620 lines
15 KiB
Plaintext
620 lines
15 KiB
Plaintext
REBEL PLANET - SOLUTION - TYPED BY VAXALON - 1994
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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ADVERTS
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On pneuma-tube, examine them for clue to hotel room.
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AGRICULTURAL STATION
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Ignore it.
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AIRLOCK
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To get in and out of the Caydia. This is where the robot valet it. From
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Caydia press IH to open inner hatch, s to get in, IH to close inner hatch
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and OH to open outer hatch.
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ALCOVE
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Needs halmkey to unlock it.
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ALLOY STRIP
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In cargo hold, BEND STRIP to make tweezers (see entry for BATTERY).
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ANALGESIC/AMPOULE
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TALK TO VALET and you're the card, ampoule and tickets. When man at hotel
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desk is shot, INJECT AMPOULE INTO MAN.
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ARCADIANS
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When they confront you, GIVE TICKETS and they'll leave you the wrench.
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ARCADION
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Third planet to visit; location of queen computer.
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ARCESS
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See entry for CARD.
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ARSENAL/ARMOURY
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On Arcadion, EXAMINE ARSENAL to reveal various infernal objects. Take the
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Elmonite.
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BARS
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On jail cell door. BEND BARS WITH WRENCH and CLIMB THROUGH HOLE.
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BATTERY
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REMOVE BACK of limcom and it falls out. Can only be replaced if you have
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the tweezers: INSERT BATTERY. See entry for ELMONITE.
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BED
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In cabin on Caydia. LISTEN
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BIBLE
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In hotel room on Halmuris. EXAMINE CABINET then EXAMINE BIBLE to find
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phone number.
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BLANKET
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In hotel room on Halmuris. EXAMINE BED. Use it against the killer robot.
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BOMB
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In Arcadion arsenal. Ignore it as it's a gravity bomb, no use on a planet.
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BONE
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Cut glass case in museum with laser to get it, and GIVE BONE to wolf to get
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into caves.
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BOOK
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SEARCH POLICER in interrogation room, then READ BOOK. Vague clues about
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disc and deltractor but no other importance.
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BOOTH 1
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Visiphone both. INSERT CARD to use phone. In the booth east of the location
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with a sewer cover, INSERT DISK instead and floor slides back to show
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another cover.
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BOOTH 2
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On Halmuris, near hotel. INSERT CARD IN PHONE and when asked for a number
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type CEN 737 (obtained from bible in hotel room). You'll be told to go to
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university and bring crystal.
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BOOTH 3
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Outside university on Halmuris. When you arrive you hear it ringing.
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ANSWER PHONE and you'll be told to tap crystal with fork to open doors.
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BOTTLE
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Of Halmerian brew. Found in alcove, give it to museam guard to be allowed
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past. Only allowed past once. Don't drink it yourself, as this wastes it.
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BRANCH
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No apparent use.
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BREW
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See BOTTLE entry.
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BUTTONS 1
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On limcom, IH and OH control airlock (Inner Hatch, Outer Hatch); PS gives
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Personal Status, e.g. energy etc; SS gives Ship Status.
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BUTTONS 2
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In interrogation cell. EXAMINE DESK/CONSOLE. PRESS BLUE to reveal passage
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for escape, PRESS YELLOW to open grille at end of passage and don't
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PRESS RED as it sounds the alarm.
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CABINET
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In hotel room. Examine it to find bible.
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CABINETS
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In museum. CUT GLASS with laser to get bone, but don't try this at the
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indigenous species exhibit or the guard kills you.
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CABLE CUTTER
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CUT FENCE with them.
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CAPSULE
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Fuel capsule in lite-kube at start. Will refuel a Dormian rat-trap, but
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no other use.
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CAR
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Give password to Dorado to be allowed to GET CAR, which takes you back
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to the spaceport.
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CARD
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Obtained from Valet at the start. INSERT CARD for use at dispensers and
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phones, also at computik to get tube pass. GIVE CARD as customs to pay
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taxes. Useful object!
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CAVE 1
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Shallow cave for crag-snapper. Can't be entered. PUSH JOYSTICK at shadow
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location to reach gorge, then north to cave.
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CAVE 2
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PUSH JOYSTICK at branch location to reach it. Need bone to pass Wolf.
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VIEW SCANNER to find staff inside cave. Don't use jetpack to return.
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CAYDIA
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Your ship. Use airlock to leave and enter (though preferably not while in
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space)
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CELL 1
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Prison cell. See entry for BARS.
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CELL 2
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Interrogation cell. See entries for POLICE and BUTTONS.
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CODE
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To get into queen computer, clues given by Dorado and Man 2, and possibly
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the paper from Tropos. Whatever, there is room to experiment here,
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but the code is 101-010-101.
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COFFEE
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From dispenser in university library. Mirror has warning. INSERT CARD to get
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coffee, and DRINK COFFEE - end of game, you are re-educated to like
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Arcadians. No other use for coffee.
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COMPUTER
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Object of game is to destroy the queen computer on Arcadion. See PANEL
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entry to get into building. Use Elmonite to destroy computer and end game.
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COMPUTERS
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In university at admin level. Can't be used.
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COMPUTIK
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Ticket machine on pneuma-tube platforms on Halmuris. INSERT CARD to get
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tube pass.
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CONDUIT
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Route from interrogation cell. See entry for BUTTONS 2.
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CONSOLE
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In interrogation cell, see BUTTONS.
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CONTAINERS
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In cargo hold. Forget them.
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COSMOP
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Store. Can't take lite-kube in. Use card to buy strobe, deltractor
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and rope gun.
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COVER 1
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Outside phone booth. Leave it alone: you're arrested if you try to lift it.
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COVER 2
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In phone booth. INSERT DISK IN PHONE to reveal it, and LIFT COVER with
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deltractor to fall into sewer systems.
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CRAG SNAPPER
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EXAMINE EXHIBITS in museum's indigenous exhibits section to be told of the
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singing crag snapper. See CAVE 1 entry for location. At cave, SING and
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crag snapper leaves.
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CREVICES
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At CAVE 1. See CRAG SNAPPER and JOYSTICK entries. Ignore small crevice, take
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the mind probe and H-cap, and ignore the metal lump and broken missile.
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CRYSTAL
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Beneath museum, past killer robot. To get into and out of university,
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TAP CRYSTAL WITH FORK.
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CUSTOMS
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Only at Tropos. GIVE CARD or PAY TAXES to get past, then GO COMPLEX.
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CUTTERS
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See CABLE CUTTERS.
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DELTRACTOR
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See COVER 1 and COVER 2.
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DISK
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See MAN 1 in Tropos hotel.
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DISPENSER 1
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H-cap dispenser on ship. INSERT CARD, and don't forget to GET CARD back
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again. Only works if you don't already have an H-cap in inventory or in
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kube.
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DISPENSER 2
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See COFFEE.
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DOOR 1
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To bedroom at Zoddi. Open with key from hotelier to get in or out.
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DOOR 2
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To museum cellar. See BREW.
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DORADO
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Meet him above the agricultural station on Halmuris. See HEAD 1 entry to
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reach him. Give password and he tells you that the code number you want is
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a palindrome, and then he gets you a hover car.
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DROIDS
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Ignore them.
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ELMONITE
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See ARSENAL entry. Examine it to be told to implant battery to prime it.
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Take it to the computer before you do this otherwise it explodes at once.
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IMPLANT BATTERY then leave location to end game.
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ENERGY
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Yours. Press PS to check it. If low, go to regeneration unit (ENTER UNIT)
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on Caydia. May need to top up protein afterwards.
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EXHIBITS
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In museum. See BONE and CRAG SNAPPER entries.
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FENCE
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At Tundra on Halmuria. CONNECT PAX with wire and CUT FENCE with cable
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cutters, then GO THROUGH GAP.
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FORCE FIELD
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Around the computer building on Arcadion. You need the 9-digit palindromic
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binary code number to turn it off. VIEW PANEL three times, and you'll see
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101/010/101.
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FORK
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In alcove at foot of hotel stairs. Tap crystal with it.
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FUEL
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At dome-shaped rock in tundra. Examine it to find tin of jet fuel. If you
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have the jetpack, FIT JUICE, WEAR JETPACK. Only enough for four jumps. Use
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one to wolf's cave, two to get to and from the gorge and one to reach the
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ledge with the head on it. See JOYSTICK entry.
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FUEL CAPSULE
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See CAPSULE entry.
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GLOW CABLE
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See FENCE.
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GORGE
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Route to cave. See JETPACK entry.
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GRAVITY BOMB
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Ignore it.
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GRENADE
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Ignore it.
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GRILLE
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To escape from interrogation cell, see BUTTONS 2 entry.
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GUARD 1
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At museum. See BREW to get past - once only.
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GUARD 2
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At armoury. Kill with laser.
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GUN
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Rope gun, FIRE GUN to fire a rope. Gun is dropped when fired but can be
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picked up and used again. Only use is to get out of sewers at opening:
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FIRE GUN, CLIMB ROPE.
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HALMKEY
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Opens the alcove. Examine the stairs to find it.
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HALMURIS
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Second planet to visit, there's a lot to do here and time may well run out
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so use the retard time facility. You don't have to, but you'll need to plan
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very carefully indeed if you don't.
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HALWOLF
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Blocks cave. Give it the bone.
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HATCHES
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See AIRLOCK entry.
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H-CAP
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Replaces protein for you. Press PS to check, and if protein is low
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EAT H-CAP. Using the regeneration unit can lower your level, as can moving
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around and one or two other actions.
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HEAD 1
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At derelict building. WEAR PROBE to be transported to other side of
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mountains. No way back. Only route to Dorado.
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HEAD 2
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At queen computer. Shouts at you. Ignore it.
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HOTEL 1
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On Tropos. See entry for MAN 1. Once he's dead you can't get back in.
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HOTEL 2
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At Zoddi on Halmuris. See HOTELIER.
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HOTELIER
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On Halmuris. See ADVERTS for clue. Say ZODDI SPECIAL and get room key.
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HOVER CAR
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Give by Dorado, returns you to spaceport.
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INDIGENOUS SPECIES
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Exhibit in museum. See CRAG SNAPPER.
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JET JUICE
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See FUEL.
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JETPACK
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In kube at start. See FUEL and JOYSTICK.
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JOYSTICK
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Once jetpack is fuelled. PUSH JOYSTICK to take you to any available new
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location. See entries for LEDGE, GORGE and CAVE 2. If you do it at the
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wrong place you've wasted one shot of fuel and cannot finish the game.
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KEY
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To hotel room. See ADVERTS to get clue.
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KILLER ROBOT
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Below museum. THROW BLANKET at it.
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KUBE
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Carries lots of objects for you. DROP XXXX IN KUBE and GET XXXX FROM KUBE,
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though some items won't go in. There's also a limit to the number it can
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carry, and it's not allowed into the cosmop. At the start it contains the
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jetpack and a fuel capsule. EXAMINE KUBE to check contents.
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LASER SWORD
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A weapon. ACTIVATE LASER first, then FIRE LASER (or KILL XXXX). You must
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de-activate it afterwards or it explodes. In an emergency it's best to have
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it activated as you may not have time to do this and fire it too. Use it to
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kill the guard at the armoury and the policer, and to cut open the museum
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case for the bone. On Tropos you must hide it in the kube to avoid arrest.
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Apparently unlimited ammunition.
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LEDGE
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In Tundra. See entries for HEAD 1 and JOYSTICK. Use jetpack at narrowing
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valley location.
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LIBRARY
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Can't get at books etc. See entry for COFFEE.
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LIGHTS
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Red lights at force field protecting computer.
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LIMPET MINE
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Ignore it.
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LIMCOM
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See BUTTONS 1 entry. Keep wearing it, but remove it to get the battery.
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Also warns you if your energy or protein levels are dangerously low.
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LITTER
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There's a chance you'll be arrested if you drop things on Tropos.
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LUMP OF METAL
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In large crevice. Ignore it.
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MAN 1
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At hotel on Tropos. Someone shoots him. See entries for AMPOULE and DISK.
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After getting disk, GO DOOR or EAST. If you go west into lounge, the patrol
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arrests you or kills you. Once the man's dead, you can't get back in.
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MAN 2
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Professor at university. TALK TO MAN and he tells you the digits 101 and
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about the fence and Dorado.
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MAN 3
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At underground HQ on Tropos. See SEWERS to reach him. When he asks who sent
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you, say SAROS and he gives you a piece of paper and returns you to the
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streets.
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MESSAGES
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In space from UFO. No translation, just answer NO to question about evading
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them. If you say YES you'll be arrested on Tropos for evading a police
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cruiser.
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METAL
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Lump in large crevice. Ignore it.
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MIND PROBE
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See entries for CREVICES and HEAD 1.
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MINE
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See LIMPET MINE.
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MIRROR
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In university library. Warns you not to drink coffee. Heed the warning.
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MISSILE
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Broken, in crevices. Ignore it.
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MUSEUM
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On Halmuris. See seperate entries for BONE, CRAG SNAPPER, GUARD 1,
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KILLER ROBOT, WIRE and CRYSTAL.
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MUSIC
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In cabin on Caydia. LISTEN and you go to sleep until something interrupts,
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e.g. landing or messages from space.
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ORBS
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Above temple door. Clue on paper seems to refer to these, but ignore them.
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Seems like pure malice on the programmers part!
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PACK
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See JETPACK entry.
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PANEL
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With lights, outside queen computer building. See entries for CODE and
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FORCE FIELD.
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PANTANIUM
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Pantanium power pack. See JETPACK.
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PAPER
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Given by man in Underground HQ, it may be a clue to one of the three-digit
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numbers, and seems to refer to the orbs above the temple door, but..See ORBS.
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PASS
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Tube pass for pneuma-tube travel. See COMPUTIK. Can't enter tube without
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one. Sometimes they are collected on the tube, in which case you'll need to
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get another one.
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PASSAGE
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Escape route from interrogation cell. See entry for BUTTONS 2.
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PASSWORD
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For Dorado. See entries for SHADOW and STAFF. It is 'bitter sea'.
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PATROL
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In hotel on Tropos. Best avoided, and must be avoided after man in hotel
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has been killed. Cannot kill them.
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PHASER
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Forget it.
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PHONE BOOTHS
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On Tropos, see entry for COVER: no calls possible on Tropos. On Halmuris,
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used twice for instructions on getting into university. See entries for
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BOOTHS 1-3.
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PHONE NUMBER
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On Halmuris to contact man. See BIBLE and BOOTH 2.
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PHONIC FORK
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See FORK.
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PHOSPHATE STROBE
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Buy it in cosmop. SWITCH ON STROBE in sewers to be safe from serpents.
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No need to switch it off again.
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PHOTON GRENADE
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See GRENADE entry.
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PNEUMA-TUBE
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Halmuris transport system. See entries for COMPUTIK, ADVERTS and TUBE PASS.
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WAIT on platform until tube arrives, then ENTER TUBE. WAIT until proper
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destination is reached, then LEAVE TUBE or OUT. Only goes in one direction.
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POLICER
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In interrogation cell. KILL POLICER with laser. Best to have laser activated
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before you leave the prison cell.
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PROBE
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See MIND PROBE entry.
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PROFESSOR
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See MAN 2 entry. Your university contact.
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PROTEIN
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See H-CUP entry.
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QUEEN COMPUTER
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See COMPUTER entry.
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REGENERATION UNIT
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On Caydia. Use it if your energy gets too low. May need to boost protein
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after use.
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RIVER
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In tundra. Ignore it.
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ROBOT 1
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Valet, in Caydia's airlock. TALK TO VALET on Tropos to get card, ampoule
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and tickets. Again on Halmuris to get scanner.
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ROBOT 2
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See KILLER ROBOT entry.
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ROPE GUN
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See GUN.
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SAROS
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The group who sent you on your mission. The password at Underground HQ on
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Tropos is 'SAROS'.
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SCANNER
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See ROBOT 1 to get it, and CAVE 2 to use it.
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SCOOTER
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In Caydia's hold. Forget it.
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SCREENS
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On Caydia. No great importance.
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SERPENT
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In sewers, see STROBE.
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SEWER COVERS
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See entries for COVER 1 and COVER 2.
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SEWERS
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See entries for COVER 1, COVER 2 and SERPENT. Go through sewers to reach
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Underground HQ. See also GUN and MAN 3.
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SHADOW
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TALK TO SHADOW. Asks 'Where is Zeven?" and give the password for Dorado if
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you GIVE STAFF.
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SLEEP
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See MUSIC.
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SNAPPER
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See CRAG SNAPPER.
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SPY MISSILE
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Forget it.
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STAFF
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In CAVE 2, has seven metals on it, see SHADOW.
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STRIP
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See ALLOY.
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STROBE
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See PHOSPHATE STROBE.
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SWORD
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See LASER.
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TEMPLE
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See ORBS.
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TICKETS
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See ROBOT 1 and ARCADIANS.
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TIN
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Of jet juice. EXAMINE ROCK to find it (dome-shaped rock). Examine it for
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details of attaching and quantity. See JETPACK.
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TROPOS
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First planet you land on.
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TUBE PASS
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See PASS.
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TUBE (TRAIN)
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See PNEUMA-TUBE.
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TUNDRA
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Through fence on Halmuris. Last part of Halmuris to visit. See FENCE.
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TWEEZERS
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See ALLOY and BATTERY.
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UFO
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See MESSAGES. A police ship. Don't try to evade.
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UNDERGROUND
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The people to meet. See entries for MAN 1-3, and BOOTH 2-3.
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UNIVERSITY
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To get in, see BOOTH 2-3.
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VALET
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See ROBOT 1.
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VISIPHONES
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See PHONE and BOOTH entries.
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WIRE
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Found below museum, see FENCE.
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WOLF
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See HALWOLF.
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WRENCH
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Left by Arcadians. See BARS entry.
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ZELTA
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See BLANKET.
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ZEVEN
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See SHADOW and STAFF.
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END
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