107 lines
6.7 KiB
Solidity
107 lines
6.7 KiB
Solidity
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Trapdoor II - Through the Trapdoor
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A solution - by Jaromir Krol - "Jerry King": jaromirk@kki.net.pl
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Originally found at http://solutions.c64.org
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If you had an 8-bit computer, you must have at least heard of the Trapdoor.
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Both games of the series are based on a little known cartoon series and
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feature a big weird creature Berk, a horribly annoying pest named Drutt and a
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skull named Boni. And, of course, a weird monster named "im upstairs", who
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owns the castle where everything takes place. He was the "main menace" in the
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first game of the series.
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TTT is larger, a bit more arcade, and horribly difficult. I had no idea what
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to do in it. Gradually, I figured out - but some things I discovered by
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accident. Some tasks must be done with extreme precision and paying attention
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to the position. Often, timing is critical. This is the first and at the
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moment the only solution to this game available anywhere on the 'Net.
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The game opens in the castle, as you witness the kidnapping of Boni, who is
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taken into the horrible depths of the Trapdoor! It's up to you to go with
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help - so first of all, move Drutt to the left. Now do it with Berk and enter
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the trapdoor. Switch to Drutt, and after you heard Berk getting up after the
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fall, follow him...
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...to the beginning of the first level of the dungeons and the first
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adventure! Get Drutt to jump to the left until you see the key. A bat is
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here, and it will prevent you from taking it. Get Berk to this location,
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avoiding monsters. Now lure the bat to Berk and move so it doesn't kill you.
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While it's busy with Berk, quickly jump to the key with Drutt, and get it
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down. Sometimes you may have to trick the bat another way, by using Drutt
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only. When you have the key, get Berk to pick it up and go right. Go down the
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hole. Eat the sweet. Get Drutt down there and get him to jump on the little
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shelf (start on the upper level of the floor, to the right of the thin wall
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in the left part of the screen). From the shelf, jump to the upper right and
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get the red sweet down. Now push it to Berk. Have Berk eat it, get the key
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and fly to the upper right, to the door. Open the door with the key and get
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Drutt there. Pick up Drutt and enter door.
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Another level! Use Drutt to get a mushroom from the hole in the roof. Eat the
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mushroom with Berk - now you can jump. Go left, avoiding the stalactytes and
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jumping over monsters. When you get to the shooting animal, have Drutt get
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the mushroom from air. Jump over the animal and eat the mushroom. Now pick up
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the animal and use it to shoot the monsters to the right (put it down when
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they're close, and it should hit them). Finally, put the animal below the
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hole in the roof and wait until it shoots the key down. Get the key, open
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door, get Drutt...
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Next level! This was the most difficult one for me, until I found out Drutt
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can move floating Berk... OK - ignore the red weight: it's not really a red
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weight, it's a red herring :). Get the eyes with Berk from the large empty
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room. Watch out - there is a huge beast here, and if you move too far to the
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right, it will eat you. Go back to the room with the hole and the shelf.
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Position Berk to the left of the place under the shelf. Similar to level I,
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get Drutt on the shelf and jump to the upper left, on another shelf. Now
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start jumping, switch to Berk and eat the eyes. Berk will start floating.
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Immediately switch to Drutt and time everything so that you jump on Berk when
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he's still in the air, and thus make him go right, over the upper floor.
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After a moment, Berk will fall. Go to the right. Watch it - if you stop here,
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a machine will come down and pick you up. You must place the three creatures
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in the frames so that their bulbs match the colours of the frames (remember,
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they change!). When you have done it, you will receive another pair of eyes.
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Now - sometimes you may use it to get the other pair on the right of the
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hole, or it may last long enough... Anyway, you must use the eyes to fly down
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without touching the trapdoor. Now get Drutt to get the key down. Now you may
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either eat eyes and get the key up with Berk, and return to the door, or
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place the key on the lower part of the floor and a bit from the wall, so that
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Drutt can push it left until he reaches the door, and then just kill Berk to
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make it all quicker. Whichever you prefer - when you're at the door, do the
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old "open door, hold Drutt, enter door" thing.
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And now the final level! Much action and going back and forth here. Firstly,
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move Drutt to the extreme right, where the yellow skull is (it's not Boni the
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skull, it's another red herring). Go down, to the snake's pit, and get the
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key down here. Now, with Berk, eat the sausage and jump your way over the
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walls, the skeleton, and under the bat to the snake's lair. Watch out for the
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snake! Get the sausage and the key. Eat the sausage and fly. Watch out for
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the ghost - it will kill you when you're flying. You may sometimes "swich him
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off" placing the fake skull directly on his pathway. Anyway, fly up, to the
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right, and there eat the sausage. Now get the key and fly back to where the
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falling eyes are. Get down here and get the key to the door. Open it. There's
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a lot more to be done! Now repeat the whole stunt, but instead of the key,
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get Drutt near the door. Now get the small cannon and place it in the room
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with the eyes. Again, go to the pit. Repeat the whole stunt (all the time
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watch for Drutt, and if he gets near the pit, switch to him and move him back
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to the door). Eat the sausage on the right... and go! You must use your
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limited flying power to get to the cannon, land, take it and carry it to the
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skeleton's room. Now catch a few eyes into the cannon and put it down. Direct
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it so that it shoots the skeleton when you press down (sometimes to make it
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work you'll have to die and return there having eaten the sausage from the
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second room again). After some time, you should manage to kill the
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skeleton... Surprise, surprise! His head is actually Boni the skull! But if
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you think it's over... it is not! You must die and repeat the whole sausage
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stunt again, this time carrying not the cannon to the skeleton room but the
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skull *from* that room to the door! Get Drutt to the door, and, holding the
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skull, enter the door.
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Finish! You get teleported back to the castle, with Boni. Switch to Drutt and
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watch him join you. And now... HOME, SWEET HOME!
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Game completed / solution written by Jaromir Krol - "Jerry King".
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http://www.kki.net.pl/jaromirk/c64joke/
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http://members.tripod.com/~nfspd/
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