105 lines
6.0 KiB
Plaintext
105 lines
6.0 KiB
Plaintext
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The Aardvark's Burrow
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Docs for the Bard's Tale III code wheel chart creator (what a name).
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Code wheel chart creator written by The Syringe.
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Some notes. There are three needed files: "Creator", "Wheel.2", and
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"Wheel.3". I would STRONGLY suggest you put these files on a RAM drive before
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you run it (do to the fact that the program constantly is accessing the two
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wheel files, and that makes for a LONG time with the 5.25" as well as 3.5"
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floppy drives (I know, I've tried it).).
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The code wheel is in four parts. There are three wheels, with sixteen
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'spokes' around the edge of each. There are also sixteen holes in the center of the top wheel. I am going to tell you a way to look up anything on the
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chart that will be printed, but it won't be exactly the way the game tells you
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to look it up.
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If you think about it, you'll realize that no matter how you set the wheel,
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there will always be sixteen different positions at the same time, since each
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wheel has sixteen spokes. Therefore, I will give you a way to convert what the
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game tells you into a form that you can use with my listing.
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Following is a listing of what is on the outside of each wheel, along with
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its numerical value. The numerical value will be explained in a bit.
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Outermost wheel (bottom) Middle wheel Innermost wheel
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-------------------------------------------------------------------------------
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1: Urmech 1: Crystal Spring 1: Lucencia
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2: Tslotha 2: Old Dwarf Mine 2: Kinestia
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3: Cyanis 3: Shadow Rock 3: Tenebrosia
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4: The Old Man 4: Sulphur Springs 4: Tarmitia
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5: Hawkslayer 5: Warriors Vale 5: Malefia
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6: Scrapwood 6: Ciera Brannia 6: Valarian
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7: Bard's Hall 7: Celaria Bree 7: Lanatir
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8: Stagger Inn 8: Black Scar 8: Alliria
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9: Hic Haven 9: Dark Copse 9: Ferofist
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10: Violet Mountain 10: Nowhere 10: Sceadu
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11: Crystal Palace 11: Festering Pit 11: Werra
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12: Catacombs 12: Sacred Grove 12: Tarjan
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13: Tunnels 13: Ice Keep 13: Skara Brae
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14: Workshop 14: Shadow Canyon 14: UnterBrae
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15: Wizard's Guild 15: Tar Quarry 15: Arboria
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16: Brilhasti 16: Cold Peak 16: Gelidia
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Here is what you must do. Take the numerical value of word that the game
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gives you for the outermost wheel. (Find out which word is on the outer wheel,
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and take its value.) Then find the difference between it and '1'. (That is,
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if the word you get was Urmech, the difference is 0. If the word you get is
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Cyanis, the difference is 2. For Tunnels, it's 12, and so on.) Remember that
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number. Then, find out the numerical value of the word on the middle wheel.
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(If your word is Ciera Brannia, your value is 6. If you got Black Scar, your
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value is 8, etc.) Then, subtract the difference from the value of the second
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word.
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For example: Let's say you got Stagger Inn as your first word, and
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Tar Quarry as the second word. Stagger Inn is number 8. The difference is 7.
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Tar Quarry has a value of 15. Subtract 7 from 15, and you get 8.
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If you get a value less than 1, add 16 to it (that is, let's say your number
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ended up as -5. Add 16 to it, and your new number is 11).
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The number you get from that subtration process is the value of your new
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word for the middle wheel. In our above examples: In the first one, we got 8,
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so the new word is Black Scar. In the second one, we got 11, so our word is
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Festering Pit. Simple, eh?
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You do the same process for the inner wheel. Find the value, and subtract
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the original difference from it (the difference you got from the stuff with the
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outermost wheel). The result is your new word.
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Your two new words are what you will be looking up on the chart. It's
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important that you do the math correctly, because otherwise, the code you get
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will be completely off.
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Here's how the charts are organized. They are split up into two sections
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for each spoke on the middle wheel. It will print 'xxxxxx Spoke'. That's on
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the middle wheel. You have to find the section with your word at the top of
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it. In that chart, there are 16 columns of numbers. Each column represents
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one spoke on the inner wheel. In each column there are 16 abbreviations, with
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a number next to each. You have to find the correct column (using the name you
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got for your inner wheel), and then look up the correct abbreviation.
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Abbreviations are as follows:
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Acorns: AC Arefolia: AR Crystal Key: CK Arrows of Life: AL
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Crown of Truth: CT Rainbow Rose: RR Strifespear: SS Crystal Lens: CL
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Smokey Lens: SL Shadow Door: SD Black Lens: BL Shadow Lock: SH (!) Nightspear: NS Wineskin: WS Wand of Power: WP Hammer of Wrath: HW
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NOTICE! Shadow Lock is abbreviated as SH, NOT SL, as you would expect.
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This is because SL is Smokey Lens. DON'T GET THEM CONFUSED!
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I think this will help you out. Shit, I sure as hell HOPE so.
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A little note on the way this works: Figure it out for yourself. I'm just
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a genius. What else can I say? Heh. hIp. (t0dd, I still remember you!)
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This doc file typed by The Syringe on 4/13/88, 1:15 AM. (Heh.)
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One more personal comment. I would really suggest that you buy this game.
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If we support Interplay's move of distributing Bard's Tale III unprotected, who
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knows? Maybe in the future, ALL wares will be unprotected. And that I would
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REALLY like to see. So even though this file will help you to win the damn
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game, I urge you to support Bill Heineman et al and BUY the thing.
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My commendations go out to Bill, Michael A. Stackpole, and Todd J. Camasta
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for their GREAT work on this game. Let's see more, guys!
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The Aardvark's Burrow (> |