316 lines
15 KiB
Plaintext
316 lines
15 KiB
Plaintext
from: the Asimov collection
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SOLVE FOR: ULTIMA III-THE EXODUS
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ABILITY POINTS: (STRENGTH,DEXTERITY,INTELLIGENCE,WISDOM)
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A HIGH STRENGTH IS HIGHLY DESIRABLE NO MATTER WHAT YOUR CLASS IS.
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A HIGH DEXTERITY IS NEEDED FOR THIEVES.
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A HIGH WISDOM IS NEEDED FOR CHARACTERS THAT USE CLERICAL SPELLS.
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A HIGH INTELLIGENCE IS NEEDED FOR CHARACTERS THAT USE WIZARD SPELLS.
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GOLD:
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GOLD IS FOUND IN CHESTS. GOLD CAN BUY WEAPONS,ARMOR,FOOD,HEALING,
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AND ABILITY POINTS (SEE TEMPLES).
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TO GET A LOT OF GOLD,YOU CAN DO IT SEVERAL WAYS:
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1. CREAT A LOT OF DUMMY CHARACTERS. FORM THE PARTY. JOURNEY
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ONWARDS. JOIN GOLD TO ONE CHARACTER. HAND ALL THE FOOD TO THAT
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ONE CHARACTER. QUIT OR SAVE GAME. DELETE THE "DUMMY"
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CHARACTERS,EXECPT FOR THE ONE WITH ALL THE FOOD AND GOLD.
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USE THAT CHARACTER AS A PERMANENT ONE.
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2. GO OUT AND KILL MONSTERS (THIS METHOD ALSO INCREASES YOUR
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EXPERIENCE AND YOUR CHANCES OF KICKING THE BUCKET).
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3. LOCATE YOUR CASTLE (YOU START NEAR IT). GO TO THE DUNGEON
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EAST OF IT. MAT THE 2ND,3RD,AND 4TH LEVELS USING A GEM.
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USE A WIZARD SPELL "D" OR A CLERIC SPELL "D" TO GET DOWN TO
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THE 3RD LEVEL. GET ALL THE GOLD THERE. DESCEND DOWN TO THE
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4TH LEVEL GET ALL THE GOLD THERE. KLIMB BACK UP TO THE 3RD
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LEVEL. CAST WIZARD OR CLERIC SPELL "E" TO GET TO THE 2ND LEVEL.
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GO TO THE FOUNTAIN OF HEALING AND HEAL ALL THE
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DAMAGE DONE. CAST SPELL "E" AGAIN. CAST IT AGAIN TO GET
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OUT OF THE DUNGEON. THIS WAY PROVIDES ABOUT 3000 GOLD
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AND SOME EXPERIENCE EVERY TIME.
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ESTALISHING A HOME BASE:
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LOCATE YOUR CASTLE. WAIT ON TOP OF IT UNTILL A MONSTER ATTACKS YOU.
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KILL THE MONSTERS. **DON'T TAKE THE CHEST OF GOLD**. KEEP MOVING
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AROUND YOUR CASTLE AND KILLING MONSTERS UNTIL YOU HAVE CREATED A
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SOLID MASS OF CHESTS AROUND YOUR CASTLE. MAKE IT BIG ENOUGH SO
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THAT FIRE FROM BOATS AND DRAGON-LIKE MONSTERS CAN'T HIT YOU.
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THIS CAN BE DONE ANYWHERE IN SOSARIA. THIS ALLOWS YOU TO HAVE A
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SAFE SPOT WHERE YOU CAN REST AND KILL MONSTERS ONE AT A TIME AT
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YOUR LEISURE.
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GO TO THE KING IN YOUR CASTLE WHEN YOU HAVE ACQUIRED 100 EXPERIENCE
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POINTS. TRANSACT WITH HIM. YOUR # OF HIT POINS IS INCREASED.
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DO THIS EVERY 100 EXPERIENCE POINTS.
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TRY TO GET KEYS,POWDERS,GEMS,AND TORCHES AS SOON AS POSSIBLE.
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KEYS UNLOCK DOORS.
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POWDERS NEGATE TIME.
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GEMS ALLOW YOU TO VIEW THE ENTIRE WORLD,TOWN,DUNGEON YOU ARE IN.
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TORCHES LIGHT UP DUNGEONS.
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>>> BOATS:
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THERE ARE TWO KINDS OF BOATS. THE BOATS YOU OWN, AND THE BOATS OF
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PIRATES.
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TO GET A BOAT, YOU MUST ENTER THE COMBAT STAGE WITH THE BOAT.
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TO GET THE BOAT WITH MINIMUM DAMAGE, MOVE AROUND UNTIL THE PIRATE
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FROM ONE SIDE. WAIT OUT OF REACH OF ITS GUNS AND OBSERVE HOW BAR
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AND WHERE ITS CANON FIRE GOES. PLOT A ROUTE THAT WILL LEAD YOU TO
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THE SIDE OF THE BOAT. THE BOAT WILL NOT FIRE UPON YOU ON THIS
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LAST MOVE. AT THIS POINT YOU SHOULD ENTER THE COMBAT MODE. IF
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YOU DON'T ATTACH THE BOAT. KILL THE PIRATES. YOU NOW HAVE A
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BOAT. BOARD IT. TO USE THE CANON, FIRE. KILLING MONSTERS WITH
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CANON FIR DOESN'T GIVE YOU EXPERIENCE OR GOLD.
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>>> CHESTS:
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CHESTS CONTAIN GOLD AND MAYBE ARMOR OR WEAPONS.
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TO OPEN A CHEST, STAND ON TOP OF IT AND GET CHEST. THIS METHOD CAN
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BE DANGEROUS BECAUSE MANY CHESTS ARE TRAPPED WITH ACID,POISON,GAS,
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OR BOMBS.
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ANOTHER WAY TO OPEN A CHEST, THAT IS LESS DANGEROUS, IS TO CAST
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CLERIC SPELL "B". SOMETIMES THSI SPELL FAILS. IT ALLOWS YOU TO
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OPEN A CHEST WITHOUT TRIGGERING THE TRAP. MONSTERS CANNOT MOVE OVER CHESTS.
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>>> TEMPLES:
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TEMPLES RAISE ABILITIES.
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TO GET TO A TEMPLE: BOARD A SHIP. SEARCH FOR THE WHIRLPOOL (IT
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IS THE WEIRD-LOOKING SWIRLING THING IN THE WATER AND IT IS CONSTANTLY
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MOVING). MOVE YOUR SHIP ON TOP OF IT. IT SHOULD LEAVE
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YOU ON THE SHORES ON A STRANGE LAND. PEER AT A GEM TO GET AN
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IDEA OF WHAT KIND OF PLACE YOU'RE IN. LOOK AT THE MAP AND SEARCH
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FOR 4 BUILDINGS (THEY SHOULD BE IN THE MIDDLE OF A LARGE OPEN
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SPACE). PLAN A ROUTE TO ONE OF THE BUILDINGS. GO THE THE BUILDING.
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IT IS THE TEMPLE/SHRINE. LOOK AT THE BUILDING. IT SHOULD BE A
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SHRINE. ENTER IT. OFFER ONLY ONE HOULDRED GOLD PIECES AT A TIME.
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FOR EVERY 100,ONE OF YOUR ABILITIES SHOULD GO UP ONE POINT,
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ACCORDING TO WHICH ONE OF THE SHRINES YOU ARE IN. SEACH THE SHRINE
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(USING THE OTHER COMMAND) TO GET CARDS. LET ALL OFYOUR CHARACTERS
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SEARCH IT. THE AREA IS THE SAME EVERY TIME YOU GO INTO WHIRLPOOL.
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TO GET OUT OF THAT WORLD AND BACK TO SOSARIA, YOU MUST SEARCH FOR A BOAT
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IN THE SOUTHERN PART OF THE WORLD. THEN ONCE YOU GET
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>>> DUNGEONS:
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DUNGEONS ARE VERY DANGEROUS. THEY HOLD TRAPS. WINDS MAY PUT OUT
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YOUR SOURCE OF LIGHT,FOUNTAINS MAY POISON YOU OR JUST CAUSE DAMAGE
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TO YOU,AND MONSTERS ABOUND. FOOD MUST BE CONSIDERED ALSO. HOWEVER,
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GOING INTO DUNGEONS IS NECESSARY IN ORDER TO GET ARKS.
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EVERY TIME YOU GO TO A NEW LEVEL,PEER AT A GEM. MAP THE LEVEL,
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INCLUDING THE QUESTION MARKS. NOW YOU HAVE THE QUESTION MARKS TO
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YOU THAT SOMETHING IS THERE. GO TO WHERE THE QUESTION MARDS ARE.
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FIND OUT WHAT THEY REPRESEND AND MARK IT ON YOUR MAP.
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FOUNTAINS:
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FOUNTAINS HEAL,POISON,DAMAGE,OR DON'T AFFECT YOU AT ALL WHEN
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YOU DRINK FROM THEM.
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TRAPS:
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TRAPS CAUSE DAMAGE. THEY MAY BE AVOIDED IF YOU HAVE A GOOD DEXTERITY.
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MONSTERS: THESE ABOUND IN DUNGEONS. THEY DO LEAVE CHESTS WHEN KILLED.
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CHESTS: THESE ARE OFTEN FOUND LYING ABOUND IN DUNGEONS.
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MARKS: THESE ARE NEEDED TO SOLVE THE GAME. THE MARK OF KINGS IS
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FOUND ON THE 1ST LEVEL OF THE DUNGEON EAST OF THE CASTLE.
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OTHER MARKS ARE FOUND ON THE 8TH LEVEL OF DUNGEONS.
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WIND: PUTS OUT YOUR SOURCE OF LIGHT
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GREMLINS: THESE LITTLE BUGGERS STEAL YOUR FOOD. THE WORST THING IS
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THAT YOU CAN'T FIGHT THEM.
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>>> MARKS:
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MARKS ARE NEEDED TO SOLVE THE GAME.
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THE MARK OF KINGS-THIS MARK IS NEEDED TO GET THE KING TO GIVE YOU
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MORE THAN 500 HIT POINTS. IT ALLOWS YOU TO GET 2500 HIT POINTS.
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YOU SHOULD GET THIS MARK FIRST.
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THE MARK OF FIRE-THIS MARK ALLOWS YOU TO GET THROUGH FIRE WITHOUT
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BEING DAMAGED.
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THE MARK OF FORCE-THIS ALLOWS YOU TO GO THROUGH FORCE FIELDS WITHOUT
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BEING DAMAGED.
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THEH MARK OF THE SNAKE-THIS MARK ALLOWS YOU GO GET PAST THE SNAKE
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AT THE MOUTH OF THE ENTRANCE TO EXODUS. TO GET PAST THE SNAKE
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YOU MUST HAVE THE MARK AND YELL "EVOCARE".
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THE MARKS OF FIRE,FORCE, AND SNAKE ARE FOUND ON THE 8TH LEVEL OF
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DUNGEON SURROUNDED BY FIRE.
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THE MARK OF KINGS IS FOUND ON THE 1ST LEVEL OF THE DUNGEON EAST OF
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YOUR CASTLE.
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>>> EXOTICS:
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THESE ARE WEAPONS AND ARMOR THAT CAN BE USED BY ANY RACE AND CLASS.
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THESE ARE REQUIRED TO DEFEAT EXODUS. THEY ARE FOUND ON TWO ISLANDS.
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ONE ISLAND IS A TWO SPACE (MEANING THAT IT TAKES TWO SPACES
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UP-A MONSTER TAKES UP ONE SPACE,A TOWN TAKES UP ONE SPACE).
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IT IS NEAR THE TOWN OF FAWN. IT IS NORTH AND WEST
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OF THE CASTLE. THE OTHER ISLAND IS SOUTH OF THE CASTLE.
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IT IS ALSO A TWO SPACE. IT IS WEST OF THE ROW OF "A'S".
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>>> HORSES:
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THESE ARE A GREAT AID TO YOU. THEY LET YOU MOVE ABOUT TWICE AS FAST
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AS MONSTERS. HOWEVER THEY DON'T APPEAT IN THE COMBAT MODE. MOVING
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TWICE AS FAST AS MONSTERS MAY NOT SEEM LIKE A GREAT THING,BUT
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YOU'LL BE THANKFUL FOR IT WHEN YOU HAVE TEN MONSTERS BEHIND YOU
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WHILE YOU'RE ON THE OTHER SIDE OF THE WORLD FROM YOU HOME BASE,
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YOU'RE DOWN TO A LOW NUMBER OF HIT POINTS,AND YOUR OUT OF
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FOOD.
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HORSES COST ABOUT 800 GOLD PIECES AT STORES.
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YOU CAN GET FREE HORSES BY GOING TO FAWN. 1ST,GET THREE BOATS.
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LINE THEM UP IN A BOAT BRIDGE FROM THE MAINLAND TO FAWN. NEXT,
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USING THE BOAT BRIDGE,WALK TO FAWN. THEN ENTER FAWN AND CROSS
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THE BRIDGE ACCROSS THE WATER. NOW HEAD NORTH. GET ON THE HORSE
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YOU SEE AT THE NORTHERN PART OF THE ISLAND BY BOARDING IT. GO
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BACK THE WAY YOU CAME WITH THE HORSE. GALLOP OVER THE BOAT BRIDGE
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TO THE MAINLAND. EXIT THE HORSES. GO BACK TO FAWN AND GET THE
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HORSE AGAIN. KEEP DROPPING THE HORSES ON THE MAINLAND UNTIL YOU
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THINK YOU HAVE ENOUGH.
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HORSES ARE DESTROYED IF THE PARTY IS DISPERSED.
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>>> DAWN:
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THIS TOWN IS THE CITY OF MYTH AND MAGIC. IT HAS MAGICAL WEAPONS AND
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ARMOR FOR SALE AT ITS STORES. IT HAS A THIEVE'S TOOLS,HEALING,
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RATIONS,STABLE,WEAPONS,AND ARMOR STORES. IT HOLDS CLUES AS TO
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WHERE TO DIG FOR EXOTICS. IT HAS ALL OF ITS GUARDS AT ITS ONE
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ENTRANCE/EXIT.
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THIS TOWN ONLY APPEARS ONCE IN A MOON CYCLE. WHEN THE TWO NUMBERS
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AT THE TOP OF THE SCREEN SHOW "0,0",THEN DAWN APPEARS. IT IS
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35 SPACES SOUTH AND 8 WEST OF THE CASTLE. COUNT THE ROW OF "A'S"
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AS A SPACE. WHIN IT FIRST APPEARS,YOU HAVE 3 MOVES TO GET IN.
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>>> EXODUS:
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TO WIN THE GAME YOU MUST KILL OFF EXODUS. EXODUS IS A COMPUTER
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COMPRISED OF 4 IN 1. TO DEFEAT EXODUS YOU NEED THE 4 CARDS.
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THESE CARDS ARE FOUND AT THE 4 SHRINES. LOCATION OF EXODUS-
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EXODUS IS LOCATED IN A CASTLE. THIS CASTLE IS WEST OF FAWN.
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LOOK FOR THE CHANNEL WITH THE SILVER SNAKE BLOCKING THE WAY.
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YOU NEED A BOAT TO GET TH THE SILVER SNAKE. TO GET PAST THE
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SILVER SNAKE YOU MUST HAVE THE MARK OF THE SNAKE. TO GET PAST
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THE SNAKE HAVE THE CHARACTER WITH THE MARK OF THE SNAKE YELL
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"EVOCARE" WHILE HE IS ON THE BOAT DIRECTLY SOUTH OF THE SNAKE.
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BEFORE ATTACKING EXODUS:
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MAKE SURE ALL OF THE ATTACKING CHARACTERS HAVE AT LEAST 300
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RATIONS EACH.
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MAKE USE OF ALL FOUR SPACES FOR CHARACTER (BRING 4 CHARACTERS).
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MAKE SURE ALL FORU CHARACTERS HAVE 2500 HIT POINTS.
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MAKE SURE ALL SPELL USERS HAVE MAXIMUM INTELLIGENCE AND/OR
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WISDOM.
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MAKE SURE ALL SPELL USERS HAVE MAXIMUM SPELL POINTS READY.
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MAKE SURE ** EVERYONE ** HAS EXOTICS.
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ARM ** EVERYONE ** WITH EXOTICS. THE ONLY THAT WILL HIT
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ANYTHING INSIDE OF THE CASTLE IS EXOTICS.
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HAVE ** EVERYONE ** WEAR EXOTIC ARMOR.
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SPELLS WORK AS USUAL. HOWEVER NEGATING TIME EITHER WITH A SPELL
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OR A POWDER DOESN'T WORK.
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MAKE SURE THAT YOU HAVE A LOT OF KEYS AND GEMS.
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MAKE SURE THAT AT LEAST ONE OF YOUR CHARACTERS CAN CAST CLERIC
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SPELL "B".
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MAKE SURE THAT YOU HAVE AT LEAST ONE CHARACTER WITH A LOT OF MONEY
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THAT YOU'RE NOT TAKING INSIDE THE CASTLE. HE CAN PAY THE
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HEALERS TO RAISE THE OTHER CHARACTERS FROM THE DEAD WHEN THEY
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DIE.
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MAKE SURE THAT EVERYONE HAS THE MARK OF FORCE AND THE MARK OF
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FIRE.
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MAKE SURE THAT EVERYONE HAS THE CARDS OF DEATH,LOVE,MOONS,
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AND SOL.
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MAKE SURE THAT SOMEONE IN THE PARTY HAS A LOT OF MONEY.
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MAKE SURE THAT THE PARTY IS COMPRISED OF YOUR BEST CHARACTERS.
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MAKE SURE THAT YOU HAVE A BOAT.
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>>> INSIDE THE CASTLE:
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WHEN YOU FIRST ENTER THE CASTLE,GET INSIDE THE CASTLE AWAY FROM
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THE GRASS AS SOON AS YOU CAN. THE GRASS IS ALIVE AND IT WILL
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ATTACK YOU.
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YOU WILL NOTICE THAT THE BRICK FLOOR LIGHTS UP ONE SPACE AT A TIME
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JUST ABOUT EVERYTIME YOU DO SOMETHING. WHEN YOU ARE HIT BY IT
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ALL PARTY MEMBERS WILL BE DAMAGED AS IF BY A SHIP.
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ONCE YOU'RE INSIDE,AWAY FROM THE GRASS,PEER AT A GEM. EXODUS
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IS AT THE VERY TOP MIDDLE OF THE SCREEN. SOUTH OF IT IS A
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LARGE AMOUNT OF FIRE AND FORCE FIELD. PLAN THE MOST DIRECT
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ROUTE TOWARD IT. YOU'LL HAVE TO ONE SIDE BEFORE YOU HEAD NORTH
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(I.E. YOU CAN'T GO STRAIGHT NORTH. THERE'S SOMTHING CALLED
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A WALL IN YOUR WAY). TO THE EAST THERE'S A FORCE FIELD WITH
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TWO TRAGON-LIKE MONSTERS BEHIND IT.
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YOU'LL HAVE TO ALLOW THEM TO HIT YOU WITH THEIR BREATH WEAPONS
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WHEN YOU APPROACH THEM. DON'T BOTHER TAKING THE CHESTS ONCE YOU KILL THEM.
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CONTINUE TO HEAD EAST THEN FOLLOW THE CORRIDOR NORTH.
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A BALRON WILL START TO FOLLOW YOU AFTER YOU'VE BEEN GOING NORTH
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FOR A WHILE. KEEP HEADING NORTH. THE BALRON WILL CATCH UP TO
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YOU UNLESS YOU'VE SOMEHOW MANAGED TO BRING A HORSE WITH YOU.
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DON'T BOTHER GOING INTO THE END OF THE CORRIDOR THAT THE BALRON CAME FROM.
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IT'S A DEAD END.
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KEEP HEADING NORTH. WHEN YOU GET TO THE POINT WHERE YOU CAN GO
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WEST, GO WEST.
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KILL OFF THE DRAGON IN THE WAY. IT SHOULD BE IN BETWEEN TWO
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FORCE FIELDS RUNNING NORTH AND SOUTH.
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KEEP HEADING WEST UNTILL YOU'RE DIRECTLY SOUTH OF A LARGE AMOUNT
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OF FORCE FIELDS AND FIRE. GO THROUGH THEM.
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STOP WHEN YOU GET TO THE POINT WHERE THE BRICK FLOOR AND THE
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FIRE MEET. WAIT THERE UNTILL THE FLOOR ATTACKS YOU. YOU
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SHOULD KILL OFF THE FLOOR ABOUT 3 TIMES. YOU MAY HAVE
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TO MOVE AROUND A LITTLE BIT BEFORE THE FLOOR ATTACKS YOU 3 TIMES.
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AT THIS POINT, ** YOU ARE DIRECTLY SOUTH OF EXODUS **. DON'T START
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CELEBRATING YET. JUST BECAUSE YOU'VE SPENT MONTHS TRYING TO
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SOLVE ULTIMA III, AND YOU'RE STILL THANKING GOD THAT SOMEONE
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WAS NICE ENOUGH TO GIVE YOU THIS CHEAT-SHEET,THATS NO
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REASON TO GET EXCITED. ESPECIALLY WHEN YOU'LL PROBABLY DIE
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TRYING TO FIGURE OUT HOW TO KILL EXODUS. I MEAN,WHY SHOULD
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I TELL A SCUM LIKE YOU HOW TO SOLVE THIS? JUST BECAUSE I
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SPENT LONG,AGONIZING HOURS GETTING EXPERIENCE AND GOLD
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AND MARKS AND LITTLE CLUES THAT WERE SPREAD OUT ALL OVER THE
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PLACE,WHILE A FREELOADER LIKE YOU GETS A SHEET LIKE THIS,
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I MEAN,I'VE TOLD YOU ** EVERYTHING ** ABOUT HOW TO SOLVE ULTIMA III.
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EVERYTHING THAT IS,EXCEPT HOW TO KILL EXODUS. WOULDN'T
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YOU LIKE TO KNOW? GUESS WHAT? IF YOU INSERT THE WRONG CARD
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INTO THE WRONG PANEL,IN THE WRONG SEQUENCE,THE CHARACTER
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INSERTING THE CARD WILL DIE. OF COURSE IF YOU HAVE A CLERIC
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OR SOMETHING THAT CAN RESURRECT OR RECALL PEOPLE,THAN YOU CAN
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KEEP ON GOING. OF COURSE,THE FLOOR WILL KEEP ON LIGHTING UP
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AND YOU'RE FOOD MIGHT RUN OUT,BUT IF YOU DON'T HAVE ANYONE
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WHO CAN RAISE THE DEAD,THEN AT LEAST YOUHAVE THE GUY WITH
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A LOT OF MONEY WHO WASN'T WITH THE PARTY IN THE CASTLE TO
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PAY THE HEALERS TO RAISE YOU GUYS FROM THE DEAD. AND I BET
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THAT A SCUM LIKE YOU PROBABLY HAS A CHEAT DISK,SO THAT YOU
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DIDN'T EVEN HAVE TO GO INTO THE DUNGEONS,OR TO THE SHRINES,
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OR EVEN HAVE TO GO OUT AND GET EXPERIENCE AND EXOTICS,
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WHILE I ON THE OTHER HAND,SPENT MONTHS TRYING TO SOLVE THIS.
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AND THING OF THE POOR GUY WHO HAD TO FIGURE OUT HOW TO MAKE
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A CHEAT DISK FOR ULTIMA III,JUST THINK OF LORD BRITISH AND
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ALL OF THE TIME HE SPENT MAKING THIS PROGRAM,AND YOU PROBABLY
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HAVE A PIRATED VERSION. YOU'RE AN ENEMY TO CAPITALISM,
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YOU'RE A LAW-BREAKER,YOU'RE A STINKING,NO-GOOD,DIRTY,LOUSY,
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S.O.B. (SON OF A BALRON). GUYS LIKE YOU MAKE GOOD COMMIES.
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WELL GUESS WHAT,YOU STINKING TRAITORTO THE UNITED STATES OF
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AMERICA,I'M NOT GOING TO TELL YOU HOW TO DESTROY EXODUS.
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I'M SICK OF SCUM LIKE YOU UNDERMINING THE GREAT NATION OF
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THE UNITED STATES. SCUM LIKE YOU HELPED ORGANIZE THE ANTI-
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NUKE RALLIES. SO I HOPE YOU GO CRAZY TRYING TO SOLVE THIS
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PROGRAM,JUST LIKE I DID. HA,HA,HA,HA,HA,HA,HA,HA,HA,HA,
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HA,HA,HA,HA,HA,HA,HA,HA,HA,HA,HA,. THEY'RE COMING TO GET ME NOW.
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LONG LIVE THE FREE WORLD.
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:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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FINIAL STEPS...
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INSERTING CARDS INTO EXODUS:
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I'M ALL RIGHT KNOW. THEY LET ME OUT OF THE INSTITUTION. NOW I
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CAN TELL YOU HOW TO SOLVE THE VERY LAST PART OF ULTIMA III.
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AFTER KILLING THE FLOOR,GO RIGHT UNDER EXODUS. LOOK AT IT
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JUST TO MAKE SURE THAT YOU'RE IN THE RIGHT PLACE. IF IT SAYS
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"EXODUS" THAN YOUR THERE! LOOK AT FIG. 1
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:---:---:---:---:
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: 1 : 2 : 3 : 4 :
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:---:---:---:---:
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GO TO THE SPACE DIRECTLY UNDER BOX 1. THE FIGURE REPRESENTS
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EXODUS. BOX 1 IS THE WESTERMOST PART OF EXODUS. HAVE THE
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CHARACTER WITH THE CARDS TO THE FOLLOWING...
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1) INSERT (THIS IS AN OTHER COMMAND) NORTH
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2) WHEN IT ASKS "D,S,L,M",TYPE IN "L"
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3) MOVE TO EXODUS SPACE #2 AND INSERT CARD "S"
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4) MOVE TO EXODUS SPACE #3 AND INSERT CARD "M"
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5) MOVE TO EXODUS SPACE #4 AND INSERT CARD "D"
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AT THIS POINT EITHER EXODUS IS DESTROYED,IN WHICH CASE A PARAGRAPH
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STATING THIS WILL APPEAR ON THE SCREEN,OR,ONE OR MORE OF
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YOUR CHARACTERS IS DEAD. IF THE LATTER HAS HAPPENED,I CAN'T
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DO ANYTHING EXCEPT EXPRESS MY CONDOLENCES TO THEIR NEXT OF KIN.
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=END=
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