175 lines
9.8 KiB
Plaintext
175 lines
9.8 KiB
Plaintext
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__________________
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/ /_______________________
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/ Robing Houses /\
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/________________ Written By / /
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\_______________/ Video Vindicator / /
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/ ____/ /
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/ SHADOWS OF IGA /\___\/
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/ xxx-528-7238 / /
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/____________________/ /
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\____________________\/
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INTRODUCTION:
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So you REALLY want to be a criminal now, eh? Well, this file should show
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you the correct ways and aspects of 'breaking' into this highly rewarding
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career. Some files which I also recommend reading are any ASCII files
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concerning security, and/or stealth combat.
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TOOLS OF THE TRADE:
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For maximum effectiveness, take a good glass cutter, a screwdriver (both
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standard and philupshead), a crowbar (optional), large nilon bag (1 at least),
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good boot knife or dagger, spray foam insulation, duck tape, flashlight, and
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a vehicle of some sorts (preferably a car or truck).
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Make sure the spray foam insulation is quick-drying, this is VERY important
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and I'll tell you why later on.
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Take the crowbar only if you feel the job requires it, a crowbar is EXTREAM
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and should be avoided, because it not only slows you down, but is noisy and
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bulky as well.
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THE BASICS:
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You want to case the house first (which will be described later) and make
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sure there is NO deviation. When you finally decide it's the right time (it
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doesn't make much of a difference if it's day or night, but night is more of
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a prefered time for obvious reasons). Once in, be quick and cautious, take
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only the things you either want or can sell quickly. Anything big (like TV's,
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VCR's, and Sterios) should be left for the pro's. When you are ready to go
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make sure you leave the same way you came in. Once out, take a quick route
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back to the car and make sure you can't be observed by anyone. Be smart and
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DON'T go near the house after robbing it, the police almost always go by the
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saying "The criminal will return to the scene of the crime."
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CASING THE HOUSE:
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First, try to get a general idea of how the house is layed out, and make a
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semi-detailed map of the outside, ajacent area, and all of the houses' windows
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and doors. Also map out all the streets, houses, and landmarks for about 2
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blocks of all directions of the house. Watch and record the activities which
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normally are going on, such as cars, people, lights (inside houses), etc.
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Once you have found all of that info, plan out the best way to approch and
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leave the house, preferably the darkest/least housed direction. Make at least
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two other alternate escape routes! Also figure out which way the police would
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probably come from.
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POPULAR MISCONCEPTIONS:
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A glasscutter does NOT just cut right through the class and then you simply
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push a piece of the window in. A glasscutter simply makes it possible to
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break the glass neatly and evenly. You also must exert a fair amount of force
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when cutting, you can't just swing it across and expect it to break well.
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GAINING ENTRANCE:
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Widows are a houses main weakspot. Find a suitable window, and examine it
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totally! Look for a magnetic switch somewhere on the frame... if none is
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present, then try to push on the window and slide it in the direction that
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opens it, like this:
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STANDARD LOCK
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LOCK WINDOW (OPENS)
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\ / +----++--------
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]=_______+-------=[ +___/ +--------
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/ ^ //
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WINDOW '|` PUSH THIS ------+-+ LOCK LIFTS
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(DOESN'T OPEN) | WAY! --------+ TO OPEN
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You are trying to push the window so that the lock moves away from the stop-
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pers. If this doesn't work, then take the glasscutter and cut a straight line
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accross, about in the middle of it. Then take the duck tape, and place it
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along the line, making the line the duck tapes center. Then pull all of the
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black molding around the window out, and throw it out of the way. Then take
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the screwdriver and pry the bottom of the glass out of the frame. Once this
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is achieved, the rest is easy, pull it out to a little ways past the duck tape
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and hit it (like a karate chop) and it should break evenly and with very little
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sound.
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Once in, take time to look at all the neighboring houses, and try to see if
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there's any abnormal activity. If so, and you think it's about you, get out!
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OBSTICALS:
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If there is an exterior alarm bell box, take the philupshead screwdriver and
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punch a hole through part of the plastic. Then take the foam insulation and
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fill up the alarm box with it. Allow at least 5 minutes for it to dry! Once
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dry, the foam will either stop the bell from sounding, or muffle it down to
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nothing.
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If there is a magnetic switch attached to the window and you want to disarm
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it, examine it first! If it looks like it's expensive, don't mess with it!
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Some are wired to go off when you open'em. If it's Radio Shack or some other
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fairly lame company, take it appart and see if the magnet is holding the
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wires together or appart. If it's holding the wires appart, then cut both
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wires going to the alarm. That means when the alarm gets current, like from
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you junctioning across or opening the window, that the alarm sounds. If the
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magnet is holding the wires together, then junction across the two wires, and
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then cut the wires going to the box. The same holds true to the door alarms.
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If you are in doubt about how the alarm is wired, DON'T TOUCH IT! Since you
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obviously haven't tripped it yet, there's a good chance you won't!
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I've found dogs to be the least of all threats. Most of the time the dog is
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happy to see anyone, and if you pet it it'll leave you alone. Some dogs can
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be bastards though, and just throwing some meat over the fence almost always
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works. Poodles are waste dogs and need to be killed because they make so much
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noise, and believe me, the meat only stops them from barking for a few minutes.
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Silent alarms a VERY rare due to the cost of'em, but just to be safe, it's
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always good to cut the phone lines. If you are in the house, find the alarm,
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and realize it's a silent one (a phone outlet in the back is a dead giveaway)
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then get the hell out of there! But make sure you go out the same way you got
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in! There's no reason to trip it for sure if it's possible you didn't.
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Neighborhood Watch is nothing more than a pain in the ass, especially when
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it comes to casing the house. They are very active during the day, and almost
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dead at night (since most of them are old shits).
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ONCE IN:
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Once in, examine every room carefully. Most people will stash money in with
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their underwear (mostly it's in the guys drawer). Also check the vents, power
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outlets, and refigerator/freezer for abnormal stuff, lot's of people buy those
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stupid-shit money holders.
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If there is a safe, save it for last and only mess with it if you've got
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enough time. I won't go into geting into safe's unless there is some demand,
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since safes are rarely found.
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Do not vandalize the house, that just draws more attention to the case and
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attention is one thing you DON'T want, for obvious reasons...
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GETTING OUT:
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Once again, check all of the neighbors houses for activity, if there's none,
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leave the SAME WAY YOU GOT IN! I can't enhasize that point enough! You don't
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always know when there's an alarm system, even after you've been through the
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house, and you don't want the cops around too soon. Leave by following one
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of your escape paths, and go for your vehicle. Once there, drive off, not
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directly to your house, but not the opposite direction, and see if you are
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being followed (which is VERY rare, but you should take the time to check).
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Do not store most of the stuff at your house... put it at a friends house or
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stash it somewhere. Because if the cops come, the first place they'll look
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is your house.
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THE GETAWAY CAR:
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Your car should be fast, but not like a Porche or anything like that, those
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cars draw too much attention. You should also make it a black color, if at
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all possible. You may also want to remove your plates if you want to be extra
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careful. And make sure it has a full tank of gas!
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CONCLUSION:
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I hope you have found out something useful, and if you haven't, too bad.
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Be looking for more of my Anarchy files, which will be floating around on most
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boards. If you have any comments about this file, or suggestions for other
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files, leave me Feedback on my board (Shadows of Iga).
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--------------------------------------------------------------------------
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SHADOWS OF IGA.............150 MEGS...........................NO LONGER UP
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ATLANTIS....................30 MEGS...........................xxx-355-7327
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RIPCO.......................96 MEGS...........................xxx-528-5020
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--------------------------------------------------------------------------
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This concludes yet another wonderful ASCII File by... The Video Vindicator
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(C)opyright Shadow Systems 1987 SHADOWS OF IGA - xxx-528-7238 PW: AMIGOD
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--------------------------------------------------------------------------
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==--------------------------------------------------------------------------==
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= SHADOWS OF IGA - xxx/528-7238 - 150 Megs - All Bauds! - H/P/A - PW: AmiGOD =
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==--------------------------------------------------------------------------==
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