136 lines
4.6 KiB
Plaintext
136 lines
4.6 KiB
Plaintext
BRUCE LEE(TM)
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DATASOFT(R)
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STRATEGY
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An opulent, mysterious, and perilous fortress is the setting as Bruce Lee
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seeks to claim infinite wealth and the secret of immortality from the
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wizard who dwells within.
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You begin your search for the wizard at the entrance to his fortress.
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This chamber, and each chamber here, is sealed off from the other rooms.
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The only way to get from one room to the adjoining room is to jump up and
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take the lanterns which hang from the ceiling. When you get all the
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lanterns (or at least certain lanterns) for that room, the door opens.
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(Watch the edges of your screen so that you'll see when your exit is
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possible.) Hint: You must get all of the lanterns in the first three
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rooms in order to proceed. Then go to the middle room and look for the
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opening through which you can exit.
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Throughout your search for the wizard, you are attacked by the ninja
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brandishing their BOKKEN sticks. Even more dangerous is the Yamo, who
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runs after you and delivers crushing kicks. Duck and run away to foil
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their attempts to harm you, then come back kicking and chopping - the
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Yamo can survive only three blows and the ninja can survive only two.
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Take as many lanterns and cover as much ground as you can before these
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foes reappear.
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To get around each room, you can climb vines (up, down, or sideways),
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ride on waves of particles which change direction at random, leap from
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ledge to ledge, and jump down from a ledge without injury.
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Hazards and traps await you in rooms close to the wizard's chamber. You
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must avoid electrical charges passing through gaps between ledges, PAN
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lights streaming across the floor, and exploding T'SUNG-LIN (bushes)
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appearing from nowhere.
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When you finally reach the wizard, keep away from the fire balls
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streaming from his eyes. Press the button which destroys the wizard - and
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his fortunes are yours! Enjoy them, because your next foray into the
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fortress will be more difficult!
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REQUIREMENTS
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* Apple II(R) series computer
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* Apple compatible disk drive
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* TV or video monitor
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* Joystick
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GETTING STARTED
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1. Turn off your computer. Connect a joystick.
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2. Turn on the power to your TV or video monitor.
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3. Insert the BRUCE LEE(TM) diskette with the label side up. Close the
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disk drive door
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4. Turn on the computer. The program will load and run automatically.
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Leave the disk in the drive during game play.
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NUMBER OF PLAYER is selected by pressing the 1 or 2 key.
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In a ONE-PLAYER GAME, you are Bruce competing against the Yamo and ninja.
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You can take five falls before the game is over.
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In a TWO-PLAYER GAME, you and another person take turns being Bruce,
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competing against the Yamo and ninja. As soon as you (Bruce) take a fall,
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the other player takes a turn as Bruce. The computer keeps track of each
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player's score.
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BEGIN PLAY by pressing either joystick button.
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PAUSE the game by pressing the SPACE BAR. To resume play, press a
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joystick button or press the SPACE BAR again.
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JOYSTICK CONTROLS
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RUN left and right by moving the joystick left and right.
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KICK by pressing the joystick button while you are running. You will
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deliver a kick in that direction.
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CHOP by pressing the joystick button while you are standing still. You
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will execute a chop in the direction you are facing.
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LEAP to get from one ledge to another by moving the joystick up and to
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the left or right. You may find that Bruce will have to leap to avoid
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hazards along some passageways.
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JUMP to take a lantern or to grab on to a vine.
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CLIMB up a vine by positioning yourself under it, moving the joystick up,
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and holding it there until you reach the top. You can climb down the vine
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by pulling the joystick down and across it by moving the joystick left or
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right.
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DUCK to avoid a blow from the Yamo or ninja by pulling the joystick down.
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INDICATORS
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At the top of the screen from left to right you will find: player "up",
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that player's score, top score for this session of play, and the number
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of falls in reserve before the game is over.
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POINTS
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Lantern 125 Knocking out ninja 200
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Chopping ninja or Yamo 100 Knocking out Yamo 450
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Kicking ninja or Yamo 75 Destroying wizard 3000
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Entering new room 2000 Landing on ninja or Yamo 50
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CREDITS
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Programming by Richard Mirsky
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Concept by Ron J. Fortier and Kelly Day
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Computer graphics by Kelly Day
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Documentation by Ingrid Holcomb
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Apple is a registered trademark of Apple Computer Inc.
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DATASOFT(R)
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19808 Nordhoff Place, Chatsworth, CA 91311
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Licensed by Ziv International
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Bruce Lee(TM) designates a trademark of Linda Lee.
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Datasoft(R) is a registered trademark of Datasoft Inc.
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(C) 1984 Datasoft Inc. All rights reserved.
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PRINTED IN USA
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