107 lines
6.4 KiB
Plaintext
107 lines
6.4 KiB
Plaintext
RETURN TO OZ
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U.S. Gold
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Walk Through by Dorothy Millard (C64 Version)
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(Start in the farmyard, you must find Billina), LOOK WOMAN (it's Aunt Em), TALK
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AUNT (Did you find Billina?), LOOK COOP (this is where Billina lays eggs),
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SEARCH COOP, GET BILLINA, LOOK OLD KEY, GET OLD KEY, TALK AUNT ("Get your
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shoes... you must go to the hospital"), GET SHOES, LEAVE EAST (to hospital
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hallway), SEARCH BUREAU, GET TINDERBOX, LEAVE LEFT DOOR (to hospital bedroom),
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SEARCH CUPBOARD, TALK LADY ("This pumpkin is for you"), GET PUMPKIN, LEAVE EAST
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(to operating room), LOOK BED (it's a large electrical box with a glass door and
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it seems you are to be attached to it), TALK DOCTOR ("The scarecrow is in danger
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in Oz. Can he use the ruby slippers and make a wish like you did?), USE
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TINDERBOX, TALK LADY (you find yourself standing near the deadly desert).
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LOOK TREES (you see some fruit), LOOK SAND YACHT (it's magic), LEAVE TREES (you
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are near some lunchbox trees), LOOK ROAD (the yellow brick road is in ruins),
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SEARCH TREE, LOOK RED LUNCHBOX (the red fruit is good but the green cannot help
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you), GET RED LUNCHBOX, GET GREEN LUNCHBOX, LEAVE SOUTH (back to desert), LEAVE
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SAND YACHT (you are standing on the magic sand yacht), LEAVE SAND YACHT (you see
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the emerald city), LOOK SAND YACHT (the mast has collapsed), LOOK CITY (the
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emerald city is in ruins), LEAVE NORTH (to a beautiful green meadow), LOOK BLACK
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SACK (there's something in it), SEARCH SACK, GET LARGE COPPER KEY.
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LEAVE CITY (you are in the ruins of the Emerald City), LOOK STATUE (minus a
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head), LEAVE WEST, LOOK TIN MAN (carrying an axe), SEARCH TIN MAN, GET ROPE,
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LOOK WHEELER (has wheels for hands and feet), LEAVE WEST, LOOK SIGN, LOOK DEAD
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END (you see a keyhole in the stone), USE OLD KEY, LEAVE GATE (to a small dark
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room), LOOK COPPER MAN, SEARCH COPPER MAN, LOOK COPPER MAN (under the dust you
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see something written "wind-up..."), USE COPPER KEY, LEAVE SOUTH (he follows
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you), LEAVE WEST, LEAVE SOUTH, LEAVE NORTH, LEAVE NORTH (to near jade river),
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SEARCH GRID (it opens), LEAVE DOWN (to tunnel entrance).
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GET DUST, LEAVE NORTH, LEAVE NORTH, TALK COPPER MAN (he is attacked with a
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wooden handle), USE DUST, GET WOODEN HANDLE, LEAVE NORTH, LEAVE NORTH, LOOK
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CARROT (fire spurts from it's nose), USE BELLINA, LOOK CARROTS (they are dead),
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LEAVE NORTH, LOOK DOOR (it has a large keyhole - you can't enter yet), LEAVE
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NORTH, LOOK PIT (it's too wide to get across), LOOK WALL (see a crack), SEARCH
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CRACK, LOOK CRACK (you see a broken handle), USE WOODEN HANDLE, LOOK PIT (you
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now see a drawbridge), LEAVE NORTH (to in front of palace).
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GET STONE KEY, LEAVE DOOR (to mirror room), LOOK MIRROR (there is no reflection
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but you can see a bat, vase, book, bottle, bomb and brick inside it), LOOK
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PRINCESS (it is the Princess Mombi), TALK PRINCESS ("I will show you
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something"), LEAVE LEFT DOOR (to cabinet room), LOOK LEFT CABINET (you see the
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head of a beautiful woman), LOOK MIDDLE CABINET (it has a mirror door and you
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cannot see inside), LOOK RIGHT CABINET (you see the head of a beautiful woman),
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LOOK PRINCESS (she puts her head into an empty cabinet... she has a ruby key to
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open another cabinet and she take the head out and into her hands), TALK
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PRINCESS (she says "Go to the Tower Now"), LEAVE SOUTH (to tower room), LOOK
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WINDOW (you see the deadly desert), LOOK GUMP (has the head of a green camel
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with horns and a sofa for a body), LOOK PUMPKIN MAN, TALK PUMPKIN MAN (he is
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Jack Pumpkin and he tells you that you must get the powder of life from the
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mirror cabinet to help the gump), LEAVE SOUTH (to bedroom of princess Mombi),
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LOOK BED (she sleeps but has no head), DROP SHOES, SEARCH BED, GET RUBY KEY, GET
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SHOES, LEAVE RIGHT DOOR (to cabinet room), USE RUBY KEY (it opens the mirror
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cabinet), LOOK MIDDLE CABINET (it's a horrible head - there's something inside
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here), SEARCH MIDDLE CABINET, GET BOX OF THE POWDER OF LIFE, LEAVE SOUTH (to
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tower room), USE POWDER OF LIFE, LEAVE WINDOW (to mountain of the Nome King).
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LOOK CAVE (entrance to a tunnel), TALK PUMPKIN MAN (Billina will be warm inside
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my head), LEAVE CAVE (to tunnel - there is a pit of lava here with a door beyond
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but there is no way to cross it), LEAVE SOUTH, LEAVE SOUTH (a scorpion is here
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but ignore it for now), LEAVE SOUTH, SEARCH CUPBOARD, GET LADDER, LEAVE SOUTH,
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LOOK JEWELLERY BOX (there's something inside), SEARCH JEWELLERY BOX, LOOK MIRROR
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(the reflection is horrible), GET MIRROR, LEAVE SOUTH (the stone door is here),
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USE STONE KEY (this unlocks the stone door), LEAVE NORTH, LEAVE NORTH (to in
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front of palace), LEAVE NORTH, LOOK TREES (it's the wood that you can make the
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magic sand yacht from), LOOK HUT (belongs to the tin woodsman), SEARCH HUT, GET
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AXE, USE AXE, LOOK BRANCH (will make a new mast for the magic sand yacht - note
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however that this isn't necessary or in fact possible), GET BRANCH, LEAVE SOUTH
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(back to in front of palace), LEAVE DOWN, LEAVE SOUTH, LEAVE STONE DOOR, LEAVE
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NORTH, LEAVE NORTH, LOOK SCORPION, USE MIRROR, LOOK SCORPION (it has turned away
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in fear and there is no danger now), LEAVE NORTH, LEAVE NORTH, LOOK PIT.
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LOOK CRACK, USE LADDER, LEAVE LADDER (to mountain of the Nome King), USE BILLINA
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(you now see a crack), LOOK CRACK (it seems to go inside the mountain), LEAVE
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CRACK (you are standing in front of the Nome King), TALK NOME KING (you can go
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if you can find the ornament that the scarecrow has been turned into), TALK KING
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(Gump leaves), TALK KING (Pumpkin Head leaves), TALK KING (Royal Army of Oz
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leaves), TALK KING (your turn... you are in the ornament room), TALK VASE (the
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scarecrow appears), TALK SCARECROW ("You found me - we must get out of here"),
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LEAVE NORTH DOOR (back to Nome King), DROP BELLINA, LOOK BELLINA, TALK BELLINA
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("Look at me! I have laid an egg"), SEARCH BELLINA, GET BELLINA, GET EGG, USE
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EGG, LOOK NOME KING (he is dead... now there is a pile of rubble, but there is
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something flickering in the stone), SEARCH RUBBLE, GET RUBY SLIPPERS, USE RUBY
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SLIPPERS, LEAVE SOUTH (to ballroom).
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LOOK MIRROR (there is no reflection... there is a pretty young girl inside... it
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is the girl from the hospital and she must get out), GET MIRROR, USE MIRROR (a
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beautiful young girl appears), TALK SCARECROW, TALK GIRL (I am Ozma, Queen of Oz
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and the Princess Mombi trapped me inside the mirror), DROP SLIPPERS, TALK GIRL
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(you will go back to Kansas but if you wish to return to Oz it will be and you
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will return here), LEAVE.
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Well done. You have saved Oz.
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