184 lines
9.3 KiB
Solidity
184 lines
9.3 KiB
Solidity
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The Advantures of Willy Beamish
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Day 1
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Horny will 'attack' the principle during the assembly. After that,
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you will be in the classroom with Ms Glass. Don't let Horny 'attack'
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her if you want to carry on with the game. (You can try it out for
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some fun). Willy should pretend to have a stomach upset to get away
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from the teacher, but when the nurse question you, say it's alright.
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Back in classroom. You can choose to be a good boy and sit down to
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write your compositon until the class is over. You will miss some
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of the fun if you did this. The alternative method (recommended) is
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to sneak out of the classroom when the teacher fall asleep. (zzz...Z)
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But before that, make sure you click on your table and get the piece
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of wood and crayons. When you are outside the classroom, the coach
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will stop you and demand a hall pass. Click on yourself to bring up
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the inventory. Click on the white crayon and on the piece of wood,
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this will write the word 'Hall Pass' on it. Click on the Hall Pass
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and move it outside the inventory, this will clear the inventory
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window. Give the Hall Pass to the coach. Go to toilet. Inside the
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toilet, Spider will demand something from you. Give him the game
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buddies. You are now free to leave the school. From now on school
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is over.
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Outside Willy's house. If you are early, you will be able to get
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the letter the principle sent to your parent. (You must sneak
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out the classroom to be able to do this) Get letter. Go inside
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house. Go to kitchen. Talk to mother. Bring Brianna to the swing
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and don't swing too hard. Mother will force you to cut the carrots
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and in the process you will cut your finger. Go upstairs and enter
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the bathroom. Press TAB to toggle the active area in the room. You
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will see an arrow pointing at one of the cupboard. Click on it to
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bring up the first aid box. Apply the iodine and then the plaster.
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Go back to your room and play Nintari. You can't do it unless your
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thumb is properly treated.
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Go to the dining room for dinner. Be a good boy and give the letter
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to your father. He will get angry and give your Nintari key to
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your sister for save keeping. After dinner, go upstairs. Mother will
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ask you to bring the conditioner to your sister. Go to Brianne room,
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help her to get back to bed (this might occur randomly) and this
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will make the game easier. Go to bathroom. You will see the
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conditioner and Nintari key on the table. There are a few way to
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get the key form your sister. Firstly, you can used your frog on
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her. This will scarce the hell out of her and you can take the key
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and walk away. Secondly, you can get her diary from her room and
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then used it on her. She will give up and let you have the key.
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(This is not recommended, the diary have other purposes as well).
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Go back to your room and unlock the Nintari system with the key.
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Play a few round and then go to bed.
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Day 2
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Wash your car for your father and he'll give you $5. Go upstairs
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and go into cellar (the one on top). Talk to father in the train
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room. Exit house and go to tree fort. Talk to your friends. Get
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the comic book. Watch Horny, it in love with Gigi. After the
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animations, exit tree fort and you'll be in the pizza hut. Give
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the man $1 and he will take a photo of your gang. Spider will
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then treaten you, answer correctly and he will let you go to the
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washroom. Inside washroom, get the 'No Smoking' sign and exit.
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Spider will come in and demand something from you. Give him the
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comic book. Get out as fast as you can. Go to garden park. Give
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the man $1 to buy the slam dunk cola. Click on Horny and then on
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the floor to get it ready to jump. Horny will jump further with
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the present of Gigi. Giving the slam dunk cola to Horny will make
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it jump extremely far. Feeding it with the bottle of flies will
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make it sleepy. Exit park. Go to East Frumpton. Go to fountain
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and pick it one token. Leave the other one alone. Go to the ticket
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booth, talk to lady. Go to lottery ticket machine, get the ticket
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inside. Exit. Go home.
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You will be introduced to the babysitter sooner or later. Go to
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kitchen, then dinning room. The babysitter will transform into
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a bat and start chasing you. Save the game in case you got killed
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in the process. Run up to the bathroom, get the hair sprayer.
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Run to Brianna room, get the mouse. Run to the living room.
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Click on the vacuum cleaner. Click on the hairspay on the bat to
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slow it down. Click the mouse on the table to use it as a bait.
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When the bat started to attack the mouse. Click the target mark
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on the bat. This will take care of the bat. Watch the animation,
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this end day two.
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Day 3
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Go to tree fort. Talk to friends. Get the fire ants. Exit. Go to
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east Frumpton. Give token to man. Board ferry. Take photo for
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tourist. They will give you a cherry bomb and ninja star. Go to
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Tootsweet headquarter. Get the entry form from the counter.
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Exit. Go to Plumbers Union. Listen to Louis. Exit. Go to Golden
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Bowl Tavern. (GB in short) Talk to man by attempting to enter
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the tavern. Do it until the gang appeared. The bouncer will throw
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you a wrench. Save the game in case you get killed. Throw the
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cherry bomb at the gang. Before the smoke disappeared, use the
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wrench on the fire hydrant. Exit the place immediately. Go to
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Tootsweet headquarters. Talk to tourist. Respond correctly and
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they will help you. When they have defeated the gang, you will
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be sent back home. Go to bed. Thus ended day 3.
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Day 4
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Go to tree fort, talk to girl. Go to East Fumpton, board ferry.
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Go to Plumbers Union. Enter office through window. Click on
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table. Louis will appear. Click on plumber tool, and used it
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on Louis, get the security pass. Exit. Go to Tootsweet. Give
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entry form to man. Give jar of flies to Horny. Turbo Frog will
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eat it. Wait till the contest begin. Save the game first. It
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is easy to get second place but you can get first place with
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some practice. To do it, jump whenever possible, don't care
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about the jump meter. But don't click blindly, when the button
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is up, click and then wait for it to come up again. Since
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Turbo Frog is sleeping half way through the race, clicking
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continously will let you win the game if you jump far enough
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before he wake up. After the contest, enter Tootsweet. You
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will be catch eventually. Inside guard room, click the key
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on the chain to merge them. Click the chain and key on the
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guard. Say 'Hoopa, Coiler, Agamemnon". The guard will knock
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out immediately. Exit. Go to your new toy at the harbour.
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Look inside and get the recorder. Go to the Frumpton Mansion.
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Talk to parrot, be careful of what you are saying or it will
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alert the rest. Go to dinning room. Get the table cloth and
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the cup. Even when you did not appear in the screen, you can
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access Willy's inventory by clicking on the chair. Click the
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table cloth at the chair to get it. Look at what those two
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are doing. Go to hallway. Click the table cloth at the leg
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of the statue. Get the note on statue. The cloth will prevent
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the statue from making any noise. Get the helmut and the
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map.
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Go to kitchen. Throw cup at cook. This will distract her.
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Sneak behind her. Take the sauce pan and pour it at the
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floor just to the right of the pot. Click on the pot to
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push it closer to the cook. Exit and you will still be
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in the kitchen but not behind the cook. Click on the
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conveyor. You will jump in front of the cook and she will
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fall into the pot and start shouting. To shout she up,
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put the helmut on her head. Click on the right button to
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release the frogs. Exit. You will be caught, but never
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fear, help will arrive soon.
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After escaping from the water. Go to Plumber Union. Go
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to phone booth. Click recorder on the phone booth. Put
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the phone on the recorder. Start recording. Dial the
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phone number 'xxxSIGN' and stop recording. Then dial
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GB phone number, play the recorder and let Ray talk to
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it. Exit. Go to GB. Enter tavern. Give lottery ticket to
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man. After the shock, get the nudie calendar. Go to
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slugeworks. Give calendar to workers. Enter slugeworks.
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The security guard will stop you. Give security pass to
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security guard. Enter slugeworks.
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Once inside go to the control panel immediately. Open the
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cover and turn on the switch. Press the buttons in the
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following order: brown, purple, green, purple. Turn the
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joystick and this will kill the two guards running after
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you. Go to the exit at the right.
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Go to control panel. Switch on the power. Enter AIR and
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press ENTER to kill the two guards. Enter TRAM and press
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ENTER. The man following you will throw his hat at you,
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get it and throw it back to him. This will get rid of him.
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Jump to the vehicle and explore the tunnels.
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In tunnel, move forward, right, left, forward and left
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to meet Gordon. Save the game in case you get killed. You
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must act fast if you want to save Gordon. Use yoyo on the
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bad guys. Then change the cursor to a '+' and click on
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Leona. She will fall down and at the same time drag Louis
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along into the muddy pool below. Press TAB to toggle the
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active area in the screen and click on the red arrow that
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appear. This will empty the pool of muddy stuff. You have
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save your father! Following this is a rather lengthy
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animation squence, so sit back and watch how Willy perform
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in the Nintari competition.
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Well done, Willy !!!
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VOLUME
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11/11/91
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23:30
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