183 lines
11 KiB
Solidity
183 lines
11 KiB
Solidity
QUESTRON
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Here you are, a lowly serf, out to seek fame and fortune by destroying the
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evil Mantor. When the game starts you find yourself wearing only rawhide
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for armor and with no weapons. The first thing to do is get to Geraldtown
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and buy a weapon. Once you get a weapon, wander about and soon you'll meet
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with one of the many Questron monsters. Keep fighting with them and after
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each kill, you'll find gold. Don't go near water as you aren't equipped to
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handle the sea monsters yet.
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Keep a close eye on your food supply, because you'll die once it runs out.
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You can replenish your food supply and buy more weapons and better armor at
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Geraldtown or any of the other towns in Questron. Relatively soon you'll
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run low on hit points. Go to the Swamp Cathedral, located north and
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slightly east of Geraldtown. Give a donation to the priest and he'll
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increase your hit points. Unless you've given at least 75 pieces of gold,
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don't enter the box in the corner.
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Frequently when you're in Questron, creatures will offer you hit points,
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weapons, armour or valuable information for a price. You don't need to pay
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for the valuable information because this Solution will give you that. But
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do buy anything else from them if you can afford it, because their prices
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are generally cheaper than at the towns (or in the cathedral). In the
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towns, you'll often find gambling games. These games are not tipped in your
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favor, so watch out as you can lose all of your gold. There's no need to
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play them if you don't wish to.
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You'll also find jails where you can bribe the guards and speak to the
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prisoners. You don't need to do this because any information they have,
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you'll get in this Solution. Soon you should be rich enough to be able to
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give the priest 75 gold pieces. He should tell you not to be afraid and you
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will be rewarded. Go to the box in the corner, enter the door, (T)ake ,
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(H)old the (H)oly water, and (O)perate, and that will get you 100 hit
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points. You cannot have more than 500 hit points, so if you get close to
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that, don't drink anymore holy water, because you'll be wasting it.
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Meanwhile, back on Questron, you'll going to need a variety of weapons to
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deal with the variety of monsters you'll be meeting. Some monsters are
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particularly vulnerable to certain weapons. Here's a partial list: 1.
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Strangler Fiend-Morning Star 2. Pit Screamer-Flail 3. Phazor Spider-Whip 4.
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Irish Stalker-Rope and Hooks 5. Dirt Weird-Mace 6. Leopard Yeti-Mace 7.
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Stone Axe Beak-Morning Star 8. Piercing Pungie-Club In general, if you keep
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missing the monster, or the monster is hit by blows under 10, you should
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try a different weapon.
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Eventually, you'll want to get over the mountains. You'll need a Lama, as
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horses can't cross mountains. You can buy a Lama in Free Town (Long 3, Lat
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3). (You can also cross the mountains on foot, if you have ropes and hooks
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and you arm yourself with them) After you've built your money supply up,
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you can purchase a raft. It's nearly impossible to get the raft that is
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located above Jail Town, and you wouldn't want it anyway because it's on
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the wrong shore. River Junction (Long 3, Lat 2) and Lake Centre (Long 2,
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Lat 3) sell rafts and once you buy one you can get to the Island Cathedral.
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You're probably wondering how to increase some of your attributes.
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At the Swamp cathedral you can increase your dexterity by playing a rather
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primitive arcade game and at the Island Cathedral you can increase your
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intelligence by playing a game similar to Master Mind. You definitely want
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to take advantage of these games, particularly the Master Mind type game.
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At some point in the game, you'll get a message that Mesron has called.
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Mesron is located in the Castle (Long 2, Lat 4) which is difficult to find.
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Once you enter the Castle grounds, go east, then north and the figure in
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orange is Mesron. He'll raise your rank and give you some powder to use
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against the Castle guards. Don't use the powders against the guards unless
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you absolutely have to because the powders have a much better use later in
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the game. There are five keys located in the Castle, along with lots of
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gold and other suprises. You will need all the keys.
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The silver and ruby keys are on the west side of the Castle. Go through the
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entrance in the southwest corner. The emerald key is located straight north
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and the lead key is located in the northeast corner. There's one more key,
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but I'll let you find that one. (don't worry, it's not hard to find). Once
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you get some of the keys you can enter various rooms. For 500 pieces of
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gold, you can see maps of the Land of Evil and Questron. Unless you are a
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skilled sketcher, don't bother with the maps.
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The Doctor will want 10 vials of holy water to increase your strength. Give
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him the 10 vials because you can't get all of the gold from the Castle
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without the increased strength. The Princess will increase your charisma by
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20 points for 2,000 gold pieces. You're not going to be able to get
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everything on one trip. Get a key, exit, go get more holy water and enter
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the Castle again. In the Atari version, you must wait a certain length of
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time before re-entering the castle (you'll know that it's safe because the
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guards will be in their normal positions and not gathered at the door
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ways).
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In the Apple version, you can exit and immediately re-enter. The Ocean
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Point cathedral is not far from the Castle (Long 4, Lat 4) and you'll find
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a magic Flute there. It says that you can only use the Flute three times,
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but if you bring it back to the cathedral it can be recharged. By the way,
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you have to have a Lama or ropes and hooks to get to the Ocean Point
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cathedral. Back at the Castle, once you've gotten the gold key, you can
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enter the King's room. He will Knight you and increase your stamina and
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intelligence. You must steal the King's trumpet, located in a small room
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just to the southeast of the King.
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After you do this, Mesron will want to see you again. Mesron will take your
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holy water, increase your hit points and give you some instructions and
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help for the rest of the game. At some point before leaving Questron you
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should rob all of the chests in the Castle, as you'll be needing as much
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gold as possible. Take Mesron's advice and increase your intelligence to
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60. After that, go to Jail town, use the Trumpet to get through the fog and
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buy a clipper in the town above Jail town.
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Don't try to use the Raft because you'll drown. The clipper costs 2380 gold
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pieces. Get the clipper and sail straight north. You will soon reach the
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Land of Evil.
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The Land of Evil looks very much like Questron, except that are fewer towns
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and no friendly creatures. You can now buy magic items to use in the
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dungeons and food is a little cheaper. You can also buy a trained eagle,
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which is very handy to have as the eagle can take you anywhere you want to
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go. Before you enter the Mountain Catacombs (the first dungeon) you'll need
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a supply of all the spells with the exception of the Magic Missiles. A good
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supply of Fireballs and Armour Enhancers is particularly useful.
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You'll need to purchase more than one set of armor and weapons because the
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monsters will sometimes take them. You will definitely need rope and hooks
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also. Before you buy, shop at different towns because the prices vary
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widely. While you're above surface in the Land of Evil, stay away from the
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dragons and whenever an "unknown creature" approaches attack immediately
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because they will attack you. The Mountain Catacombs are at Long 3, Lat 3.
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Once you're in the dungeon, (X)amine at every step in order to avoid the
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traps that fill the dungeon.
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There is a compass located on the first level of the dungeon. Use it. Don't
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forget to keep the Armor Enhance spell active at all times. The monsters on
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the first few levels you can usually kill without the use of spells, but as
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you get deeper into the dungeon you'll need to use the Fireballs more
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often. It's a wise idea to explore the first 2 or 3 levels of the dungeon
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and then exit the dungeon and buy more supplies. You can (A)rm with (RO)pe
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and Hooks to climb up the shafts if there's no ladder or rope.
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A special clue: if you descend the third rope past the mine on the second
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level to the third level and go down the passages, you'll come to a passage
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that is lined with hit points, gold, and food. If you (X)amine all of the
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caves, you'll find a shaft down to the fourth level. The traps reset every
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time you leave a level and the chests reset every time you leave the
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dungeon. The best way to get lots of gold and hit points is to remember
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where all the chests are on the first few levels and then keep exiting and
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re-entering the dungeon.
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The Mountain Catacombs have eight levels. You'll find a key to the second
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dungeon on the eighth level. If you use a Wall Pass in the right place,
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it'll lead you straight to the safe with the key. The Dungeons of Death is
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the second dungeon (Long 3, Lat 4). You'll need more of all the spells than
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you did for the first dungeon because the monsters hit a lot hrder. You'll
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particularly need Stone Spells because often there is more than one monster
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hitting you at a time. Be careful of them though, sometimes they back fire
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and freeze you instead of the monsters.
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On the first or second level of the Dungeons of Death, you'll find a shaft
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that goes all the way down to the sixth level. You'll need a Wall Pass here
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to descend to the lower levels. The Dungeons of Death has eight levels
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also. Once you've gotten the key from the Dungeons of Death, you can enter
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Mantor's Mountain, the final dungeon. Hopefully, you've gotten a trained
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eagle by this time because that's the only way you can reach Mantor's
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Mountain (Long 4, Lat 1).
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Before you enter the dungeon you should have 20,000+ hit points, some Magic
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Shields, some Long Bows and Lances and lots and lots of spells. There are
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17 levels to Mantor's Mountain and the monsters hit extremely hard. The
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long bows are extremely useful in attacking monsters before they get to you
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and the lances are good backups. Once you enter Mantor's Mountain remember
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that when you get to the bottom (finally) you won't be coming back to the
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Land of Evil.
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Also be careful of the urns and the hit point chests on the lower level
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because some of them are booby-trapped and will cause you to lose at least
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a fourth of your hit points. Some of the levels are difficult to descend
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from; remember to (X)amine in every cave and corner. When you finally reach
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the bottom and open the safe, you'll be in Mantor's Castle (or, you can pay
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one of the monsters the bribe that he asks for, and you will be transported
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instantly to the castle). I'm not going to spoil the superlative ending for
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you, but just remember two things: There's a second use for the magic
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powder and the game's not over til it's over.
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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