1124 lines
51 KiB
Plaintext
1124 lines
51 KiB
Plaintext
THE ANARCHIST'S GUIDE TO THE BLACK ARTS : VOLUME 1
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Created, Compiled and Written By:
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__________________
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|What the Phuck ?! |
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____ |_ _______________|
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__|____|__ |/
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-[]-[]-
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|\_O_/|
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/_ . _\ *--------------*
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| | |. | | | The Huntsman |
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/_/ |. \_\ | & |
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|_/===|===\_| | The |
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| |. | | C.H.A.O.S. |
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|_ |. _| | Agency |
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/_\---/_\ *--------------*
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CONTENTS:
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=-=-=-=-=
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Introduction..................................The Black Arts
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Chapter One...................................Theft
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Chapter Two...................................Destruction
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Chapter Three.................................Deception
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Chapter Four..................................Sub-Anarchy
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Chapter Five..................................The Trials
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Introduction:
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=-=-=-=-=-=-=
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Well here it is, the path to true Anarchy.....Are you
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worthy of the title of a true Anarchist? We will soon see.
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The Black arts are Theft, Deception, Destruction and all
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sub-forms of Anarchy. To master the techniques involved
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takes time and patience but most of all, it has to be in
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your blood! You can always tell the difference between a
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True Anarchist and a dabbler....Pulling the fire alarm at
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school duzn't cut it ( Although that can be phun during a
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slow day )...Anyone can do that, BUT, can you do it without
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getting caught? Well, that is the tough part. Even at an
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early age one can see the signs of Anarchy emerge...if a kid
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watches Mister Rogers all day, forget it but if he builds
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crude weapons out of household items and delights in tortur-
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ing the family pet, his sister etc.. then he has potential.
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Anarchy usually starts off small and grows over a long
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period of time...at first, primitive forms of Anarchy such
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as crank calls, nicky nine doors and petty theft will begin
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the process. At this point, frequent failure or getting
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caught may put a stop to the increasing chaotic tendencies
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within the person in question. If the little bastard is
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successful in his endeavors, however, he will move on to
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bigger and better things. The real phun stuff starts in
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highschool..there are endless possibilities for amusement at
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the expense of others....these will be documented latr. One
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thing to remember however is that there are many obstacles
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which stand in your path such as COPS, locks, alarms and of
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course, the most important thing to watch out for is care-
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lessness on your part. It is becuz of carelessness that many
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good hellraisers have met their fate. Well, enough bullshit,
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let's get started!
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Chapter One: THEFT
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=-=-=-=-=-=-=-=-=-
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Theft is one of the most common forms of Anarchy, almost
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everyone duz it at one point in their lives...Even the Pope
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probably stole dime-store candies when he was a kid...Not
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everyone, however, will perform this maneuver to the same
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extent or with the same rate of success. The CARELESS ones
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get eliminated by the forces of good. Regardless of the
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motive, the objective is alwayz the same...To acquire at no
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cost and with minimal effort, items which are not originally
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or rightfully yours...There are two sub-classes of theft.
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These are single party theft and multiple party theft ( with
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accomplish ).....Regardless of the type of theft, there are
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three important elements to consider: Planning, Execution,
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and ESCAPE. The latter is probably the hardest part and must
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be planned carefully. A plan is alwayz required for a
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successful theft and should offer a high probability of
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success with as little risk as possible.
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Part A: Single party theft
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--------------------------
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It is a good idea to make a surveillance sweep of the target
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area beforehand in order to decide on the best route to the
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desired item and a quick escape route. Alwayz have at least
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one alternative escape route in case of unexpected interven-
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tion by cops or onlookers which render your first one
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impassible. Once you have entered the target area, time is
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of the utmost importance...Get in and out as quickly as
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possible...Be discrete and do not attract attention. Alwayz
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make a quick scan for mirrors or cameras, try to stay out of
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direct sight of others. Sometimes, the easiest things to
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take are items which are kept right in front of the cash-
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ier..all it takes is for him to turn his back for one second
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and before you know it...FREE JUNK FOOD! Be alert, if there
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are other people present, do not go directly to the desired
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item. Browse a little, but take the first reasonably safe
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opportunity to make yer way over to it. Pocket the item
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quickly without looking at it or fumbling with it. DO NOT
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rush out of the area immediately if you don't have to, be
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casual and maybe even make a purchase. If you are confronted
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however, GET THE FUCK OUT Take the quickest one of your
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escape routes that you can, if you are perused then you must
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leave a difficult trail to follow. Dodge on and out of
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buildings or cars, backtrack, hop fences or do what ever you
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have to do to lose them. If possible, motorized transport is
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a good idea...( cover the license plate ) If not, then work
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with what you have, create obstacles as you go, such as
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throwing objects at your persuers or knocking things down in
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your wake. Sometimes, a good cop chase can really give you a
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good feeling...It sure satisfies the Rambo in me! If you are
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forced to deviate from your plan due to unexpected interfer-
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ence, follow your instincts...........but remember that a
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true Anarchist duzn't get caught at the scene! If it seems
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inevitable that you will be caught, stash the goods some-
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where safe until you can collect it. After you have bin
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caught then it's all over..unless, you lie like a bitch or
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your captor turns out to be a friend of the family. If you
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escape, then you have successfully completed your mission.
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Hopefully you will have the phoresight not to hit a store in
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your neighborhood or one that you go to regularly. Try not
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to hit the same place every time....that's dangerous! For an
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added challenge, you may want to try to swipe items stored
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behind the cashier's counter. There are wayz to do this such
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as the classic "Can I use yer phone? I'm stranded and need
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to call home" Heh, if they let you then your only problem is
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how to distract their attention. For this reason, it is
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often easier to execute a successful theft if you have an
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accomplish...
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Part B: Multiple party theft
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----------------------------
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In a multiple party theft, the basics are the same but
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certain adjustments must be made to yer plan. First you must
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decide who will do what....One person has to distract the
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attention of onlookers while the other performs the actual
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crime. You should have included a signal in your plan so
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that the you can discretely inform yer buddie that you have
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the goods and it's time to leave. A third person may have
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been posted as a look-out and if so, must also be kept aware
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of what's goin' on. One of the important tricks is to make
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it look like you don't know any of yer accomplishes...don't
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walk in together or leave together, unless you get burned.
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If you are confronted, then it is not alwayz necessary for
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all the members of yer team to flee if you have successfully
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convinced the teller you are not together. The guy with the
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goods has to split BUT while the Cashier is chasing him, or
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callin the cops, what better opportunity will the other two
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have to fill their pockets? If it becomes necessary for all
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parties to run, at least you now have an added benifit due
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to the fact that if you split up, it's harder to catch all
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of you. It is an unwritten rule that a guy who gets caught
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can't squeal on the others if there is a chance they can get
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away with it. You should have a specified rendezvous point
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and time if you split up so all the parties ( minus those
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who were bagged ) can meet and decide on appropriate actions
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to take to insure no further problems will arrise. After a
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few hits with the same people, you should have a kick-ass
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team and will be able tackle anything! One thing though,
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alwayz watch your back `cuz as Stalin said.."You can't trust
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anyone, not even yourself."
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Part C: Other forms of theft
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----------------------------
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Well, if yer not into stealin' from convenience stores,
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there are many available sources of "low-cost" items, such
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as cars, houses, purses & wallets and my personal favourite-
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...school lockers! Cars are easy...just get a 1.5 ft long
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piece of flexible but sturdy wire (coathanger will do) and
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bend a loop at the end to fit over the lock button. Slide
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the wire through the gap between the window and the middle
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section of the car (not the top of the window)... Now loop
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the end around the lock button and pull. For newer cars that
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do not have the lockbutton but have the switch by the lever
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on the inside door pannel, you need more equipment. You will
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need a flashlight, a mirror and a coathanger. Before you
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begin, look through the opposite window at the door yer
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gonna open and memorize where evrything is positionned. Now,
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tape the mirror to the outside of that window with the
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reflective surface facing into the car. If you have a friend
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helping you, you don't need the mirror as yer friend can
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stand on the opposite side of the car and see through that
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window where you have to move Now slip the coathanger in as
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above and use the window to bend it as you insert it so it
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touches the inside of the door....using the mirror or your
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friend to guide yer movements, unlock the door and there you
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go! If you are in a hurry or don't need to worry about noise
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or anything, just throw a brick through the window. Remember
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to search the dashboard, glove compartment and back window
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ledge. If you have a lock pick set and can use it, go for
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the trunk to! I'll deal with locks and picks in a separate
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issue dealing specifically with the tools and their usage.
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Motorcycles are a sinch to swipe. All you need are a pair of
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vice-grips, a screwdriver and a dime. Jam the screwdriver
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into the ignition, clamp the vice-grips to the shaft of the
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screwdriver and twist..... -=SNAP!=- Now just press the
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start button and away you go! When you've had yer phun and
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ya wanna ditch the bike, drop the dime into the ignition
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keyhole and give it a quarter turn to turn off the engine.
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Now, the most risky but often most profitable source is a
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house. Before you even approach the house, fone to make sure
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they're not in. If you don't have their number or they are a
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bunch of rug-pilots who don't have a fone, ring the door-
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bell.....once you have established the fact that they are
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not home, you can decide on your method of entry. To break
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into a house, Your two sources of entry are doors and
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windows. Before I start describing methods to bypass locks
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and bolts, remember that if you think there is a security
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system on the house FORGET IT and move on...why risk it?
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Anywayz, there are many types of door locks and for most you
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will need a lock pick set which will be dealt with in vol.
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II. If you have a lot of time and are in a deserted area,
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you can use various power tools to destroy the door itself.
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Windows are the harder to reach but more simply bypassed
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entry routes. There is either a deadbolt or a simple
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twist/pull lock for both, you just blow a hole in the window
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just above the lock (with a bee-bee gun) or bar and use wire
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or a thin screwdriver to knock the bar out or release the
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lock. Apartment buildings are also a good target...just go
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into the front doors and press every intercom button on the
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pannel. Some deluded idiot will let you in. If not, wait
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`till a resident comes in and pretend to be fumbling for the
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door key..he will of course, open the door for you...Heh
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Once you get in, make sure no one is home....then grab a
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pillow case or a garbage bag and take evrything that is even
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remotely valuable! Once you have done that, cut the fone
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line and GET THE PHUCK OUT !!! Mission Accomplished....
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NOTE:
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-----
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HITTING HOUSES IN YOUR OWN NEIGHBORHOOD MAY RESULT IN
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APREHENSION AND CAN COMPLICATE PREGNANCY....
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LOCKERS!!!! YEAH!! The easiest way to get money or goods
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for nothing. One way is to write down the serial # and the
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combination of the lock your using this year and then next
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year, find it and voila! In the mean time, you have to find
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alternate methods to keep you busy for a whole year, but
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look...there are hundreds of lockers! With little peckers
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you can stand behind them and simply watch them enter the
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combination. If you want to hit a locker belonging to an
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older student, you have to be covert about it. You might as
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well start close to home by easily breaking into the lockers
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on either side of yours. This method is simple but requires
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time and you will need a hex-driver. Look at the inside
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pannel of yer locker that forms the wall separating it from
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the ajacent one. If the heads of the bolts are on your side,
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you will have no problems. Just unscrew the bolts and remove
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the pannel....hmmm...now why didn't you tink of that before?
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Well, now you know. Most of the schools supply spin
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combo-locks that are hard to pick so if all else fails, use
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those heavy duty metal shears to cut through the shank. Once
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yer in, you are on yer own...... Have phun!
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The last type of theft I will discuss is the art of
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picking pockets. This method is becomming more and more
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difficult with the advent of self-defense
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lessons...yes!...even little Grandma Johnson could be a
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black belt. Basically all you have to do is either run by
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the victim and snatch it (copyIIpc is optional) heh, or wait
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`til they put it down somewhere where you can whisk it away.
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Once you have the purse or wallet, there are many things you
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can do... Money! I'm sure you can all find a use for
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that....Credit Cards! Now we're talkin! You can go crazy
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ordering and carding everything you desire (not to yer
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house)....You may find a spare key in there to, if so, look
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at the I.D. in the wallet to find out their address and
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away you go! Geez, what a week for the poor sucker eh! First
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his wallet now his house and car!!! Heh, always be thor-
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ough.....
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NOTE: ALWAYS LEAVE THE SCENE AS YOU FOUND IT SO THE VICTIM
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WILL TAKE LONGER TO NOTICE A CRIME HAS BEEN COMMITTED.
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Chapter Two: DESTRUCTION
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=-=-=-=-=-=-=-=-=-=-=-=-=
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Ahhh, there's nothin' like a good hour of destruction
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to releave all that tension after failing yer math exam.
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Yeah you remember, the one you were supposed to be studying
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for while you were mixing explosives in the garage. This
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form of Anarchy allows for more creativity than most. You
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can stck to doing mild damage with yer hands or you can
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obtain a wide variety of weapons for more severe effects. It
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is usually easier to make yer own weapons and there are a
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large number of G-phyles dealing with the production of
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explosives and simple weapons. For a successful strike on
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your target area, you will need the following:
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o Camouflage (dark clothing, mask)- To prevent discovery
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& Identification
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o A small bat or solid stick/bar - To eliminate peo-
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ple/dogs who get in
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the way & to increase
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destructive power
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o A small, "efficient" weapon - For serious emergen-
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cies only!
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(knives or mini-
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chucks are good)
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o Flashlight - So you can see what
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the phuck yer doin'
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o Several projectiles - To increase fire
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power and range
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( rocks or anything
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will do )
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o Smoke Bombs - A valuable tool,
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documented here after
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o FIRE - .......... A MUST!!!!
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o Explosives - Not compulsary for the
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job but they sure
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add a spark to the
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evening!
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o Spray Paint - To mark out yer
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territory & let the
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world know you were
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there.....
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o Lock Picks & a Bag - Just in case an easy
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target for theft
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presents itself while
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yer vandalizing.
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Now, in case you aren't up on the latest "do it yerself"
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weapons info. here are a few of my favourites.....
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Part A: Home-Made Weapons
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-------------------------
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Mini-Chucks
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-----------
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These little babies are easy to make and are easily
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concealable. All you need are a pair of those metal nut-
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crackers and a 2 foot length of chain. First, take the nut
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crackers and cut through the hinge with metal-shears, being
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sure to leave the rivets intact. Now open up the last link
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at each end of the chain and close them around the rivet
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shaft on the metal bars. HEY! Look what you've
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done....little nun-chakaus.
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Tennis Ball Bombs
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-----------------
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This is a great idea I picked up from the D.O.A.'s
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Anarchy Handbook. Cut a one inch slit in the tennis ball and
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stuff it full of wooden match-heads. (A little gunpowder
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adds to the effect) Once the ball is fimrly packed, it will
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detonate on contact with a solid surface pruducing large
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amounts of flame and flaming projectiles.
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Flaming Darts/ Exploding Darts
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------------------------------
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Take ordinary darts and wrap an oil soaked strip of rag
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around the shaft. Then just light and throw. For an explod-
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ing dart, tie a cherry bomb to the shaft using a twist tie
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and light the fuse.
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Molocov Cocktail
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----------------
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Fill a Pepsi bottle half way to the top with gasoline,
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insert a rag, light and throw....instant hell fire!
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Part B: Interesting Ideas
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-------------------------
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Try out these nasty thoughts on yer local loser:
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Personalized Lawns
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-------------------
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Sure! Why not leave yer initials on the guys lawn using
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gasoline or weed-killer? Better yet, if yer artistic, a
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graphic picture of him pumping the local stray dog.....heh,
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long-lasting damage!
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Hose Through The Mail Slot
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--------------------------
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Stick the end of the garden hose through the mail slot in
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his door, then crank the fawset and run like a fucker! If
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you do this at 3am, his house will be floating down the
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street before he even wakes up.
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Address Switching
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-----------------
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Use yer trusty screwdriver to switch address numbers and
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steal mailboxes throughout the neighborhood. Heh, if you
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find the right numbers, you can make three houses in a row
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with the same address, the phun part is when you order a
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party-size pizza to that address. (If you are really on the
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ball you can rip off the delivery car while Guido is walkin'
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from door to door).
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Part C: The Phun Part
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---------------------
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Once you have all yer equipment, yer ready to go. Easy
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targets are mail boxes, bird feeders, X-mas lights (when in
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season) and greenhouses. The weapon you will use most is the
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bat or steel bar you brought along in yer trusty Anarchist's
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bag. Remember to spray paint the traditional encircled "A"
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where ever you go to let the world know Anarchy is alive an'
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well. If you posess a slight sadistic streak, domestic pets
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can make amusing targets. The classic "cemeny shoes" is good
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to drown the neighboors cat in their pool. Fire can be used
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in countless ways to destroy almost anything. The good part
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is once you've set the fire, it will continue to do damage
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while you are runnin' to the next target. The interesting
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thing is when you are spotted and chased. Now you have to
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use some direct methods to evade capture. Start off mild by
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simply running. If they persist, create obstacles as you go
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by knocking things down in yer wake, jumpin' fences, cars,
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etc.. If that fails, try a few smoke bombs lobbed over yer
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shoulder to block their view....NO! Hmmmm well it's time to
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get serious because you smoke too much to stay ahead for
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long. Sooo, use the explosives....that should do it but if
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not, just turn around, whip out the projectiles or the
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weapon of yer choice an' just beat the livin' phuck out of
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`em. Now you can go home, being sure to spray paint an
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encircled "A" on Mr. Johnson's bleeding forehead...(heh, I
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doubt he'll chase you next time)
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Chapter Three: Deception
|
||
=-=-=-=-=-=-=-=-=-=-=-=-=
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|
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Well, anyone who has done anything similar to the acts
|
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described above must also have found it necessary to lie
|
||
once in a while. Remember that to get away with lying, you
|
||
must make the lie seem like reality. If you convince your-
|
||
self that it is true then others are more likely to believe
|
||
you. It's a good idea to make sure all the people involved
|
||
in the caper have the exact same story. Alwayz stick to yer
|
||
story and never stray from it. Try to have supporting
|
||
evidence on your side too, go for realism! Unfortunately, no
|
||
G-phyle iz gonna turn a lousy liar into a good one...it has
|
||
to be in yer blood, it does, honest!
|
||
Chapter Four: Sub Anarchy
|
||
=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
||
Aside from the themes outlined above, there are many other
|
||
forms of Anarchial behavior. Some people are specialists in
|
||
one area like Pyromaniacs or Assasins. Others tend to be
|
||
less proficient in a wider range of areas. For those of you
|
||
who are specialists, SPEAK UP! There are many people who are
|
||
hungry for material which you could provide from yer
|
||
experiance. Those of you who don't even bother and are just
|
||
reading thiss phyle for entertainment.."FUCK OFF!" I don't
|
||
have time for pussies... I would suggest that you find out
|
||
what yer specific interests are and persue them. Whatever
|
||
yer topic is, there iz a G-phyle on it somewhere..believe
|
||
me! If you are not sure where yer skills lie, then start
|
||
small until you find them. I know yer all probably sayin
|
||
"C'mon, get on with it asshole!" So, here we go......the
|
||
final section.
|
||
Chapter Five: The Trials
|
||
=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
||
|
||
Now that you have been educated, here iz a little test...
|
||
|
||
First: Aquire $100.00 worth of good from yer local
|
||
quicky-Mart
|
||
|
||
Second: Do a commamdo-style raid on yer local Jesus Freak
|
||
settlement
|
||
|
||
Next: Harass the neighbourhood Losers until they move
|
||
|
||
Finally: Aquire a "free" Car Stereo and send it to:
|
||
|
||
The C.H.A.O.S.S. Agency
|
||
The North Pole
|
||
P/O Box 666
|
||
|
||
Include yer address and we'll send'ja a free CHAOSS T-shirt!
|
||
|
||
|
||
Some of you may be sayin.."HA! You call that a test? I could
|
||
do that in my sleep! Ha Ha" But for others it is a reason-
|
||
able challenge.
|
||
|
||
|
||
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||
|
||
|
||
|
||
Well, there you have it.... Hope you enjoyed this phyle
|
||
cuz you'll be hearing from us again...
|
||
|
||
Watch for Volume II of the Black Arts
|
||
"Weapons & Explosives"
|
||
|
||
|
||
|
|
||
A_|_O
|
||
H / \ S
|
||
| A |
|
||
C \_ _/ S
|
||
Copywrong 1988 -CIA- |
|
||
Copyright Infiltration Agency ---|---
|
||
|
|
||
|
||
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||
|
||
Disclaimer:
|
||
|
||
We do not take responsibility for any damage or injury
|
||
caused as a result of attempting acts described in this file
|
||
and if you wish to attempt any of the above procedures do so
|
||
at your own risk. Any complaints or suggestions for additions
|
||
or revisions to this file may be sent to the Prime Minister
|
||
of Canada, whoever he may be.
|
||
The Huntsman
|
||
|
||
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||
|
||
|
||
_____________________________________________________________________________
|
||
|
||
The C.H.A.O.S.S. Agency Presents:
|
||
|
||
The Anarchists Guide to The Black Arts vol. II
|
||
|
||
" WEAPONS & EXPLOSIVES "
|
||
|
||
Written and Compiled by:
|
||
|
||
The Huntsman R.J. Macready Carnal Knowledge
|
||
|
||
_____________________________________________________________________________
|
||
|
||
|
||
CONTENTS:
|
||
---------
|
||
|
||
Part One......Home Made Weapons Part Two.......Chemical Explosives
|
||
-Motor Mine -Astrolite Mixtures
|
||
-Time Bomb -Sodium Chlorate
|
||
-Tennis Ball Bomb -Gunpowder
|
||
-Napalm Bomb
|
||
-Das Crakkerwork
|
||
-Exploding Pen
|
||
-Home Made Fuse
|
||
-Smoke Bomb
|
||
-The Cat Bomb
|
||
|
||
|
||
Introduction:
|
||
--------------
|
||
|
||
|
||
Assuming that you have read the first phyle in this series and
|
||
that you are a true Anarchist, I'm sure you will find this phyle both
|
||
interesting and useful. We have compiled some of the easiest to make
|
||
but most destructive devices in the Anarchist's arsonal of home-made
|
||
weapons and explosives. A true Anarchist has a remarkable ability to
|
||
overcome any obstacle using only the materials at his disposal. I am
|
||
not saying that you need to know 100 diferant ways to kill a man with
|
||
a stapler, just that you should be able to get by using whatever you
|
||
have. This phyle will show you a few ways to increase your destruc-
|
||
tive power using simple household items. Remeber that there is a cer-
|
||
tain element of risk involved in handling some of the devices which
|
||
you will see, so please use caution. Neither myself nor anyone asso-
|
||
ciated with the creation of this phyle will take any responsibility
|
||
for damage or injury sustained as a result of attemping any of the
|
||
proceedures depicted hereafter.
|
||
|
||
The Huntsman
|
||
|
||
Part One: Home Made Weapons & Explosives
|
||
--------- --------------------------------
|
||
|
||
_____________________________________________________________________________
|
||
|
||
The Motor Mine
|
||
_____________________________________________________________________________
|
||
|
||
|
||
|
||
Motor Mine: This device causes basically the same damage as the
|
||
----------- "basic mine", but it is more convenient if the intended
|
||
victim happens to miss stepping on it.
|
||
|
||
|
||
Materials: Film Cannister ( or any container )
|
||
----------
|
||
Match Books ( 17 fill a Black's film cannister )
|
||
|
||
Wire ( preferably long lengths )
|
||
|
||
Small Electric Motor
|
||
|
||
Battery & Pushbutton Switch
|
||
|
||
|
||
Method:
|
||
-------
|
||
|
||
First, take the lid of your container and make a small hole in it.
|
||
This should be big enough to hold the axle of the motor snuggly. You
|
||
need to make a small cardboard disk or, if you can find one, a small
|
||
plastic gear-like piece meant to fit on an electric motor. You have to
|
||
cover this small disk ( about 1 cm. wide ) with the brimstone from the
|
||
matchbooks. Fill the container with match-heads, push the motor's axle
|
||
through the lid and push the disk onto the axle from the other side.
|
||
Now put on the lid and tape the whole thing up, plus the motor so it
|
||
doesn't wobble around. Hook your wire up to the terminals on the motor
|
||
and then to a switch or a baattery or whatever. Conceal the mother and
|
||
stand back. You will hear a high pitched screach of the motor grinding
|
||
and then BOOM! Works well.
|
||
|
||
|
||
_____________________________________________________________________________
|
||
|
||
Time Bomb
|
||
_____________________________________________________________________________
|
||
|
||
|
||
This device isn't too hard to make, but it does have a limitation.
|
||
It doesn't work on the principle that the time you set it to is when it
|
||
goes off, it's more of a mechanical thing....just read.
|
||
|
||
|
||
Materials:
|
||
----------
|
||
|
||
o Some sort of container
|
||
o Wooden Matches ( 17 boxes fill a film cannister but if
|
||
you want a bigger bomb, buy about 50 or
|
||
so boxes and fill a 2ltr. pop bottle.
|
||
o Small Electric Motor
|
||
o Friction Disk ( see previous phyle "motor mine" )
|
||
o Wire
|
||
o Battery ( 9 volt should do it )
|
||
o Cheap Clock with hands
|
||
o Electrical Tape
|
||
|
||
Method:
|
||
-------
|
||
1) Make the "motor mine" explained above.
|
||
2) Instead of both leads going straight to the battery,
|
||
you will have a clock in between, with the faceplate
|
||
taken off.
|
||
3) Tie the positive and negative leads to the clock hands
|
||
and set them to an appropriare distance appart.
|
||
4) When the hands meet, this will complete the circuit
|
||
which will start the motor. The Friction disk will spin
|
||
and rub against the matchheads and KABOOM!!
|
||
|
||
Note: To increase the power of this device, gun powder may be added to
|
||
The match-heads to fill the container.
|
||
|
||
|
||
Here's a Diagram: __________
|
||
Clock with hands-> ! \ __!___
|
||
________________________________!___\ /~ ! |
|
||
| ___________ _ ! ~o ! |
|
||
+-~ |_______+___-/ | ! ! |
|
||
____##____<-Motor [ ] | !_________! |
|
||
!* * * * *! [9v ] | |
|
||
!* * * * *! [___] |________________|
|
||
!* * * * *!
|
||
!* * * * *! ^
|
||
!* * * * *! Battery
|
||
~~~~~~~~~~~
|
||
^
|
||
Container filled with match-heads
|
||
|
||
You can see the limitations in the way of time. Basically, all you
|
||
have to make sure of, is that what evr amount of time you want the bomb
|
||
to go off in, the two hands will meet after that amount of time. There
|
||
might be a way to create a more accurate timing system using a digital
|
||
clock but that is in theoretical stages only.
|
||
|
||
|
||
_____________________________________________________________________________
|
||
|
||
Napalm Bomb
|
||
_____________________________________________________________________________
|
||
|
||
|
||
Napalm is, in itself a very simple substance. It can be used for
|
||
in the construction of many simple explosive weapons. Here's a good one:
|
||
|
||
Materials:
|
||
---------- Gasoline Dishsoap (Joy is good)
|
||
A Nail Ammonia Pellets
|
||
A Drill Flexible Wire
|
||
A Coke can
|
||
|
||
Procedure:
|
||
----------
|
||
|
||
[1] First, make a mixture fo 1/2 Dish-soap and 1/2 Gasoline.
|
||
[2] Cut the top off of the Coke can and fill it with the mixture.
|
||
[3] Take the drill and put a hole in the ammonia pellet big enough so
|
||
that the nail can fit through it.
|
||
[4] Put the nail through the pellet and wire it to the top of the can
|
||
so that the nail can be slipped out easily, allowing the pelet to
|
||
drop into the mixture.
|
||
[5] Attatch some string or fishing line to the nail head and detonate
|
||
from a distance by pulling the string.
|
||
|
||
|
||
WARNING: DO NOT LET THAT PELLET FALL INTO THE MIXTURE UNTIL YOU ARE
|
||
SAFE OR YOUR WIFE WILL SOON BECOME A WIDOW ! Wait until you are ready
|
||
to set it off to pull the string.....It should look like this:
|
||
|
||
|
||
Ammonia Pellet
|
||
/
|
||
<====[*]====() <- Nail
|
||
| |
|
||
| | <- Coke Can
|
||
| |
|
||
|===========|
|
||
|===========|
|
||
|===========| <- Mixture
|
||
|===========|
|
||
|===========|
|
||
~-----------~
|
||
|
||
|
||
_____________________________________________________________________________
|
||
|
||
Das Crackkerwork!
|
||
_____________________________________________________________________________
|
||
|
||
|
||
Das Crakkerwork: A neat way to scare the shit out of someone and to
|
||
---------------- cause moderate amounts of damage.
|
||
|
||
Materials: o A rocket engine (The bigger the better but class
|
||
---------- A will do fine)
|
||
o A fire cracker
|
||
|
||
o Tape
|
||
|
||
o A kick-ass nature
|
||
|
||
First, take the engine, it will have one hollow end and the other
|
||
end is filled with the rocket fuel (it resembles clay). Take a screw-
|
||
driver or something hard and start grinding up the substance from the
|
||
inside.
|
||
|
||
Don't grind up the thing totally though. Now put the fire cracker
|
||
inside the engine, witht the fuse sticking out of the convenient hole.
|
||
(The hole is usually used for solar flares).
|
||
|
||
Now tape up the son of a bitch so that it's black an' mean looking.
|
||
|
||
Finally, light it and throw it, the fire cracker will go off ( but
|
||
won't damage the engine ), then the engine will ignite and go whipping
|
||
around. It makes a lot of ruckus and the exhaust can cause damage.
|
||
|
||
Diagram:
|
||
----------
|
||
|
||
Fuse
|
||
/
|
||
_
|
||
/
|
||
|
|
||
|~~|
|
||
|__| <- Fire-cracker inside engine body
|
||
| | and fuse through little hole in
|
||
| | rocket substance.
|
||
|__|
|
||
|
||
Basically, it looks like one mean fire-cracker...
|
||
|
||
Have phun with Das Crakkerwork !
|
||
|
||
|
||
_____________________________________________________________________________
|
||
|
||
Smoke Bomb
|
||
_____________________________________________________________________________
|
||
|
||
|
||
|
||
Materials Diagram
|
||
----------- ---------
|
||
|
||
- Coffe can - screen \ <-fuse
|
||
- Fuse or Rag - \__\___
|
||
- Gunpowder - !__/___!
|
||
- Motor Oil - ! \ !<- gunpowder
|
||
- Screen - coffee can ->!__/___!
|
||
- Lighter - !______!<- motor oil
|
||
|
||
|
||
Procedure:
|
||
------------
|
||
|
||
1) Pour a 1/2 inch layer of motor oil into the coffee can.
|
||
2) Pour in some gun powder ( The more, the merrier )
|
||
3) Cut a 6" diameter circle of metal screening and poke a
|
||
small hole in the center of it.
|
||
4) Place the screen on top of the can and secure it.
|
||
5) Insert a dry fuse or oiled rag through the screen so
|
||
that it reaches the bottom of the can.
|
||
6) Light the fuse.
|
||
|
||
This device will produce extremely large amounts of smoke and flame.
|
||
|
||
|
||
_____________________________________________________________________________
|
||
|
||
How To Make A Fuse
|
||
_____________________________________________________________________________
|
||
|
||
|
||
|
||
One reason for which many well made bombs fail is the lack of a good
|
||
fuse. To make a dry fuse, you will need the following:
|
||
|
||
o Several sheets of tissue paper (The kind used for machee)
|
||
o Gasoline/Carosine
|
||
o Gunpowder
|
||
o A paint brush
|
||
o Patience
|
||
|
||
Method:
|
||
---------
|
||
|
||
1) Use the paint brush to apply a thin film of gasoline on a
|
||
sheet of tissue paper.
|
||
2) Let dry
|
||
3) Sprinkle a thin line of gunpowder onto the paper
|
||
4) Roll the paper up tightly from one end
|
||
5) Apply a few more layers by repeating steps 1&2 and rolling
|
||
each new layer around the existing fuse.
|
||
6) Let the whole thing sit for a couple of hours
|
||
7) Apply a final coating of gasoline with the paintbrush
|
||
8) After it is completely dry, it will work beautifully
|
||
|
||
|
||
Note:
|
||
------- Experiments are currently being done in an attempt to design
|
||
a fuse which will burn under water.
|
||
|
||
|
||
_____________________________________________________________________________
|
||
|
||
Tennis Ball Grenade
|
||
_____________________________________________________________________________
|
||
|
||
|
||
Most of you have probably heard of the Tennins Ball Bomb. It is a
|
||
handy explosive or noisemaker. The Tennis Ball Grenade is based on the
|
||
same idea but does more damage.
|
||
|
||
|
||
You will need the following:
|
||
|
||
1) A Tennis Ball
|
||
2) A Knife
|
||
3) Several boxes of wooden matches (not safety matches)
|
||
4) Hockey Tape
|
||
5) Gunpowder
|
||
6) A Sparkler
|
||
7) Flint
|
||
|
||
Method:
|
||
-------
|
||
|
||
1) Cut a small round hole in the ball with the knife
|
||
2) Take the flint (the kind used for flip-top lighters) and crush
|
||
it into a powder
|
||
3) Separate the wire handle from the sparkler and grind it up
|
||
4) Mix the flint and sparkler powder together with gunpowder
|
||
5) Pour the mixture into the tennis ball
|
||
6) Cut off the match-heads and pack the ball with them until you
|
||
can't fit anymore into it.
|
||
7) Use the tape to cover the hole completely
|
||
8) The grenade will explode on contact with any solid surface,
|
||
producing large amounts of flame and flaming projectiles.
|
||
9) [optional] For a delayed blast grenade, insert a dry fuse into
|
||
the hole before you tape it up.
|
||
|
||
These babies are easy to make, light weight, conceilable and do plenty
|
||
of damage for their size....in general, a kick-ass weapon. You can make
|
||
dozens of them for hours of enjoyment.
|
||
|
||
|
||
_____________________________________________________________________________
|
||
|
||
The Boom-Box
|
||
_____________________________________________________________________________
|
||
|
||
|
||
The Boom-Box is simple to make and is very effective. It is an anti-
|
||
personnel device and works on one or more victims.
|
||
|
||
|
||
Materials:
|
||
----------
|
||
|
||
o A metal box with a hinged lid
|
||
o String
|
||
o A mouse trap
|
||
o C-4 or any volatile plastic explosive
|
||
o Tape
|
||
|
||
Procedure:
|
||
----------
|
||
|
||
1) Secure the mousetrap to the bottom of the box (inside)
|
||
` with tape.
|
||
2) Tie a piece of string to the trip-bar of the mouse trap
|
||
3) Place a wad of C-4 where the chese would normally go and
|
||
be sure that the spring loaded bar will hit it
|
||
4) Set the trap
|
||
5) CAREFULLY tape the other end of the string to the inside
|
||
of the lid so that it is taught when only half open
|
||
6) Close the box
|
||
7) Leave the box somewhere where the intended victim will find
|
||
it, when he does...he will open it and BOOM!
|
||
|
||
Diagram:
|
||
--------
|
||
\
|
||
/ \ <- lid
|
||
string -> / \
|
||
____/_____\.
|
||
| / |
|
||
| o/____ |
|
||
mouse trap -> | ======= | <- metal box
|
||
with C-4 ~----------~
|
||
|
||
|
||
_____________________________________________________________________________
|
||
|
||
Exploding Pen
|
||
_____________________________________________________________________________
|
||
|
||
|
||
This device is hardly a weapon but it is a mild explosive and will
|
||
serve as a good prank or practical joke. If you wanted to increase the
|
||
power of the explosive, it would not be hard to hard to turn it into a
|
||
destructive device with a few alterations to the construction.
|
||
|
||
|
||
Materials:
|
||
----------
|
||
|
||
1) A ball point "click" pen
|
||
2) Gun powder
|
||
3) 8-10 wooden match heads
|
||
4) 1 wooden match
|
||
5) A piece of sand paper (1 1/2" X 2")
|
||
|
||
|
||
Procedure:
|
||
----------
|
||
|
||
1) Unscrew pen and remove all parts except for the button at
|
||
the top of the pen
|
||
2) Stick the match inside the pen where the ink fill was
|
||
3) Roll the sand paper around the match with the rough side
|
||
facing in so it touches the match head
|
||
4) Put the remaining match heads in, be sure they are inside
|
||
the sand paper
|
||
5) Put a wax stopper in the other end of the pen where the ball
|
||
point came out
|
||
6) Fill the front part of the pen with gunpowder and make sure
|
||
that the wax prevents it from spilling out
|
||
|
||
The finished pen should look like this:
|
||
|
||
Wax stopper Gun powder Matches & Snadpaper
|
||
\ | |
|
||
\ | |
|
||
\ _______________|___________________________|________
|
||
<___________________________________|________________|===
|
||
/
|
||
/
|
||
Clicker
|
||
|
||
Applications:
|
||
-------------
|
||
|
||
Basically, antwhere there is writing to be done, there is a
|
||
target for this device. Think of exams!! Heh, I don't think many
|
||
people will be asking to borrow a pen from now on.
|
||
|
||
|
||
_____________________________________________________________________________
|
||
|
||
The Cat Bomb
|
||
_____________________________________________________________________________
|
||
|
||
|
||
This phyle is for amusement only. We suggest that you do not try this
|
||
out at home. Thanks to Mark Blitz for this idea.
|
||
|
||
It has come to my attention that a real panic can be generated by
|
||
a cat-bomb in a supermarket or department store.
|
||
|
||
A cat-bomb is a simple and inexpensive thing to make.
|
||
|
||
|
||
Materials:
|
||
----------
|
||
1 cat - large
|
||
1 sparkler or 1 ft. of waterproof fuse
|
||
1 acetylene/oxygen torch
|
||
1 book of matches
|
||
|
||
Procedure:
|
||
----------
|
||
Squeeze all air and shit out of cat, being careful not to kill same.
|
||
Insert torch nozzle into cat's ass.
|
||
Turn on a 50/50 mixture of the gasses, inflating the cat to approximately
|
||
1/3 larger than normal.
|
||
Insert either sparkler or fuse into cat's ass being careful to minimize
|
||
gas release (some recommend stapling the orifice shut after insertion
|
||
of fuse) very messy!
|
||
|
||
Deployment:
|
||
-----------
|
||
Place cat in a place of demonstration, and light fuse with matches.
|
||
Retire quickly to a safe place, (entraails will be a-flying soon)
|
||
|
||
Cautions:
|
||
---------
|
||
Recent experiments with larger animals have shown a 10 minute railroad
|
||
flare to be of substantially greater sealing capacity than the fuse or
|
||
sparkler method. Greater gas retention and thus a greater explosion are
|
||
possible in this manner.
|
||
|
||
_____________________________________________________________________________
|
||
_____________________________________________________________________________
|
||
|
||
|
||
Part Two: Chemical Explosives
|
||
--------- -------------------
|
||
|
||
_____________________________________________________________________________
|
||
|
||
Astrolite Mixtures
|
||
_____________________________________________________________________________
|
||
|
||
|
||
Astrolite:
|
||
----------
|
||
|
||
Astrolite is a liquid explosive which was a product of rocket
|
||
propellant research in the 60's. Astrolite A-1-5 is said to be the
|
||
world's most powerful non-nuclear explosive. It is approximately 2
|
||
times more powerful than TNT and is safer to handle.
|
||
|
||
|
||
Astrolite G
|
||
-----------
|
||
|
||
Astrolite G is a clear liquid explosive especially designed to pro-
|
||
duce very high detonation velocity, 8600 mps (meters/sec.) compared
|
||
with 7,700 mps for nitroglycerine and 6,900 mps for TNT............
|
||
In addition, a very unusual characteristic is that the liquid expl-
|
||
osive has the ability to be absorbed easily into the ground while
|
||
remaining detonatable.... In field tests, Astrolite G has remained
|
||
detonatable in the ground for 4 days, even after being exposed to
|
||
rain.
|
||
|
||
|
||
Procedure:
|
||
----------
|
||
|
||
Mix 2 parts (by weight) of ammonium nitrate with 1 part anhydrous
|
||
hydrazine. The 2:1 ratio is not exactly perfect but if you screw
|
||
around with the mixture, you will find a better formula.
|
||
|
||
Hydrazine is quite hard to get ahold of. t is used in; Rocket fuel,
|
||
agricultural chemicals (maleic hydrazide), drugs (antibacterial &
|
||
antihypertension), polymerization catalyst, solder fluxes, photo-
|
||
graphic development & diving equipment. Hydrazine is a chemical
|
||
that you should be careful with.
|
||
|
||
|
||
Astrolite A/A-1-5
|
||
-----------------
|
||
|
||
Mix 20% (weight) aluminium powder to the ammonium nitrate, and then
|
||
mix with the hydrazine. The aluminium powder should be 100 mesh or
|
||
finer. Astrolite A has a detonation velocity of 7,800 mps.
|
||
|
||
|