324 lines
17 KiB
Plaintext
324 lines
17 KiB
Plaintext
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(_) (_)
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(_) API Presents.... /\ (_)
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(_) _/__\_ (_)
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(_) /\ .. The Art of Breaking and Entering .. / \ (_)
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(_) _/__\_ (_)
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(_) / \ .. by Laughing Gas (_)
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(_) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ (_)
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(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)(_)
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= Thursday, August 10th, 1989 =
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Yes, there's an art to it... Breaking and Entering... There's more than just
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smashing a window, reaching inside, unlocking the latch, climbing in, grabbing a
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radio, and a wallet, and climbing out. And there are more reasons for breaking
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and entering than just grabbing a radio and a wallet, although that is one good
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reason... but not necessarily the most fun or the most rewarding. For example..
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say you found a telco station, and you wanna 'borrow' some things... But wait...
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whats in that large box.... shit, you can't move it, can't open it.. Sheesh..
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and you really smashed up that door, theres no way you'll be able to come back..
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Well, thats an opportunity lost.
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DDD "Preface".
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That's what this file is for, to teach you how to get into a building, locked
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container, or whatever, with minimul damage, noise, and signs of entry. First
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thing to know. Always wear gloves. I dont care what the situation is, wear
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gloves. Don't were thick winter/ski gloves either, wear, when possible thin
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tight gloves. If you have to take off the gloves to do something, and you're
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breaking into something where this would be nessicary, be careful not to leave
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finger prints.
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DDD Preperation.
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If you are breaking some place far from you, you wanna park your car, or
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leave your mode of transportation far enough away from the place that the
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neighbors or anyone passing by wont connect it with whatever you're doing, but
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close enough that you can get to it if you need to.. You also dont want to carry
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alot of stuff with you, travel as light as possible. If you go at night, which
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of course, is preferable, you will need a flashlight of course, preferably a pen
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light since you can hold them many places.. You'll also want to wipe off
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everything you take with you before you go, so if you have to drop it you wont
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have finger prints on it. You'll also need a bag, preferably a sort of
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"compresson" bag, that can be folded up very small, but can open out to be big,
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and can compress anything you put in it.. (for running, its more convenient to
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carry small things..)
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DDD Inconspicuity.
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You'll also want to look inconspicous.. ie, dont wear a trench coat, dark
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glasses, and dont look around neverously.. If you are going during the day,
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think about the situation, and what would look best.. If you are goin to, for
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instance, break into something in an office building, if you're old enough (see
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Disguises) If not, go in the best looking clothes you can find. If you're going
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at night, wear dark clothes, but not all black, all black gives you an major
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outline, I'd suggest some black, with ark and light shades of gray, try to look
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as normal as possible, while still being hard to spot. It looks better if you
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get caught if you are dressed close to normally, instead of Black, Camo, and
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Kaki. Gray and Black look more 'fashonable' to the pigs then black and camo, or
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camo and kaki, which appear more 'sneaky' and put forth the 'uh-oh, this guy is
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up to no good..' image. It also looks better if you get caught if you dont have
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any weapons on you. (Trust me). You shouldn't really need any.. Unless you're
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breaking into like an Iranian Camp or something.. Next, if the place you are
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breaking into is like in the woods (say a nice country home, during the winter,
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when the owners aren't there.. (hey, great idea LG!)) and there is a road or
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path leading to it.... TAKE THE PATH OR THE ROAD! It's harder to pick out foot
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prints or any kind of evidence on a well traveled path or road then it is to
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find a scrap of clothing torn off and to see a guy running from the scene with
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mud all over him self.. ('Gee officer, I'm just a sloppy eater'). It also makes
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it easier, and faster to get in and out of.
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DDD Planning ahead.
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ALWAYS plan ahead if you are actually breaking into a building. Don't wait
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until you are inside to find out that the doors dont have handles on the
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inside.. (are you breaking into the back seat of a police car??) If it is at all
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possible, try to get a tour of the building first, or at least go through the
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inside or something like that. Note all cameras, exits, security gaurds and
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stations and such. If its not possible to go through the building, take pictures
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of the outside, and try to get blue prints, just like in the movies, air shafts
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can be really useful in real life. Study the pictures you take, look for exits,
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entrances, air shafts, (Camera's on the outside?), security guards and stations,
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etc. Plan a way to get past each of these. (See the section on security devices
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and obsticales).
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DDD Security devices & Obsitcales.
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This file is getting bigger than I expected (it was supposed to be rather
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small) so I wont go into ALL the details on these, but here's some anyway. First
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off all, there are many types of key card/push button type locks out there (you
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know, you enter a digit or slide a card through and it opens the door or
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whathaveyou).. Well, the best thing for the simple digit ones is MacGyver's
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trick - put dust on them, and you can see which keys are used the most, or last,
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or whatever. Several things can make this idea not work. 1. The code(s) use all
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the keys. 2. There are MANY codes. 3. Its a new security system. 4. It requires
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more than one key to be pressed at once. And some others. Anyway, if it requires
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a card, steal one, or you're shit out of luck.
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Locks: There are many many files on pyou can find one if you dont already
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know.
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Cameras: A lot of MacGyver type tricks will work with these too. If its a
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camera that just records things to see later, and doesnt show a live human, then
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you're in luck.. just about anything can be done... You can walk up to it with a
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medium size mirror in front of your face, (bigger than your head and preferably
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large enough to cover part of your torso, but not TOO big.. and not an expensive
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one..) Then once you get close, leave the mirror sitting directly in front of
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it.. or approach it however you wish (walk under it, wait till it turns away,
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whatever) then just bash it, or in some other way disable it (pull some wires,
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or if its lame enough to have a tape in it, steal it.. (free tape!), steal the
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whole camera.. whatever).
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Chain link fences: Cut them with ordinary wire cutters, preferably cut the
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fence, then leave the cutters, or even more preferably, take the cutters back to
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your car..
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Electric Fencing: I haven't had much experience with this, but I'm sure you can
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find a way around it.. (wire cutters w/ rubber handles... whatever).
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Barded wire on top of chain fences... Simple solution : MacGyver : Throw a
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denium jacket, or a tarp or something of the kind over it. Be sure not to leave
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prints on it if you leave it there, or just take it with you... (For further
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reading see: LOD/H Technical Journal File #5 of 10 (Issue #2)>
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DDD Disguises & Alibis
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Well, I havent dealt much with disguises, but I'll tell you what I can..
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First of all, as mentioned before, if you are doing something out in public, you
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do NOT want to wear a 'disguise'. You want to look as inconspicous as possible,
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but as concealable as possible. That's it. Well.. ok, just scan through the
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above, and you'll find some more tips.. Also, if you have any supplies, I
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suggest getting a black flight back (not the shiny kind) to keep everything in,
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that way no reflections.. if you paint knives or guns or anything, use that sort
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of dull paint so things dont reflect.
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DDD Locks
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Master Locks:
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How to get the...
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1st number. Get out any of the Master locks so you know what's going on. 1:
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The handle part (the part that springs open when you get the combination), pull
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on it, but not enough so that the knob won't move. 2: While pulling on it turn
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the knob to the left until it won't move any more. Then add 5 to this number.
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Congradulations, you now have the 1st number.
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2nd number. (a lot tougher) Ok, spin the dial around a couple of times, then
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go to the 1st number you got, then turn it to the right, bypassing the 1st
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number once. WHEN you have bypassed. Start pulling the handle and turning it. It
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will eventually fall into the groove and lock. While in the groove pull on it
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and turn the knob. If it is loose go to the next groove; if it's stiff you got
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the second number.
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3rd number. After getting the 2nd, spin the dial, then enter the 2 numbers,
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then after the 2nd, go to the right and at all the numbers pull on it. ill
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eventually open if you did it right. If can't do it the first time, be patient,
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it takes time.
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And whaddya know, this actually works.
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Tumblers.. (Picking Locks):
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As for your very first step, I'd suggest obtaining a copy
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of a lockpicking manual. Block characters are no substitute for
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a good drawing. I got "Lock Picking Simplified" for about $5
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from the Parallex Corporation (address listed at end of file),
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and I'll admit that I ripped-off a lot of it's info, BUT NOT
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ALL! You will really use it.
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In case you don't already have a copy, which would be dumb
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reading this file, your first step is to get familiar with how
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a pin-tumbler lock operates. The pin-tumbler, from now on
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referred to as just "lock", is made up of a series of spring-
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loaded pins which are divided at specific places according to
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the key. A rough drawing follows:
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tumblers
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ZD? 1 2 3 4 5 Where:
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3v@DDBDBBDBBDBBDBBDBDDD?
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3vvvv3/33/33/33/33/3vvv3 / is a pin-spring
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CDDDD4/C4/C4/C4/C4/CDDD4 H is the top pin
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shear line->CDDDD4HC4HC4HC4HC4HCDDD4 and v is the bottom pin
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(front)->FMMMM5vF5vF5vF5vF5vFMMM5
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CDDDDADAADAADAADAADADDD4
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3vZDDDDDDDDDDDDDDDDDDDDY
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@DY
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Of course, this drawing is best I can do without real
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graphics, but it is basically true to form. Also, keep in mind
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that the top pins are not cut evenly, for obvious reasons.
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The top pins of every tumbler must be above the shear line
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in order for the lock to open. This rules out just stuffing a
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rod into the lock; that's just on TV. The job of the locksmith
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is to align each tumbler separately, one at a time. When all
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tumblers are aligned, the lock will open. So, what do you use
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to accomplish this?
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There are really only two tools that are needed to unlock
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such a simple lock. They are referred to as a "feeler pick" and
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a "torsion wrench". Their crude representations are below.
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CDD 1'DDD4
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B UMMMMMMMMM 3 -sharpened tip
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3 390-120x 3 at about 60x
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3 3 3
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3 3 "torsion (same 3 "feeler pick"
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2'3 wrench" scale)3
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3 3 :
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3 3 : MMMM;
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3 3 : : -curled grip
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A 3 HMMMMM<
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(side view of wrench) (top view of pick)
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These simple tools can be fashioned out of almost any
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strong steel wire or rod you might have around the home. I made
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em paper-clip's metal grips. After bending them straight, I
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pounded the top of the torsion wrench until it fit into my
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door lock. I did this with the top half of the pick as well,
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making sure they both were long and skinny enough to work the
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lock. Be careful in choosing your metals! Copper might pound
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easy, but it also breaks easy, too. And, choose a rod that
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is *strong* ! Some locks are picky (ooooooh, sorry).
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Once you've got the tools you need, find yourself a lock
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that you can practice on. Obviously, the less tumblers it has,
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the easier it is to pick. Get one you have a key for.
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How do you pick a lock? There is one shortcoming of pin
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tumbler locks that aid their being picked: ONE OF THE PINS WILL
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CATCH ON THE SHEAR LINE BEFORE THE OTHERS. You will feel the
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plug turn ever so slightly. All you do is keep pressure on your
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torsion wrench while you work on the next pin.
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Take a look at the lock you're trying to pick. Insert the
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flattened end of the torsion wrench into the side opposite the
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pins. The torsion wrench provides the turning power needed to
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open the lock. Now with your pick, move the first pin up and
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down until it clicks into place (*be sure to keep applying
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pressure with your wrench!*). Then, work your way to the back
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of the lock, clicking each pin into its place. When you get to
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the last pin, the lock should "give". Your torsion wrench will
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turn, and the lock is opened.
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Of course, you will find that some locks are easier to open
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than others. Some easy locks include key-in-knob locks,
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padlocks, and other cheaply-made locks. Harder to pick are
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automotive locks, deadbolts, and vending-machine locks, for
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which you need special picks (but if you get 'em, you're in
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luck!). Experiment with each to see what you can do.
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That's about all you need to know in order to open most
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every lock. For those of you who wish to go beyond the
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"entertainment purposes" of this file, you can recieve a copy
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of "Lock Picking Simplified" from Parallex (listed below) for
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about $6.00. For those of you who hate making your own tools, a
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complete set of lock picks and a locksmithing guide are
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available to the public from Beckman Associates for $29.95.
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Both prices exclude postage and handling. The addresses are:
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Parallex Corporation Beckman Associates
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1285 Mark Street P.O. Box 2266
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Bensenville, IL 60106 South Hackensack, NJ 07606
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Phone: 1-800-323-3233
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(free catalog) ($1.00 catalog)
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DDD Disclaimer
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The author of this file, the files used in this file, the memebers of API,
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the boards API distributes to, or his file, and ideas you get from reading it,
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or any results of reading it. Further more the aformentioned people take no
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responsibility for an illegal actions, helped, encouraged, or taught by/with/of
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this file. (figure that out)
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This file was meant for educational uses only (ahem).. and no actions should
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be taken because of anything you've read here. (ahem).
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Remeber: Breaking and entering is, after all, a crime. "Who Cares?"
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DDD Conclusion
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Bibliography
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Files: Phrack Inc, Volumn 1, Issue 1, Phile 6 of 8.
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"How to Pick Locks" - The ENTERminator.
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The Terrorist's Handbook.
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LOD/H Technical Journal #5 of 10, Issue #2
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"Mailbox Shopping" - The Null Space Kid
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This has been an API production.
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Call Solsbury Hill ][ - Sysop: Laughing Gas - Home of API.
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Final notes: I was planning on including some legal statistics, and
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information on what will happen when you get busted for various things, how many
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people do get busted for various things, etc... but I dont have the fucking time
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right now... so if you are interested in that kind of information get in contact
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with me.. and if I get a good enough response, I'll write up something on it.
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Also, Saturday Knight is writing a killer file on Lockpicking and breaking and
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entering and such as we speak, (or as I type), I suspect it will have QUITE a
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bit more than this one, and will be QUITE a bit more useful.. look for it..
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distributed by API...
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Long live the RSC (Rainbow Sherbert Coaliation).
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**END**
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