textfiles/adventure/questron.txt

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HOW TO SOLVE ... -=> QUESTRON <=- ...
BY : COPY/CAT - */HI-RES<>HIJACKERS/*
THANX : SORCEROR, CRACKER JACK, NINJA
QUESTRON IS ESSENTIALLY ULTIMA 1.5 OR
SO. IT IS A LITTLE FASTER THAN ULTIMA
I, AND HAS NICER GRAPHICS. IT IS NOT
NEAR THE MACHINE LANGUAGE SPEED OF
EITHER OF THE TWO LATTER ULTIMAS. IT
IS MORE DIFFICULT THAN ALL THREE. THE
OBJECT OF QUESTRON IS TO KILL MANTOR,
THE EVIL WIZARD. YOU ARE AIDED BY
MESRON, THE GOOD WIZARD. THERE ARE NO
LEVELS IN QUESTRON. YOU MOVE UP BY
RANKS, FROM SERF THROUGH KNIGHT. HERE
IS HOW TO WIN QUESTRON STEP-BY-STEP:
1] BEFORE EVEN MAKING A CHARACTER, GET
A MAP OF BOTH CONTINENTS. TO DO
THIS, YOU MUST BREAK INTO R-DOS AND
LOAD IN THE PICTURES. THE EASIEST
WAY TO DO THIS IS WITH "RINGSIDE
SEAT", WHICH HAS R-DOS ON IT, AND
ALLOWS YOU TO CTRL-C OUT OF IT.
JUST BOOT IT UP, AND AFTER THE DOS
LOADS IN, HIT CTRL-C. THEN INSERT
QUESTRON DISK 1 AND TYPE '&CAT',
WHICH DOES AN R-DOS DIRECTORY.
THEN TYPE '&RECALL "CONT ONE-PIC",
16384. THIS LOADS IN THE FIRST PIC
ONTO HI-RES PAGE 2. THEN BOOT ANY
SLAVE DISK, AND TYPE 'BSAVE QPIC1,
A$4000,L$1FF8'. THEN DUMP IT ON
YOUR PRINTER. DO THE SAME WITH THE
SECOND PICTURE, ALTHOUGH YOU WON'T
NEED IT FOR A WHILE.
2] NOW YOU JUST NEED TO GET TO THE
RANK OF KNIGHT. YOU'LL HAVE TO GO
AROUND BLOWING EVERYTHING AWAY AS
FAST AS POSSIBLE. GO TO A TOWN AND
BUY THE BEST ARMOR AND WEAPONS YOU
CAN AFFORD. THEN FIGHT YOUR WAY TO
OTHER TOWNS, UPGRADING YOUR WEAPONS
AND ARMOR AS YOU GO. BE SURE TO
GET FOOD EVERY ONCE IN A WHILE. TO
ADD A LITTLE SPICE TO THE GAME, GO
TO THE SWAMP AND OCEAN CATHEDRALS.
AT THE SWAMP ONE, YOU CAN PLAY A
GAME OF SKEET AND GAIN DEXTERITY.
AT THE OCEAN POINT ONE YOU CAN GET
A MAGIC FLUTE WHICH WILL GRANT YOU
CERTAIN WISHES. ANOTHER FUN THING
TO DO IS TO GAMBLE. THE BEST PLACE
TO GAMBLE IS NOT "GAMBLERS GROTTO".
AT THE SMALLER TOWNS, YOU CAN WIN
BIG WITHOUT HAVING TO KILL A TON OF
GUARDS ON THE WAY OUT. ANYWAYS,
EVERY TIME THE GAME SAYS "MESRON
WANTS TO SEE YOU", THAT MEANS THAT
YOU HAVE GAINED A RANK. MESRON IS
IN THE CASTLE, WHICH IS ON A SMALL
MOUNTAIN-SURROUNDED PENINSULA NEAR
THE SOUTHERN PART OF THE CONTINENT.
ENTER IT, AND GO EAST UNTIL YOU GET
TO A LARGE CORRIDOR. SOON YOU WILL
FIND A ONE-BLOCK CORRIDOR LEADING
TO THE NORTH. THIS GOES TO MESRON.
(S)PEAK TO HIM, AND HE WILL RAISE
YOUR RANK. AFTER A FEW PROMOTIONS,
HE WILL TELL YOU TO BECOME THE BEST
WARRIOR IN THE LAND. TO DO THIS,
YOU MUST STEAL THE SILVER TRUMPET
FROM THIS CASTLE. TO DO THAT, YOU
MUST GET ALL THE KEYS. YOU WILL
SEE NUMEROUS WHITE AND BLUE THINGS,
WHICH ARE SUPPOSED TO BE CHESTS.
BEFORE OPENING ONE, BE SURE THAT
YOU HAVE SOME MAGIC POWDER, WHICH
MESRON SHOULD HAVE GIVEN YOU. BY
SPRINKLING SOME, YOU WILL SLOW DOWN
THE GUARDS, ALLOWING YOU TO OPEN
ALL THE CHESTS MORE EASILY. MAKE
SURE YOU HAVE PLENTY OF HIT POINTS,
THOUGH. TO GET MORE HIT POINTS YOU
MUST MAKE DONATIONS TO CATHEDRALS.
THEN GO TO THE CROSS AND CLAIM YOUR
VIALS. DRINK THEM FOR MORE POINTS.
WHEN RAIDING THE CASTLE, BE SURE TO
OPEN ALL CHESTS, ESPECIALLY THE
ONES THAT ARE SURROUNDED BY FANCY
ORNAMENTS ETC. THEY USUALLY HOLD A
KEY OR THE SILVER TRUMPET INSIDE.
ALSO, TRY EXPLORING THE REST OF
THE CASTLE BY USING THE KEYS. YOU
WILL FIND A PRINCESS WHO ADDS TO
YOUR CHARISMA AND SOME OTHER GUY
WHO ADDS TO YOUR STRENGTH. ONCE
YOU HAVE STOLEN THE TRUMPET,
RETURN TO MESRON AND HE WILL KNIGHT
YOU. NOW YOU ARE READY FOR THE BIG
PART OF THE GAME.
3] HEAD TO THE TOP OF THE CONTINENT,
WHERE THE FOG IS. HOLD THE TRUMPET
AND (O)PERATE IT WHENEVER YOU ARE
ON FOG. THEN CONTINUE ONWARD UNTIL
YOU GET TO THE HIDDEN PORT. ENTER
AND BUY A CLIPPER (2000+ GOLD).
NOW YOU ARE READY TO SET SAIL FOR
THE OTHER, EVIL CONTINENT. JUST
KEEP SAILING IN ONE DIRECTION UNTIL
IT ASKS YOU TO SWITCH DISKS.
4] THE EVIL CONTINENT IS FULL OF NASTY
MONSTERS WHO DO MUCH MORE DAMAGE
THAN THOSE ON CONTINENT ONE. YOU
CANNOT GET HIT POINT VIALS, BECAUSE
THERE ARE NO CATHEDRALS. TO GET
MORE HIT POINTS, ENTER ONE OF THE
SIX TOWNS AND (S)PEAK TO THE MAGIC
SHOP OWNER. NUMBER 6 WILL GET YOU
HIT POINTS. BY NOW YOU SHOULD HAVE
ALMOST 20,000 HIT POINTS. IF NOT,
GET MORE GOLD AND BUY THEM. THEN
GET ABOUT 10,000 GOLD TO BUY SOME
SPELLS. TO BE PREPARED FOR THE
DUNGEONS, YOU SHOULD BE PREPARED
FOR THE WORST. BUY AT LEAST THREE
CUTLASSES, A ROPE AND SPIKES, 50
MAGIC MISSILES, 50 FIREBALLS, 10
STONE SPELLS, 10 ARMOR ENHANCEMENT
SPELLS, AND 5 PASS WALLS. ALSO, BE
READY TO CHEAT. USE AN OLD MONITOR
OR RAMCARD EMULATOR (AS DESCRIBED
IN MY BASICS OF BASIC CRACKING I).
PLAY NORMALLY, BUT WHEN YOU GET TOO
LOW ON HIT POINTS, BREAK INTO THE
MONITOR, HIT "D6:00", CTRL-C <CR>,
"HP=20000", "HGR", AND "GOTO 10".
OBVIOUSLY, YOU COULD CHEAT A LOT
MORE, BUT THAT'S FOR YOU TO FIGURE
OUT. ENTER "MOUNTAIN CATACOMBS"
(CENTER OF CONTINENT), AND FIGHT
YOUR WAY DOWN TO THE (HOLY SHIT!)
EIGHTH LEVEL. THERE YOU WILL FIND
ONLY ONE WAY TO GO, SO FOLLOW IT
ALL THE WAY. AT THE END THERE WILL
BE A SAFE. TURN AROUND AND OPEN IT
AND YOU WILL FIND AN IRON KEY. NOW
YOU HAVE TO FIGHT YOUR WAY BACK UP.
5] IF YOU'RE SICK OF DUNGEONS, JUST
WAIT. WITH THE IRON KEY, YOU CAN
ENTER "DUNGEON OF DEATH" (BOTTOM
RIGHT OF CONTINENT). AGAIN FIGHT
YOUR WAY DOWN TO THE EIGHTH LEVEL
(EVEN HARDER), AND FIND THE SAFE.
OPENING THIS ONE WILL REVEAL A
DIAMOND RING. THIS ALLOWS YOU TO
ENTER -GULP- MANTOR'S MOUNTAIN!
GETTING OUT OF THIS DUNGEON MAY BE
EASIER THAN THE FIRST, IF YOU CAN
FIND A CERTAIN CHUTE THAT GOES ALL
THE WAY TO THE FIRST LEVEL.
6] MANTOR'S MOUNTAIN IS MORE THAN
TWICE AS DEEP AS THE OTHER TWO. TO
BE PREPARED, BUY 100 FIREBALLS, 100
MAGIC MISSILES, 50 STONE SPELLS, 50
ARMOR ENHANCEMENT SPELLS, AND 5
PASS WALL SPELLS. ONCE AGAIN, YOU
WILL HAVE TO FIGHT YOUR WAY TO THE
BOTTOM. ONCE AT THE 16TH LEVEL,
YOU WILL FIND AN ALMOST ENDLESS
ONSLAUGHT OF MONSTERS. SO AS SOON
AS YOU KILL ONE, MOVE FORWARD TO
TAKE ITS PLACE. WHEN YOU'RE DONE
KILLING ALL THOSE, YOU SHOULD FIND
A NEARBY CHUTE. THE 17TH LEVEL OF
THIS DUNGEON IS SIMILAR TO THE 8TH
OF "MOUNTAIN CATACOMBS". THERE IS
ONLY ONE WAY TO GO, SO YOU CAN'T
GET LOST. AFTER A LONG WHILE, SOME
MONSTER WILL OFFER TO SHOW YOU THE
WAY TO THE SAFE FOR ALMOST ALL YOUR
GOLD. GIVE IT TO HIM! GO THROUGH
THE DOOR AND THE SAFE WILL BE THERE
WAITING FOR YOU. AFTER YOU OPEN IT
IT WILL DISAPPEAR, AND LEAVE A PIT.
NOW IS A GOOD TIME TO HIT <RESET>
AND GIVE YOURSELF 20,000 HIT POINTS
UNLESS YOU HAVE AT LEAST 15,000 AT
THIS TIME ANYWAYS. WHEN READY, HIT
(C) TO CLIMB DOWN.
7] YOU WILL WIND UP IN MANTOR'S CASTLE
WHICH IS FULL OF GUARDS. DO NOT
BOTHER SPRINKLING ANY POWDER; IT
DOESN'T WORK. KILL ALL THE GUARDS,
AND FIND THE TWO ORANGE DOORS. USE
(H) TO HOLD YOUR GOLD KEY, AND
(O)PERATE IT TO OPEN THE LEFT DOOR.
WHEN IT'S OPEN, HOLD YOUR TRUMPET.
MANTOR WILL START TO ATTACK YOU.
JUST KEEP HEADING TO THE LEFT, AND
WHEN YOU GET RIGHT NEXT TO HIM,
(O)PERATE IT. AN IMAGE OF MESRON
WILL APPEAR, AND TELL YOU THAT HE
GAVE YOU THE ANSWER. THE ONLY REAL
OBJECT THAT MESRON GAVE YOU WAS THE
MAGIC POWDER, SO HOLD AND OPERATE
THAT. MANTOR WILL DIE, LEAVING A
MAGIC BOOK OF SPELLS. GO DIRECTLY
EAST TO THE OTHER ORANGE DOOR, THEN
HOLD AND OPERATE THE GOLD KEY. THE
DOOR WILL OPEN. GO DOWN TO THE
MACHINE, THEN HOLD AND OPERATE THE
MAGIC BOOK OF SPELLS. BOOM! THE
LAND OF QUESTRON IS SAVED. NOW TO
GET YOUR AWARD. GO BACK TO WHERE
MANTOR WAS, THEN OPERATE THE BOOK
AGAIN. YOU WILL WIND UP ON TOP OF
MESRON'S CASTLE. ENTER THAT, AND
GO TO THE KING'S CHAMBERS. THE
REST WILL TAKE CARE OF ITSELF.