168 lines
8.5 KiB
Solidity
168 lines
8.5 KiB
Solidity
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THREE WEEKS IN PARADISE
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=========================
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Instructions:
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---------------
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Another Wally Week game, following on from Automania, Pyjamarama, Everyone's a
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Wally, and Herberts Dummy Run...
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This time Wally's really done it... Deciding to go on holiday, he takes Wilma
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and Herbert to a deserted isle, as advertised by Costa Del Cheapo holiday firm.
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It seemed nice and cheap, and the literature said that the natives were
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friendly, and in fact it was such a nice place, nobody had ever bothered to
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come back...
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Well. Wilma kidnapped by the Chief Tribesman, hanging by her feet, and Herbert
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the main course at a celebratory dinner. Wally's got his work cut out for him
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this time, and no mistake...
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Do you need a handbag to crocodile rock? That priest may be hot stuff, but how
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do you get his attention? Is it co-incidence that corkscrew, coconut & cookie
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all begin with the same letter, and yet blunt axe doesn't? Are the bellows
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more than just a load of hot air? Am I giving the game away? Yes.
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Hints & Cheats:
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-----------------
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To gain infitite lives on Three Weeks in Paradise wait until Wally has been
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knocked down. When the stars start revolving round his head quickly press
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Symbol Shift, D and P.
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COMPLETE SOLUTION
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To rescue Wilma:
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First of all get the Mint from the sign outside the Trading Post then get
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Wilma's Handbag from the beach, to get to the beach go through the picture in
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the room that contains the table. As long as you have the Handbag in your
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possession the crocodile will not harm you. Go to the screen with the Ice Cube
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in it and press the Action key. Now pick up the Hole and go right until you
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are just past the crocodile, now drop the Handbag. Take the Gold Fish Bowl and
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the Hole to the Wishing well screen, stand at the far left of the screen and
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press the Action key. Go left into the new screen and take the Skeleton key,
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the spider will not move as long as you have the Bowl. Go through the picture
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again and into the sea, pass over the locker and the door will open. Take the
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Spinach and drop it in a convenient place. Go back to the room with the
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picture in it and get the stuffing from underneath the table,go to the room
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with the big bird in it. Take the Egg but don't drop the stuffing while you
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are in the same room as the big bird. With the Egg and the Spinach proceed to
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the room that contains the sign 'Old Faithful', now pull the rope and run to
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the water. Jump up the geyser. Jump into the nest and swap the Spinach for
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the Bow and Arrows. Now drop down and drop the Egg. Go to the screen that
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contains Wilma and shoot the native with the Bow and Arrows.Proceed to the
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screen with the well in it and jump down. Go to the centre of the well and
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press the Action key. Take the bottle and climb out of the screen by going to
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the right of the screen and keeping the Action key depressed. With the Bottle
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and the Corkscrew return to the crocodile screen.Get the Bottle and the
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Corkscrew past the crocodile one at a time by using the Handbag. Standing over
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the Coconut with both of the objects press the Action key. Take the Bottle of
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Oil and the Blunt axe to the screen with the hut and the car. Pass over the
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front wheel of the car and press the Action key.With the Sharp axe return to
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the screen with Wilma and cut her down by pressing the Action key.
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To reseue Herbert:
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First of all get the Deux Sticks from the crocodile room using the Action key,
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light the fire in the anvil room. Take the bellows from the top of the well,
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then pass over the fire and press the Action key. Get the Hot Ashes and take
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them to the room with the Totem pole in it. Now pass over the white man and
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press the Action key.Should you have the bellows the cloud will move away from
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you, so make sure you are standing to the right of it. When the cloud reaches
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the hut collect the Shell. Now take the Shell down the well and press the
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Action just as the drip touches. Once that has been done take the Billy Can to
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the Geyser, pull the rope, and run to the water to fill the can. Go and find
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the Flipflops and take them along with the full Billy Can to the beach. Just
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as you pass the crab press the Actionkey. Now collect the Claw and take it to
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the right hand side of the room that contains Herbert. Whilst keeping the
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Action key depressed walk into the lion. Take the Thorn, with this and full
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Sea Shell walk to the middle of the cauldron and press the Action key.
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To Escape:
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Just go back to the beach via the picture, in the room with the table, and you
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will have finished the game with 100%.
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ANOTHER COMPLETE SOLUTION
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When Wally frees Wilma and Herbert and goes to beach you se the island with
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congratulations flashing above it. You then see a small raft floating away.
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The secret passage: the picture in the screen with the snail and table is a
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secret passage to the beach.
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Freeing Wilma:
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Get the mint - it's behind the trading post - and Wilma handbag. Go to the
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crocodile screen. The croc will be sad, go past him. Go to the ice cube and
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use the mint. Pick up the hole and leave the bag front of the crocodile. Get
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the goldfish bowl. Go to the well screen. Go to the far left of the screen
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and use the hole. Go into the new doorway and get the key. Go under the sea,
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via the beach, and in to the locker. Get the spinach. Go to the screen with
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large bird - next to Wlma's screen andget the egg.
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Take the spinach and the egg to the geyser screen. Go to the far right-hand
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side, just right of the creeper and face left. jump and run until you are under
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the geyser. You will be carried up. When youreach the top jump into the nest
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exchange the egg for the bow and arrows.
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Jump down. go to Wilma screen and leave the bows and arrows there.
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Go to the well screen and jump uptill you get the rope. Press the use key and
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you should fall down the well. get the bottle and go to the right-hand side
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wall and, when there are no bubbles above you press the use key. You will
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clinb up to the top. Get the corkscrew and go to the crocodile screen. Swap
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the corkscrew for the bag and walk past the croc, leaving the bottle by the
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coconut. do the same for the corkscrew. make sure you have the corkscrew and
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the bottle. Use these over the nut. pick up the bagandgo past the croc. Leave
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the bag there - you wont't need it again. Get the blunt axe and the bottle of
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oil and go to the screen with the car. Position yourself at the front wheel
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and press the use key. take the sharp axe and go to the wilma screen. Pick up
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the bow and arrows and face the native. Press the use key, you will fire and
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arrow which willkill him. Go to the hope tying Wilma and use the axe.
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Wilma is now free!
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Freeing Herbert:
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Get the flip-flops from the trading post and the billy can from the frog
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screen. Go to the geyser screen and do the same as did when freeing Wilma, but
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instead of being sucked up the billy can will be filled in. Goto the screen on
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the right og the geyser and onto the quicksand, the flip-flops stop you from
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sinking. Stand in front of the creb and use the billy can. Pick up the crab's
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pincer andgo to the Herbert screen on the right hand side. Stand over the
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thorn and use the crab's pincer to pull it out. You can now get through that
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screen.
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Get the deux sticks and the belows. Go to the anvil screen and stand over the
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wood pile. Press use to light the fire then press use again tp get the ashes.
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Take the ashes to the screen with the little whitw native and use them under
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his feet. The clound will now atart shoting bolts of lighting.
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Go to the right of the clound and blow it along with the bellows until it is
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over the hut. The hut will disintegrate revealing a shell. Take the shell to
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well and go down the well again. Move underthe dirp of water. This will fill
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the shell. Take it to the Herbert screen and place it under the pot. Use the
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shell.
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Herbert is free!
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Now go to the beach and you have finished the game.
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Reviews:
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----------
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5/5 (SINCLAIR USER)
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General Facts:
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----------------
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3 Weeks in Paradise was written by David Perry, in 1986 by Mikro_Gen, and has
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some interesting text buried right at the end of the code, with mention of the
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1986 Penthouse calendar, not being paid for his work, and a greeting to Your
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Sinclair Hacker Chris Wood.
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This text is taken from 'The Sinclair Software Database' by Stephen Smith
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...........................................................................
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