textfiles/adventure/rebelplanet.txt

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REBEL PLANET - SOLUTION - TYPED BY VAXALON - 1994
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ADVERTS
On pneuma-tube, examine them for clue to hotel room.
AGRICULTURAL STATION
Ignore it.
AIRLOCK
To get in and out of the Caydia. This is where the robot valet it. From
Caydia press IH to open inner hatch, s to get in, IH to close inner hatch
and OH to open outer hatch.
ALCOVE
Needs halmkey to unlock it.
ALLOY STRIP
In cargo hold, BEND STRIP to make tweezers (see entry for BATTERY).
ANALGESIC/AMPOULE
TALK TO VALET and you're the card, ampoule and tickets. When man at hotel
desk is shot, INJECT AMPOULE INTO MAN.
ARCADIANS
When they confront you, GIVE TICKETS and they'll leave you the wrench.
ARCADION
Third planet to visit; location of queen computer.
ARCESS
See entry for CARD.
ARSENAL/ARMOURY
On Arcadion, EXAMINE ARSENAL to reveal various infernal objects. Take the
Elmonite.
BARS
On jail cell door. BEND BARS WITH WRENCH and CLIMB THROUGH HOLE.
BATTERY
REMOVE BACK of limcom and it falls out. Can only be replaced if you have
the tweezers: INSERT BATTERY. See entry for ELMONITE.
BED
In cabin on Caydia. LISTEN
BIBLE
In hotel room on Halmuris. EXAMINE CABINET then EXAMINE BIBLE to find
phone number.
BLANKET
In hotel room on Halmuris. EXAMINE BED. Use it against the killer robot.
BOMB
In Arcadion arsenal. Ignore it as it's a gravity bomb, no use on a planet.
BONE
Cut glass case in museum with laser to get it, and GIVE BONE to wolf to get
into caves.
BOOK
SEARCH POLICER in interrogation room, then READ BOOK. Vague clues about
disc and deltractor but no other importance.
BOOTH 1
Visiphone both. INSERT CARD to use phone. In the booth east of the location
with a sewer cover, INSERT DISK instead and floor slides back to show
another cover.
BOOTH 2
On Halmuris, near hotel. INSERT CARD IN PHONE and when asked for a number
type CEN 737 (obtained from bible in hotel room). You'll be told to go to
university and bring crystal.
BOOTH 3
Outside university on Halmuris. When you arrive you hear it ringing.
ANSWER PHONE and you'll be told to tap crystal with fork to open doors.
BOTTLE
Of Halmerian brew. Found in alcove, give it to museam guard to be allowed
past. Only allowed past once. Don't drink it yourself, as this wastes it.
BRANCH
No apparent use.
BREW
See BOTTLE entry.
BUTTONS 1
On limcom, IH and OH control airlock (Inner Hatch, Outer Hatch); PS gives
Personal Status, e.g. energy etc; SS gives Ship Status.
BUTTONS 2
In interrogation cell. EXAMINE DESK/CONSOLE. PRESS BLUE to reveal passage
for escape, PRESS YELLOW to open grille at end of passage and don't
PRESS RED as it sounds the alarm.
CABINET
In hotel room. Examine it to find bible.
CABINETS
In museum. CUT GLASS with laser to get bone, but don't try this at the
indigenous species exhibit or the guard kills you.
CABLE CUTTER
CUT FENCE with them.
CAPSULE
Fuel capsule in lite-kube at start. Will refuel a Dormian rat-trap, but
no other use.
CAR
Give password to Dorado to be allowed to GET CAR, which takes you back
to the spaceport.
CARD
Obtained from Valet at the start. INSERT CARD for use at dispensers and
phones, also at computik to get tube pass. GIVE CARD as customs to pay
taxes. Useful object!
CAVE 1
Shallow cave for crag-snapper. Can't be entered. PUSH JOYSTICK at shadow
location to reach gorge, then north to cave.
CAVE 2
PUSH JOYSTICK at branch location to reach it. Need bone to pass Wolf.
VIEW SCANNER to find staff inside cave. Don't use jetpack to return.
CAYDIA
Your ship. Use airlock to leave and enter (though preferably not while in
space)
CELL 1
Prison cell. See entry for BARS.
CELL 2
Interrogation cell. See entries for POLICE and BUTTONS.
CODE
To get into queen computer, clues given by Dorado and Man 2, and possibly
the paper from Tropos. Whatever, there is room to experiment here,
but the code is 101-010-101.
COFFEE
From dispenser in university library. Mirror has warning. INSERT CARD to get
coffee, and DRINK COFFEE - end of game, you are re-educated to like
Arcadians. No other use for coffee.
COMPUTER
Object of game is to destroy the queen computer on Arcadion. See PANEL
entry to get into building. Use Elmonite to destroy computer and end game.
COMPUTERS
In university at admin level. Can't be used.
COMPUTIK
Ticket machine on pneuma-tube platforms on Halmuris. INSERT CARD to get
tube pass.
CONDUIT
Route from interrogation cell. See entry for BUTTONS 2.
CONSOLE
In interrogation cell, see BUTTONS.
CONTAINERS
In cargo hold. Forget them.
COSMOP
Store. Can't take lite-kube in. Use card to buy strobe, deltractor
and rope gun.
COVER 1
Outside phone booth. Leave it alone: you're arrested if you try to lift it.
COVER 2
In phone booth. INSERT DISK IN PHONE to reveal it, and LIFT COVER with
deltractor to fall into sewer systems.
CRAG SNAPPER
EXAMINE EXHIBITS in museum's indigenous exhibits section to be told of the
singing crag snapper. See CAVE 1 entry for location. At cave, SING and
crag snapper leaves.
CREVICES
At CAVE 1. See CRAG SNAPPER and JOYSTICK entries. Ignore small crevice, take
the mind probe and H-cap, and ignore the metal lump and broken missile.
CRYSTAL
Beneath museum, past killer robot. To get into and out of university,
TAP CRYSTAL WITH FORK.
CUSTOMS
Only at Tropos. GIVE CARD or PAY TAXES to get past, then GO COMPLEX.
CUTTERS
See CABLE CUTTERS.
DELTRACTOR
See COVER 1 and COVER 2.
DISK
See MAN 1 in Tropos hotel.
DISPENSER 1
H-cap dispenser on ship. INSERT CARD, and don't forget to GET CARD back
again. Only works if you don't already have an H-cap in inventory or in
kube.
DISPENSER 2
See COFFEE.
DOOR 1
To bedroom at Zoddi. Open with key from hotelier to get in or out.
DOOR 2
To museum cellar. See BREW.
DORADO
Meet him above the agricultural station on Halmuris. See HEAD 1 entry to
reach him. Give password and he tells you that the code number you want is
a palindrome, and then he gets you a hover car.
DROIDS
Ignore them.
ELMONITE
See ARSENAL entry. Examine it to be told to implant battery to prime it.
Take it to the computer before you do this otherwise it explodes at once.
IMPLANT BATTERY then leave location to end game.
ENERGY
Yours. Press PS to check it. If low, go to regeneration unit (ENTER UNIT)
on Caydia. May need to top up protein afterwards.
EXHIBITS
In museum. See BONE and CRAG SNAPPER entries.
FENCE
At Tundra on Halmuria. CONNECT PAX with wire and CUT FENCE with cable
cutters, then GO THROUGH GAP.
FORCE FIELD
Around the computer building on Arcadion. You need the 9-digit palindromic
binary code number to turn it off. VIEW PANEL three times, and you'll see
101/010/101.
FORK
In alcove at foot of hotel stairs. Tap crystal with it.
FUEL
At dome-shaped rock in tundra. Examine it to find tin of jet fuel. If you
have the jetpack, FIT JUICE, WEAR JETPACK. Only enough for four jumps. Use
one to wolf's cave, two to get to and from the gorge and one to reach the
ledge with the head on it. See JOYSTICK entry.
FUEL CAPSULE
See CAPSULE entry.
GLOW CABLE
See FENCE.
GORGE
Route to cave. See JETPACK entry.
GRAVITY BOMB
Ignore it.
GRENADE
Ignore it.
GRILLE
To escape from interrogation cell, see BUTTONS 2 entry.
GUARD 1
At museum. See BREW to get past - once only.
GUARD 2
At armoury. Kill with laser.
GUN
Rope gun, FIRE GUN to fire a rope. Gun is dropped when fired but can be
picked up and used again. Only use is to get out of sewers at opening:
FIRE GUN, CLIMB ROPE.
HALMKEY
Opens the alcove. Examine the stairs to find it.
HALMURIS
Second planet to visit, there's a lot to do here and time may well run out
so use the retard time facility. You don't have to, but you'll need to plan
very carefully indeed if you don't.
HALWOLF
Blocks cave. Give it the bone.
HATCHES
See AIRLOCK entry.
H-CAP
Replaces protein for you. Press PS to check, and if protein is low
EAT H-CAP. Using the regeneration unit can lower your level, as can moving
around and one or two other actions.
HEAD 1
At derelict building. WEAR PROBE to be transported to other side of
mountains. No way back. Only route to Dorado.
HEAD 2
At queen computer. Shouts at you. Ignore it.
HOTEL 1
On Tropos. See entry for MAN 1. Once he's dead you can't get back in.
HOTEL 2
At Zoddi on Halmuris. See HOTELIER.
HOTELIER
On Halmuris. See ADVERTS for clue. Say ZODDI SPECIAL and get room key.
HOVER CAR
Give by Dorado, returns you to spaceport.
INDIGENOUS SPECIES
Exhibit in museum. See CRAG SNAPPER.
JET JUICE
See FUEL.
JETPACK
In kube at start. See FUEL and JOYSTICK.
JOYSTICK
Once jetpack is fuelled. PUSH JOYSTICK to take you to any available new
location. See entries for LEDGE, GORGE and CAVE 2. If you do it at the
wrong place you've wasted one shot of fuel and cannot finish the game.
KEY
To hotel room. See ADVERTS to get clue.
KILLER ROBOT
Below museum. THROW BLANKET at it.
KUBE
Carries lots of objects for you. DROP XXXX IN KUBE and GET XXXX FROM KUBE,
though some items won't go in. There's also a limit to the number it can
carry, and it's not allowed into the cosmop. At the start it contains the
jetpack and a fuel capsule. EXAMINE KUBE to check contents.
LASER SWORD
A weapon. ACTIVATE LASER first, then FIRE LASER (or KILL XXXX). You must
de-activate it afterwards or it explodes. In an emergency it's best to have
it activated as you may not have time to do this and fire it too. Use it to
kill the guard at the armoury and the policer, and to cut open the museum
case for the bone. On Tropos you must hide it in the kube to avoid arrest.
Apparently unlimited ammunition.
LEDGE
In Tundra. See entries for HEAD 1 and JOYSTICK. Use jetpack at narrowing
valley location.
LIBRARY
Can't get at books etc. See entry for COFFEE.
LIGHTS
Red lights at force field protecting computer.
LIMPET MINE
Ignore it.
LIMCOM
See BUTTONS 1 entry. Keep wearing it, but remove it to get the battery.
Also warns you if your energy or protein levels are dangerously low.
LITTER
There's a chance you'll be arrested if you drop things on Tropos.
LUMP OF METAL
In large crevice. Ignore it.
MAN 1
At hotel on Tropos. Someone shoots him. See entries for AMPOULE and DISK.
After getting disk, GO DOOR or EAST. If you go west into lounge, the patrol
arrests you or kills you. Once the man's dead, you can't get back in.
MAN 2
Professor at university. TALK TO MAN and he tells you the digits 101 and
about the fence and Dorado.
MAN 3
At underground HQ on Tropos. See SEWERS to reach him. When he asks who sent
you, say SAROS and he gives you a piece of paper and returns you to the
streets.
MESSAGES
In space from UFO. No translation, just answer NO to question about evading
them. If you say YES you'll be arrested on Tropos for evading a police
cruiser.
METAL
Lump in large crevice. Ignore it.
MIND PROBE
See entries for CREVICES and HEAD 1.
MINE
See LIMPET MINE.
MIRROR
In university library. Warns you not to drink coffee. Heed the warning.
MISSILE
Broken, in crevices. Ignore it.
MUSEUM
On Halmuris. See seperate entries for BONE, CRAG SNAPPER, GUARD 1,
KILLER ROBOT, WIRE and CRYSTAL.
MUSIC
In cabin on Caydia. LISTEN and you go to sleep until something interrupts,
e.g. landing or messages from space.
ORBS
Above temple door. Clue on paper seems to refer to these, but ignore them.
Seems like pure malice on the programmers part!
PACK
See JETPACK entry.
PANEL
With lights, outside queen computer building. See entries for CODE and
FORCE FIELD.
PANTANIUM
Pantanium power pack. See JETPACK.
PAPER
Given by man in Underground HQ, it may be a clue to one of the three-digit
numbers, and seems to refer to the orbs above the temple door, but..See ORBS.
PASS
Tube pass for pneuma-tube travel. See COMPUTIK. Can't enter tube without
one. Sometimes they are collected on the tube, in which case you'll need to
get another one.
PASSAGE
Escape route from interrogation cell. See entry for BUTTONS 2.
PASSWORD
For Dorado. See entries for SHADOW and STAFF. It is 'bitter sea'.
PATROL
In hotel on Tropos. Best avoided, and must be avoided after man in hotel
has been killed. Cannot kill them.
PHASER
Forget it.
PHONE BOOTHS
On Tropos, see entry for COVER: no calls possible on Tropos. On Halmuris,
used twice for instructions on getting into university. See entries for
BOOTHS 1-3.
PHONE NUMBER
On Halmuris to contact man. See BIBLE and BOOTH 2.
PHONIC FORK
See FORK.
PHOSPHATE STROBE
Buy it in cosmop. SWITCH ON STROBE in sewers to be safe from serpents.
No need to switch it off again.
PHOTON GRENADE
See GRENADE entry.
PNEUMA-TUBE
Halmuris transport system. See entries for COMPUTIK, ADVERTS and TUBE PASS.
WAIT on platform until tube arrives, then ENTER TUBE. WAIT until proper
destination is reached, then LEAVE TUBE or OUT. Only goes in one direction.
POLICER
In interrogation cell. KILL POLICER with laser. Best to have laser activated
before you leave the prison cell.
PROBE
See MIND PROBE entry.
PROFESSOR
See MAN 2 entry. Your university contact.
PROTEIN
See H-CUP entry.
QUEEN COMPUTER
See COMPUTER entry.
REGENERATION UNIT
On Caydia. Use it if your energy gets too low. May need to boost protein
after use.
RIVER
In tundra. Ignore it.
ROBOT 1
Valet, in Caydia's airlock. TALK TO VALET on Tropos to get card, ampoule
and tickets. Again on Halmuris to get scanner.
ROBOT 2
See KILLER ROBOT entry.
ROPE GUN
See GUN.
SAROS
The group who sent you on your mission. The password at Underground HQ on
Tropos is 'SAROS'.
SCANNER
See ROBOT 1 to get it, and CAVE 2 to use it.
SCOOTER
In Caydia's hold. Forget it.
SCREENS
On Caydia. No great importance.
SERPENT
In sewers, see STROBE.
SEWER COVERS
See entries for COVER 1 and COVER 2.
SEWERS
See entries for COVER 1, COVER 2 and SERPENT. Go through sewers to reach
Underground HQ. See also GUN and MAN 3.
SHADOW
TALK TO SHADOW. Asks 'Where is Zeven?" and give the password for Dorado if
you GIVE STAFF.
SLEEP
See MUSIC.
SNAPPER
See CRAG SNAPPER.
SPY MISSILE
Forget it.
STAFF
In CAVE 2, has seven metals on it, see SHADOW.
STRIP
See ALLOY.
STROBE
See PHOSPHATE STROBE.
SWORD
See LASER.
TEMPLE
See ORBS.
TICKETS
See ROBOT 1 and ARCADIANS.
TIN
Of jet juice. EXAMINE ROCK to find it (dome-shaped rock). Examine it for
details of attaching and quantity. See JETPACK.
TROPOS
First planet you land on.
TUBE PASS
See PASS.
TUBE (TRAIN)
See PNEUMA-TUBE.
TUNDRA
Through fence on Halmuris. Last part of Halmuris to visit. See FENCE.
TWEEZERS
See ALLOY and BATTERY.
UFO
See MESSAGES. A police ship. Don't try to evade.
UNDERGROUND
The people to meet. See entries for MAN 1-3, and BOOTH 2-3.
UNIVERSITY
To get in, see BOOTH 2-3.
VALET
See ROBOT 1.
VISIPHONES
See PHONE and BOOTH entries.
WIRE
Found below museum, see FENCE.
WOLF
See HALWOLF.
WRENCH
Left by Arcadians. See BARS entry.
ZELTA
See BLANKET.
ZEVEN
See SHADOW and STAFF.
END