175 lines
11 KiB
Plaintext
175 lines
11 KiB
Plaintext
STAR TREK 25TH ANNIVERSARY WALK-THRU
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The following is a walk through for Star Trek: 25th Anniversary.
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It is possible that you can get extra points for following a certain
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dialogue (friendly, aggressive, eat this, etc). So if you find that you
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didn't get 100%, but know that you got everything, go back and try saying
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different things to the people and creatures that you meet. You can also
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try talking, looking, and using your tricorder on different people and
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items. That will sometimes raise your mission score.
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DEMON WORLD
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After the fight, go to Navigation and select Pollux V as your destination.
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Upon arriving, orbit the
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planet. Beam down to the planet (tab, click on Kirk, select second option
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or press (K)irk, select second option). Make sure your shields are down.
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TALK to the man. Go north. USE your phaser (any one) to shoot the
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Klingons that pop up. They will only stun your players, so there's not a
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whole lot to worry about. GET the hand of the Klingon that falls off. Go
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north. GET the berries at the right of the cave entrance. Go back to the
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'village' (south, south). Enter the bottom building. USE Bones on the
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injured man. USE the berries on the man standing at the far left of the
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screen (not part of the OA party). Leave the building. Enter the top
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building. USE the berries on the same man as before. USE the berries on
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the Ardak-4 (machine at the upper-left). USE the hand on the man. USE the
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hand on the workbench (center of screen). USE the glass case (make sure
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you aren't using something on the glass case). After you talk to the man,
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GET the twisted metal (far right) and the skull (far left). USE the
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computer. Leave the building. Enter the bottom building. USE the hypo-
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ditoxin on the injured man. Leave the building. Go north, north, north.
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(Best to save here.) USE the phaser on the rocks. You MUST shoot the very
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top rock that is a little left of the center of the screen first. After
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that, the order doesn't matter. You just want to clear the doorway. USE
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Bones on the man. USE the hand on the panel. USE the panel just beneath
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the three colored spheres. Set the dials so that they are just a little
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below center, and only ONE colored mark from each column lights up. A
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booth should then pop up. USE key on creature.
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HIJACKED
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Go to Navigation and select Beta Myamid. After the fight, Orbit the
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planet. Hail the ship (tab, click on Uhura, select the icon). Talk to
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Spock. Look up the entry for MASADA on the Computer. Make note of the
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input override code 293391-197736-3829. Hail the Masada. Select to send
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the input override code though (don't hail the pirates). Beam over to the
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ship. Make sure your shields are down. USE Bones on man. GET item in
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locker (transmogrifier). Go east. GET items at bottom right hand corner
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of screen. USE phaser on welder (click on USE icon, click on your
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inventory, click on phaser, click on inventory again, click on welder). USE
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welder on scraps of metal. USE comb bit on transmogrifier. Go into brig
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(door on the right wall). Get ready with your phasers though. USE stun
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Use Spock on the wires underneath the panel. Use panel. Get wires.
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GET the bomb. Go west. Use welder on door to the west of it.
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DON'T go to bridge!. Go South. You should be
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back in the transporter room now. USE the modified transmogrifier on the
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transporter controls. USE the long set of wires on the controls. USE the
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transporter pad. Once you have beamed over, immediately TALK to the
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captain of the pirates (center of the screen) and tell him to surrender.
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LOVE'S LABOR JEOPARDIZED
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Go to Navigation and select Ark-7. After the fight, beam over to the
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Masada. Go West(Red door). Use freezer. Get culture. Close freezer. Go
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north (center doors). GET wrench. USE red panel (right). USE wrench on
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vent. USE vent on engineering access panel (left of screen). GET
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insulation. Go south. USE insulation on distiller (it will make
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polyberylcarbonate). Go thru top WEST door. Use cabinet. Get antigrav
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unit. USE wrench to turn on gas feed (knob above tanks of gas). USE
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synthesizer. GET bottle of water. USE polyberylcarbonate on synthesizer
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(same spot where you got the bottle). USE synthesizer. GET TLTDH gas. Go
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east. Go north. USE wrench on N2 tank. USE antigrav unit on N2 tank. Go
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south. Go west (top red door). USE wrench on knobs (to turn off gas
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feed). USE antigrav unit to get O2 tank. USE N2 tank in the place where
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O2 tank was. USE wrench to turn on gas feed. USE synthesizer. GET bottle
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of ammonia. Go east. USE bottle of ammonia (greyish-blue) on nozzle. USE
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virus sample on chamber (same machine as ammonia is plugged into). USE
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Bones on machine. GET culture. Go West. Use culture on synthesizer. Use
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synthesizer. GET hypo. USE hypo on Spock. Go east. Go north. USE TLTDH
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gas on vent. Go south. USE stairs. USE hypo on Romulans. USE water on
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Romulans. Go north. USE humans (untie them). USE hypo on Romulan. Talk
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to Romulan.
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ANOTHER FINE MESS
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Go to Navigation and select Harlequin. After the fight, go to Navigation
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and select Harrapa. Beam over to the ship (make sure shields are down).
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GET the lens, degrimer, and dodecagon (small yellow sphere). USE the lens
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on the degrimer. Go north. To the left is a panel with triangles on it.
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USE Spock on the blue triangles. USE Spock on the purple triangle. There
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are two doors on the far wall. One to the right (clearly visible) and one
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to the left (look behind the standing row of powerboosters). Go through
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the right door. You will enter a sick bay. Go north (don't go back into
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the weapons room). USE the control panel. GET the repair tool (to the
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right of the right chair). Go down but make sure you click on the left
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section of the screen (you don't want to go back to the sick bay yet). USE
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Spock on the big dodecagon in the middle of the room. USE the tricorder on
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the sphere. USE Spock on the sphere again. USE the small dodecagon (in
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your inventory) on the big one. Go north. USE the control panel (you will
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be able to access Communications and View Screen). Don't beam over yet.
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USE Spock on the control panel (you will be able to access Sensors,
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Nav, and Engineering). Go to South (sick bay). Use Spock on Mudd. Get vial
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(on the main monitoring station). USE the vial on the monitoring station.
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USE Bones on Mudd. Go north. USE the panel (communications) and tell
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Scotty to beam you over.
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FEATHERED SERPENT
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Go to Navigation and select Digifal. After talking to the Klingons, enter
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standard Orbit. Talk to Spock. Beam down. Talk to the man. You'll be
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transported into a pit. GET the rocks. USE the rocks on the snake's hole.
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GET the snake. Throw the rocks to the vine that you can't reach (twice). Go
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west. Go west. TALK to the man. Use the rock on the man (twice)
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Get the sword. Go West. Scan plant. Go north. Use the sword on
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the plant at the base of the log. USE the plant on the creature. Move
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across the log (just click like crazy on the left side of the screen until
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you get it right). Go across the log and go west. USE the sword on the
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dilithium (red crystal in the center of the screen). Go west. You'll talk
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with Quetz, then you'll beam back to the ship. After this, the three
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Klingon ships will intercept you. Make sure NOT to offend them, because
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you don't want a battle on your hands. (Unless you think you're really good and
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can fight off 3 Klingon battlecruisers). You'll eventually go to a trial.
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Beam down to court. Use the symbol in the center of the screen. Talk to Vlict.
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(He's the judge). Intervene for a warrior's trial. You'll then be put
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put on the Test of Life. You'll be beamed into a room. GET the wooden
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beam. USE your full phaser to melt some rock on the floor. USE the wood
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on the floor. USE the beam on the entity now. USE the tricorder on the
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panel. USE your communicator. USE Spock on the panel. Go west. GET
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three green gems. USE the three green gems on the stand to the left (put
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them in the sockets). A voice will speak. USE the yellow light on the
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right of the screen. Vlict will be transported in. You will then be
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transported back to the Enterprise.
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THAT OLD DEVIL MOON
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Go to Navigation and select Alpha Proxima. After arriving, enter standard
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orbit. Talk to Spock. Use computer. Get info on Scythe, Proxima, Lucrs,
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and Sofs. Use computer again and get info on BASE 3. Beam down to planet.
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Get rock. Go to door. Use spock on panel. Enter 10200 for code.
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Go to the next door. Use the computer on the left.
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USE Spock on the panel to the door. Enter 122 for the code. Go north.
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USE the tricorder on the panel. Go east. USE box. GET wires. USE Spock
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on controls to laser drill (not on the display screens). Select 100. USE
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tricorder on the controls. USE Spock on the controls. Select 100. USE
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the rocks on the impression that the drill made. USE Spock on the
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controls. Select 10. GET the keycard. Go west. USE the keycard on the
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panel. Go north. USE Spock on the computer to the left. USE Spock on the
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computer to the right. USE the wires on the computer. USE the computer to
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the left.
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VENGEANCE
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Once you get to the Republic, tell Uhura to send the packet.
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Beam over to the ship. Use Bones on body on railing. Use Spock on
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data banks. Use Spock on captain's log. Go South. Use Bones on woman.
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Talk to woman. Use communicator to beam back to Enterprise. You'll
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then be chasing a ship that is a replica of the Enterprise.
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Destroy her and her 2 fellow ships. And you've completed the mission
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and the game.
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You might want to save the game once you enter the battle since
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this last battle is ONE tough one. Using speed of 3-4 for getting
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the replica Enterprise is best. Speeds of 8-9 for the other 2 ships.
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Good game..just was hoping for a better ending to the game.
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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