79 lines
4.8 KiB
Solidity
79 lines
4.8 KiB
Solidity
ZORK II: THE WIZARD OF FROBOZZ (Infocom)
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(You begin where "Zork I" left off, in 'Barrow') GET LAMP AND SWORD, S, S, S,
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SW, S, LIGHT LAMP, SE, ENTER GAZEBO, GET TEAPOT,PLACE MAT,LETTER OPENER,
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MATCHBOOK AND PAPER, OUT, S, W, SW, N (keep trying till you reach 'Marble
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Hall'), N, FILL POT WITH WATER, N, U, OPEN LID (on the door), PUT MAT UNDER
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DOOR, PUT OPENER IN KEYHOLE, REMOVE OPENER AND DROP IT, PULL MAT (the key has
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fallen onto the mat), GET KEY, UNLOCK DOOR WITH KEY, OPEN DOOR, DROP KEY, N, GET
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BLUE SPHERE, S, D, W, N, HIT DRAGON WITH SWORD (you catch its interest, and it
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follows you), S, HIT DRAGON WITH SWORD, S, HIT DRAGON WITH SWORD, W (the dragon
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melts the ice and drowns), DROP SWORD, E, N, N, N, OPEN CHEST (it is jammed. The
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princess notices you), OPEN CHEST (she leaves. The chest contains a golden
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statue), GET DRAGON, S, E, E, D, S (wait till the princess pushes a brick), E,
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E, N, IN (wait till you receive the gold key), OUT, S, S, W, SE (until you reach
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'Riddle Room'), ANSWER "A WELL" (the door opens), E, E, DROP DRAGON AND PAPER.
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GET IN BUCKET, FILL BUCKET WITH WATER (it goes up), GET OUT OF BUCKET, E, DROP
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TEAPOT, GET RED,BLUE AND GREEN CAKE, EAT GREEN (you shrink), E, PUT RED CAKE IN
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POOL (the pool vanishes), GET CANDY, W, EAT BLUE CAKE (you grow again), NW, SAY
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TO ROBOT "EAST AND SOUTH", E, S, GET RED SPHERE (a cage drops before you can
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grab it), SAY TO ROBOT "LIFT CAGE", GET RED SPHERE, SAY TO ROBOT "NORTH AND
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PRESS TRIANGULAR BUTTON" ('Carousel Room' comes to a stop), N, W, SE (keep
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trying till you make it), GET TEAPOT, W, GET IN BUCKET, FILL TEAPOT (you are
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down again).
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GET OUT OF BUCKET, W, W, NW, DROP TEAPOT,ROSE,CANDY AND GOLD KEY, SE, E, E, GET
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DRAGON AND PAPER, W, GET NECKLACE, W, NW, OPEN BOX (you find a Stradivarius),
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DROP NECKLACE AND DRAGON, N, GET BRICK, S, SW, GET STRING, NE, NW, W, W, GET
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RUBY, S, OPEN RECEPTACLE, PUT PAPER IN RECEPTACLE, GET IN BASKET, STRIKE MATCH,
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BURN PAPER, WAIT (the balloon floats upwards), WAIT, W, TIE WIRE TO HOOK, GET
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OUT OF BASKET, S, READ WHITE BOOK (it explains the use of magic wands), DROP IT,
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OPEN PURPLE BOOK (inside is a stamp), GET STAMP, N, PUT STRING IN BRICK, GET
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ZORKMID, GET IN BASKET, UNTIE WIRE, WAIT, WAIT, WAIT, WAIT (the balloon is now
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at 'Wide Ledge'), W, TIE WIRE TO HOOK, GET OUT OF BASKET, S, PUT BRICK IN HOLE,
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LIGHT MATCH, BURN STRING, N (the brick explodes), S, GET CROWN, EXAMINE CARD, N,
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GET IN BASKET (the room collapses), CLOSE RECEPTACLE, UNTIE WIRE, WAIT (until
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you reach the bottom again), GET OUT OF BASKET.
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N, E, E, SE, DROP CROWN;STAMP;ZORKMID AND RUBY, NW, N, N, W, W, NW, W, S, GET
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PORTRAIT, N, GO THROUGH CURTAIN (you are now in 'Small Room'), GO THROUGH SOUTH
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WALL, GO THROUGH CURTAIN (you are now in 'Vault'), GET BILLS, GO THROUGH NORTH
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WALL (back in 'Safety Deposity'), DROP PORTRAIT AND BILLS, W, W, GET PORTRAIT
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AND BILLS, GO THROUGH CURTAIN (to 'West Tellers Room'), S, E, E, S, S, SE, S, S,
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D, SW, GET CLUB (now go back to the first 'Oddly Angled Room'), U, N, N, GET
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CANDY AND GOLD, KEY, SW, SW, GIVE CANDY TO LIZARD (it falls asleep), UNLOCK DOOR
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WITH KEY, OPEN DOOR, S, W, PUT BLUE SPHERE IN SAPPHIRE STAND, PUT RED SPHERE IN
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RUBY STAND, W, TURN OFF LAMP, THROW CLUB AT AQUARIUM (the serpent bites the club
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by mistake and dies), GET CLEAR SPHERE, E, PUT CLEAR SPHERE IN DIAMOND STAND
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(the three spheres vanish and a black one appears instead), GET SPHERE, S, PUT
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SPHERE ON PENTAGRAM (a demon appears, demanding treasures to help you), GIVE
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GOLD KEY,PORTRAIT AND BILLS TO DEMON, N, E, N, N, NE, DROP MATCHBOOK, GET
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VIOLIN,NECKLACE,RUBY,ZORKMID,STAMP,CROWN AND DRAGON, SW, S, W, S, GIVE
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VIOLIN,NECKLACE,RUBY,STAMP,ZORKMID,CROWN AND CROWN TO DEMON (he is satisfied
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now), SAY TO DEMON "GIVE ME WAND" (he takes it from the wizard), GET WAND, N, E,
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N, N, NE, S, POINT WAND AT MENHIR, SAY "FLOAT" (the menhir does that, allowing
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you access to 'Kennel'), SW, GET COLLAR, NE, S, D, SW, SE, NE, NW, SW (the
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entrance to 'Cerberus Room' opens. Go to it), D, PUT COLLAR ON DOG (it becomes
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friendly), E, OPEN DOOR, S, TURN OFF LAMP (a secret door reveals itself), OPEN
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SECRET DOOR, S (down the stairs to "Zork III". You have defeated the wizard!)
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TREASURES: Gold Key, Portrait, Bills, Fancy Violin, Pearl Necklace, Ruby,
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Priceless Zorkmid,Flathead Stamp, Dimwit Crown, Golden Dragon.
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SPELLS: Float - makes things float
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Fireproof - ?
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Fence - creates a fence around you
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Feeble - you become feeble and drop an item
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Fear - you leave the room where the wizard is
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Filch - he steals one of your items
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Fierce - you attack him
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Fantazie - you have strange visions. Stay out of 'Topiary'!
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Freeze - you cannot move
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Fall - makes you fall. Dangerous around bridges etc.
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Fudge - ?
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Jacob Gunness - 18/3-1990. |