen,
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you'll see a list of characteristics. As you gather clues about the
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suspect, enter information in the Crime Computer in the following way:
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Highlight a characteristic - hobby, for example. Then press RETURN or
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joystick button #0 to cycle through the possible choices until you reach
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the one you want. If you don't know a characteristic, leave that space
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blank. When you've finished entering all the information you know about
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a suspect, select Compute. A list of all suspects who have the
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characteristics you've specified will be printed out.
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When you've narrowed down the list to one suspect, the Crime Computer will
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issue an arrest warrant. Now you're ready to make an arrest as soon as you
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catch up with the villain. (If you need to change the warrant because new
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clues point to a different suspect, simply enter the correct
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characteristics in the Crime Computer and a new warrant will be issued.)
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- Time Out -
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Even super sleuths need a break. If you want time out, you can Save a case
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in progress, and then Continue the same case at a later time.
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To save your case, select Crime Computer from the Main Menu, then select Save
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Case. Follow the on-screen prompts to save your case. (Note that once you
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have saved the case, you cannot continue to play until you restart the game
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and tell the computer that you want to continue your case.)
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To Continue a saved case, simply start the game as usual. After you sign in,
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the computer will recognize that you have saved a case and will ask you if you
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want to continue the case at that time. Type Y (for yes) to continue and
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press RETURN. You will then be whisked to the city where you left off. If
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you don not want to continue your saved case, type N (for no) and press
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RETURN. Your saved case will be erased from the disk. Your rank and the
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total number of cases solved will remain unchanged. (Note: You can have only
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one saved case on the disk at a time.)
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- Investigative Pointers -
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o You know you're on the right track when you see a suspicious person or
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occurance on the screen. That's because the real villain stays in hiding
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and has a crony check you out.
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o The closer you get to the villain the more dangerous your situation becomes.
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Beware of deadly missiles - they mean you're closing in on your suspect and
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things are getting hot!
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o Don't waste time using the Crime Computer too often or investigating for too
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long at each location. Use Carmen's secret Scrapbook to pin down the
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villain's identity and your Fodor's USA travel guide to reveal the villain's
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route - if you use your head you'll advance faster than fellow detectives
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who do nothing but play their hunches.
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o Be sure you have an arrest warrant by the time you catch up with the
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villain. If you don't have a warrant, you can't make an arrest and the
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thief will slip through your fingers. And make sure your warrant is for the
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correct suspect - otherwise you could be in hot water with the Chief for
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risking a charge of false arrest!
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o Every case you're assigned is different. When you begin a new assignment,
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you'll start a new city, look for a new stolen treasure, and follow a new
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suspect over a new route with new clues.
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o As you advance through the ranks, you'll get assigned to tougher cases, with
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more difficult clues to unravel and a longer trail to follow.
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o If you reach the top of the ranks and have earned all the Special
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Commendations you can before mandatory retirement, you can always get back
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in action by using an assumed name when you sign in. This is a smart move.
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After all, your real name may be on Carmen's hit list!
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- Carmen's Scrapbook - Your Own Stolen Treasure -
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Lucky for you, the Acme Detective Agency has managed to purloin Carmen's own
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secret Scrapbook. In it, Carmen has collected mementos and information about
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every member of her gang. You can use this information to identify the
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V.I.L.E. villain you're looking for in your current case. For example, if
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Carmen notes that one of her henchman's (or henchwoman's) favorite snacks is
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tacos, you'll know that the villain's food preference is Tex/Mex (a category
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in the Crime Computer). Clues about Carmen are found in the Scrapbook, too.
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But like Carmen hersellf, these clues are elusive. You'll have to use all
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your detecting skills as you sift through the Scrapbook trying to identify
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this arch-villain's interests, hobbies, etc.
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- A Final Hint -
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Don't hesitate to use other reference books you may have on hand. The bio-
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graphical and geographical sections of a dictionary may be helpful, as well
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as an encyclopedia, a map, or an Almanac. Use whatever you can to help you
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unravel the clues, save time, catch the crooks, and earn those promotions!
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_________________
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| Remember |
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| We're counting |
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| on you! |
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| - The Chief! |
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|_________________| Written by: Ring Lord 10/27/86
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== TOP GUN ==
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