233 lines
8.0 KiB
Plaintext
233 lines
8.0 KiB
Plaintext
from: the Asimov collection
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HOW TO SOLVE ... -=> QUESTRON <=- ...
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BY : COPY/CAT - */HI-RES<>HIJACKERS/*
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THANX : SORCEROR, CRACKER JACK, NINJA
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QUESTRON IS ESSENTIALLY ULTIMA 1.5 OR
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SO. IT IS A LITTLE FASTER THAN ULTIMA
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I, AND HAS NICER GRAPHICS. IT IS NOT
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NEAR THE MACHINE LANGUAGE SPEED OF
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EITHER OF THE TWO LATTER ULTIMAS. IT
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IS MORE DIFFICULT THAN ALL THREE. THE
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OBJECT OF QUESTRON IS TO KILL MANTOR,
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THE EVIL WIZARD. YOU ARE AIDED BY
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MESRON, THE GOOD WIZARD. THERE ARE NO
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LEVELS IN QUESTRON. YOU MOVE UP BY
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RANKS, FROM SERF THROUGH KNIGHT. HERE
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IS HOW TO WIN QUESTRON STEP-BY-STEP:
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1] BEFORE EVEN MAKING A CHARACTER, GET
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A MAP OF BOTH CONTINENTS. TO DO
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THIS, YOU MUST BREAK INTO R-DOS AND
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LOAD IN THE PICTURES. THE EASIEST
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WAY TO DO THIS IS WITH "RINGSIDE
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SEAT", WHICH HAS R-DOS ON IT, AND
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ALLOWS YOU TO CTRL-C OUT OF IT.
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JUST BOOT IT UP, AND AFTER THE DOS
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LOADS IN, HIT CTRL-C. THEN INSERT
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QUESTRON DISK 1 AND TYPE '&CAT',
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WHICH DOES AN R-DOS DIRECTORY.
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THEN TYPE '&RECALL "CONT ONE-PIC",
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16384. THIS LOADS IN THE FIRST PIC
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ONTO HI-RES PAGE 2. THEN BOOT ANY
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SLAVE DISK, AND TYPE 'BSAVE QPIC1,
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A$4000,L$1FF8'. THEN DUMP IT ON
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YOUR PRINTER. DO THE SAME WITH THE
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SECOND PICTURE, ALTHOUGH YOU WON'T
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NEED IT FOR A WHILE.
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2] NOW YOU JUST NEED TO GET TO THE
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RANK OF KNIGHT. YOU'LL HAVE TO GO
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AROUND BLOWING EVERYTHING AWAY AS
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FAST AS POSSIBLE. GO TO A TOWN AND
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BUY THE BEST ARMOR AND WEAPONS YOU
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CAN AFFORD. THEN FIGHT YOUR WAY TO
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OTHER TOWNS, UPGRADING YOUR WEAPONS
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AND ARMOR AS YOU GO. BE SURE TO
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GET FOOD EVERY ONCE IN A WHILE. TO
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ADD A LITTLE SPICE TO THE GAME, GO
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TO THE SWAMP AND OCEAN CATHEDRALS.
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AT THE SWAMP ONE, YOU CAN PLAY A
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GAME OF SKEET AND GAIN DEXTERITY.
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AT THE OCEAN POINT ONE YOU CAN GET
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A MAGIC FLUTE WHICH WILL GRANT YOU
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CERTAIN WISHES. ANOTHER FUN THING
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TO DO IS TO GAMBLE. THE BEST PLACE
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TO GAMBLE IS NOT "GAMBLERS GROTTO".
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AT THE SMALLER TOWNS, YOU CAN WIN
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BIG WITHOUT HAVING TO KILL A TON OF
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GUARDS ON THE WAY OUT. ANYWAYS,
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EVERY TIME THE GAME SAYS "MESRON
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WANTS TO SEE YOU", THAT MEANS THAT
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YOU HAVE GAINED A RANK. MESRON IS
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IN THE CASTLE, WHICH IS ON A SMALL
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MOUNTAIN-SURROUNDED PENINSULA NEAR
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THE SOUTHERN PART OF THE CONTINENT.
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ENTER IT, AND GO EAST UNTIL YOU GET
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TO A LARGE CORRIDOR. SOON YOU WILL
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FIND A ONE-BLOCK CORRIDOR LEADING
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TO THE NORTH. THIS GOES TO MESRON.
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(S)PEAK TO HIM, AND HE WILL RAISE
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YOUR RANK. AFTER A FEW PROMOTIONS,
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HE WILL TELL YOU TO BECOME THE BEST
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WARRIOR IN THE LAND. TO DO THIS,
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YOU MUST STEAL THE SILVER TRUMPET
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FROM THIS CASTLE. TO DO THAT, YOU
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MUST GET ALL THE KEYS. YOU WILL
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SEE NUMEROUS WHITE AND BLUE THINGS,
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WHICH ARE SUPPOSED TO BE CHESTS.
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BEFORE OPENING ONE, BE SURE THAT
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YOU HAVE SOME MAGIC POWDER, WHICH
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MESRON SHOULD HAVE GIVEN YOU. BY
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SPRINKLING SOME, YOU WILL SLOW DOWN
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THE GUARDS, ALLOWING YOU TO OPEN
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ALL THE CHESTS MORE EASILY. MAKE
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SURE YOU HAVE PLENTY OF HIT POINTS,
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THOUGH. TO GET MORE HIT POINTS YOU
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MUST MAKE DONATIONS TO CATHEDRALS.
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THEN GO TO THE CROSS AND CLAIM YOUR
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VIALS. DRINK THEM FOR MORE POINTS.
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WHEN RAIDING THE CASTLE, BE SURE TO
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OPEN ALL CHESTS, ESPECIALLY THE
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ONES THAT ARE SURROUNDED BY FANCY
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ORNAMENTS ETC. THEY USUALLY HOLD A
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KEY OR THE SILVER TRUMPET INSIDE.
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ALSO, TRY EXPLORING THE REST OF
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THE CASTLE BY USING THE KEYS. YOU
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WILL FIND A PRINCESS WHO ADDS TO
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YOUR CHARISMA AND SOME OTHER GUY
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WHO ADDS TO YOUR STRENGTH. ONCE
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YOU HAVE STOLEN THE TRUMPET,
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RETURN TO MESRON AND HE WILL KNIGHT
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YOU. NOW YOU ARE READY FOR THE BIG
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PART OF THE GAME.
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3] HEAD TO THE TOP OF THE CONTINENT,
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WHERE THE FOG IS. HOLD THE TRUMPET
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AND (O)PERATE IT WHENEVER YOU ARE
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ON FOG. THEN CONTINUE ONWARD UNTIL
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YOU GET TO THE HIDDEN PORT. ENTER
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AND BUY A CLIPPER (2000+ GOLD).
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NOW YOU ARE READY TO SET SAIL FOR
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THE OTHER, EVIL CONTINENT. JUST
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KEEP SAILING IN ONE DIRECTION UNTIL
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IT ASKS YOU TO SWITCH DISKS.
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4] THE EVIL CONTINENT IS FULL OF NASTY
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MONSTERS WHO DO MUCH MORE DAMAGE
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THAN THOSE ON CONTINENT ONE. YOU
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CANNOT GET HIT POINT VIALS, BECAUSE
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THERE ARE NO CATHEDRALS. TO GET
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MORE HIT POINTS, ENTER ONE OF THE
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SIX TOWNS AND (S)PEAK TO THE MAGIC
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SHOP OWNER. NUMBER 6 WILL GET YOU
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HIT POINTS. BY NOW YOU SHOULD HAVE
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ALMOST 20,000 HIT POINTS. IF NOT,
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GET MORE GOLD AND BUY THEM. THEN
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GET ABOUT 10,000 GOLD TO BUY SOME
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SPELLS. TO BE PREPARED FOR THE
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DUNGEONS, YOU SHOULD BE PREPARED
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FOR THE WORST. BUY AT LEAST THREE
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CUTLASSES, A ROPE AND SPIKES, 50
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MAGIC MISSILES, 50 FIREBALLS, 10
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STONE SPELLS, 10 ARMOR ENHANCEMENT
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SPELLS, AND 5 PASS WALLS. ALSO, BE
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READY TO CHEAT. USE AN OLD MONITOR
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OR RAMCARD EMULATOR (AS DESCRIBED
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IN MY BASICS OF BASIC CRACKING I).
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PLAY NORMALLY, BUT WHEN YOU GET TOO
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LOW ON HIT POINTS, BREAK INTO THE
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MONITOR, HIT "D6:00", CTRL-C <CR>,
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"HP=20000", "HGR", AND "GOTO 10".
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OBVIOUSLY, YOU COULD CHEAT A LOT
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MORE, BUT THAT'S FOR YOU TO FIGURE
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OUT. ENTER "MOUNTAIN CATACOMBS"
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(CENTER OF CONTINENT), AND FIGHT
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YOUR WAY DOWN TO THE (HOLY SHIT!)
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EIGHTH LEVEL. THERE YOU WILL FIND
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ONLY ONE WAY TO GO, SO FOLLOW IT
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ALL THE WAY. AT THE END THERE WILL
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BE A SAFE. TURN AROUND AND OPEN IT
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AND YOU WILL FIND AN IRON KEY. NOW
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YOU HAVE TO FIGHT YOUR WAY BACK UP.
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5] IF YOU'RE SICK OF DUNGEONS, JUST
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WAIT. WITH THE IRON KEY, YOU CAN
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ENTER "DUNGEON OF DEATH" (BOTTOM
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RIGHT OF CONTINENT). AGAIN FIGHT
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YOUR WAY DOWN TO THE EIGHTH LEVEL
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(EVEN HARDER), AND FIND THE SAFE.
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OPENING THIS ONE WILL REVEAL A
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DIAMOND RING. THIS ALLOWS YOU TO
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ENTER -GULP- MANTOR'S MOUNTAIN!
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GETTING OUT OF THIS DUNGEON MAY BE
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EASIER THAN THE FIRST, IF YOU CAN
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FIND A CERTAIN CHUTE THAT GOES ALL
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THE WAY TO THE FIRST LEVEL.
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6] MANTOR'S MOUNTAIN IS MORE THAN
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TWICE AS DEEP AS THE OTHER TWO. TO
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BE PREPARED, BUY 100 FIREBALLS, 100
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MAGIC MISSILES, 50 STONE SPELLS, 50
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ARMOR ENHANCEMENT SPELLS, AND 5
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PASS WALL SPELLS. ONCE AGAIN, YOU
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WILL HAVE TO FIGHT YOUR WAY TO THE
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BOTTOM. ONCE AT THE 16TH LEVEL,
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YOU WILL FIND AN ALMOST ENDLESS
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ONSLAUGHT OF MONSTERS. SO AS SOON
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AS YOU KILL ONE, MOVE FORWARD TO
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TAKE ITS PLACE. WHEN YOU'RE DONE
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KILLING ALL THOSE, YOU SHOULD FIND
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A NEARBY CHUTE. THE 17TH LEVEL OF
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THIS DUNGEON IS SIMILAR TO THE 8TH
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OF "MOUNTAIN CATACOMBS". THERE IS
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ONLY ONE WAY TO GO, SO YOU CAN'T
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GET LOST. AFTER A LONG WHILE, SOME
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MONSTER WILL OFFER TO SHOW YOU THE
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WAY TO THE SAFE FOR ALMOST ALL YOUR
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GOLD. GIVE IT TO HIM! GO THROUGH
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THE DOOR AND THE SAFE WILL BE THERE
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WAITING FOR YOU. AFTER YOU OPEN IT
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IT WILL DISAPPEAR, AND LEAVE A PIT.
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NOW IS A GOOD TIME TO HIT <RESET>
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AND GIVE YOURSELF 20,000 HIT POINTS
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UNLESS YOU HAVE AT LEAST 15,000 AT
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THIS TIME ANYWAYS. WHEN READY, HIT
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(C) TO CLIMB DOWN.
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7] YOU WILL WIND UP IN MANTOR'S CASTLE
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WHICH IS FULL OF GUARDS. DO NOT
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BOTHER SPRINKLING ANY POWDER; IT
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DOESN'T WORK. KILL ALL THE GUARDS,
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AND FIND THE TWO ORANGE DOORS. USE
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(H) TO HOLD YOUR GOLD KEY, AND
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(O)PERATE IT TO OPEN THE LEFT DOOR.
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WHEN IT'S OPEN, HOLD YOUR TRUMPET.
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MANTOR WILL START TO ATTACK YOU.
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JUST KEEP HEADING TO THE LEFT, AND
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WHEN YOU GET RIGHT NEXT TO HIM,
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(O)PERATE IT. AN IMAGE OF MESRON
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WILL APPEAR, AND TELL YOU THAT HE
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GAVE YOU THE ANSWER. THE ONLY REAL
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OBJECT THAT MESRON GAVE YOU WAS THE
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MAGIC POWDER, SO HOLD AND OPERATE
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THAT. MANTOR WILL DIE, LEAVING A
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MAGIC BOOK OF SPELLS. GO DIRECTLY
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EAST TO THE OTHER ORANGE DOOR, THEN
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HOLD AND OPERATE THE GOLD KEY. THE
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DOOR WILL OPEN. GO DOWN TO THE
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MACHINE, THEN HOLD AND OPERATE THE
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MAGIC BOOK OF SPELLS. BOOM! THE
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LAND OF QUESTRON IS SAVED. NOW TO
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GET YOUR AWARD. GO BACK TO WHERE
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MANTOR WAS, THEN OPERATE THE BOOK
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AGAIN. YOU WILL WIND UP ON TOP OF
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MESRON'S CASTLE. ENTER THAT, AND
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GO TO THE KING'S CHAMBERS. THE
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REST WILL TAKE CARE OF ITSELF.
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