589 lines
27 KiB
Plaintext
589 lines
27 KiB
Plaintext
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CompuServe CIS:TEG-5054
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ULTIMA VI
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Part 1
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INTRODUCTION
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Avatar, you're being called on once again to save Britannia! A mysterious
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Moongate has appeared and you have stepped into the world of Britannia. It
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appears that the Shrines are being overrun by Gargoyles, and the entire land is
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under attack. Lord British wants you to put a stop to this immediately. So,
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you're off to prove your worth as the Avatar one more time.
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ULTIMA VI has had a major face lift. Compared with all the other ULTIMAs, it is
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graphically the best. It also sounds the best. ULTIMA VI takes advantage of 256
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color VGA graphics, which almost makes the game come alive. This walkthru will
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attempt to help you in difficult places. I try not to go into too much detail,
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because I think you need to discover things by yourself. Remember, if you have
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problems not covered in this walkthru, you can stop by The Gamers' Forum. The
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Press <CR> for more !c
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I don't recognize that command. Key H for Help !
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CompuServe CIS:TEG-5057
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every step of the way through ULTIMA VI; without his guidance and help, I would
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have been playing for another year!
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THE SHRINES
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Being a non-linear CRPG, ULTIMA VI doesn't really require you to do things one
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way to progress through it. A good way to start developing your characters is by
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saving the various Shrines. This part of the walkthru will lead you to all the
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Shrines on the surface of Britannia.
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(NOTE: With some experimentation, you can use the Orb of the Moons that you
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received at the beginning of the game to get to all the Shrines.)
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The first Shrine to free is the Shrine of Compassion. In order to liberate the
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Shrine from the hold of the gargoyles, you need the rune and the mantra. To get
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the rune, go to where the three musicians are playing (they're located in the
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museum building). Speak with the child named Ariana and ask her about the rune.
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She will tell you she has it but that you must go ask her mother for permission
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to use it. Go speak with her mother. Her mother is the barmaid in the Blue Boar.
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Say RUNE to her and she will say it is okay for you to have it. Go back, talk
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Press <CR> for more !
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CompuServe CIS:TEG-5059
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with Ariana, and tell her you have her mother's permission. She will now give
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you the rune. The mantra for the Shrine of compassion is MU. Now, you're ready
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to liberate the Shrine.
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To get to the Shrine of Compassion you must follow the eastern road out of
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town. Follow the road until you get past the second stream. Head straight east
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and you should see the Shrine Pillars. Located in the center of this circle of
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pillars is the Shrine. After you dispatch the gargoyles, walk up to the Shrine,
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and use the rune. When you are asked for the mantra, enter MU, and the Shrine
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will be free. Take the Moonstone from the altar.
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The next Shrine to free should be the Shrine of Honor. The rune can be found in
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Trinsic. It's on an altar in the middle of town. Just take it (you're the
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Avatar, after all). You can get to the Shrine by following the road leading
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south out of town. Just keep following the road and you should make it to the
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Shrine. Go to the altar, use the Rune of Honor and the mantra SUMM, then take
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the Moonstone.
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Now, you can free the Shrine of Justice. To get the rune you need to go to Yew.
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Enter the tavern and move the plant by the south door. Under it you will find
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Press <CR> for more !
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CompuServe CIS:TEG-5061
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the rune of Justice. Head east out of town. The road should finally turn north.
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Keep following the road north; don't take the road that branches off to the
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east. The north road will finally bring you to the Shrine of Justice. Go up to
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the altar and use the Rune of Justice and the mantra BEH, then take the
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Moonstone.
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While close to Yew, you should visit the woodcutter. He is located in the
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forest to the west of Yew. He shouldn't be hard to find. Go up and ask him for a
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piece of wood. Buy the wood and prepare to save the Shrine of Sacrifice. Go to
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the sawmill in Minoc (east of the city). Follow the road leading out of Minoc
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and head east to get there. Have the miller turn your log into a board.
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Now, you must find Julia (she has a shop in the northern part of Minoc). Ask
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her about Panpipes. Have her make some Panpipes out of your board. Take the
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board to Selganor. Ask him about the rune and tell him you have panpipes. He
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will take a look at the pipes and ask you to recite stones for him. Enter
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6789878767653 and he will give you the rune.
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The Shrine of Sacrifice is located to the east of Minoc in the desert. It is
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the circle in the center of the desert that is located on your map. Go up to the
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Press <CR> for more !
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CompuServe CIS:TEG-13616
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altar and use the rune and the mantra CAH.
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To save the Shrine of Spirituality, go to Skara Brae. Find Marney (her house is
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located next to the boat dock north of town). Look in the chest in her house.
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You should find the rune there. There are two ways I know of to reach the Shrine
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of Spirituality. First, you can wait for two full-moons to appear, and take a
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moongate; or you can use the Orb of the Moons that you received at the start of
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the game. The orb is much easier to use; here's what to do. First, USE the orb.
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You should see a set of cross hairs targeted on your character. Move the cross
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hairs down one (to the bottom of screen), and two spaces to the left. Press
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"ENTER," and a red gate should appear. With luck, this will get you to the
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Shrine. At the Shrine, use the rune, the mantra OM, and take the Moonstone.
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Head to New Magincia to get the Rune of Humility. Find Antonio (located in the
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building with blue government flags in front). Ask him about the rune and tell
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him Conor is the most humble man in New Magincia. The Shrine of Humility is
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located on the Isle of the Avatar. You should be able to identify it on your
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map. A quick way to get there is to use the orb. Move the cross hair up one,
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then two spaces to the left. Use the rune and the mantra LUM, and take the
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Moonstone.
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Press <CR> for more !
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CompuServe CIS:TEG-13618
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To save the Shrine of Valor you must go to Lord British's castle. Go into the
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kitchen and get some cheese. There will be a mouse running around the castle. At
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night the mouse will be with Lord British in his room. Talk with the mouse and
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ask it to join. Give it some cheese and let it join. Now, go to Jhelom and enter
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the tavern (located in the northern part of town). At the back of the tavern is
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a small mouse hole. Put Sherry (the mouse) in solo mode, and take her through
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the hole. Get the rune and give it to the Avatar (do what you want with Sherry).
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The Shrine of Valor is located to the south of Jhelom. To reach it, you can use
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the raft by the southern dock in Jhelom. Use the rune and the mantra RA, then
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take the Moonstone.
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The last shrine to free is that of Honesty. Go to Moonglow and find Beyvin's
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cousin. He is usually located at the southern end of the island in the tavern.
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Ask him about Beyvin, tell him you have visited the tomb, and you want the key.
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He should give you a key and some flowers. Now, go to the sawmill located on the
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northern end of the island. Xiao lives there. In the back of the sawmill you
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will find a magically locked room. Unlock the door and take the stairs down.
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Wander around a bit to find more stairs leading down to the tombs. Search
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Press <CR> for more !
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CompuServe CIS:TEG-13620
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around the tombs until you find the one with flowers in front of it. Place the
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flowers you're carrying next to the door and unlock it with the key. Search the
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bones to find the Rune of Honesty. The Shrine of Honesty is located on an island
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just to the north of your present location. Look on the map to the north of
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Moonglow; you should see the circle that depicts the Shrine. Go to the Shrine,
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use the rune and the mantra AHM.
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That's it for the Shrines. If you have trouble finding one, just look at the
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map. The Shrines are the circles of stones scattered about the land.
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ULTIMA VI is published and distributed by Origin Systems.
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This walkthru is copyright (c) 1990 by Randy Snow and Greg Ellsworth. All
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rights reserved.
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Last page !CompuServe CIS:TEG-13623
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ULTIMA VI
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Part 2
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MAP, TABLET, GARGOYLES
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NOTE: This part of the walkthru is not necessary for finishing the game. If you
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complete it, though, it will enhance your understanding of the game.
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After the Shrines are free and all of Britannia is throwing parties for you,
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it's time to tackle a new puzzle. You should have shown the book that Iolo has
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to Nystul, Lord British's mage. He will tell you to take it to Mariah at the
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Lycaeum. She will tell you that she is missing part of a tablet that will help
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to decipher the book; you need to find the other part of the tablet. From the
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hint Mariah gives you, you should locate Zoltan. He usually hangs out around the
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Blue Boar in Britain.
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Zoltan will tell you the missing part of the tablet was stolen by pirates. He
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Press <CR> for more !
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CompuServe CIS:TEG-13624
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will tell you to go to Buccaneer's Den. Before you do, there is something that
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you must do in the sewers of Britain.
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You won't find out much in Buccaneer's Den unless you join the Thieves Guild.
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To do this you need a guild belt. Use the ladder in Nystal's work room (located
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in Lord British's castle). You can recognize the room by all the potions that
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line the table. There will be a ladder in the middle of the room. Go down into
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the sewers. There are other ladders leading down, but take the one located
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8S-11E. Use the Locate spell to find your way.
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After you go down another level, you can find the next ladder at 0N-7E. The
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person you're looking for is north. So, proceed north to 12N-19E. The woman here
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is a member of the Thieves Guild. You need to get her belt. You can either kill
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her or use the Pickpocket spell to get the belt. Now, go to Buccaneer's Den.
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Buccaneer's Den is almost in the center of your map. If you translate the
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runes, you will be able to pinpoint the exact location. It's to the east of the
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Village of Paws. Once you are there, go to the tavern. There are two or three
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people who will join with you here, but remember: You're looking for a map. The
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first thing you should do is join the Thieves Guild. Behind the tavern there's a
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Press <CR> for more !CompuServe CIS:TEG-13627
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room. To enter it, move the cauldron in the kitchen, then use (or look at) the
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wall that the cauldron used to conceal to find a secret door.
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Go through the door. You will find another door a few steps away. Pick the lock
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or blast it open. Talk to the man inside, and ask him about the Guild. If you
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are wearing the belt, he will let you join. Now, go back into the tavern.
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Sitting in the northeast corner at a small table will be a man named Homer. Ask
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him about the map. He will give you some information about where to find the
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different sections of the map. Keep in mind that talking to some of these people
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may not be necessary; I just don't know which ones you can bypass.
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Once you have an idea where to look, it's off to the Dungeon Destard. Before
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you talk to the cook in Trinsic, you need a Dragon's Egg. Destard is located
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northwest of Trinsic at 37N-3W. Enter the Dungeon and head north. Be careful:
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There are dragons everywhere. The way leading to the next level is at 37N-20E.
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(There may be other ways down.)
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Once you are on the next level, go to 44S-9W. That will take you to the next
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level. Now, go to 52S-17W. You should find the last way down. On this level you
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will find Dragon's Eggs. Keep going north. You will run into a whole bunch of
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!CompuServe CIS:TEG-13629
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dragons and you will find their eggs.
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Take a Dragon's Egg to Sandy, the cook in Trinsic. Ask him about pirates. He'll
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tell you a number of places to go, and that the Mayor is a pirate. Go find the
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Mayor of Trinsic (at the dock on the east side of town). Ask him about Alastor
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Gordon, which is supposed to be his real name. Ask him about pirates. Ask him
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about the map. He will break down sooner or later. Promise him you won't tell
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anyone about the map, and he'll hand the map over to you.
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North of Trinsic, along the King's Way, there is usually a band of three
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gypsies. The one named Arturos has a piece of the map. Ask him about the map,
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and he will offer to sell it to you for 100 gold. After you're done here, you
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need to get a ship, and head for Serpent's Hold. Also, make sure you have a gold
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nugget, a magic gem, and a curved heater (the shields with the snake-like
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emblem).
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On the way to Serpent's Hold, stop by the shipwreck located on the little
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islands between Britannia and Serpent's Hold, at 71S-15E. Search this ship to
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find another part of the map. Continue to Serpent's Hold (use the map). When you
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get to Serpent's Hold, go into the Government Building. Korunada will be in the
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!CompuServe CIS:TEG-13631
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main hall around noon. Talk to him, and ask him about the Guild and Shield.
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Go directly south from the Government Building, enter the Smithy's Shop, and
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talk to Gherick. Ask him about the Shield, and give him the items necessary to
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make it. Now, go north to the road, and travel east. When you get to the fork in
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the road, take the northern path. From here, continue east until you reach
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Morchella's house. Ask her about the map, and pursue your line of questioning
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until she offers to trade you the map for the Shield. Give her the Magic Shield
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(you can make another one if you need it).
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Okay, for a bit more sea travel, head to Dagger Isle. It's north of the island
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on which Moonglow is located. Notice on your map the ring of mountains at the
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north end of Dagger Isle? In this ring there lives a hermit with another part of
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the map. Find his house using gems. Once you get inside the house, move his
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piano and go down the ladder. Search through everything and you will find the
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yet another part of the map. It will be in the southeast corner in a bag which
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is stuck in a chest.
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From Dagger Isle, you can make an easy jaunt over to the big desert where the
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Shrine of Sacrifice is located. The Shrine is the circle of stones in the center
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!CompuServe CIS:TEG-13633
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of the desert. Go south from the Shrine to an anthill at 20N-67E and enter it.
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Once you enter, go north, and look through the big clearing. At 32N-55E is
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another hole leading down. (Remember: There is usually more than one way to go
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between levels in the Dungeons.)
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Up around the north, you will find another way down at 40N-64E. After you go
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down another level, go southwest to another downward passage at 23N-44E. Go
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north, and when you get to it, take the east path. Follow this path until you
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get to the open area. Keep going east across this area to an opening into
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another large area. Find the queen ant (she will be the one with all the ants
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around her). Go south and you will find a body around 25N-85E. Search the body
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to find another part of the map.
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After you have finished with the anthill, return to Minoc. West across the bay
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you will find the Dungeon Wrong. It is hidden in the mountains at 37N-24E. Enter
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the Dungeon. The ladder leading down to the next level is in the room directly
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to the east at 36N-31E. Go down, exit the room, and go east until you reach the
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end of the hallway. In this room you will see a lever. Cast Telekinesis on it,
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go back west until you get to the ladder at 40N-19E, and climb down.
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Press <CR> for more !
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CompuServe CIS:TEG-13635
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Go south and enter the first room to the east. There will be a hydra in the
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room. There is also a secret door on the north wall at 37N-27E. Use the door and
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follow the corridor until you reach the room at the end. Enter it and get the
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map at 43N-36E.
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Travel to the Dungeon Shame. Shame is located at the end of Serpent's Spine
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which surrounds Britain. Shame is in the area of water surrounded by mountains
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to the west of Britain. You must take a skiff down the river to reach it. The
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exact coordinates are 23S-20W. After you enter Shame, follow the corridor until
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you reach the room filled with skeletons.
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From here, go south. Take the ladder at 36S-37W, go east, and keep following
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this corridor. At the first fork, turn south. At the next fork, turn north. Take
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the ladder down at 28S-3E, go south, and take the eastern passage (it's the only
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way you can go eventually). Turn north at the fork and keep following this path;
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you will find Ybarra at its end. Ask him about the map and give him some food to
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get it.
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Now, you have all the pieces of the map except one. Go back to Homer and tell
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him you have all the pieces. Make a deal with him and he will give you the last
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Press <CR> for more !
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CompuServe CIS:TEG-13638
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piece of the map. The treasure is buried on an island southeast of Buccaneer's
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Den (it looks like it's in the center of Buccaneer's Den, New Magincia,
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Blackthorn's Castle, and Serpent's Hold). Once you reach the island, locate the
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three stones to the north. Stand in the center of the stones. Walk south three
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paces, west nine paces, and south twelve paces. You should be at 59S-50E. Equip
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a shovel and dig to the south of where you're standing (you did bring a shovel,
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didn't you?).
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Now, enter the Pirates' Cave. You will find a sign which reads: "This Way." Go
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the opposite way. When you get to the next sign that says "This Way," follow it.
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Keep going until you reach the junction, then head north. When you reach the
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next junction, go east. Keep following the eastern route which will turn to the
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north, back west, then south.
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Take the ladder at 69S-19E down. Go southwest and enter the Maze of Death. Make
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your way to the center of the maze. You will find a ladder at 73S-4W. Take the
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ladder down and head west. Pass up all the holes leading down until you find the
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one at 68S-25W (it's in a larger area than most of the other holes). Go down and
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follow the corridor until you reach the second set of poison fields. Dispel them
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and head north. Pick the lock on the door or blow it open.
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Press <CR> for more !
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CompuServe CIS:TEG-13640
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Enter the building and take everything you want, but make sure you get the
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Tablet and the Storm Cloak. After you are done here, go back to Buccaneer's Den,
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and find Homer. Give the cloak to him (don't keep it...you're the Avatar!). Go
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back to Moonglow and find Mariah (she will be in the Lycaeum). Ask her about the
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tablet and she will tell you to get the other half from her study. Her study is
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close by, and the other half of the tablet is on a table in plain sight. Get the
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tablet, take it back to her, and let her decipher the book. You will learn who
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the false prophet is, and you will get your next lead.
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ULTIMA VI is published and distributed by Origin Systems.
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This walkthru is copyright (c) 1990 by Randy Snow and Greg Ellsworth. All
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rights reserved.
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Last page !
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CompuServe CIS:TEG-13643
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ULTIMA VI
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Part 3
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BALLOON, BEH LEM, SINGULARITY
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Before journeying into the underground gargoyle world, you must build a hot-air
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balloon. But first you will have to find the plans before you can begin to build
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it.
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The plans are located below Sutek's Castle. Sutek has taken up residence in
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Blackthorn's old castle. It's located on the island between the isle that the
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Codex is on and Serpent's Hold. Go up to the front door and blow it away: You
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don't need a key. After entering the castle, you will notice a drawbridge. To
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lower the drawbridge, cast Telekinesis on the crank. Now, move the sword and the
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wall mount. Look behind them and you will find a secret door. Enter it and take
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the eastern path.
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Press <CR> for more !
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CompuServe CIS:TEG-13643
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Once you get out of the small hallway, look around on the western walls for a
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secret door. Go inside and move the three levers so that the left and middle
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ones point right, and the right one points left. Go back out and take the door
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on the right. Enter this room and search the north wall for a secret door. Head
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west until you reach the Hydra.
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In the room with the Hydra, you will find a secret door on the south wall.
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Enter the room and go down the ladder. There aren't many places to go here, so
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find the switches in the room to the northwest. The levers on the ground will
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release the Silver Serpents! The switches on the wall open the doors that block
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the exits; flip the ones on the wall. Now, go south and go down the ladder at
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80S-59E. There is a secret door in this room at 79S-59E. After you go through
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this door, take the eastern path. When you've descended to the next level,
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follow the corridor until it branches eastward, and follow that corridor. Go
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down the ladder at 65S-63E. There is a body located on this level at 65S-51E.
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Search it to get the balloon plans.
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Now, you're ready to build the balloon. Go to Michelle in Minoc. Ask her about
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plans, and she will offer to build a basket for you. Accept her offer, go to
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Arbeth in Paws, and ask for silk. While you're in Paws, visit Mortude, and get
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Press <CR> for more !CompuServe CIS:TEG-13646
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some rope. Now, go to Charlotte in New Magincia and have her turn the silk
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thread into cloth. Go back to Paws and have Marrissa sew the cloth into a bag.
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Go back to Lord British's Castle and enter the sewers. You're looking for a
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cauldron. Once you have done all this, use the balloon plans, and you will have
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a balloon!
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It's time to journey into the land of the Gargoyles. Use the Moonstone. Move
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the cross hair one space down and one left, and enter the gate. Once you arrive,
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the first thing to do is let Beh Lem join your party. You will find him outside
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the entrance to Hythloth in the underworld at 65S-71E. Let him join your group,
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then go speak with his father. (He will give you directions to his father.)
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After you speak with Beh Lem's father, go talk with Lord Draxinusom. Tell him
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you surrender. Then, when he says he doesn't believe you, say the word
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"Sacrifice." He will ask if you will wear an amulet. Answer "Yes." Now, you can
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talk with the Gargoyles without them being afraid of you.
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Go to the Shrine of Singularity. Find the altar where you entered the land.
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There will be a path leading northeast which ends at some mountains. Change the
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wind so that it's coming from the south. Use your balloon and fly over the
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mountains; the Shrine of Singularity is located on the other side.
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!CompuServe CIS:TEG-13648
|
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When the Shrine asks you who you want to help, say "Everyone." Now, you must go
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to the Catacombs where Control, Passion, and Diligence are located. The Shrine
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of Singularity will tell you the locations of each. (They're really easy to find
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if you stay close to the shore.)
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DILIGENCE
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After entering Diligence, go south through two doors. Open the door leading
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west and enter that room. There is a secret door at 73S-13E. Enter it, go down,
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and talk to the altar.
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CONTROL
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This one will be harder to get through. Upon entering it, you will see switches
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and levers. The following diagram shows how they will have to face in order for
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|
you to get through:
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|
D U
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|
-> -> <- ->
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!CompuServe CIS:TEG-13650
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-> <-
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-> <-
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-> <-
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|
<- <- -> <- <-
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Put the levers and the switches up and down like I have shown, and you should
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be able to make it through. Talk to the altar.
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PASSION
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In this dungeon, just go talk to the altar.
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After you have talked to each altar, go talk to the Shrine of Singularity
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|
again. The mantra is "UnOrUs." Now you have a Sacred Quest. Go to the Codex of
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|
Ultimate Wisdom. You can get there by using your moonstone and moving the cross
|
|
hair one space down and one right. Talk to the Codex to learn how to save the
|
|
land.
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|
|
|
ULTIMA VI is published and distributed by Origin Systems.
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|
|
|
!CompuServe CIS:TEG-13651
|
|
|
|
This walkthru is copyright (c) 1990 by Randy Snow and Greg Ellsworth. All
|
|
rights reserved.
|
|
!CompuServe CIS:TEG-5053
|
|
|
|
ULTIMA VI
|
|
|
|
1 Introduction, Shrines
|
|
2 Map, Tablet, Gargoyles
|
|
3 Balloon, Beh Lem, Shrine of
|
|
Singularity, Dungeons of
|
|
Diligence, Control, Passion
|
|
4 Lenses, Codex, Endgame
|
|
Enter choice
|
|
CompuServe CIS:TEG-32
|
|
|
|
WALKTHRUS: T-U
|
|
|
|
1 Trinity
|
|
2 Twilight Zone
|
|
3 Ultima I
|
|
4 Ultima II
|
|
5 Ultima III
|
|
6 Ultima IV
|
|
7 Ultima V
|
|
8 Ultima VI
|
|
9 Uninvited
|
|
10 Tower of Myraglen
|
|
Enter choice or <CRCompuServe CIS:TEG-13652
|
|
|
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|
|
|
|
|
|
ULTIMA VI
|
|
Part 4
|
|
|
|
ENDGAME
|
|
|
|
Before you'll be ready to tackle the endgame, there are a few things you'll
|
|
need to gather. After you have everything, you can go back to the Codex.
|
|
|
|
First, get the Vortex Lens from the Hall of Knowledge in Gargoyle land. Make
|
|
sure you read all the books, then go see the Gargoyle Seer. He will tell you
|
|
that you need to repair the Lens and have another one made. The Gargoyle Lens
|
|
Maker is northeast of the Seer's house. Go to him and he will repair your Lens.
|
|
Now, return to the Seer, and he will give you further instructions.
|
|
|
|
After you are done in Gargoyle land, go to Minoc. There, you will find a Glass
|
|
Maker. Have him make you a glass sword. Now, you must go to StoneGate (
|
|
south of
|
|
Minoc in the mountains). To reach StoneGate, you can take a skiff from Minoc and
|
|
Press <CR> for more !
|
|
|
|
|
|
CompuServe CIS:TEG-13654
|
|
|
|
head south. Use gems to find your way. There is usually a child waiting on the
|
|
shore. You can also locate StoneGate on your map: It's very close to Cove, and
|
|
just a bit to the north.
|
|
|
|
Once you get to StoneGate, go inside the castle, and find a fishing pole. Take
|
|
the pole to the shore and use it until you catch a fish. Take the fish to the
|
|
papa Cyclops and he will give you a key in exchange. Go back into the castle and
|
|
look for a secret door at 10N-37E. (This coordinate is also the castle's, so you
|
|
can use it if you are having trouble getting to StoneGate).
|
|
|
|
Enter the secret door and go down. There will be levers all around you. Move
|
|
them all. Go back up and take one of the four visible ladders leading down. Once
|
|
you are downstairs, go to the room in the southeast corner, and go down the
|
|
ladder at 4N-43E. Find the ladder at 8N-39E and go down. Now, search for
|
|
10N-39E. Here, you will find a secret door. Go in the room the secret door leads
|
|
into and flip the switch. Go to the room that was closed off before you flipped
|
|
that switch. There, you will find another secret door at 13N-35E. Go in the
|
|
little room and unlock the door with the key the Cyclops gave you. The Vortex
|
|
Cube is at 16N-35E; take it.
|
|
|
|
!CompuServe CIS:TEG-13656
|
|
|
|
Go to Moonglow, find the Lens Maker (east of the Lycaeum), and ask him about
|
|
Lens. He will look your Vortex Lens over, and offer to make you a concave Lens
|
|
for a glass sword. Give him the sword and get the Lens. You're almost ready!
|
|
|
|
Use your Moonstone to get to the Codex. (Move the cross hair down one, and
|
|
right one.) Go up to the Codex, drop the Britannia Lens halfway between the left
|
|
flame and the Codex, and you will see rays of light if you have the Lens placed
|
|
correctly. Then, place the Vortex (Gargoyle) Lens to the right of the Codex.
|
|
Again, you will see rays of light coming out of this Lens if you have it in the
|
|
correct place. Make sure the Lens is halfway between the flame and the Codex.
|
|
Now, drop the Vortex Cube in front of the Codex, drop all eight Moonstones into
|
|
the Cube, and use the Cube! Congratulations! You've saved the land!
|
|
|
|
ULTIMA VI is published and distributed by Origin Systems.
|
|
|
|
This walkthru is copyright (c) 1990 by Randy Snow and Greg Ellsworth. All
|
|
rights reserved.
|
|
!CompuServe CIS:TEG-5053
|
|
|
|
ULTIMA VI
|
|
|
|
1 Introduction, Shrines
|
|
2 Map, Tablet, Gargoyles
|
|
3 Balloon, Beh Lem, Shrine of
|
|
Singularity, Dungeons of
|
|
Diligence, Control, Passion
|
|
4 Lenses, Codex, Endgame
|
|
Enter choice
|
|
CompuServe CIS:TEG-32
|
|
|
|
WALKTHRUS: T-U
|
|
|
|
1 Trinity
|
|
2 Twilight Zone
|
|
3 Ultima I
|
|
|