722 lines
22 KiB
Plaintext
722 lines
22 KiB
Plaintext
Solve for CODENAME: ICEMAN
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Problem:
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I want to play volleyball but there's nobody to play with.
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Hint:
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Take your shirt off by the beach chair. Walk West to the screen
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where the volleyball net is set up.
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Problem:
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I want to buy a newspaper but I don't have any money.
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Hint:
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Go to your hut. Open the drawer next to your bed and you will
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find fifty cents.
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Problem:
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I can't get into the hotel!
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Hint:
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Put your shirt on. It's hanging on the back of your beach chair.
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Problem:
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I see girls everywhere but they won't talk to me.
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Hint:
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Most of them are not interested in you. If you want a date, go
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see the brunette sitting alone in the Chi Chi Bar.
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Problem:
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What do I do in the Chi Chi Bar?
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Hint:
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Ask the brunette sitting alone in the Chi Chi Bar to dance. Then
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buy her a drink. Kiss her a few times and she will invite you to
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her hut. Once you are there kiss her some more. You will end up
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spending the night. The next morning, look carefully in the sand
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just outside her hut and you will find her earring.
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Problem:
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I know I need an earring, where is it?
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Hint:
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After spending the night with Stacy, go outside and look
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carefully just outside the hut.
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Problem:
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Which hut is mine?
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Hint:
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Ask the receptionist in the hotel lobby for your key. Yours is
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the second to the last hut, heading west.
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Problem:
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How do I rescue the girl at the volleyball game?
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Hint:
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Swim out to her. When you bring her back, you can revive her by
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following the procedures outlined in the Technical Manual that
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was included with your game. Refer to the CPR Guidelines on page
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#17. Type in the commands as they are listed.
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Problem:
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General Braxton wants me to call. How?
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Hint:
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The receptionist in the lobby will give you a message from
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General Braxton. Look in your closet and check the suit pockets
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for your phone book.
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Problem:
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How do I get to the airport?
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Hint:
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Read the sign in the hotel lobby for the telephone number for
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Nosinky Dinghy Transportation Service. Call from the phone in
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your hut when you are ready to leave the island.
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Problem:
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The man at the airport keeps asking me for my ID card, I don't
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have it!
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Hint:
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You can find your ID card in the drawer in your hut in Tahiti.
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Problem:
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What do I do at the Pentagon?
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Hint:
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You must have your ID card to get past the guards. Ride the
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elevator to the Briefing Room. Take notes during your meeting
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with General Braxton and the CIA agent. Get the manila envelope.
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Problem:
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I forgot those numbers that General Braxton told me to commit to
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memory. What are they?
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Hint:
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1-3-4 that's your part of the combination to a briefcase
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containing your orders. The Captain of the sub will give it to
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you at the proper time.
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Problem:
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What else should I do at the Pentagon?
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Hint:
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Pay attention when showing your I.D. to the guard outside the
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Briefing room. The guard will shove your card into his pocket.
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When leaving the Pentagon, you must ask him to return your card.
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Be careful, he doesn't always return the proper I.D. card to
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you. Keep asking until you get the right one!
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Problem:
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How can I open the safe when I'm alone in The Captain's
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quarters?
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Hint:
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You have to get the combination from the Captain when you are
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with him in his quarters the first time.
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Problem:
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How can I open the briefcase when I'm alone in The Captain's
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quarters?
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Hint:
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You have to get the combination from the Captain when you are
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with him in his quarters the first time.
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Problem:
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How do I open the top compartment of the briefcase?
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Hint:
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You need to insert your ID card.... BUT, do you have your
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correct ID? Pay attention when showing your I.D. while at The
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Pentagon. One guard shoves your card into his pocket. When
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leaving the Pentagon, you must ask him to return your card. Be
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careful, he doesn't always return the proper I.D. card to you.
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Problem:
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I have the wrong ID card! What do I do?
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Hint:
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The guard outside the Briefing room at the pentagon gave you the
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wrong card. You will have to RESTORE your game to a point prior
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to leaving the Pentagon. Make sure to get YOUR ID card.
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Problem:
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I found the microfilm viewer but I don't have any microfilm.
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Hint:
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You will have to RESTORE back to Tahiti. Ask the brunette
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sitting alone in the Chi Chi Bar to dance. Then buy her a drink.
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Kiss her a few times and she will invite you to her hut. Once
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you are there kiss her some more. You will end up spending the
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night. The next morning, look carefully in the sand just outside
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her hut and you will find her earring. Be sure to open her
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earring and get the microfilm.
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Problem:
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I read the microfilm, but I don't understand what it means.
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Hint:
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The "A", "N", "AF", and "M" mean "Army", "Navy", "Air Force",
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and "Marine" These numbers are the CIA decoding offsets. Use the
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"N" for NAVY when decoding a message from the CIA, add the
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offset to the number you get from the Decoding Book. If a number
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is greater than 10 subtract 10 and the remaining number is the
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number you need.
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Problem:
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How do I change speed?
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Hint:
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Adjust the Engine Lever while watching your Throttle Speed
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Indicator. Refer to pages #8 and #11 of your Technical Manual
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for details. "Ahead Slow" is one engine speed light illuminated,
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"Ahead 1/3" is two lights, "Ahead 2/3" is three lights, and
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"Ahead Full" is four. "All stop" means shut off the engines, no
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engine speed lights lit, be careful not to put the sub in
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reverse.
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Problem:
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How do I change headings?
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Hint:
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Turn the wheel and watch the heading indicator. Refer to page #8
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of your Technical Manual for details.
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Problem:
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What do I do when the Captain Says "Watch the Helm, Johnny"?
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Hint:
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You are not on course. Adjust your heading to the required
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degrees. Refer to page #8 of your Technical Manual for details.
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Problem:
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What do I enter when the Captain says "Prepare for Dive Sequence,
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Acknowledge Green Board"
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Hint:
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You must type in: GREEN BOARD ACKNOWLEDGED.
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Problem:
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How do I adjust dive pitch?
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Hint:
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Adjust the Dive Lever while watching the Depth Gauge. When you
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reach the desired depth, type "depth attained."
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Problem:
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I keep dying because the hatch is open. How do I close the
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hatch?
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Hint:
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Notice the hatch indicator; always type the command "close
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hatch" before diving.
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Problem:
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What do I do when The Captain orders me to report when my depth
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is attained?
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Hint:
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When you are at the proper depth, type: DEPTH ATTAINED.
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Problem:
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What does "watch that pitch" mean?
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Hint:
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You are at the wrong depth. Adjust the Dive Lever while watching
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the Depth Gauge.
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Problem:
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What does "Sonar Contact" mean?
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Hint:
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You are being notified of an approaching object.
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Problem:
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What do I do when commanded to "Come to Periscope Depth"?
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Hint:
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Refer to the section about Periscopes on page #6 of your
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Technical Manual. Watch your Depth Gauge.
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Problem:
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How do I plot a course?
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Hint:
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Read the chart you found in the briefcase to determine the way
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points. Read about "Charts" on page #6 of your Technical Manual.
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If you can't figure out a course that will get you to your
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destination, enter the following 5 waypoints in the computerized
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mapping device located on the main control deck. LOOK MAP while
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standing next to the map table will allow you to plot points. 72
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degrees North Latitude, 170 degrees West Longitude. 86 degrees
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North Latitude, 86 degrees West Longitude. 83 degrees North
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Latitude, 2 degrees West Longitude. 65 degrees North Latitude,
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23 degrees West Longitude. 36 degrees North Latitude, 12 degrees
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West Longitude.
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Problem:
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I found a Decoding Book on my bookshelf. What do I do with it?
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Hint:
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The radioman will give you coded messages in Alpha. You need to
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use this book to convert the messages into numeric form.
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Problem:
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What do I do with the computer in my quarters?
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Hint:
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You will us it to decode messages received by your radioman.
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Problem:
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I've read the microfilm but I don't know what it means.
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Hint:
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The "A", "N", "AF", and "M" stand for "Army", "Navy", "Air
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Force", and "Marine." These numbers are the CIA decoding
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offsets. You will use the offset by "N" for Navy. When decoding
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a message from the CIA, add the offset to the number you get
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from the Decoding Book. Anytime you have a number greater than
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10, subtract 10 and the remaining number is the corrected figure
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that you need.
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Problem:
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How do I decode a message from Washington?
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Hint:
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Read about Decoding Messages on page #6 of your Technical
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Manual. To Decode a message from Washington: 1) Your message
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will consist of two groups of 3 letters, write them down. Read
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the Decoding Book in your inventory. 2) Replace the first group
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of 3 letters from the code with the corresponding numbers in the
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Decoding Book. Those three numbers represent page number, line,
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and word. 3) Look at the shaded area in your Technical Manual on
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the page indicated. Find the line and word. That is your primary
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word. 4) Repeat steps 1-3 for the second 3 groups of letter(s).
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That is your secondary word. 5) Enter the primary and secondary
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words into the computer in your quarters.
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Problem:
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How do I decode a CIA message?
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Hint:
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Read about Decoding Messages on page #6 of your Technical
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Manual. To Decode a CIA message, you will need to read the
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microfilm. The microfilm contains the offsets for decoding CIA
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messages. 1) Your message will consist of two groups of 3
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letters, write them down. Read the Decoding Book in your
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inventory. 2) Replace the first group of 3 letters from the code
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with the corresponding numbers in the Decoding Book. Add the CIA
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offset to the number you get from the Decoding Book (be sure to
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select the N for Navy offset). Anytime you get a number greater
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than 10, subtract 10 and the remaining number is your true
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number. Those three numbers represent page number, line, and
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word. 3) Look at the shaded area in your Technical Manual on the
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page indicated. Find the line and word. That is your primary
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word. 4) Repeat steps 1-3 for the second 3 groups of letter(s).
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That is your secondary word. 5) Enter the primary and secondary
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words into the computer in your quarters.
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Problem:
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How do I play Boss Dice?
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Hint:
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Sit at the table in the galley. Flanagen will show up and
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challenge you to a game. Refer to page #30 of your Technical
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Manual for the Rules to Boss Dice. C means CALL, R means ROLL,
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and N means NEW Game or roll again. You are trying to win the
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bottle of rum, all of Flanagan's money, and a magnetic device
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Problem:
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I'm playing Boss Dice and Flanagan keeps calling me a cheater!
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Hint:
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You are only permitted to Restore your game twice while playing
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Boss Dice.
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Problem:
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My luck has run out. I just can't beat Flanagan at Boss Dice!
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Hint:
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If you skip the Boss Dice game, you can still finish the game.
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You won't get as many points, of course, but you will be able to
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find another bottle at the bottom of the ocean near the caves.
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You can do without the magnetic device by swimming through the
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underwater caves later in the game.
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Problem:
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My weapons are malfunctioning during an enemy attack, HELP!
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Hint:
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Before encountering the first enemy craft, explore the Torpedo
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Room. Type: TALK MAN, type: CYCLE EQUIPMENT, examine the
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conveyor, and repair the cylinder.
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Problem:
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Where is the Torpedo Room?
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Hint:
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From the Galley, walk behind the stairs. While on the ladder,
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you have to type "climb DOWN the ladder." The Torpedo room is to
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the East.
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Problem:
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How do I repair the cylinder?
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Hint:
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Measure the sheared cylinder and the conveyor belt with a
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vernier caliper. Go to the Machine Room and get a new cylinder.
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Use the lathe, the drill press, and the grinder to make a new
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cylinder exactly like the sheared one. Fix the conveyor, install
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a new cotter pin and cycle the equipment.
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Problem:
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Where can I find spare parts?
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Hint:
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You can find spare parts in the cabinet on the East wall of the
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machinist's room. From the Galley, walk behind the stairs. Walk
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to the West through the ladder tube.
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Problem:
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What do I need to fix the conveyor?
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Hint:
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You need a vernier caliper, a 6" cylinder, a cotter pin, and a
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hammer.
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Problem:
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Where is the hammer?
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Hint:
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The hammer if found in a drawer in a large tool box in the
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Engine Room.
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Problem:
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Where is the vernier caliper?
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Hint:
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You can find a vernier caliper in a drawer in your cabin.
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Problem:
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Which diameter should I choose when using the lathe?
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Hint:
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Measure the conveyor or the sheared cylinder for the correct
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diameter. Use the lathe to reduce the diameter of the new
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cylinder to one inch.
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Problem:
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Which bit should I choose for the drill press?
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Hint:
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Measure the conveyor or the sheared cylinder for the correct
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size. Use the 1/4" bit.
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Problem:
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How do I use the lathe, the drill press, or the grinder?
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Hint:
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First type: USE <machine name>. Then type: TURN ON <machine
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name>.
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Problem:
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How do I activate my weapons?
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Hint:
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Bring down the weapon control panel by using the Fire Control
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Panel Activate button. See page 11 in your Technical Manual.
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Problem:
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How do I sink the Russian Destroyer?
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Hint:
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Run Silent and Deep. Dive below 600 feet. Turn OFF your active
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sonar and turn ON the silent running. Slow down. Don't attack
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too soon and give your position away. Watch the top line on your
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screen (which represents the Russian destroyer) don't fire until
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that line is half-way across the screen. Launch your decoys to
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draw the incoming torpedoes away. Lock-On and fire your harpoon
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missiles (Don't use your Sting Ray torpedoes at this time) You
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must hit the destroyer three times to sink her.
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Problem:
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How do I sink the Alpha Sub?
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Hint:
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Dive to below 1000 feet. Watch your water temperature gauge
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until you find the inversion layer. (The water temperature will
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change from negative numbers to positive numbers.) Stop your
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engines, come to a halt and hide from the Alpha Sub. Don't fire
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too soon and give your location away. Watch the sub on your
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screen. Wait until the white line goes all the way across the
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screen and all the way back again until the line reaches the
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sub. Fire decoys when the sub launches torpedoes. Fire your
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Sting Ray Torpedoes to sink the sub. If you fired your Sting Ray
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Torpedoes at the Russian destroyer, you will not be able to
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defeat the sub.
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Problem:
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How do I evade the Alpha Sub?
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Hint:
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Dive to below 1000 feet. Watch your Water Temperature gauge
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until you find the Inversion Layer. (The water temperature will
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change from negative numbers to positive numbers.) Before the
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Alpha Sub dives to below the Inversion Layer, dive to the bottom
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of a deep trench. Turn OFF your active sonar, Turn OFF your
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engines, and hide. Wait Until the sub leaves. You won't get as
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many points for this evasion, but you can continue with your
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mission.
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Problem:
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How do I get through the icebergs?
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Hint:
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Turn on the closed circuit TV monitor. Everytime you see an
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iceberg coming at you, dodge it by turning the wheel. Go slow.
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You will need to continue in a northerly direction. Watch your
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heading indicator, it should stay at 360 or 0 degrees.
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Problem:
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How do I signal the Coontz?
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Hint:
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Did you decode the third message that you received from
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Washington? It told you how to signal the Coontz. It said to
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signal your presence with one active ping while under the
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Coontz. Make sure your active sonar is off. When you are under
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the Coontz they will send irregular sonar pings. Turn on active
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sonar, wait one ping, then turn off active sonar quickly.
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Problem:
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I need assistance following the Coontz.
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Hint:
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The Coontz is the blinking cross on the screen. Imagine your
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screen is a compass with 0 degrees being North, 90 degrees being
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East, 180 degrees being South, and 270 degrees being West Watch
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your heading indicator - as the Coontz moves, follow the Coontz
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right into Tunisia.
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Problem:
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Where is my diving gear?
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Hint:
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Talk to Willie in the Machine Room. Type: GET KEY. The key is
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for a storage cabinet in the food storage room. It is right next
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to the door leading to the nuclear reactor. Open the storage
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cabinet and Wille will appear to help you with your equipment.
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Problem:
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I keep dying while diving.
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Hint:
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You need the dive vehicle to extend your dive range so you don't
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run out of air. Make sure you have repaired the dive vehicle.
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Enter the correct waypoints into the dive vehicle before leaving
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the sub.
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Problem:
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Where is the dive vehicle?
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Hint:
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Go to the engine room. There is a compartment near the back.
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Push the button to open the compartment.
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Problem:
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I have the dive vehicle but die anyway.
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Hint:
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You need to repair the dive vehicle.
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Problem:
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How do I repair the dive vehicle?
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Hint:
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Inspect the dive vehicle and you will detect a slight vibration.
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Examine the vibration and check out the shaft. To repair the
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dive vehicle, you will need the vernier caliper to measure the
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shaft. You will need a wrench, a nut and a washer. Put the
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washer on the shaft. Put the nut on the shaft. Tighten the nut
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with a wrench.
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Problem:
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What size washer and nut do I need?
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Hint:
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You will need to measure the shaft with the caliper. Get the 1/2
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inch washer and the 1/2 inch nut. Get the 1/2 inch wrench, too.
|
|
|
|
Problem:
|
|
Where is the wrench?
|
|
|
|
Hint:
|
|
The wrench is found in a drawer in the large tool box in the
|
|
engine room.
|
|
|
|
Problem:
|
|
Which waypoints do I enter into the dive vehicle? How do I enter
|
|
them?
|
|
|
|
Hint:
|
|
By looking through the periscope you can get the headings for
|
|
the Oil Rig and the Harbor. The distance to the Oil Rig and to
|
|
the Harbor entrance is obtained from the sonarman. The Oil Rig
|
|
is approximately 2850 yards from your sub at 282 degrees. The
|
|
Harbor is approximately 1640 yards from the sub at 40 degrees.
|
|
|
|
Problem:
|
|
What do I do at the Oil Rig?
|
|
|
|
Hint:
|
|
Did you decode the third message that you received from the CIA?
|
|
It tells you what to do at The Oil Rig. You need to plant
|
|
explosives here and blow it up.
|
|
|
|
Problem:
|
|
Where are the explosives?
|
|
|
|
Hint:
|
|
They are back on the sub in a closet in the torpedo room.
|
|
|
|
Problem:
|
|
What do I do at the Harbor?
|
|
|
|
Hint:
|
|
Did you decode the first message that you received from
|
|
Washington? It tells you what to do at The Harbor. You need to
|
|
find the fisherman's net and place a bottle in it. When the
|
|
coast is clear and you're able to surface, he will remove the
|
|
bottle.
|
|
|
|
Problem:
|
|
I am always detected while diving in the Harbor.
|
|
|
|
Hint:
|
|
Turn on the electronic device that neutralizes magnetic fields
|
|
when swimming through the Harbor.
|
|
|
|
Problem:
|
|
I don't have an electronic device. Where can I get one?
|
|
|
|
Hint:
|
|
You can win the device by playing and winning Boss Dice. If you
|
|
don't have the device, you can still complete your mission. Swim
|
|
through the underwater caves to bypass the magnetic field.
|
|
|
|
Problem:
|
|
I can't find my way through the underwater caves.
|
|
|
|
Hint:
|
|
You will need flares to guide yourself through the underwater
|
|
caves. When you light a flare, the current will take the debris
|
|
away. Swim in the same direction as the debris. Keep lighting
|
|
the flares and following the debris.
|
|
|
|
Problem:
|
|
Where can I find flares?
|
|
|
|
Hint:
|
|
The flares are in a closet in the torpedo room.
|
|
|
|
Problem:
|
|
Where can I get a bottle?
|
|
|
|
Hint:
|
|
You can get a bottle of rum if you play and win Boss Dice with
|
|
Flanagan. If you didn't win a bottle playing Boss Dice, there is
|
|
another bottle at the underwater cave entrance.
|
|
|
|
Problem:
|
|
Where can I hide the dive vehicle?
|
|
|
|
Hint:
|
|
Hide the dive vehicle under the pier. Tie it to one of the
|
|
pilings.
|
|
|
|
Problem:
|
|
I get killed every time I surface.
|
|
|
|
Hint:
|
|
Wait for the fisherman to lower the net. Put a bottle in the
|
|
net. Wait until the fisherman raises the net, then lowers it
|
|
again. The coast will be clear and you may surface.
|
|
|
|
Problem:
|
|
The man on the beach ignores me. What should I do?
|
|
|
|
Hint:
|
|
You need to get a map to your disguise and the oasis. he will
|
|
not speak to you until you use the codename: ICEMAN.
|
|
|
|
Problem:
|
|
I got a fish, not a map!
|
|
|
|
Hint:
|
|
Examine the fish closely, there is a fishing line in its mouth.
|
|
Examine the line. It looks like there is a sinker on the line.
|
|
It is a capsule. Get the capsule and open it. You will see the
|
|
map. LOOK MAP. Follow the map to your disguise. Change into the
|
|
disguise, then go to the oasis.
|
|
|
|
Problem:
|
|
The woman at the oasis ignores me. What should I do?
|
|
|
|
Hint:
|
|
Give the codename: ICEMAN. Type: GET MAP. Follow the map to the
|
|
woman's apartment. Go inside.
|
|
|
|
Problem:
|
|
What do I do at the apartment?
|
|
|
|
Hint:
|
|
Start by finding the weapon hidden in the false bottom of the
|
|
sugar container. Look out the window. Read the note hidden in
|
|
the butter container. Get the card next to the telephone. Call
|
|
both numbers. Respond to the first man with: TALK MAN. Respond
|
|
to the caterer with: ORDER FOOD. Get the tape from the top of
|
|
the refrigerator.
|
|
|
|
Problem:
|
|
What do I do when the Caterer arrives?
|
|
|
|
|
|
Hint:
|
|
Type: USE GUN. You will then secure him with tape and take his
|
|
clothing. Disguise yourself and go to the compound.
|
|
|
|
Problem:
|
|
The guards search me and find my gun!
|
|
|
|
Hint:
|
|
Hide the gun in the food.
|
|
|
|
Problem:
|
|
How do I rescue the Ambassador?
|
|
|
|
Hint:
|
|
Quickly shoot both guards with the tranquilizer gun then free
|
|
the ambassador
|
|
|
|
Problem:
|
|
I get caught every time I leave the Compound.
|
|
|
|
Hint:
|
|
Have the Ambassador disguise himself by changing into the
|
|
guard's clothing. Get in the van.
|
|
|
|
Problem:
|
|
I keep dying in the van.
|
|
|
|
Hint:
|
|
The object is to escape the pursuers without crashing. Don't go
|
|
too fast or too slow. Accelerate on the straitaways, slow down
|
|
for the curves. Watch your steering. If you make it to the
|
|
copter in time you win!!
|
|
|