453 lines
10 KiB
Plaintext
453 lines
10 KiB
Plaintext
Complete Walkthru for DREAMWEB
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The door number of Ryan's flat - 5106.
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You begin in Eden's flat.
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Look around, and find your wallet on the desk. Pick this up.
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Go to the right and examine the microwave. Open it and move the
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key to your inventory.
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Go into living room and examine Network Cartridge labled Sartain Industries.
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Put it into your inventory for later.
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Walk to the lift, use the controls next to the doors
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Walk into the lift.
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Use the control box.
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Walk through Eden's garage and examine the car - do not leave
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the room - you won't be able to get back in yet.
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Take the screwdriver and the wrench from the garage.
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Leave the room and walk off to the left.
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On the travel screen select "Ryan's Flat"
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Walk to your front door.
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Examine the keypad that is to the left of the door.
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Use keypad.
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Enter your number 5106.
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Go into the bedroom.
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Pick up the knife from the bed.
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Pick up the red Network cartridge close to the machine - if you
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examine it you will find that it is marked "Important!"
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Examine the network interface by the window.
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Open it and place the cartridge inside.
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Examine the Network monitor.
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Use it.
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When it has initialised type "LIST" and press ENTER.
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Type "LOGON RYAN"
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When it ask for a password, just hit enter, this will work for Ryan, Beckett,
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and Louis....Thanks to Randall Flagg of RAZOR 1911....
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Type "LIST CARTRIDGE"
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Type "READ PRIVATE"
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You will be given the door numbers for Eden's and Louis's.
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Note down the numbers.
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Leave your flat and go to the lift.
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Use the lift control.
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Go to Louis' flat.
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Here you will be mugged as you enter the building. You can no
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longer leave until you find some suitable footwear.
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Walk to Louis' door.
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Examine and then Use the keypad.
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Enter the number - 5238
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Walk into the room. Go and talk to Louis.
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Open the cupboard by the monitor (the drink machine is on top of
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it).
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Move the red pool hall card into your inventory. Examine it
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(click right button).
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You now have access to the pool hall.
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Look in the toilet and pickup both trainers on the floor.
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Use each trainer to place them on your feet - you can now leave
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Louis's.
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Open your inventory.
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Press the right button when over the wallet.
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Open it and remove the card. Put this in your inventory.
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Leave Louis.
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Go to the street and leave.
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Select "Sparky's bar"
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Enter the bar.
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Walk to the seat in front of Sparky.
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Examine and Use the seat.
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Talk to Sparky.
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Examine the card reader on the bar.
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Use the card reader with the credit card.
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Examine the credit card (right button on the card in your opened
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inventory)
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Use the card and you will see your balance.
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Talk to the man sat next to you. He'll tell you about the Hotel.
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Leave the bar.
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Go to the pool hall.
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Walk into the lift and use the controls there.
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Talk to the man behind the bat. He will help you.
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In the pool hall head left until you can go no further.
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Use the keypad and enter the number - 5222.
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In the office use the card reader with your credit card.
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Take the gun from the desk.
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Leave the location by going to the lift and using the controls.
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Walk through the alley and back out into the street.
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Go to the Hotel on the travel screen.
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Talk to the receptionist.
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Use the card reader with your credit card.
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Take the key from the desk (this is very hard to spot but it
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must be taken - it appears in front of the receptionist).
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Go to the lift. Use the pad on the wall.
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Enter the lift, use the control with your room key.
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Walk out of the lift and go left.
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Go down and examine the firepoint.
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Open it and remove the axe.
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You may go into your room if you wish, but you don't need to.
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(it is to the right).
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Go back into the lift and use the controls with the knife from
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your flat.
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Examine the wire and use it with the knife.
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Examine the handle and Use it.
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Once on top of the lift examine the doors and Use them with the
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axe.
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In combat, open your inventory and use axe when the game allows
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you to.
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After the guard misfires (CLICK comes up) use gun.
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Walk past the pool into the room to the left.
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Walk down and examine the gun in your inventory.
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Select "Use gun" when the game lets you.
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In the Dreamweb talk to the monk.
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Find the door that will let you out (first on in right hand
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corridor at bottom of map).
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Use the door.
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In the Dreamweb room use the plinth with the key.
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Ryan will find himself in a skip in an alley.
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Walk to the right.
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Walk down.
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Go home and enter your bedroom.
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Use the Network monitor.
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LIST NEWSNET
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READ TVSPECIAL
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EXIT
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You will now know about the general.
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Leave your flat.
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Go to the TV studio.
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Walk right as far as you can and then walk down until you come
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to the sign painted on the floor.
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Go left and when you come to the barrier use the gun in your
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inventory.
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Examine the controls behind the window by the barrier.
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Use the controls.
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Walk left and then up into the TV studio.
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Pick up Magazine off of the Reception Desk and drop it.
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Pick up Key for Storeroom.
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In the TV studio go left and then down into the storeroom and use key.
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Examine the fusebox.
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Use the fusebox with the screwdriver.
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Take the fuse (this is very small and is on the fusebox).
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Leave the room and go left twice and then up.
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Use the ladder.
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Walk to the winch control. Examine it and open it.
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Remove the blown fuse and put in the new fuse.
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Use the winch control.
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You will then enter the Dreamweb - remember to speak to the
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keeper.
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In the Dreamweb you must locate a crystal before you can leave,
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it is at the bottom of the map in the centre.
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You find yourself outside Sparky's.
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Go back to Eden's. Open her door using the keypad to its right.
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Enter the number - 2865
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Go to the lift and use the controls.
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You will now find that Eden is in the bath.
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Walk to Eden's bedroom.
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Examine the diary on the bed and use it.
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You will be given information on Sartain Industries' address.
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Leave Eden's flat.
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Go to your flat and view Sartain Network Cartridge you picked up
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at Eden's.
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Put cartridge into the interface.
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Logon as Ryan on Network and List Cartridge.
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Read Meeting and then read Code for the Sartain Industries Keypad--7833
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Go to Sartain Industries on the travel screen.
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Walk into the building and open your inventory - use the gun.
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Go left and enter the lift.
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Use the controls.
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Once in combat open your inventory.
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Examine and then use the crystal.
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Walk down and then in the small door to the right.
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Examine the briefcase.
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Open it and take the papers from inside.
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Examine the papers - you now know where to find Underwood and
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Chapel.
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Go up the stairs and onto the roof.
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Go left onto the helipad.
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Use the gun to explode the helicopter.
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Dream number 3 takes place here
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You find yourself in the car park.
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Find the van with the tarpaulin in it. Take the wire cutters.
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Go to the Chapel's house.
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Use the wall to climb over it and look around - you find
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a blue Network Cartridge with info on the Church.
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Go back to your flat, put in the new Cartridge and logon as Beckett. Just
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hit enter for Password, then List Cartridge...Read BREIF.
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Go to the church.
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Use the wrench on the chain on the gate.
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The chain breaks and Ryan pushes open the gate.
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You find the big doors at the front of the church locked, so
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leave here for now.
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Go to the Underwood's boathouse.
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Examine the pipe in the water and use it with a cup or bottle.
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Pick up the railing that is on the sand.
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Walk right and you will find yourself by the boathouse.
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If you use the balcony the security system will be activated and
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will kill you.
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Examine the metal plate in the top left of this location.
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Use metal plate - Ryan brushes the sand off to reveal an
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electrical junction box.
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Use metal plate with railing - Ryan opens the junction box.
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Use the junction box with the cup (or bottle) and the security
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system will be destroyed.
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You can now use the hole in the balcony to climb up.
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Use the hole in the window to enter the boathouse.
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Shoot Underwood after you have talked to her.
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Dream number 4 takes place here.
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You wake up further along the beach.
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Go to the church and you will find the doors are now open.
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Pick up Hand
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Walk down until you come to the altar
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Pick up and drop the cloth and 2 candlesticks from the Alter.
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Examine the hole in the alter, use hand with hole.
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Examine the altar and Use it.
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Examine the hole in the floor and use it.
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Use the tomb - Ryan pulls back the lid to reveal two crystals, a
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dagger and a rock.
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Take all of these items.
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In the jar by the tomb lid is another crystal.
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Place the crystals in the stone design on the floor.
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The exit will open up.
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In the first section of corridor your way is blocked by a stone
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door.
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At the top of the corridor is a statue - use this.
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Just hit the crystal, this was cracked by----RAZOR 1911-----
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The door will now be open
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The door to the bottom left has a triangular hole in it - a key
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hole.
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Go up and find the trolley.
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There are rocks scattered around collect them all (there are 8
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of them)
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Put rocks in trolley.
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Use the trolley - Ryan gives it a big push and it flies off the
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screen.
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The screen shakes - there is a crash, and a wheel bounces back
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along the corridor.
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The door is now open, walk down and you will find the priest.
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The priest has already changed from human form into something
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else, you find his remains.
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Where the priest was is a hole into the outside.
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This leads to the subway.
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Get down onto the track by using the ramp at the top of the
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screen.
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Walk upwards until you see a hole in the left hand tunnel wall.
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Walk to this and you will find the Madman's lair. As you explore
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he will appear and attempt to kill you.
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Fight and kill the Madman by luring him underneath a passing
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subway train.
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Ryan is then whisked off into the Dreamweb where the keeper
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speaks to him.
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Ryan wakes up in the real world to the sound of sirens.
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He is then shot by the waiting police.
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The credits scroll up....
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ZEUS/RAZOR 1911 |