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THE ANARCHIST'S GUIDE TO THE BLACK ARTS : VOLUME 1
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Created, Compiled and Written By:
__________________
|What the Phuck ?! |
____ |_ _______________|
__|____|__ |/
-[]-[]-
|\_O_/|
/_ . _\ *--------------*
| | |. | | | The Huntsman |
/_/ |. \_\ | & |
|_/===|===\_| | The |
| |. | | C.H.A.O.S. |
|_ |. _| | Agency |
/_\---/_\ *--------------*
CONTENTS:
=-=-=-=-=
Introduction..................................The Black Arts
Chapter One...................................Theft
Chapter Two...................................Destruction
Chapter Three.................................Deception
Chapter Four..................................Sub-Anarchy
Chapter Five..................................The Trials
Introduction:
=-=-=-=-=-=-=
Well here it is, the path to true Anarchy.....Are you
worthy of the title of a true Anarchist? We will soon see.
The Black arts are Theft, Deception, Destruction and all
sub-forms of Anarchy. To master the techniques involved
takes time and patience but most of all, it has to be in
your blood! You can always tell the difference between a
True Anarchist and a dabbler....Pulling the fire alarm at
school duzn't cut it ( Although that can be phun during a
slow day )...Anyone can do that, BUT, can you do it without
getting caught? Well, that is the tough part. Even at an
early age one can see the signs of Anarchy emerge...if a kid
watches Mister Rogers all day, forget it but if he builds
crude weapons out of household items and delights in tortur-
ing the family pet, his sister etc.. then he has potential.
Anarchy usually starts off small and grows over a long
period of time...at first, primitive forms of Anarchy such
as crank calls, nicky nine doors and petty theft will begin
the process. At this point, frequent failure or getting
caught may put a stop to the increasing chaotic tendencies
within the person in question. If the little bastard is
successful in his endeavors, however, he will move on to
bigger and better things. The real phun stuff starts in
highschool..there are endless possibilities for amusement at
the expense of others....these will be documented latr. One
thing to remember however is that there are many obstacles
which stand in your path such as COPS, locks, alarms and of
course, the most important thing to watch out for is care-
lessness on your part. It is becuz of carelessness that many
good hellraisers have met their fate. Well, enough bullshit,
let's get started!
Chapter One: THEFT
=-=-=-=-=-=-=-=-=-
Theft is one of the most common forms of Anarchy, almost
everyone duz it at one point in their lives...Even the Pope
probably stole dime-store candies when he was a kid...Not
everyone, however, will perform this maneuver to the same
extent or with the same rate of success. The CARELESS ones
get eliminated by the forces of good. Regardless of the
motive, the objective is alwayz the same...To acquire at no
cost and with minimal effort, items which are not originally
or rightfully yours...There are two sub-classes of theft.
These are single party theft and multiple party theft ( with
accomplish ).....Regardless of the type of theft, there are
three important elements to consider: Planning, Execution,
and ESCAPE. The latter is probably the hardest part and must
be planned carefully. A plan is alwayz required for a
successful theft and should offer a high probability of
success with as little risk as possible.
Part A: Single party theft
--------------------------
It is a good idea to make a surveillance sweep of the target
area beforehand in order to decide on the best route to the
desired item and a quick escape route. Alwayz have at least
one alternative escape route in case of unexpected interven-
tion by cops or onlookers which render your first one
impassible. Once you have entered the target area, time is
of the utmost importance...Get in and out as quickly as
possible...Be discrete and do not attract attention. Alwayz
make a quick scan for mirrors or cameras, try to stay out of
direct sight of others. Sometimes, the easiest things to
take are items which are kept right in front of the cash-
ier..all it takes is for him to turn his back for one second
and before you know it...FREE JUNK FOOD! Be alert, if there
are other people present, do not go directly to the desired
item. Browse a little, but take the first reasonably safe
opportunity to make yer way over to it. Pocket the item
quickly without looking at it or fumbling with it. DO NOT
rush out of the area immediately if you don't have to, be
casual and maybe even make a purchase. If you are confronted
however, GET THE FUCK OUT Take the quickest one of your
escape routes that you can, if you are perused then you must
leave a difficult trail to follow. Dodge on and out of
buildings or cars, backtrack, hop fences or do what ever you
have to do to lose them. If possible, motorized transport is
a good idea...( cover the license plate ) If not, then work
with what you have, create obstacles as you go, such as
throwing objects at your persuers or knocking things down in
your wake. Sometimes, a good cop chase can really give you a
good feeling...It sure satisfies the Rambo in me! If you are
forced to deviate from your plan due to unexpected interfer-
ence, follow your instincts...........but remember that a
true Anarchist duzn't get caught at the scene! If it seems
inevitable that you will be caught, stash the goods some-
where safe until you can collect it. After you have bin
caught then it's all over..unless, you lie like a bitch or
your captor turns out to be a friend of the family. If you
escape, then you have successfully completed your mission.
Hopefully you will have the phoresight not to hit a store in
your neighborhood or one that you go to regularly. Try not
to hit the same place every time....that's dangerous! For an
added challenge, you may want to try to swipe items stored
behind the cashier's counter. There are wayz to do this such
as the classic "Can I use yer phone? I'm stranded and need
to call home" Heh, if they let you then your only problem is
how to distract their attention. For this reason, it is
often easier to execute a successful theft if you have an
accomplish...
Part B: Multiple party theft
----------------------------
In a multiple party theft, the basics are the same but
certain adjustments must be made to yer plan. First you must
decide who will do what....One person has to distract the
attention of onlookers while the other performs the actual
crime. You should have included a signal in your plan so
that the you can discretely inform yer buddie that you have
the goods and it's time to leave. A third person may have
been posted as a look-out and if so, must also be kept aware
of what's goin' on. One of the important tricks is to make
it look like you don't know any of yer accomplishes...don't
walk in together or leave together, unless you get burned.
If you are confronted, then it is not alwayz necessary for
all the members of yer team to flee if you have successfully
convinced the teller you are not together. The guy with the
goods has to split BUT while the Cashier is chasing him, or
callin the cops, what better opportunity will the other two
have to fill their pockets? If it becomes necessary for all
parties to run, at least you now have an added benifit due
to the fact that if you split up, it's harder to catch all
of you. It is an unwritten rule that a guy who gets caught
can't squeal on the others if there is a chance they can get
away with it. You should have a specified rendezvous point
and time if you split up so all the parties ( minus those
who were bagged ) can meet and decide on appropriate actions
to take to insure no further problems will arrise. After a
few hits with the same people, you should have a kick-ass
team and will be able tackle anything! One thing though,
alwayz watch your back `cuz as Stalin said.."You can't trust
anyone, not even yourself."
Part C: Other forms of theft
----------------------------
Well, if yer not into stealin' from convenience stores,
there are many available sources of "low-cost" items, such
as cars, houses, purses & wallets and my personal favourite-
...school lockers! Cars are easy...just get a 1.5 ft long
piece of flexible but sturdy wire (coathanger will do) and
bend a loop at the end to fit over the lock button. Slide
the wire through the gap between the window and the middle
section of the car (not the top of the window)... Now loop
the end around the lock button and pull. For newer cars that
do not have the lockbutton but have the switch by the lever
on the inside door pannel, you need more equipment. You will
need a flashlight, a mirror and a coathanger. Before you
begin, look through the opposite window at the door yer
gonna open and memorize where evrything is positionned. Now,
tape the mirror to the outside of that window with the
reflective surface facing into the car. If you have a friend
helping you, you don't need the mirror as yer friend can
stand on the opposite side of the car and see through that
window where you have to move Now slip the coathanger in as
above and use the window to bend it as you insert it so it
touches the inside of the door....using the mirror or your
friend to guide yer movements, unlock the door and there you
go! If you are in a hurry or don't need to worry about noise
or anything, just throw a brick through the window. Remember
to search the dashboard, glove compartment and back window
ledge. If you have a lock pick set and can use it, go for
the trunk to! I'll deal with locks and picks in a separate
issue dealing specifically with the tools and their usage.
Motorcycles are a sinch to swipe. All you need are a pair of
vice-grips, a screwdriver and a dime. Jam the screwdriver
into the ignition, clamp the vice-grips to the shaft of the
screwdriver and twist..... -=SNAP!=- Now just press the
start button and away you go! When you've had yer phun and
ya wanna ditch the bike, drop the dime into the ignition
keyhole and give it a quarter turn to turn off the engine.
Now, the most risky but often most profitable source is a
house. Before you even approach the house, fone to make sure
they're not in. If you don't have their number or they are a
bunch of rug-pilots who don't have a fone, ring the door-
bell.....once you have established the fact that they are
not home, you can decide on your method of entry. To break
into a house, Your two sources of entry are doors and
windows. Before I start describing methods to bypass locks
and bolts, remember that if you think there is a security
system on the house FORGET IT and move on...why risk it?
Anywayz, there are many types of door locks and for most you
will need a lock pick set which will be dealt with in vol.
II. If you have a lot of time and are in a deserted area,
you can use various power tools to destroy the door itself.
Windows are the harder to reach but more simply bypassed
entry routes. There is either a deadbolt or a simple
twist/pull lock for both, you just blow a hole in the window
just above the lock (with a bee-bee gun) or bar and use wire
or a thin screwdriver to knock the bar out or release the
lock. Apartment buildings are also a good target...just go
into the front doors and press every intercom button on the
pannel. Some deluded idiot will let you in. If not, wait
`till a resident comes in and pretend to be fumbling for the
door key..he will of course, open the door for you...Heh
Once you get in, make sure no one is home....then grab a
pillow case or a garbage bag and take evrything that is even
remotely valuable! Once you have done that, cut the fone
line and GET THE PHUCK OUT !!! Mission Accomplished....
NOTE:
-----
HITTING HOUSES IN YOUR OWN NEIGHBORHOOD MAY RESULT IN
APREHENSION AND CAN COMPLICATE PREGNANCY....
LOCKERS!!!! YEAH!! The easiest way to get money or goods
for nothing. One way is to write down the serial # and the
combination of the lock your using this year and then next
year, find it and voila! In the mean time, you have to find
alternate methods to keep you busy for a whole year, but
look...there are hundreds of lockers! With little peckers
you can stand behind them and simply watch them enter the
combination. If you want to hit a locker belonging to an
older student, you have to be covert about it. You might as
well start close to home by easily breaking into the lockers
on either side of yours. This method is simple but requires
time and you will need a hex-driver. Look at the inside
pannel of yer locker that forms the wall separating it from
the ajacent one. If the heads of the bolts are on your side,
you will have no problems. Just unscrew the bolts and remove
the pannel....hmmm...now why didn't you tink of that before?
Well, now you know. Most of the schools supply spin
combo-locks that are hard to pick so if all else fails, use
those heavy duty metal shears to cut through the shank. Once
yer in, you are on yer own...... Have phun!
The last type of theft I will discuss is the art of
picking pockets. This method is becomming more and more
difficult with the advent of self-defense
lessons...yes!...even little Grandma Johnson could be a
black belt. Basically all you have to do is either run by
the victim and snatch it (copyIIpc is optional) heh, or wait
`til they put it down somewhere where you can whisk it away.
Once you have the purse or wallet, there are many things you
can do... Money! I'm sure you can all find a use for
that....Credit Cards! Now we're talkin! You can go crazy
ordering and carding everything you desire (not to yer
house)....You may find a spare key in there to, if so, look
at the I.D. in the wallet to find out their address and
away you go! Geez, what a week for the poor sucker eh! First
his wallet now his house and car!!! Heh, always be thor-
ough.....
NOTE: ALWAYS LEAVE THE SCENE AS YOU FOUND IT SO THE VICTIM
WILL TAKE LONGER TO NOTICE A CRIME HAS BEEN COMMITTED.
Chapter Two: DESTRUCTION
=-=-=-=-=-=-=-=-=-=-=-=-=
Ahhh, there's nothin' like a good hour of destruction
to releave all that tension after failing yer math exam.
Yeah you remember, the one you were supposed to be studying
for while you were mixing explosives in the garage. This
form of Anarchy allows for more creativity than most. You
can stck to doing mild damage with yer hands or you can
obtain a wide variety of weapons for more severe effects. It
is usually easier to make yer own weapons and there are a
large number of G-phyles dealing with the production of
explosives and simple weapons. For a successful strike on
your target area, you will need the following:
o Camouflage (dark clothing, mask)- To prevent discovery
& Identification
o A small bat or solid stick/bar - To eliminate peo-
ple/dogs who get in
the way & to increase
destructive power
o A small, "efficient" weapon - For serious emergen-
cies only!
(knives or mini-
chucks are good)
o Flashlight - So you can see what
the phuck yer doin'
o Several projectiles - To increase fire
power and range
( rocks or anything
will do )
o Smoke Bombs - A valuable tool,
documented here after
o FIRE - .......... A MUST!!!!
o Explosives - Not compulsary for the
job but they sure
add a spark to the
evening!
o Spray Paint - To mark out yer
territory & let the
world know you were
there.....
o Lock Picks & a Bag - Just in case an easy
target for theft
presents itself while
yer vandalizing.
Now, in case you aren't up on the latest "do it yerself"
weapons info. here are a few of my favourites.....
Part A: Home-Made Weapons
-------------------------
Mini-Chucks
-----------
These little babies are easy to make and are easily
concealable. All you need are a pair of those metal nut-
crackers and a 2 foot length of chain. First, take the nut
crackers and cut through the hinge with metal-shears, being
sure to leave the rivets intact. Now open up the last link
at each end of the chain and close them around the rivet
shaft on the metal bars. HEY! Look what you've
done....little nun-chakaus.
Tennis Ball Bombs
-----------------
This is a great idea I picked up from the D.O.A.'s
Anarchy Handbook. Cut a one inch slit in the tennis ball and
stuff it full of wooden match-heads. (A little gunpowder
adds to the effect) Once the ball is fimrly packed, it will
detonate on contact with a solid surface pruducing large
amounts of flame and flaming projectiles.
Flaming Darts/ Exploding Darts
------------------------------
Take ordinary darts and wrap an oil soaked strip of rag
around the shaft. Then just light and throw. For an explod-
ing dart, tie a cherry bomb to the shaft using a twist tie
and light the fuse.
Molocov Cocktail
----------------
Fill a Pepsi bottle half way to the top with gasoline,
insert a rag, light and throw....instant hell fire!
Part B: Interesting Ideas
-------------------------
Try out these nasty thoughts on yer local loser:
Personalized Lawns
-------------------
Sure! Why not leave yer initials on the guys lawn using
gasoline or weed-killer? Better yet, if yer artistic, a
graphic picture of him pumping the local stray dog.....heh,
long-lasting damage!
Hose Through The Mail Slot
--------------------------
Stick the end of the garden hose through the mail slot in
his door, then crank the fawset and run like a fucker! If
you do this at 3am, his house will be floating down the
street before he even wakes up.
Address Switching
-----------------
Use yer trusty screwdriver to switch address numbers and
steal mailboxes throughout the neighborhood. Heh, if you
find the right numbers, you can make three houses in a row
with the same address, the phun part is when you order a
party-size pizza to that address. (If you are really on the
ball you can rip off the delivery car while Guido is walkin'
from door to door).
Part C: The Phun Part
---------------------
Once you have all yer equipment, yer ready to go. Easy
targets are mail boxes, bird feeders, X-mas lights (when in
season) and greenhouses. The weapon you will use most is the
bat or steel bar you brought along in yer trusty Anarchist's
bag. Remember to spray paint the traditional encircled "A"
where ever you go to let the world know Anarchy is alive an'
well. If you posess a slight sadistic streak, domestic pets
can make amusing targets. The classic "cemeny shoes" is good
to drown the neighboors cat in their pool. Fire can be used
in countless ways to destroy almost anything. The good part
is once you've set the fire, it will continue to do damage
while you are runnin' to the next target. The interesting
thing is when you are spotted and chased. Now you have to
use some direct methods to evade capture. Start off mild by
simply running. If they persist, create obstacles as you go
by knocking things down in yer wake, jumpin' fences, cars,
etc.. If that fails, try a few smoke bombs lobbed over yer
shoulder to block their view....NO! Hmmmm well it's time to
get serious because you smoke too much to stay ahead for
long. Sooo, use the explosives....that should do it but if
not, just turn around, whip out the projectiles or the
weapon of yer choice an' just beat the livin' phuck out of
`em. Now you can go home, being sure to spray paint an
encircled "A" on Mr. Johnson's bleeding forehead...(heh, I
doubt he'll chase you next time)
Chapter Three: Deception
=-=-=-=-=-=-=-=-=-=-=-=-=
Well, anyone who has done anything similar to the acts
described above must also have found it necessary to lie
once in a while. Remember that to get away with lying, you
must make the lie seem like reality. If you convince your-
self that it is true then others are more likely to believe
you. It's a good idea to make sure all the people involved
in the caper have the exact same story. Alwayz stick to yer
story and never stray from it. Try to have supporting
evidence on your side too, go for realism! Unfortunately, no
G-phyle iz gonna turn a lousy liar into a good one...it has
to be in yer blood, it does, honest!
Chapter Four: Sub Anarchy
=-=-=-=-=-=-=-=-=-=-=-=-=
Aside from the themes outlined above, there are many other
forms of Anarchial behavior. Some people are specialists in
one area like Pyromaniacs or Assasins. Others tend to be
less proficient in a wider range of areas. For those of you
who are specialists, SPEAK UP! There are many people who are
hungry for material which you could provide from yer
experiance. Those of you who don't even bother and are just
reading thiss phyle for entertainment.."FUCK OFF!" I don't
have time for pussies... I would suggest that you find out
what yer specific interests are and persue them. Whatever
yer topic is, there iz a G-phyle on it somewhere..believe
me! If you are not sure where yer skills lie, then start
small until you find them. I know yer all probably sayin
"C'mon, get on with it asshole!" So, here we go......the
final section.
Chapter Five: The Trials
=-=-=-=-=-=-=-=-=-=-=-=-=
Now that you have been educated, here iz a little test...
First: Aquire $100.00 worth of good from yer local
quicky-Mart
Second: Do a commamdo-style raid on yer local Jesus Freak
settlement
Next: Harass the neighbourhood Losers until they move
Finally: Aquire a "free" Car Stereo and send it to:
The C.H.A.O.S.S. Agency
The North Pole
P/O Box 666
Include yer address and we'll send'ja a free CHAOSS T-shirt!
Some of you may be sayin.."HA! You call that a test? I could
do that in my sleep! Ha Ha" But for others it is a reason-
able challenge.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Well, there you have it.... Hope you enjoyed this phyle
cuz you'll be hearing from us again...
Watch for Volume II of the Black Arts
"Weapons & Explosives"
|
A_|_O
H / \ S
| A |
C \_ _/ S
Copywrong 1988 -CIA- |
Copyright Infiltration Agency ---|---
|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Disclaimer:
We do not take responsibility for any damage or injury
caused as a result of attempting acts described in this file
and if you wish to attempt any of the above procedures do so
at your own risk. Any complaints or suggestions for additions
or revisions to this file may be sent to the Prime Minister
of Canada, whoever he may be.
The Huntsman
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
_____________________________________________________________________________
The C.H.A.O.S.S. Agency Presents:
The Anarchists Guide to The Black Arts vol. II
" WEAPONS & EXPLOSIVES "
Written and Compiled by:
The Huntsman R.J. Macready Carnal Knowledge
_____________________________________________________________________________
CONTENTS:
---------
Part One......Home Made Weapons Part Two.......Chemical Explosives
-Motor Mine -Astrolite Mixtures
-Time Bomb -Sodium Chlorate
-Tennis Ball Bomb -Gunpowder
-Napalm Bomb
-Das Crakkerwork
-Exploding Pen
-Home Made Fuse
-Smoke Bomb
-The Cat Bomb
Introduction:
--------------
Assuming that you have read the first phyle in this series and
that you are a true Anarchist, I'm sure you will find this phyle both
interesting and useful. We have compiled some of the easiest to make
but most destructive devices in the Anarchist's arsonal of home-made
weapons and explosives. A true Anarchist has a remarkable ability to
overcome any obstacle using only the materials at his disposal. I am
not saying that you need to know 100 diferant ways to kill a man with
a stapler, just that you should be able to get by using whatever you
have. This phyle will show you a few ways to increase your destruc-
tive power using simple household items. Remeber that there is a cer-
tain element of risk involved in handling some of the devices which
you will see, so please use caution. Neither myself nor anyone asso-
ciated with the creation of this phyle will take any responsibility
for damage or injury sustained as a result of attemping any of the
proceedures depicted hereafter.
The Huntsman
Part One: Home Made Weapons & Explosives
--------- --------------------------------
_____________________________________________________________________________
The Motor Mine
_____________________________________________________________________________
Motor Mine: This device causes basically the same damage as the
----------- "basic mine", but it is more convenient if the intended
victim happens to miss stepping on it.
Materials: Film Cannister ( or any container )
----------
Match Books ( 17 fill a Black's film cannister )
Wire ( preferably long lengths )
Small Electric Motor
Battery & Pushbutton Switch
Method:
-------
First, take the lid of your container and make a small hole in it.
This should be big enough to hold the axle of the motor snuggly. You
need to make a small cardboard disk or, if you can find one, a small
plastic gear-like piece meant to fit on an electric motor. You have to
cover this small disk ( about 1 cm. wide ) with the brimstone from the
matchbooks. Fill the container with match-heads, push the motor's axle
through the lid and push the disk onto the axle from the other side.
Now put on the lid and tape the whole thing up, plus the motor so it
doesn't wobble around. Hook your wire up to the terminals on the motor
and then to a switch or a baattery or whatever. Conceal the mother and
stand back. You will hear a high pitched screach of the motor grinding
and then BOOM! Works well.
_____________________________________________________________________________
Time Bomb
_____________________________________________________________________________
This device isn't too hard to make, but it does have a limitation.
It doesn't work on the principle that the time you set it to is when it
goes off, it's more of a mechanical thing....just read.
Materials:
----------
o Some sort of container
o Wooden Matches ( 17 boxes fill a film cannister but if
you want a bigger bomb, buy about 50 or
so boxes and fill a 2ltr. pop bottle.
o Small Electric Motor
o Friction Disk ( see previous phyle "motor mine" )
o Wire
o Battery ( 9 volt should do it )
o Cheap Clock with hands
o Electrical Tape
Method:
-------
1) Make the "motor mine" explained above.
2) Instead of both leads going straight to the battery,
you will have a clock in between, with the faceplate
taken off.
3) Tie the positive and negative leads to the clock hands
and set them to an appropriare distance appart.
4) When the hands meet, this will complete the circuit
which will start the motor. The Friction disk will spin
and rub against the matchheads and KABOOM!!
Note: To increase the power of this device, gun powder may be added to
The match-heads to fill the container.
Here's a Diagram: __________
Clock with hands-> ! \ __!___
________________________________!___\ /~ ! |
| ___________ _ ! ~o ! |
+-~ |_______+___-/ | ! ! |
____##____<-Motor [ ] | !_________! |
!* * * * *! [9v ] | |
!* * * * *! [___] |________________|
!* * * * *!
!* * * * *! ^
!* * * * *! Battery
~~~~~~~~~~~
^
Container filled with match-heads
You can see the limitations in the way of time. Basically, all you
have to make sure of, is that what evr amount of time you want the bomb
to go off in, the two hands will meet after that amount of time. There
might be a way to create a more accurate timing system using a digital
clock but that is in theoretical stages only.
_____________________________________________________________________________
Napalm Bomb
_____________________________________________________________________________
Napalm is, in itself a very simple substance. It can be used for
in the construction of many simple explosive weapons. Here's a good one:
Materials:
---------- Gasoline Dishsoap (Joy is good)
A Nail Ammonia Pellets
A Drill Flexible Wire
A Coke can
Procedure:
----------
[1] First, make a mixture fo 1/2 Dish-soap and 1/2 Gasoline.
[2] Cut the top off of the Coke can and fill it with the mixture.
[3] Take the drill and put a hole in the ammonia pellet big enough so
that the nail can fit through it.
[4] Put the nail through the pellet and wire it to the top of the can
so that the nail can be slipped out easily, allowing the pelet to
drop into the mixture.
[5] Attatch some string or fishing line to the nail head and detonate
from a distance by pulling the string.
WARNING: DO NOT LET THAT PELLET FALL INTO THE MIXTURE UNTIL YOU ARE
SAFE OR YOUR WIFE WILL SOON BECOME A WIDOW ! Wait until you are ready
to set it off to pull the string.....It should look like this:
Ammonia Pellet
/
<====[*]====() <- Nail
| |
| | <- Coke Can
| |
|===========|
|===========|
|===========| <- Mixture
|===========|
|===========|
~-----------~
_____________________________________________________________________________
Das Crackkerwork!
_____________________________________________________________________________
Das Crakkerwork: A neat way to scare the shit out of someone and to
---------------- cause moderate amounts of damage.
Materials: o A rocket engine (The bigger the better but class
---------- A will do fine)
o A fire cracker
o Tape
o A kick-ass nature
First, take the engine, it will have one hollow end and the other
end is filled with the rocket fuel (it resembles clay). Take a screw-
driver or something hard and start grinding up the substance from the
inside.
Don't grind up the thing totally though. Now put the fire cracker
inside the engine, witht the fuse sticking out of the convenient hole.
(The hole is usually used for solar flares).
Now tape up the son of a bitch so that it's black an' mean looking.
Finally, light it and throw it, the fire cracker will go off ( but
won't damage the engine ), then the engine will ignite and go whipping
around. It makes a lot of ruckus and the exhaust can cause damage.
Diagram:
----------
Fuse
/
_
/
|
|~~|
|__| <- Fire-cracker inside engine body
| | and fuse through little hole in
| | rocket substance.
|__|
Basically, it looks like one mean fire-cracker...
Have phun with Das Crakkerwork !
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Smoke Bomb
_____________________________________________________________________________
Materials Diagram
----------- ---------
- Coffe can - screen \ <-fuse
- Fuse or Rag - \__\___
- Gunpowder - !__/___!
- Motor Oil - ! \ !<- gunpowder
- Screen - coffee can ->!__/___!
- Lighter - !______!<- motor oil
Procedure:
------------
1) Pour a 1/2 inch layer of motor oil into the coffee can.
2) Pour in some gun powder ( The more, the merrier )
3) Cut a 6" diameter circle of metal screening and poke a
small hole in the center of it.
4) Place the screen on top of the can and secure it.
5) Insert a dry fuse or oiled rag through the screen so
that it reaches the bottom of the can.
6) Light the fuse.
This device will produce extremely large amounts of smoke and flame.
_____________________________________________________________________________
How To Make A Fuse
_____________________________________________________________________________
One reason for which many well made bombs fail is the lack of a good
fuse. To make a dry fuse, you will need the following:
o Several sheets of tissue paper (The kind used for machee)
o Gasoline/Carosine
o Gunpowder
o A paint brush
o Patience
Method:
---------
1) Use the paint brush to apply a thin film of gasoline on a
sheet of tissue paper.
2) Let dry
3) Sprinkle a thin line of gunpowder onto the paper
4) Roll the paper up tightly from one end
5) Apply a few more layers by repeating steps 1&2 and rolling
each new layer around the existing fuse.
6) Let the whole thing sit for a couple of hours
7) Apply a final coating of gasoline with the paintbrush
8) After it is completely dry, it will work beautifully
Note:
------- Experiments are currently being done in an attempt to design
a fuse which will burn under water.
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Tennis Ball Grenade
_____________________________________________________________________________
Most of you have probably heard of the Tennins Ball Bomb. It is a
handy explosive or noisemaker. The Tennis Ball Grenade is based on the
same idea but does more damage.
You will need the following:
1) A Tennis Ball
2) A Knife
3) Several boxes of wooden matches (not safety matches)
4) Hockey Tape
5) Gunpowder
6) A Sparkler
7) Flint
Method:
-------
1) Cut a small round hole in the ball with the knife
2) Take the flint (the kind used for flip-top lighters) and crush
it into a powder
3) Separate the wire handle from the sparkler and grind it up
4) Mix the flint and sparkler powder together with gunpowder
5) Pour the mixture into the tennis ball
6) Cut off the match-heads and pack the ball with them until you
can't fit anymore into it.
7) Use the tape to cover the hole completely
8) The grenade will explode on contact with any solid surface,
producing large amounts of flame and flaming projectiles.
9) [optional] For a delayed blast grenade, insert a dry fuse into
the hole before you tape it up.
These babies are easy to make, light weight, conceilable and do plenty
of damage for their size....in general, a kick-ass weapon. You can make
dozens of them for hours of enjoyment.
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The Boom-Box
_____________________________________________________________________________
The Boom-Box is simple to make and is very effective. It is an anti-
personnel device and works on one or more victims.
Materials:
----------
o A metal box with a hinged lid
o String
o A mouse trap
o C-4 or any volatile plastic explosive
o Tape
Procedure:
----------
1) Secure the mousetrap to the bottom of the box (inside)
` with tape.
2) Tie a piece of string to the trip-bar of the mouse trap
3) Place a wad of C-4 where the chese would normally go and
be sure that the spring loaded bar will hit it
4) Set the trap
5) CAREFULLY tape the other end of the string to the inside
of the lid so that it is taught when only half open
6) Close the box
7) Leave the box somewhere where the intended victim will find
it, when he does...he will open it and BOOM!
Diagram:
--------
\
/ \ <- lid
string -> / \
____/_____\.
| / |
| o/____ |
mouse trap -> | ======= | <- metal box
with C-4 ~----------~
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Exploding Pen
_____________________________________________________________________________
This device is hardly a weapon but it is a mild explosive and will
serve as a good prank or practical joke. If you wanted to increase the
power of the explosive, it would not be hard to hard to turn it into a
destructive device with a few alterations to the construction.
Materials:
----------
1) A ball point "click" pen
2) Gun powder
3) 8-10 wooden match heads
4) 1 wooden match
5) A piece of sand paper (1 1/2" X 2")
Procedure:
----------
1) Unscrew pen and remove all parts except for the button at
the top of the pen
2) Stick the match inside the pen where the ink fill was
3) Roll the sand paper around the match with the rough side
facing in so it touches the match head
4) Put the remaining match heads in, be sure they are inside
the sand paper
5) Put a wax stopper in the other end of the pen where the ball
point came out
6) Fill the front part of the pen with gunpowder and make sure
that the wax prevents it from spilling out
The finished pen should look like this:
Wax stopper Gun powder Matches & Snadpaper
\ | |
\ | |
\ _______________|___________________________|________
<___________________________________|________________|===
/
/
Clicker
Applications:
-------------
Basically, antwhere there is writing to be done, there is a
target for this device. Think of exams!! Heh, I don't think many
people will be asking to borrow a pen from now on.
_____________________________________________________________________________
The Cat Bomb
_____________________________________________________________________________
This phyle is for amusement only. We suggest that you do not try this
out at home. Thanks to Mark Blitz for this idea.
It has come to my attention that a real panic can be generated by
a cat-bomb in a supermarket or department store.
A cat-bomb is a simple and inexpensive thing to make.
Materials:
----------
1 cat - large
1 sparkler or 1 ft. of waterproof fuse
1 acetylene/oxygen torch
1 book of matches
Procedure:
----------
Squeeze all air and shit out of cat, being careful not to kill same.
Insert torch nozzle into cat's ass.
Turn on a 50/50 mixture of the gasses, inflating the cat to approximately
1/3 larger than normal.
Insert either sparkler or fuse into cat's ass being careful to minimize
gas release (some recommend stapling the orifice shut after insertion
of fuse) very messy!
Deployment:
-----------
Place cat in a place of demonstration, and light fuse with matches.
Retire quickly to a safe place, (entraails will be a-flying soon)
Cautions:
---------
Recent experiments with larger animals have shown a 10 minute railroad
flare to be of substantially greater sealing capacity than the fuse or
sparkler method. Greater gas retention and thus a greater explosion are
possible in this manner.
_____________________________________________________________________________
_____________________________________________________________________________
Part Two: Chemical Explosives
--------- -------------------
_____________________________________________________________________________
Astrolite Mixtures
_____________________________________________________________________________
Astrolite:
----------
Astrolite is a liquid explosive which was a product of rocket
propellant research in the 60's. Astrolite A-1-5 is said to be the
world's most powerful non-nuclear explosive. It is approximately 2
times more powerful than TNT and is safer to handle.
Astrolite G
-----------
Astrolite G is a clear liquid explosive especially designed to pro-
duce very high detonation velocity, 8600 mps (meters/sec.) compared
with 7,700 mps for nitroglycerine and 6,900 mps for TNT............
In addition, a very unusual characteristic is that the liquid expl-
osive has the ability to be absorbed easily into the ground while
remaining detonatable.... In field tests, Astrolite G has remained
detonatable in the ground for 4 days, even after being exposed to
rain.
Procedure:
----------
Mix 2 parts (by weight) of ammonium nitrate with 1 part anhydrous
hydrazine. The 2:1 ratio is not exactly perfect but if you screw
around with the mixture, you will find a better formula.
Hydrazine is quite hard to get ahold of. t is used in; Rocket fuel,
agricultural chemicals (maleic hydrazide), drugs (antibacterial &
antihypertension), polymerization catalyst, solder fluxes, photo-
graphic development & diving equipment. Hydrazine is a chemical
that you should be careful with.
Astrolite A/A-1-5
-----------------
Mix 20% (weight) aluminium powder to the ammonium nitrate, and then
mix with the hydrazine. The aluminium powder should be 100 mesh or
finer. Astrolite A has a detonation velocity of 7,800 mps.