127 lines
5.3 KiB
Solidity
127 lines
5.3 KiB
Solidity
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TRAPDOOR
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General Tips
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Berk will need the help of various monsters and objects to
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complete his tasks of preparing disgusting grub for The
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Thing. The monsters all come up out of the Trapdoor whilst
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the objects are located around the basement. If Berk
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misplaces or loses some of the things he needs to complete
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a task, he can leave that task and arrange things for the
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next one. Objects will always remain where he last put
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them. Alternatively he can hurl himself down the trapdoor
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in desperation and the game will restart.
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Berk can pick things up, tip, carry and push them. But he
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must be in exactly the right position to do so. That goes
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especially for pushing things, where exact positioning is
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very important. Berk can wander around wherever he pleases
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so it's a good idea for him to explore all the locations
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and try to memorise where various things are - he'll have
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to use them all eventually. There are three levels - the
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ground, the balcony and the cellar - and Berk can also move
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forward or back. It's also an idea to practise moving the
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lever that opens and shuts the trapdoor so that you can do
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it quickly in an emergency.
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Berk has two sidekicks, Boni and Drutt. Boni is the talking
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skull who, when picked up, will sometimes give bits of
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advice - and sometimes he won't bother. Drutt, the spider,
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just gets in the way and seems to be of little use.
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First Task - A Can of Worms
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Pretty simple, this one. Make sure you pick up the can as
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opposed to a container that looks like a can. Go back to
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the trapdoor and open it to let out the worms. Remember to
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shut it quickly so that nothing else comes out. Grab as
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many worms as you can before Drutt eats them. There's a
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clever way of getting rid of Drutt using the trapdoor as a
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tool.
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Remember you can always get more worms by opening the
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trapdoor again. Pick up the can and place it on the dumb
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waiter. Then you've got to find a way of sending it to The
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Thing - should be no problem there. When he's scoffed them,
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he'll say nice things to you. Wait a little while and he'll
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shout down the next order, which will probably be...
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Second Task - Fried Eggs
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Open the trapdoor and let out the giant chicken and shut
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the trapdoor quickly so that nothing else can escape. To
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actually get the monster to lay an egg you'll have to flick
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something (to be polite) up its posterior. The thing you
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need is a bullet - and we're not telling you where to find
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it. If you lose the bullet, another object will do - even
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Drutt. Here's a clue, the trapdoor itself comes in very
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handy here as a flicking tool. Oh, and you'll need a
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container for the eggs.
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You'll know when the monster is ready to lay an egg because
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its eyes get bigger. When you've collected at least four
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eggs in the container (remember that eggs break easily)
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it's time to set about cooking them. No points for sussing
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out that the stove comes in useful here. When you're sure
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the eggs are cooked, send them up in the dumb waiter.
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Task Three - Boiled Slimeys
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Getting more complicated. The slimies are down in the
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flooded cellar. Take the bucket down with you and grab a
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few. You've then got to get them into the big red pot to
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boil them. But Berk's not tall enough to tip them in. So
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you'd better find a higher vantage point. With the slimeys
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in the pot, you can let the flame-thrower monster up from
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the trapdoor - again, you'll know him when you see him.
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Somehow, you've got to use this nasty piece of work to boil
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the slimeys. By the way, they're not ready if the pot isn't
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steaming. It must still be steaming when you send it up in
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the dumb waiter. Remember to get rid of the flame-thrower
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when you've finished with him. But he won't go down the
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trapdoor, so try crushing him - you'll need something
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pretty heavy.
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Task four - Eyeball Crush
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You must be a real berk if you can't suss out which monster
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to use for this one. The real problem is finding out where
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to get the eyeballs. Well, you won't find them anywhere -
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you've got to grow them. That's why there's a packet of
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seeds lying around. Find a reasonable place to plant the
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seeds and watch as they grow magically into plants. The
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plants (surprise, surprise) will produce just what you were
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looking for. All you've got to do now is to collect the
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eyeballs and turn them into the required crush. With help
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from the monster and the vat (the big tub on the stand) you
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should be able to work something out. And then you've got
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to collect the juice in a suitable container and send it up
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to the The Thing - he's getting pretty thirsty. By the way,
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the monster bounces round all the rooms and will eventually
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go back down the trapdoor if you wait long enough.
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Task Five - Tidy Up
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There are many ways to tidy up but the general idea is to
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collect everything movable and chuck it down the trapdoor.
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You need to save one edible item for the ghost to take it
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when he appears. Close the trapdoor. Now it's time to open
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the safe. What safe? You won't find it downstairs. That
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must mean The Thing has it upstairs? When you've got the
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safe, you have to work out a way of opening it. We're going
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to leave you to wrestle with that problem, suffice to say
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that you'll need to use a rather heavy object.
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