211 lines
8.5 KiB
Solidity
211 lines
8.5 KiB
Solidity
TO BE ON TOP - full solution
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So, you want to have your game completely spoiled? All right...
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Here's a sort of plan of your town:
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/--------/--------/--------/--------/--------/
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/ Your / Disco / Rain- / Your / TWR /
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/ Home / / bow / Mate's / Studio /
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/ / / TV / House / /
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/--------/--------/--------/--------/--------/
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1) Just to remind you.
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Avoid everything, when walking through the main
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street. Also, avoid your own mother, unless you really want to stay at
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home rather than become a famous musician.
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2) Your Home.
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Walk right, taking the Video Tape on the way - from a
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cupboard. Turn on the television. Now you have to catch your
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Inspirations. There are four kinds of them: Accomp, Melody, Bass and
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Sequence Inspirations. You collect them by moving your aiming device
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around the TV screen and pressing fire when it collides with
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Inspiration (yes, that little ring). It is crucial which of them
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you'll manage to catch, because your final chart position depends on
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it. There are nine various Inspirations from each kind. They appear in
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constant order: Black, White, Red, Light Blue, Purple, Green, Dark
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Blue, Yellow and Brown. There are probably lots of successful
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combinations. I found out that WHITE Bass, GREEN Melody, BLACK Accomp
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and PURPLE Sequence, if put together, make very good piece of music
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(or at least that's how Chris Huelsbeck's algorithm estimates it). So,
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try your best and make sure you've collected them. Go to the piano.
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Make the song (Sequence forms verse, Accomp, Bass and Melody form
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chorus) by clicking desired colours. You should get starting chart
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position No. 9. Promising, huh?
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3) Your Friend's House.
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You won't enter here without a Video Tape.
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Walk right. Turn on the synthesizer. It allows you to arrange your
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song. If you did follow my advice, your song will do best arranged
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this way: 1-A, 2-B, 3-B. Chart No. 5, you can see your fame coming.
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But for now, all you've got is an Audio Tape with a demo version of
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your song.
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4) Discotheque.
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Go left, give the Audio Tape to the DJ. Walk right,
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stand next to the counter and get Beer. Walk left and give it to the
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DJ. Repeat this routine until you are given a Reference Card.
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5) TWR Studio.
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You are here to add digi-drums to your song. Press play
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button. Choose drums line by clicking buttons formed in two rows below
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the console. If you still follow my advice, choose sixth button
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(counting from the left) from the first row. Stop the tape, rewind it,
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then press record button. Yeah! You're number two now, it means you
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get an RTV Invitation.
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6) Rainbow TV.
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This is the last test for you as the entertainer; you
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have to perform drums live, synchronized with the playback. Don't
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panic, this isn't hard really. Just stress the quarters with bassdrum
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(fire) and one of the snares (left or right) alternately. You can use
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the hand-clap (up) or sampled speech -courtesy of Paul Hardcastle-
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(down) too, if you feel funky enough. While playing, watch the
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enthusiasm indicator placed in upper left corner. If it reaches green
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area - you are doing great, keep the beat!
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7) Well done - your record has just gone gold for the first time... or
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try again, dear...
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so(u)lution (c) 2001 Smalltown Boy
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TO BE ON TOP - manual
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---------------------
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MAIN MENU
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You have following options:
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F1: To start the game.
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F3: Display top ten. The top ten represents a high score table, and
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differs only in that you can replay any of the songs by pressing the
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relevant key (1-0). Even when you haven't been listed in the top ten
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before, there will still be ten songs that you can listen to. Press
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RETURN to go back to the main menu.
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F6: Load saved top ten from disk.
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F8: Save top ten on disk.
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ABOUT "TO BE ON TOP"
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In this game, you are a youth who tries to get to
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the top of the charts, against all odds. During the game, you compose
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a song which has a good chance to be listed in the top ten. If this
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song is good enough, you will be invited to perform your hit live on
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RTV.
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CONTROLS
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You can move the figure on the screen analogously with the
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joystick movements (up, down, left, right). Diagonal movements are
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also possible. By pressing the fire button you can open doors,
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communicate with other people and collect objects etc. You'll have to
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discover the rest on your own!
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STATUS DISPLAY
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ITEM - this will be objects that you collect during the game.
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LEVEL - shows the player's current position.
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INSPIRATION - number of collected inspirations.
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CHART NO. - current top ten position.
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STARTING THE GAME
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After pressing the F1 key, you must firstly type in a name for the
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song to be composed. Then press RETURN. Now you find yourself standing
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in a busy street in your home town. Be careful not to collide with any
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of the strange people and vehicles you meet here! You have to discover
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yourself what lies inside the many buildings! But beware! Make sure
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that you choose the right door, otherwise you will experience some
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very strange things! Learn from your mistakes!
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COLLECTING INSPIRATIONS
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Inspirations are musical ideas, that often are originated in the most
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unusual situations. These inspirations are generally taken for the
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main part of the song, called the refrain. A song also consists of
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another part which alternates with the refrain, called the verse.
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There are four kinds of inspirations to be collected:
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1. BASS (for the refrain): sixteen different bass lines.
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2. ACCOMP (for the refrain): sixteen different accompaniaments.
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3. MELODY (for the refrain): sixteen different melodies.
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4. SEQUENCE (for the verse): sixteen different sequences.
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Up to four different kinds of inspirations can be collected in four
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rounds. To do this you must touch the inspirations with the aiming
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cross and then press the fire button. But you must be quick!
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If you fail to collect even one inspiration from one of the four
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groups, the game is over - how can you compose a hit without
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inspirations ?
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Note: It is important to collect as many inspirations as possible,
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rather concentrate on the colours which have sounded good to you
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before. Also, you should not collect the same colours everytime.
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PUTTING TOGETHER YOUR SONG
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The collected inspirations are now displayed on a keyboard. Now you
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can choose and combine inspirations using the hand-shaped cursor. Note
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that you can only take one colour from each line (BASS, ACCOMP and
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MELODY) to compose the refrain. These combinations will be valued by
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the computer, and the better they are, the further you will get in the
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game. Have a go!
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You must also choose a SEQUENCE - inspiration that will form the
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verse. In order to avoid mistakes, you should listen to your refrain
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and verse at least once (simply wait until the refrain and verse have
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changed twice). Only then, when you are happy with your composition,
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should you proceed. You should know how to do this!
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RECORDING THE DEMO-TAPE
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Here a synthesizer is displayed. On the left keypad, with the
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hand-shaped cursor, it is possible for you to choose the sound of your
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instrument.
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Next to the three rows (each with four keys), there are the numbers 1,
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2 and 3. These stand for BASS, ACCOMP and MELODY. Adjust the sound
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until you are satisfied (listen very carefully!), then you can leave
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this mode with EXIT.
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RECORDING STUDIO
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To start with, use all of the keys except RECORD. At this point you
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can add one of the sixteen drum sequences to your song. When all final
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adjustments have been made, using the Recording Studio's keypad, first
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rewind the tape (2 arrows facing left), and then press RECORD. Your
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song is now finally ready!
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RAINBOW TV STUDIO
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If your song is one of the top three titles in the Top Ten (see
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placings), you will receive an RTV INVITATION to the Grand Final on
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stage.
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The number of viewers that you have depends on your stage show, and
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naturally, in this age of omnipresent satellite-television, it will
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influence the success of your song.
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At this point, you must play the rhythm for your song live using a
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sample synthesizer. The following functions stand at your disposal:
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FIRE BUTTON: Bass drum
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UP: Clap
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DOWN: "Nineteen"
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RIGHT: Snare drum 1
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LEFT: Snare drum 2
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Here variety and "rhythm-feeling" will be judged by the audience. As
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long as the display in the top left corner doesn't go into the green
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area, this can damage your placing. If you reach first place, you can
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expect a small surprise!
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END OF THE GAME
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If the game ends prematurely, a screen message will appear, which you
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should take note of in order to avoid the same mistake next time!
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If you want to save the Top Ten, be sure to do this before you turn
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off the computer.
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---This manual was extracted by Smalltown Boy from the Remember
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version of the game. So thank Jack Alien for it...--- |