1299 lines
43 KiB
Plaintext
1299 lines
43 KiB
Plaintext
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Solutions to various problems encountered in 'T7G'
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Neil B. Breeden II
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and
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George F. Gaut Jr
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Febuary 2, 1994
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PAGE: I
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INTRODUCTION and NOTES:
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Well, I've just seen the ending sequence on CD #2. I solved all the
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puzzles except for the Microscope puzzle. I had to go to the Help Book
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three times to get past it. I have to say that this is one of the coolest
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game's I have EVEN seen. I really enjoyed the graphics, music (be sure
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to play the songs on CD 2 in your audio CD player, some great music!)
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and the puzzles. I enjoyed the ending though I thought it was a bit
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short. Be sure to read the credits at the end, if anyone gets through
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to the Best Girl I'd like to know how she was!
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See you at Stauf's house,
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Neil
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--------------
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NOTE: Not all puzzles are solved in this text!!!
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If you can add any solutions I encourage you to do so. If you would like
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you can send your solutions to me and I'll roll them into this text giving
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you credit if you wish.
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Genie: NEIL@DP
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AOL: NEILBII
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BioHazard: FailSafe (See text at the end of this file!)
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We make no guarantees as to the accuracy of these solutions. While I've
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tried to make this text as accurate as possible I cannot guarantee that it
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is 100 percent correct.
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Also note that these solution have not been optimized. There may be MUCH
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better ways to solve them.
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The latest version of this file can be found on the 'BioHazard' BBS, see
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our ad on the last page for the phone numbers.
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I also want to thank Trilobyte and Virgin. T7G is one awesome game. I
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can hardly wait for whatever comes next!!!!!!!!!!
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We want to wish you the BEST OF LUCK with your gaming!
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Neil
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PAGE: II
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Revision History:
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30-May-1993 Initial creation of file. Uploaded to AOL, Genie and
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BioHazard.
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31-May-1993 Added 'Coin' puzzle solution.
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Added notes on 'Knights' puzzle.
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Added 'Flip Picture' Puzzle.
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Added 'Letter Block' Puzzle.
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Expanded 'MAZE' map to show path.
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01-JUN-1993 Added notes on the 'Piano Puzzle'.
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04-JUN-1993 Added Maps.
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Added solution to 'Bishops'.
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Added Notes on 'Stauf's Face' Puzzle.
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05-JUN-1993 Finished work started on June 4th.
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Added solution to the 'PIT' puzzle.
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06-JUN-1993 Fixed a couple of typo's in the file.
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Wrote a small c program to convert the ANSI
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graphics to '+-|' textual graphics so that I
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don't have to maintain two versions.
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07-JUN-1993 Added 'Star Knife' puzzle.
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Added 'SkyScraper' puzzle.
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Fixed 'Piano Bar' Solution.
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Fixed layout problem causing page numbers
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to not be printed.
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08-JUN-1993 Added too/Corrected maps
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More minor edits.
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25-JUN-1993 Added Musical Notation to the Piano Puzzle.
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02-FEB-1994 Added Solution for Microscope Puzzle
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PAGE: III
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Index: Page Solved/Notes
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---------------------------------------- ---- ----------------------
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Introduction and Notes I
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Revision History II
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Index III
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Maps IV
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Telescope in the Library 1 Solved
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Spiders on the Star 2 Solved
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Skulls and Headstones in my cake 3 Solved
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Eight queens that do NOT get along 4 Solved
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Blood flow 5 Hints
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aMAZEing, isn't it 6 Solved
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Can's in the pantry 7 Solved
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Letter Flowers on my bedspread 8 Solved
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Grating - Ain't it? 9 Solved
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Coins on the Briefcase 10 Solved
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Bishop's needing a change 11 Solved
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Crypt in the basement 12 Hints
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Knights in the Bathroom 13 Hints
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Card Shark 14 Solved
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Through the Microscope 15 Solved
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This is the PIT's 17 Solved
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Flip Picture 18 Hints
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Spelling Blocks 19 Hints/Answer
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Piano Bar 20 Solved
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Stauf's Face 21 Hints
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Star Knifes 22 Solved
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SkyScraper 23 Solved
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Ad for the BioHazard BBS 24
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PAGE: IV
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Maps:
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[Blocks] [Knights]+---------+-------+
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+----+ ++**++-----+[bishops]|[Blood |
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| | | |Bath | BED2 | flow]+-------+
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+----+--+-+ | | | | BED1 |[Eight |
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++[Flip] | | +-+ ++--+ +---+---+ ++ Queen]|
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| Toy +----+ Game |
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++ room +----++ +----+----+ ++S +--++ ++-----+-+
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+-------+ | | |t | | |
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+------------+ |[Letters|a | | |
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| Alter [Pit] | on the |i | | [Card] |
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+-------+----+ [Coins]| Bed]|r | | BED5 |
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|Lab | BED4 | BED3 |s +----------+
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+----+ | | **[Knifes]
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[MicroScope] +--------+--------+
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+-----------+
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+---------+ +----------+ | [piano] |
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| [face] | + [cans] + | Music |
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+---------+ + Kitchen + | |
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| +------+--+ +----+----------+
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+-----------+-+----+ +-+ | |Library ++
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| [cake] + |stairs| [Telescope]|
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|Dining Room +-----------+
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| + |
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+-------------+ Stained
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+----------------------- Glass
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Window
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[Spider]
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+-------------------+
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| +----+ +----+ +----------- ----+
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| +----+ +----+ | |
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| +----+ +----+ | ---------+ |
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| +----+ +----+ | | |
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| +----+ +----+ +----------- |
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| +----+ +----+ | | E]
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| [Crypt] | +--------+ Z
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+-------------+ | ++ A -------+
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++ | ++ [M |
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++ ++ +-------- |
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+-------+ | |
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| -------+ ## -------
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| ##
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+------------- ## -------
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[Grate]
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PAGE: 1
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Telescope in the Library:
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OBJECTIVE: Spell out the sentence by clicking on the letters. After
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selecting a letter the next one selected MUST be
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connected to the last via a canal on the map of Mars.
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Click on the Letters starting with the T at the bottom to spell:
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THERE IS NO POSSIBLE WAY
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PAGE: 2
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Spiders on the Star:
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OBJECTIVE: Cover all the purple circles around the edge of the star
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with spiders. NOTE: The puzzle is won when all but one
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circles have been covered with a spider. The spiders
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will move alone one of the lines from the starting
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circle to the ending circle.
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SOLUTION:
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P1
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P6 P4
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P3 P7
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P8 P2
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P5
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Click on then Click to move to
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-------- ---------------------
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P1 P8
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P2 P1
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P3 P2
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P4 P3
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P5 P4
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P6 P5
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P7 P6
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OR
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1.) Click any purple circle to start.
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2.) Click on either purple circle connected via the lines to the
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one from step 1 to have the spider move to there.
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3.) Pick a purple circle so that after the spider moves he will
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be on the circle from step #1 above.
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4.) Click on the circle from step #1 above to have the spider move
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to it.
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5.) Pick a purple circle so that after the spider moves he will
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be on the circle from step #3 above.
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4.) Click on the circle from step #3 above to have the spider move
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to it.
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Continue this way around the star, picking a spot so that the spider
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can move to the place you CREATED the last spider on.
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PAGE: 3
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Skulls and Headstones in my cake:
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OBJECTIVE: All 6 guest's need to receive an equal share of cake. The
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problem is that the pieces given to each guest must touch
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on a side. The final shape of the pieces for each guest
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doesn't matter.
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The S's represent sections with a SKULL, the H's sections with a Headstone.
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The section without an H or S are just icing.
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Solution:
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Click on all 5 pieces with the number 1. After they fly from the cake
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click on all 2's, then 3's, 4's, 5's and finally 6's. All 6 guests
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received 5 pieces total consisting of 2 skulls, 2 headstones and 1 icing.
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+----+----+----+----+----+----+
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| S1 | H2 | H2 | S2 | H3 | S6 | Note: This is one of at least
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+----+----+----+----+----+----+ two solutions!
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| 1 | H1 | S1 | S2 | H3 | S6 |
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+----+----+----+----+----+----+
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| 4 | H1 | H4 | 2 | S3 | 6 |
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+----+----+----+----+----+----+
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| S4 | S4 | H4 | 3 | S3 | H6 |
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+----+----+----+----+----+----+
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| H5 | H5 | S5 | 5 | S5 | H6 |
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+----+----+----+----+----+----+
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PAGE: 4
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Eight queens that do NOT get along:
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OBJECTIVE: Position eight queens on the board so that no queen can capture
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another queen. NOTE: Queens can move in any direction including
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diagonals for as many squares as they want.
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Solution:
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+----+----+----+----+----+----+----+----+
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| | | | QN | | | | |
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+----+----+----+----+----+----+----+----+
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| | | | | | QN | | |
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+----+----+----+----+----+----+----+----+
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| | | | | | | | QN |
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+----+----+----+----+----+----+----+----+
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| | QN | | | | | | |
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+----+----+----+----+----+----+----+----+
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| | | | | | | QN | |
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+----+----+----+----+----+----+----+----+
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| QN | | | | | | | |
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+----+----+----+----+----+----+----+----+
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| | | QN | | | | | |
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+----+----+----+----+----+----+----+----+
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| | | | | QN | | | |
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+----+----+----+----+----+----+----+----+
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PAGE: 5
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Blood flow:
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OBJECTIVE: Open/Close gates so that the blood can flow from the heart to
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the end. NOTE: Click the heart to get the blood flowing when
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you think you have it.
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The easiest strategy I found was to start from the end. Click the gates
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and you will notice that the end with the little ball is fixed. Click the
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gates open and closed so that there is a continuous path for the blood to
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follow. By staring at the end this path is obvious.
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PAGE: 6
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aMAZEing, isn't it?
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OBJECTIVE: Find your way through the maze to the basement. Another puzzle
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awaits you there. NOTE: The room with the Bishop puzzle has
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a maze on a carpet. This is also the map to the basement.
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The maze is recreated below. The lengths of sections in the
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actual maze seem different than the map indicates even though
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the overall relationship of openings etc. seems correct.
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+-----------------------------------------------------+
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| +--->---+ |
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+---+-+-+|+---+-+|+-+---------------------------------+
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| | | ||| | ||| |+--->---+ |
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| + | | ||| + | ||| ||+---+-+|+-+---+-+------------- |
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| | | | |^| | | |V| ||| | ||| |+-+| | |
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| | | | ||| | | ||| |^| + | |V| ||+|| +---------------+
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| | | | ||| | | ||| ||| | | ||| |^|V| |+---->---->---+|
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| | | | +|| | + ||| +|| | | ||| +|||| ||+---+-+-+---+||
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| | | | || | |V|+-+| | | |V| |||| |^| | | | |||
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| | | | +^| | + ||||+ | | | ||| +^|V| +|| + + | + + |V|
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| | | | ||| | | |||^| | | | ||| |||||+-+| | | | |||
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| | | | ||| | | ||+|| | | + ||+-+|||+|+ | | + | + | ||+-
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| | | | ||| | | |+-+| | | |+->-+|+-+| | | | | | | |+-->Exit to Basement
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| | | +-+|+-+ +-+---+-+ +---+-----+---+-+-+ +-+-+ +-+---
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| | | +------<---------<---------<---------<---------<Start from Kitchen
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| | | +-+-+-+---+ +-+-+---+ +-+-+---+ +-+---+ +-+---+ +-
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| | | | | | | | | | | | | | | | | | | | | | |
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| | | | + | | + | | | | + | | | | + | | + + | | + + | |
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| | | | | | | | | | | | | | | | | | | | | | | | |
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| | | | + | + | | | | | | | + | | | | | + | + | + | + |
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| | | | | | | | | | | | | | | | | | | | | | | |
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| | | + | | + | | | | | | | + | | | | | +-+---+ | +---+
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| | | | | | | | | | | | | | | | | | | | | |
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| | | + | | | | | | | + | + | | + | + | +- ----+-----+
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| | | | | | | | | | | | | | | | |
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| | + | | | | | + | +---+---+-+---+---+------------- |
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| | | | | | | | |
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+-+---+-+-+ +-+---+-----------------------------------+
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| |
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+-----------------------------------------------------+
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PAGE: 7
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Can's in the pantry:
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OBJECTIVE: Rearrange the can's so that they make a complete sentence. The
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only VOWEL is Y.
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Here is a hint from the game:
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Bashful nomad, craftily, agilely, meet secretly near my
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underground vault.
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And here is the final solution:
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Shy
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gypsy slyly
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spryly tryst
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by my crypt
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PAGE: 8
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Letter Flowers on my bedspread:
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OBJECTIVE: Make a sentence from the letters on the bedspread.
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NOTE: From the last selected letter the next letters that can be used
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are either -5, -3, +3 or +5 letters away.
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NOTE: The STARS are used as spaces.
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Here is the flow for the answer: KEY: Spaces-to-move Letter
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Start with the T +5 Y
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(Work +5 H -3 O
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DOWN -3 E -3 U
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this -3 STAR -3 R
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Column +5 S +5 STAR
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first) -3 K +3 F
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+5 Y +3 A
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+3 STAR +5 T
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+3 I +3 E
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+3 S -5 STAR
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-5 STAR +3 I
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+3 R -5 S
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-5 U -5 STAR
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+3 D +3 B
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+3 D +3 L
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+3 Y +5 O
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+3 STAR -3 O
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+5 D
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+3 Y
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PAGE: 9
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Grating - Ain't it?
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OBJECTIVE: Move the grate parts around so that the circle cut in two
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of them is over the opening. The bottom one protects you from
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the spikes.
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I've numbered the six position's of the grates like this:
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1 2 3
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4 5 6
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Click on these position's to arrange the grates so that you
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can get through:
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5
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6
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3
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2
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5
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4
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1
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2 (The top circle should be in position 1)
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5
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6
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3
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2
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5 (The bottom circle should be in position 2)
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4
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1
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2
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3
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6
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5
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4
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1
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2
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3
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6
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5
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4
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1
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2
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3
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6
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5 (You should now have a completed circle)
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PAGE: 10
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Coins on the Briefcase:
|
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OBJECTIVE: Turn over ALL coins. Once a coin is turned over only the coins
|
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along the column above/below or on the row to the right/left of
|
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it can be flipped. There are two puzzles in the sequence.
|
||
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||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
Solution:
|
||
|
||
+----+----+ +----+
|
||
| 20 | 19 | | 1 |
|
||
+----+----+----+ +----+ +----+----+
|
||
| 1 | | 2 | | 3 | | 2 | 3 |
|
||
+----+ +----+ +----+----+ +----+----+----+
|
||
| 13 | | 14 | | 15 | 4 | 5 |
|
||
+----+----+----+----+----+----+----+ +----+----+----+----+
|
||
| 9 | 8 | 21 | 12 | 16 | 4 | 15 | | 14 | 13 | 6 | 7 |
|
||
+----+----+----+----+----+----+----+ +----+----+----+----+
|
||
| 10 | | 11 | | 12 | 11 | 8 |
|
||
+----+----+ +----+ +----+ +----+----+----+
|
||
| 7 | | 6 | | 5 | | 10 | 9 |
|
||
+----+ +----+----+----+ +----+----+
|
||
| 18 | 17 |
|
||
+----+----+
|
||
|
||
PAGE: 11
|
||
|
||
Bishop's needing a change:
|
||
|
||
OBJECTIVE: Swap the bishop's out, white to black.
|
||
|
||
NOTES: You DO not have to move White/Black/White/Black etc.
|
||
You can start with Black or White AND can move multiple
|
||
Black or White Bishop's in a row.
|
||
|
||
|
||
SOLUTION: By numbering the board as show follow the moves in the
|
||
numerical order under the #'s columns.
|
||
(IE: 1,2,3,4,5,6,7 etc)
|
||
|
||
A B C D E
|
||
+----+----+----+----+----+
|
||
4 | BL | | | | WH | 4
|
||
+----+----+----+----+----+
|
||
3 | BL | | | | WH | 3
|
||
+----+----+----+----+----+
|
||
2 | BL | | | | WH | 2
|
||
+----+----+----+----+----+
|
||
1 | BL | | | | WH | 1
|
||
+----+----+----+----+----+
|
||
A B C D E
|
||
|
||
|
||
# Black Moves # White Moves
|
||
-- -------------- -- --------------
|
||
1 A2->B3 2 E2->D3->B1 Note: I wish to thank
|
||
3 B3->D1 4 E4->D3->C4 whomever devised
|
||
5 B1->A2 this solution!
|
||
6 D1->C2->E4 7 C4->E2
|
||
8 A2->C4
|
||
9 E4->B1
|
||
10 A4->C2->E4 11 E2->D1
|
||
12 C4->B3->A4
|
||
13 B1->D3 14 D1->B3->A2
|
||
15 D3->E2
|
||
|
||
Two White and Two Black Bishop's should now be switched.
|
||
|
||
# Black Moves # White Moves
|
||
-- -------------- -- --------------
|
||
16 A3->B2 17 E3->D2->B4
|
||
18 B2->D4 19 E1->D2->C1
|
||
20 B4->A3
|
||
21 D4->C3->E1 22 C1->E3
|
||
23 A3->C1
|
||
24 E1->B4
|
||
25 A1->C3->E1 26 E3->D4
|
||
27 C1->B2->A1
|
||
28 B4->D2 29 D4->B2->A3
|
||
30 D2->E3
|
||
|
||
All Bishop's should now be swapped.
|
||
|
||
PAGE: 12
|
||
|
||
Crypt in the basement:
|
||
|
||
OBJECTIVE: Get the lid's all closed before the dead escape.
|
||
|
||
There are 9 coffins arranged like this:
|
||
|
||
1 2 3
|
||
4 5 6
|
||
7 8 9
|
||
(You)
|
||
|
||
Clicking to open/close the lid on one affects the ones around it
|
||
like this: (X) is the one clicked - n means no change in the lid.
|
||
|
||
n 2 n 1 n n n n 3 1(2)3 n n n
|
||
4(5)6 (4)n n n n(6) n n n n n n
|
||
n 8 n 7 n n n n 9 n n n 7(8)9
|
||
|
||
(1)2 n n n n n 2(3) n n n
|
||
4 5 n 4 5 n n 5 6 n 5 6
|
||
n n n (7)8 n n n n n 8(9)
|
||
|
||
Notice that clicking 2,4,6 or 8 has no effect on 5.
|
||
|
||
One more thing: Several times while trying to click on #9 I managed to
|
||
instead click while the right beckoning hand was displayed. This exits
|
||
the puzzle early. Be sure you have the EYE before clicking in a coffin.
|
||
|
||
Although I am sure there is a nice algorithm for this solution I still
|
||
have not found it. I have managed to solve it by brute force only.
|
||
|
||
By resetting the puzzle I usually find a fairly easy one to solve within
|
||
a few minutes.
|
||
|
||
PAGE: 13
|
||
|
||
Knights in the Bathroom:
|
||
|
||
OBJECTIVE: Swap the Black and White Knights.
|
||
|
||
Solution: I've solved this through brute force. It took enough moves
|
||
that I don't plan to document it here.
|
||
|
||
|
||
|
||
Starting layout
|
||
+----+----+----+----+----+
|
||
| BL | BL | BL | BL | WH |
|
||
+----+----+----+----+----+
|
||
| BL | BL | BL | WH | WH |
|
||
+----+----+----+----+----+ BL = Black Knight
|
||
| BL | BL | | WH | WH | WH = WHite Knight
|
||
+----+----+----+----+----+
|
||
| BL | BL | WH | WH | WH |
|
||
+----+----+----+----+----+
|
||
| BL | WH | WH | WH | WH |
|
||
+----+----+----+----+----+
|
||
|
||
|
||
Legal Moves for a Knight
|
||
+----+----+----+----+----+ +----+----+----+----+----+
|
||
| | --+--+-+-- | | | | + | | + | |
|
||
+----+----+--+-+----+----+ +----+-+--+----+--+-+----+
|
||
| + | | | | | + | | --+-+--+--+-+--+-+-- |
|
||
+-+--+----+--+-+----+-+--+ +----+-+--+--+-+--+-+----+
|
||
| +--+----+-KN-+----+-+ | | | +--+-KN-+--+ | |
|
||
+-+--+----+-+--+----+-+--+ +----+-+--+-+--+--+-+----+
|
||
| + | | | | | + | | --+-+--+-+--+--+-+-- |
|
||
+----+----+-+--+----+----+ +----+-+--+----+--+-+----+
|
||
| | --+-+--+-- | | | | + | | + | |
|
||
+----+----+----+----+----+ +----+----+----+----+----+
|
||
|
||
PAGE: 14
|
||
|
||
Card Shark:
|
||
|
||
OBJECTIVE: Flip over all the cards. Only cards adjacnet too or in line
|
||
on a row/column over already flipped cards can be flipped.
|
||
|
||
|
||
|
||
+--++--++--++--+ +--+
|
||
| 1|| 8|| 7|| 6| |14|
|
||
+--++--++--++--+ +--+
|
||
+--+ +--+ +--++--++--+
|
||
| 9| |10| | 3|| 2|| 1|
|
||
+--+ +--+ +--++--++--+
|
||
+--+ +--+ +--++--++--++--++--+
|
||
|13| |14| |12|| 4||13|| 8|| 9|
|
||
+--+ +--+ +--++--++--++--++--+
|
||
+--+ +--+ +--++--++--+
|
||
|12| |11| | 5|| 6|| 7|
|
||
+--+ +--+ +--++--++--+
|
||
+--++--++--++--+ +--+ +--+
|
||
| 2|| 3|| 4|| 5| |11| |10|
|
||
+--++--++--++--+ +--+ +--+
|
||
|
||
PAGE: 15
|
||
|
||
Through the Microscope:
|
||
|
||
|
||
OBJECTIVE: You are Blue, have more blue pieces left at the end of the game.
|
||
To create a new Blue move one square in any direction. You can
|
||
more up to two squares in ANY direction including diagonals,
|
||
you may jump other cells.
|
||
|
||
|
||
|
||
Starting Layout:
|
||
+----+----+----+----+----+----+----+
|
||
| BL | | | | | | GR |
|
||
+----+----+----+----+----+----+----+
|
||
| | | | | | | |
|
||
+----+----+----+----+----+----+----+
|
||
| | | | | | | |
|
||
+----+----+----+----+----+----+----+
|
||
| | | | | | | |
|
||
+----+----+----+----+----+----+----+
|
||
| | | | | | | |
|
||
+----+----+----+----+----+----+----+
|
||
| | | | | | | |
|
||
+----+----+----+----+----+----+----+
|
||
| GR | | | | | | BL |
|
||
+----+----+----+----+----+----+----+
|
||
|
||
This solve was given to us by one of the users of the Virgin
|
||
Interactive BBS his name is, Cerasus Carpere. Thanks to him
|
||
we now have a solve for one of the hardest puzzles.
|
||
|
||
Here is a winning game move listing for the Microscope Puzzle
|
||
in The 7th Guest. You will, perhaps, have to restart the puzzle
|
||
a few times before Stauf makes the correct opening moves. This
|
||
was just the game I recorded. After the first three moves have
|
||
been played as listed, the playing algorithm in the programming
|
||
will make sure that green keeps playing this game. I tested it,
|
||
and it happened on my computer (486DX/33)... and I am confident
|
||
that the program performs a best move search to a specified depth.
|
||
But I can not be absolutely sure, therfore it may play differently
|
||
on much slower or faster computers.
|
||
|
||
For this listing, label the files of the puzzle board A to G (from
|
||
left to right), and the ranks of the board from 1 to 7 (bottom to
|
||
top). Like a chessboard, with the last file and rank missing.
|
||
Like so:
|
||
|
||
7 X X X X X X X
|
||
6 X X X X X X X
|
||
5 X X X X X X X
|
||
4 X X X X X X X
|
||
3 X X X X X X X
|
||
2 X X X X X X X
|
||
1 X X X X X X X
|
||
|
||
A B C D E F G
|
||
|
||
|
||
PAGE: 16
|
||
|
||
Follow the moves as listed, from-to, and you will finish with a
|
||
comfortable lead.
|
||
|
||
Move Ego Stauf
|
||
# (Blue) (Green)
|
||
|
||
1. G1-F1 G7-G6
|
||
2. G1-G2 G6-G5
|
||
3. G2-G3 G5-G4
|
||
4. G2-F4 G6-F5
|
||
5. G3-F3 F5-E4
|
||
6. F1-E3 G6-E5
|
||
7. G4-F6 F4-G4
|
||
8. G7-G6 F3-F2
|
||
9. E5-D4 F2-D3
|
||
10. E5-D5 D3-C4
|
||
11. E4-F2 E5-E4
|
||
12. F2-E2 C4-D2
|
||
13. F6-E6 E2-G2
|
||
14. D5-C4 D2-C3
|
||
15. D5-C5 F2-E2
|
||
16. C4-C2 E2-C4
|
||
17. D2-E2 G2-F1
|
||
18. D2-E1 C5-D6
|
||
19. A7-C6 E6-F7
|
||
20. D6-E7 C3-D1
|
||
21. D3-C3 A1-B1
|
||
22. D2-C1 A1-B2
|
||
23. C4-B3 A1-A2
|
||
24. C5-A3 E4-C5
|
||
25. E3-E4 C6-D7
|
||
26. B3-B4 C6-B5
|
||
27. A3-A4 C6-A5
|
||
28. D5-C6 A5-B7
|
||
29. D7-C7 A5-B6
|
||
30. A3-A5 B7-A6
|
||
31. A4-A3 B7-A7
|
||
|
||
Score: 26 23
|
||
|
||
This solve was only tested on a 486/33mhz. From what we have heard the way
|
||
that the AI works, the moves by the computer will be vary on faster or
|
||
slower machines.
|
||
|
||
|
||
PAGE: 17
|
||
|
||
This is the PIT's:
|
||
|
||
OBJECTIVE: Make your way along the colored bricks to reach the FINISH
|
||
block. There is a methodology you need to follow to complete
|
||
this.
|
||
|
||
HINTS: You do not need to step om all the colored bricks to win.
|
||
Every third brick you step on needs to be purple.
|
||
When stepping on the FINISH brick it must be the third in that
|
||
sequence.
|
||
|
||
LAYOUT: FINISH
|
||
+---+ +---+ +---+ +---+
|
||
| P +---+ B +---+ B +---+-> | P = Purple Square
|
||
+---+ P +---+BR +---+BR +---+ B = Blue Square
|
||
+---+ B +---+ P +---+ BR = Brown Square
|
||
+---+ BR+---+ +---+ B +---+
|
||
| P +---+ +---+ B |
|
||
+---+ B | | B +---+
|
||
+---+ +---+
|
||
+---+ B +---+ +---+ P +---+
|
||
| B +---+ P +---+BR +---+ P |
|
||
+---+ P +---+ P +---+ P +---+
|
||
+---+BR +---+ P +---+
|
||
+---+ P +---+BR +---+BR +---+
|
||
|-> +---+ +---+ +---+ B |
|
||
+---+ +---+
|
||
START
|
||
|
||
SOLUTION: The Book in the library says that each color represents
|
||
a number, and that the next move depends upon what color/number
|
||
you are starting from.
|
||
FINISH
|
||
+---+ +---+ +---+ +---+
|
||
| +---+D1 +---+E1 +---+E3 | P = Purple Square
|
||
+---+C3 +---+D2 +---+E2 +---+ B = Blue Square
|
||
+---+C2 +---+D3 +---+ BR = Brown Square
|
||
+---+C1 +---+ +---+ +---+
|
||
|B3 +---+ +---+ |
|
||
+---+B2 | | +---+
|
||
+---+ +---+
|
||
+---+B1 +---+ +---+ +---+
|
||
| +---+ +---+ +---+ |
|
||
+---+A3 +---+ +---+ +---+
|
||
+---+A2 +---+ +---+
|
||
+---+A1 +---+ +---+ +---+
|
||
|-> +---+ +---+ +---+ |
|
||
+---+ +---+
|
||
START
|
||
|
||
Step on A1,A2,A3,B1,B2 ... E2,E3
|
||
|
||
PAGE: 18
|
||
|
||
Flip Picture:
|
||
|
||
OBJECTIVE: Using the control buttons around the edges retore the picture
|
||
back to it's correct state. Each time the puzzle is restated
|
||
it is scrambled different.
|
||
|
||
SOLUTION: When the picture is displayed correctly before being scrambled
|
||
the squares of it are numbered 1 to 9 as show below. Memorize
|
||
the section and it's number as shown below.
|
||
|
||
BUTTONS: Clicking on B1 increments the picture shown in squares 1,4 and 7
|
||
to the next picture in sequence. If picture 9 was shown then
|
||
picture 1 is displayed in that square.
|
||
|
||
Clicking on B2 increments squares 2,5 and 8.
|
||
|
||
Clicking on B3 increments squares 3,6 and 9.
|
||
|
||
Clicking on buttons B7,B8 or B9 decrement their column.
|
||
|
||
Clicking on buttons B10,B11 or B12 increment the picture on
|
||
their row.
|
||
|
||
Clicking on buttons B4,B5 or B6 decrement their row.
|
||
|
||
|
||
(Next Picture)
|
||
B1 B2 B3
|
||
+----+----+----+
|
||
B12 | 1 | 2 | 3 | B4
|
||
+----+----+----+
|
||
(Next Picture) B11 | 4 | 5 | 6 | B5 (Previous picture)
|
||
+----+----+----+
|
||
B10 | 7 | 8 | 9 | B6
|
||
+----+----+----+
|
||
B9 B8 B7
|
||
(Previous Picture)
|
||
|
||
Note: I had the best luck resetting the puzzle until I got one that had
|
||
the same pattern in columns 1 and 2. I was then able to increment
|
||
column 3 to the same pattern. I was then able to increment row 1
|
||
and 2 until all 9 squares had the SAME picture. I then set column
|
||
2 to the picture before column 3. I then set column 1 to be the
|
||
picture before column 2. I then decremented the rows 1 and 2 until
|
||
I had the complete picture.
|
||
|
||
PAGE: 19
|
||
|
||
Spelling Blocks:
|
||
|
||
OBJECTIVE: Rearrange the blocks to spell the correct three words.
|
||
|
||
CONTROL: Clicking on the TOP of a column slides the lower two
|
||
blocks up, the top one goes to the bottom. The opposite
|
||
is true by clicking on the BOTTOM of a column.
|
||
Clicking on the RIGHT edge of a row slides the row to the
|
||
right. The rightmost block goes to the left edge. Again the
|
||
opposite is true for the LEFT edge.
|
||
|
||
The blocks always initialize to the same configuration:
|
||
|
||
+---+---+---+
|
||
| D | A | T |
|
||
+---+---+---+
|
||
| Y | O | B |
|
||
+---+---+---+
|
||
| T | E | G |
|
||
+---+---+---+
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
SOLUTION: To solve the puzzle rearrange the letters to spell the words
|
||
|
||
+---+---+---+
|
||
| G | E | T |
|
||
+---+---+---+
|
||
| B | O | Y |
|
||
+---+---+---+
|
||
| T | A | D |
|
||
+---+---+---+
|
||
|
||
PAGE: 20
|
||
Piano Bar:
|
||
|
||
OBJECTIVE: Follow the song through 18 notes repeating in a 'Follow the
|
||
leader' type of game.
|
||
|
||
SOLUTION: I taped a piece of paper to my screen and marked all the keys
|
||
on it. Then I numbered the keys 1,2,3...18 as they were
|
||
played.
|
||
|
||
I believe this is the Sequence - Only part of the Keyboard is shown.
|
||
I've entered this in two different formats, use the one you find easiest
|
||
to follow.
|
||
|
||
W W B W B W W B W B W B W W
|
||
-- -- -- -- -- -- -- -- -- -- -- -- -- --
|
||
1 6 5 3 4 14 2 12
|
||
10 7 8 15 11
|
||
9 16 13
|
||
17 18
|
||
|
||
W W B W B W W B W B W B W W
|
||
-- -- -- -- -- -- -- -- -- -- -- -- -- --
|
||
1 . . . . . . .
|
||
. . . . . . 2 .
|
||
. . . 3 . . . .
|
||
. . . . 4 . . .
|
||
. . 5 . . . . .
|
||
. 6 . . . . . .
|
||
. 7 . . . . .
|
||
. . 8 . . . .
|
||
. 9 . . . . .
|
||
10 . . . . . .
|
||
. . . . 11 .
|
||
. . . . . 12
|
||
. . . . 13
|
||
. . . 14
|
||
. . 15
|
||
. 16
|
||
17 .
|
||
18
|
||
|
||
The musical solution is:
|
||
|
||
Follow the Leader through the 18 note melody by playing the following keys. The
|
||
Piano pictured is an accurate repro of a real piano.
|
||
|
||
Play in sequence:
|
||
|
||
Low B, up an octave to B, F#, G, E, D#, E, F#, E, Low B, up an octave to B, C,
|
||
B, A, G, F#, E, F#.
|
||
|
||
For those who have a little trouble, it may help to remind that 'B' is located
|
||
to the right of any three key black sequence.
|
||
|
||
PAGE: 21
|
||
|
||
Stauf's Face:
|
||
|
||
OBJECTIVE: Restore Stauf's face to normal.
|
||
|
||
NOTES: This is simular to the crypt puzzle except that each section
|
||
of the puzzle can be in THREE states. The sequence like this:
|
||
|
||
+-> NORMAL --> Red --> Green --+ (Or is it Green --> Red?)
|
||
| |
|
||
+------------------------------+
|
||
|
||
|
||
There are 9 sections arranged like this:
|
||
|
||
1 2 3
|
||
4 5 6
|
||
7 8 9
|
||
|
||
Clicking to change a section affects the ones around it like this:
|
||
(X) is the one clicked - n means no change in the piece.
|
||
|
||
n 2 n 1 n n n n 3 1(2)3 n n n
|
||
4(5)6 (4)n n n n(6) n n n n n n
|
||
n 8 n 7 n n n n 9 n n n 7(8)9
|
||
|
||
(1)2 n n n n n 2(3) n n n
|
||
4 5 n 4 5 n n 5 6 n 5 6
|
||
n n n (7)8 n n n n n 8(9)
|
||
|
||
Notice that clicking 2,4,6 or 8 has no effect on 5.
|
||
|
||
NOTE: I kept resetting this one until I got a setup that seemed
|
||
logical to clear.
|
||
|
||
PAGE: 22
|
||
Star Knifes
|
||
|
||
OBJECTIVE: Remove knives by jumping over them with another knife. To win
|
||
you must have only one knife left on the board.
|
||
|
||
|
||
|
||
|
||
SOLUTION: I've numbered the nodes like this:
|
||
|
||
|
||
|
||
1
|
||
|
||
|
||
2 3 4 5
|
||
|
||
|
||
6 7
|
||
|
||
9
|
||
|
||
|
||
8 10
|
||
|
||
|
||
|
||
Jump in this order:
|
||
|
||
FROM TOO OVER
|
||
---- ---- ----
|
||
6 1 3
|
||
5 3 4
|
||
2 4 3
|
||
9 5 7
|
||
1 7 4
|
||
5 9 7
|
||
8 7 9
|
||
10 4 7
|
||
|
||
PAGE: 23
|
||
SkyScraper
|
||
|
||
OBJECTIVE: Find the proper path throught the windows to clear each section.
|
||
|
||
SOLUTION: You start on the BOTTOM section, click on window #1 and follow
|
||
then in order. Some of them will automatically turn on when
|
||
another is clicked. Click the next on that needs to be lite
|
||
when some are automatically turned on.
|
||
|
||
|
||
+----+----+----+----+
|
||
| | | 4 | 5 |
|
||
+----+----+----+----+
|
||
| | 2 | 3 | |
|
||
+----+----+----+----+
|
||
| | 1 | | |
|
||
+----+----+----+----+
|
||
+----+----+----+----+----+----+
|
||
| | 8 | 9 | | 15 | |
|
||
+----+----+----+----+----+----+
|
||
| | 7 | 10 | 11 | 14 | |
|
||
+----+----+----+----+----+----+
|
||
| 5 | 6 | | 12 | 13 | |
|
||
+----+----+----+----+----+----+
|
||
| 4 | 3 | 2 | | | |
|
||
+----+----+----+----+----+----+
|
||
| | | 1 | | | |
|
||
+----+----+----+----+----+----+
|
||
+----+----+----+----+----+----+----+----+
|
||
| | 25 | 24 | | 10 | 9 | 8 | |
|
||
+----+----+----+----+----+----+----+----+
|
||
| | 22 | 23 | | 11 | 12 | 7 | |
|
||
+----+----+----+----+----+----+----+----+
|
||
| 20 | 21 | | 15 | 14 | 13 | 6 | 5 |
|
||
+----+----+----+----+----+----+----+----+
|
||
| 19 | 18 | 17 | 16 | | 2 | 3 | 4 |
|
||
+----+----+----+----+----+----+----+----+
|
||
| | | | | | 1 | | |
|
||
+----+----+----+----+----+----+----+----+
|
||
|
||
PAGE: 24
|
||
|
||
<EFBFBD> ## o __/ ### \__ <20> ## <20> __/ ### \__ <20> ## <20> __/ ### \__
|
||
_ <20>## <20>__/ ##### <20> \__ ## o__/ ##### <20> \__ ## __/<2F> ##### o<>
|
||
<EFBFBD>\ ## / <20> <20> ####### <20> \ ## / <20> ####### o <20> \ ## / ####### <20>
|
||
##+-+######## ### ########+-+######## ### ########+-+######## ### ####
|
||
##+++##### <20> ##### #####+++##### ##### <20> #####+++#####<23> ##### <20> #
|
||
_/<2F>| \_ <20> <20>####### _/ | \_ <20> <20> ####### <20> _/ |<7C>\_ ####### <20>
|
||
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
|
||
+--+--+--+ +--+--+--+
|
||
+--+--+--+ +---+ +-+-+ +----+ + + +---+ +----+ +---+ +---+ +---+ +--+--+--+
|
||
+--+--+--+ | | | | | | | | | +-+ | | | | | | +--+--+--+
|
||
+--+--+--+ +---++ | | | +---+ +---+ ++ +---+ +-+-+ | | +--+--+--+
|
||
+--+--+--+ | | | | | | | | | +-+ | | | +-+ | | +--+--+--+
|
||
+--+--+--+ +----+ +-+-+ +----+ + + + + +----+ + + + + +---+ +--+--+--+
|
||
+--+--+--+ +--+--+--+
|
||
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
|
||
(Formally Coder's Haven BBS) Adult Downloads and CD-ROM
|
||
Node 1 300-2400 801.569.1949 Shareware/Public Domain CD-ROM
|
||
Node 2 9600-14.4 801.569.8058 DOVE-Net Hub/Message Bases
|
||
24 hours a day 7 days a week Programming and Chat Bases
|
||
Running continuously since 1989 Instant Download&Message Access
|
||
|
||
The latest version of this file can be found in the DOS/GAMES file area
|
||
and will be named T7G_SOL.ZIP. You will be able to download this file
|
||
on your first call!
|
||
|