100 lines
4.6 KiB
Plaintext
100 lines
4.6 KiB
Plaintext
Star Trek: The Promethean Prophecy Walkthrough
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=========================================================================
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Aboard the Enterprise:
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Get holo. Examine holo. Look at Berryman. Berryman, analyze planet. Wait.
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Examine viewscreen. Berryman, analyze attacker. Kirk to Spock. Sulu, arm
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torpedoes. Wait. Wait. Examine bird of prey. Yes (reply to Uhura), Fire
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torpedo at image (four times). Yes, (reply to Uhura). Ask Spock about
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damage. Aft. D. D. Fore. Fore. Get phaser and communicator. Examine
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transporter. Get on transporter. Energize.
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***
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Your communicator will ring three times during the game. When it rings
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just "turn on communicator". Listen to the message, then turn it off.
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Don't worry about it when the alien breaks the communicator.
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***
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Always flee from sand storms to the nearest gate. The inhabitants will
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let you in, but then you are forced out after the storm passes. (It is a
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good idea to draw a map, so you know where the nearest gate is.)
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***
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Sandy Clearing
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Examine obelisk. Examine pictogram. S. Examine scuttler. Wait. Get gold
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sphere. N. N. N. Get tablet. Examine tablet. N. E. E. NE. Give holo to
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Weelomin. (He gives you yellow gem). Give gold sphere to Weelomin.
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(Continue trading things back to him until you get the forked thing.) SW.
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W. W. W. W. Nw. Nw. N. NE. SE. SE.
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Abandoned Enclave
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W. Get strand. Examine table. Set phaser to narrow beam. Fire phaser at
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table. Drop all but tablet. Get table. E. Put table on quicksand. S.
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Wait. Show tablet to voice. Break tablet. U. Wait Wait. Wait. (You get
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red gem). D. N. W. Get all. E. NW. D. E. N.
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Northern Promontory
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Put forked thing in crevice. Put strand on forked thing. D. Get
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tarpaulin. U. Get forked thing and strand. E. S. Get on bowl. (Wait until
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communicator has been broken, then proceed). Put tarpaulin on bowl.
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Enclave of Sustainers
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Show communicator to Jharpe. (you get green gem). E. Open box. Get box.
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W. Show box to Jharpe. NE. E. S. W. S. Give box to Weelomin. (You get
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embroidered robe.) Give communicator to Weelomin. (Keep trading until you
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get the gold sphere.) Show yellow gem to Defender. Give forked thing to
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Trader. ) You get a brush. Give red gem to Trader. (Keep trading until
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you get the small sphere.) E. SW. W. W.
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Blue Gate
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S. Wait (until sandstorm hits). N. N. (After sandstorm then ...) W. W.
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NW. NW. N. Ask fool about gold sphere. (Wait until he tells you about
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the edge of the desert.) S. SE. SE. E. E. (If this already happened,
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begin here instead ...) S. S. S. S.
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Edge of Desert
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Set phaser to wide beam. Get polyp. Fire phaser at burrowers. (Multiple
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times, until retrieve ribbed sphere and violet sphere.) NW.
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Cave
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Spock, scan cave. Set phaser to overload. Drop phaser. SE. NW. Get rod.
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Examine rod. Spock, scan rod. E. N. N. N. N. E. E. NE.
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Outside Yellow Gate
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Give brush to weelomin. (Get wrinkled robe.) Give violet sphere to
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Weelomin. (Get statue.) Examine statue. Show yellow gem to defender.
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Give knotted strand to trader. (Get ragged robe.) Give statue to trader.
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(Get new robe.) E. Wear embroidered robe. Give wrinkled robe to Spock.
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Give new robe to Dimas. Give ragged robe to McCoy. SW. W. W. Join
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procession. (If not there, wait until it is.)
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Cloister of the Chanters
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Watch conclave. Play rod. (Get blue gem.) S. E. E. NE. Trade gems with
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Weelomin until you get three spheres (and must have the golden sphere).
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SW. W. W. W. W. NW. E. Enter pod.
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In the Pod
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Gaidren, tell me about abyss. Put golden sphere in light. (When you give
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the spheres, it will ask to which delighter ...) Give ribbed sphere to
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delighter. Mumbling. Give small sphere to delighter. Smiling. Give
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violet sphere to delighter. Spinning. (You get violet gem.) Take
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[golden, etc.] sphere (until you have all spheres). Out. W. SE. E. E. E.
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E. NE.
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Outside Yellow Gate
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Trade spheres until you get all the gems (except red gem) back. Show
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yellow gem to defender.(If he is not there, wait until he returns.) Trade
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with trader until you get the red gem. E. SW. W. W. Join procession.
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(Make sure everyone is wearing their robes.)
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Cloister of Chanters
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Put red gem on rod. Put blue gem on rod. Put green gem on rod. Put
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violet gem on rod. Put yellow gem on rod. Play rod. Spin rod. Wait.
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(Afflictor appears.) Wait. Give rod to afflictor.
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(Enjoy ending ...) :-)
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=========================================================================
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(Typed by Nodak.
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Special thanks to Wes Brummer and "vielen Dank" to Christian Swoboda
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for their help!!)
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Originally displayed at the C64 Walkthrough Site http://solutions.c64.org |