320 lines
18 KiB
Plaintext
320 lines
18 KiB
Plaintext
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
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[] []
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[] CAPTAIN GOODNIGHT DOX/HELP []
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[]--------------------------------------------------------------------------[]
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[] >>> CREDITS <<< []
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[] Released by: Black Bag/Six Pack []
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[] Cracked by : Hot Rod of Black Bag []
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[] Sandman of Six Pack []
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[] Docs by: Wizard //e (unaffiliated) []
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[] Testing: Wizard //e ( " ) []
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[] []
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[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
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Background:
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-----------
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In the ages of nuclear blackmail, the devious Dr. Maybe has built and activated
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an atomic device somewhere on a remote island known only as "Doom Island." He
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has demanded $200 million to be delivered to him or he will set off the device
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and destroy the world. Furthermore, he has given the F.O.G. (Forces Of Good)
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only 24 hours to deliver the money. Of course, the F.O.G. does not want to pay
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him this absurd sum, so they have enlisted the help of you, Captain Goodnight,
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the defender of good. Only you can safely reach Doom Island and deactivate the
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Doomsday Device in the short time of 24 hours. If you fail, then the world will
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surely be destroyed.
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Controls:
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---------
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The game action is controlled by the joystick. Your joystick must have 2
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buttons, or on the //c or //e you may use the open-apple and closed-apple keys
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for joystick buttons. On the //c, the keyboard switch must be in the up position
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for the game to function. Basically, moving your joystick either right or left
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will cause your figure (or a vehicle if you are riding in one) to move in that
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direction. Pulling your joystick down will cause your action figure to kneel
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down. This is also useful to get him out of crouch mode if he has been hit and
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to control the movement of elevators. Pushing your joystick up will cause your
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figure to stand up from kneeling. It is also used to control vehicles that have
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verticle movement (ie: elevators, helicopter, airplanes).
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The joystick buttons are used to control entering vehicles as well as firing. To
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enter a vehicle, merely hold down joystick button #1 (or the closed apple key)
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as you run by it. To fire your gun or the gun of any vehicle which has one,
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press joystick button #0 (open apple key).
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The following keys also are used in the game:
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ESCAPE: Pushing this will pause the game. While the game is paused, the
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screen will flash to remind you that a game is going on.
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Ctrl-R: Pushing this will restart the game completely.
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Ctrl-S: Toggles sound on and off.
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Your Opponents:
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---------------
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This is a list of the opponents you will meet during the game and a description
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and method of either avoiding of beating them.
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1. Air to Air missles: Fired from the enemy aircraft, all you have to do is
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avoid these.
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2. Aircraft: These will fly across the screen. Again all you must do is avoid
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crashing into them.
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3. Heat seeking missles: These are long white missles that fly across the
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screen. You must take out all the radar installations to avoid the first one
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(which can move vertically up and down and almost always gets you). However,
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after you have been hit by one of these, the rest will not move vertically to
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follow you, and may be easily avoided.
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4. Rockets: These fly straight up vertically. The best way to avoid these is
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either to fly high or low so that you can fly over or under them.
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5. Normal Robots: These robots will fire a laser cannon at you that will level
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you if it hits you. Kneel down and pump off 2 or 3 shots to kill these slimy
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creatures.
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6. Ballons: Found in most of the land adventure phases, you must make sure that
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you are not standing still (ie: kneeling down to shoot) when these fly across
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the top of the screen. You can not shoot up, so you can not kill these.
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Avoidance is the best cure. The ones in lower levels fire a vertical laser,
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while those in higher levels drop explosives on you.
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7. Mines: Found in the sub phase, these will kill you if you are stupid enough
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to crash into them.
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8. Killer Robots: More effective than the normal robots, these robots throw
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grenades at you from a distance. The best way to kill them is to get inside
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their throw (so that they are throwing the grenades over your head) and shoot
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them two or three times.
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9. Bombers: Found in the boat phase, these will try to bomb your boat, if a bomb
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hits you, you're dead (duh..).
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A. Eliminator Robots: These robots will spin around and when they see you they
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will laser you down. You can not kneel down to avoid their fire, so your best
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bet is to get them on screen (in range of your gun) shoot, then retreat, then
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do that again. Two shots will usually kill these fiends off.
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B. Nightstalker Robots: These robots appear to be distant cousins of the Killer
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Robots. They, too, throw grenades although with a twist. A grenade thrown by
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a Nightstalker Robot will bounce several times before it explodes. You will
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not be able to get inside the firing pattern of these 'bots before you are
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killed, so use the same method described above for the eliminator robots.
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(Fire, Retreat, Fire, Retreat) These robots can not move and are usually
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killed by two shots.
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C. Thermo Berserkers: These are the militia of Doom Island. They will attack you
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in squadrons of five each. When you see these guys, kneel down to avoid their
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fatal fire and start shooting. It takes 2 shots to kill each of these. If you
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are killed by one, you can look forward to being killed again. The squads are
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made so that if you are killed by the leader, you will stay down just long
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enough to get stomped "doormatted" by the last one.
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Scoring:
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--------
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Scoring is based on time left. You start the game with 24 hours, and that time
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is reduced by travel time and death. Every time you die, it takes about 1 hour
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off your remaining time. When time left reaches 18 seconds, the game is over and
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you are treated to a display of the world blowing up.
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[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
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[] []
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[] More advanced help, or "Wizard //e's Method" []
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[] []
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[] This will be a walkthrough of a typical game played by me, Wizard //e []
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[] So, if you wish to try out the game first on your own, stop reading []
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[] []
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[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
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The Walkthrough:
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----------------
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Boot up the game, and press space bar. As soon as you see the helicopter start
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coming down, press your joystick button. Skip forward. Now you are on the
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ground. Run to the right, this will allow you to skip the breifing and save a
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little bit of time (note: if you have never read the breifing, you might want to
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take some time and read it...it's not helpful but it gives you a little more
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background). As you near your airplane, press and hold button #1 down. When you
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reach the airplane you will begin climbing in without having to run back and
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forth. Take off by pushing the joystick to the right. After a couple of seconds
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of flying, you will enter...
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Part I: A strangely familiar territory...
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-----------------------------------------
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In this scenario, you are in the aircraft. Your mission for the moment is to fly
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across several hundred miles of enemy territory and parachute into the Arran
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Desert. Your airplane has two speeds, by pushing the joystick to the right, you
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will be at the faster speed. I suggest doing this, since time is the key to this
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game. Now, the tricky part is getting past this scenario without dying. The only
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way that I have found is to fly at the fast speed across the terrain at a very
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low altitude. Now, every time you see a radar dish, you must bomb it (by
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pressing button#0). You must bomb four dishes on the first land area
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(#1,2,4,5-for some reason #3 does not trigger a launch, but I usually take it
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out as a precaution.) Once you enter the "Portia Inlet" (you will start seeing
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ships), you can go up, but I would not suggest it since you should be low to
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begin your attack on the dishes on the second land mass. Generally, you can
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ignore everything on the land except the radar and the anti-aircraft batteries.
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None of the enemy tanks will try to fire on you. After you take out the two
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radar dishes on the second land mass, just avoid the rest of the fire from the
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air obstacles, and you should be ejected quickly. At this point, you will have a
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reminder of your time which should be between 22 and 23 hours (compared to 21
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for alternate methods...and, yes 1 hour makes a difference). Now, you will
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descend into...
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Part II: The Arran Desert:
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--------------------------
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As soon as you are down, head towards the right side of the screen. Very soon,
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you should see the balloon above you and the first robot in front of you. This
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is a normal robot, so if the balloon is not to close, you can kneel down and
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take him out. If the balloon is almost over you, you will have to take him out
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by shooting, turning and running, then shooting again. From here, you must
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proceed to the right, taking out all the robots that will attack you. You can
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ignore the truck, because it's door is locked. Continue to the jeep. When you
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approach this just press your button#1 and you will automatically enter the
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jeep. Continue your journey. You will have to kill at least one more robot
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before you finish. When you see the robot, just hit button #1 to exit the jeep,
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kneel down, take him out, and get back in your jeep. Eventually, your jeep's
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engine will die. Exit the jeep. You must kill one more robot, then you can enter
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the submarine (found in the middle of the dock--labled "G7") Once in the sub,
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you will be asked for a code, look that up on the enclosed chart (end of docs)
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and you will be ready for...
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Part III: Sub:
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--------------
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As soon as you have entered the sub, pull the joystick to the lower right
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corner. This will set you on the correct course to avoid the first mine. Once
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you have reached 120 out and 120 down, you can pull the joystick up so that you
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will rise. When your depth is about 50 stay at that depth. You must go over the
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second mine by moving the sub up when it gets close. Once you have avoided the
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second mine, keep your sub under water until you have passed a small ship. The
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surface and continue until you dock. The dock will be at the 700 mile point.
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IMPORTANT: Be on the surface when docking or you can crash your sub into the
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rocks. Now, you are ready for...
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Part IV: Odom Island
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--------------------
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Continue your journey. Ignore the first tank, it's locked. Ignore the first
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jeep, it's broken. (Tough luck, eh?) Kill the grenade thrower killer robot by
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using the method described above. You will have to kill many of these, so get
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used to the method. Watch that thing above you. When you get to the truck, enter
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it by holding down button#1. Drive that truck at max speed. When you see the
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fence, don't stop.. Ram into it at full speed so that it breaks the fence. (and
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the truck) Get out of the truck and run towards the tram station. Now, sit
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around and wait for the tram to come along. When it gets there, jump in and ride
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up the mountain. WARNING: If you fire your gun at this point, you will loose an
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hour of time. At the top, get out of the tram and run towards the right. You
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will see a transporter booth, you must enter this by the same method used to
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enter the other vehicles. When you arrive at the new destination, you will see
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some vehicles and a killer robot. Kill him. Keep going (and killing the robots).
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Eventually you will reach a jeep. Jump in and drive past the next robot, it will
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fire, but won't be able to hit you. Leave the jeep and run to the boat. Now the
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fun begins...
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Part V: Boats...
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----------------
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Now you must drive your boat at full speed towards the next island. As you go
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along, several airplanes will fly across and try to bomb you. Now, if you get
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hit by these bombs, you will be sunk, so try to miss them. The general method is
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to notice the height of the planes and to avoid the bombs according to the
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following method:
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Airplane Height: What to do:
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---------------- -----------
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High Keep going
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Medium If position is to the right, then stop, if position is
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to the left, then keep going.
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Low Stop
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As you practice, you will gain the ability to judge when to stop and go. The
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lenghth of the course is ten clicks. (A click is one of the white markers in the
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bay.) Assuming you aren't dead yet, then...
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Part VI: Modo Island
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--------------------
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Now, you will meet the deadly "Eliminator Robots". You must kill all of these
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that you meet (see above) until you reach the tank. Enter the tank, you will be
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impenetrable. No bombs will be able to damage you as long as you move and the
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robots will not hurt you. Once your treads jam, exit the tank and head for the
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helicopter. Jump in and go straight up. (This is to avoid the laser fire). Once
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you reach the top of the screen, head towards the right. After passing the laser
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battery, swoop down and take out the radar dish to disable the killer
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satellites. Avoid the next laser and then bring the helicopter down. Do not hit
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the barrel with your helicopter or you will be destroyed. Shoot the eliminator
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robot with the helicopter on your way down. Land and leave the helicopter. Run
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to the right (don't worry, the barrel can only hurt you if you are in the
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helicopter). Shoot all the eliminator robots and enter the jeep. Drive to the
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right until you reach the control tower. Once you are there, jump out of the
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jeep and run to the right, you will have to kill the eliminator robot there.
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Once it's dead get back in your jeep and continue driving. When the engine dies,
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exit the jeep and look for the airplane that has a propeller on top and an open
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door. Enter this airplane and take off. Once in the air, you will receive a
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color-numeral combination. This is the disarm sequence. Write it down or
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remember it. Fly across the ocean and land on....
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Part VII: Doom Island (The Final Part)
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--------------------------------------
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Once again you must avoid the balloons that will try to blow you up, but in
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addition, you must kill the Nightstalker Robots and the Berserkers (see above).
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Continue running along, keeping a wary watch for Night- stalker robots and
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Berserkers. When you reach Elevator #1, enter it and pull down to go down. Go to
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the third floor. Exit and run across this floor (you'll have to kill more
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berserkers, of course). Take the elevator up to Elevator #2. Leave the elevator
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and head across land (killing more berserkers, ugh!) Enter Elevator#3 and go
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down to the bottom floor. Now, the only thing that stands between you and the
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Doomsday Machine are a couple of berserkers. Bury these guys and disarm the
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machine by using the code that was given to you earlier. Cross-reference it on
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the charts to find the on-off sequence. Push the switches up for off, and down
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for on. Finally, push the button. You will have several seconds to escape the
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island. There is only one way to successfully escape and that is to head to the
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right, kill off the berserkers and enter the escape module.....
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If you have just done this, Congradulations, you have destroyed Doom Island, and
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saved the world!!!!
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[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
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Decoder Charts:
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---------------
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CODE DE-SCRAMBLER
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-----------------
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Cross reference the number and color to find the letter to activate the sub or
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find the de-activation sequence.
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1 2 3 4 5 6 7 8
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BLUE E G C D L J F M
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GRAY C D A F N B H J
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GREEN I D E C A B H O
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ORANGE A D M B H G J O
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PURPLE F M H G A I J D
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RED I D B H M L J G
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WHITE I H B A G N O L
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YELLOW C F N K H G E B
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DEACTIVATION MATRIX:
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--------------------
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Read the code letter from the above table, and using it, read the deactivation
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sequence from the following chart
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LETTER SWITCH#1 SWITCH#2 SWITCH#3 SWITCH#4
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------ -------- -------- -------- --------
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A OFF OFF OFF ON
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B OFF OFF ON OFF
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C OFF OFF ON ON
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D OFF ON OFF OFF
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E OFF ON OFF ON
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F OFF ON ON OFF
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G OFF ON ON ON
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H ON OFF OFF OFF
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I ON OFF OFF ON
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J ON OFF ON OFF
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K ON OFF ON ON
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L ON ON OFF OFF
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M ON ON OFF ON
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N ON ON ON OFF
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O ON ON (((?R<<<<<<<f%%%MDD@GXM\@M[MLGK[IZMIDA\\DMEGZMAFNGZEI\A^M\@IF\@M
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af{mk|lgk{
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%%i
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ARNGZKM
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xZGL]K\AGFARIZLMGN
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ARNGZKM
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s@I@Iu%+%%((((((((((((((((((((((((((((((((((((((((((((((((((((((( |