342 lines
17 KiB
Plaintext
342 lines
17 KiB
Plaintext
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Welcome to POLICE QUEST II. Things haven't changed much since our last
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adventure. Other than your having been promoted to Detective in Homicide
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division, and Lytton Police Station undergoing extensive remodeling, all has
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been quiet. Oh yes, one major change: You no longer have to maneuver your car
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through the streets of Lytton; that nightmare has been removed in POLICE
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QUEST II.
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LYTTON POLICE STATION AND LOCKER
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Get into your car, open the glove compartment, take the business card, and
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read both sides. Hm, I wonder what that number could be? TAKE THE KEYS. Now,
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go into the Police Station.
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Enter your office (that's the door on the upper left). Read the bulletin
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board on the rear wall. Well, you are going to have to improve your shooting.
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Walk over to your desk in the middle of the room. Sit down. Open the drawer.
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Take and read the letter. Take your wallet. Now to get your gear. Leave the
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room, and go into the door on the back wall (to the left of the evidence
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window). Your locker is the first one on the left wall. Open the locker.
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What? You don't know the combination? What do you think that number on the
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back of the business card was? Open your locker. Wow! Look at that picture of
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Marie: What a girl! Get your gun, ammo, and handcuffs. Close the locker.
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ADJUSTING YOUR GUN
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Now, to improve your shooting. Go right. Get ear protection from the guy
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standing outside the booth, then go in. (On the IBM keyboard, F6 loads your
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gun, F8 draws gun, and F10 fires gun -- this may be different on other
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keyboards. Read the card enclosed with the game.)
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Aim at the target and fire three shots. Now press the view button. Those
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bullets were well off the mark. You're going to have to adjust your sights.
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Type ADJUST SIGHTS. Use the cursor keys to move the screws in the direction
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you need. Move it a few turns, that hit enter. That target is full of holes,
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so CHANGE TARGET. Press the back button. Now practice shooting again. You
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might have to repeat this step a few times to perfect it. You'll know you
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have it right when you get points for firing at the center of the target. If
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you run out of ammo, get more from the man outside.
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COMPUTER PASSWORDS AND BAINS MUGSHOT
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Go back to your office. Jessie Bains, the "Death Angel" (whom you risked your
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life to capture), has escaped! Your job: Find him! Look at the Captain's
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table, and read the papers. Remember those passwords; you'll need them later.
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Go to the filing cabinet on the right. Get the file on Bains, and take the
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mugshot. You could do with a better one than that though; that one is left
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over from POLICE QUEST I! You'd better go to the Jail to gather information.
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Take the keys from the rear wall. On your way out, pick up your field kit.
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Where is it? In the storage bin of course! Where is that? Oh, it's on the
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wall on the right, opposite the evidence window, where it can't be seen!
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Obvious, isn't it? In your car, RADIO DISPATCH. They like to know where you
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are (even detectives aren't trusted!).
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ADDITIONAL POINTS
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ADJUSTING YOUR GUN: Make certain you use up all of your ammo on the shooting
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range. This will allow you to "REQUEST AMMO" for 2 points. Also, don't forget
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to "RETURN THE EAR PROTECTORS."
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OTHER THINGS: At some time, look in your basket for 1 point. Also, you should
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use the computer a little at this point. Use "DIR" to get directories, and
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"CD" to change directories; sometimes you will need to enter passwords. You
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should go into the Personnel directory and read Pratt's file. Don't forget
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your passwords, though, as you'll need to get into the Vice directory later.
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After reading Pratt's file, go "ASK PRATT ABOUT DRUGS" for another 5 points.
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JAIL
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Go to the jail door. Put your gun in the locker (you remember that from PQ I,
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don't you?). Press button. Even the jail has been remodeled. Now you have to
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show your ID and pose in front of the closed-circuit camera! Oh well, into
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the jail. Ask about Bains. Take the new mugshot from his file. Now ask about
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the kidnapped officer. Read his file. Ask about the getaway car. That's it.
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Out you go. (Don't forget your gun!) Radio dispatch. You're told there's a
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stolen car located in the Mall. Drive to the Mall.
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MALL
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At the mall, get your kit from the trunk. Open the car door. Examine car.
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Dust for prints. Look in glove compartment. Talk to the woman. Ask her about
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her car. There doesn't seem to be much else here (the game won't let you go
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shopping <sigh>).
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COTTON COVE AND MURDER EVIDENCE
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A jogger reported violence at Cotton Cove! You know that place; you had some
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fun there back in PQ I. (I wonder if it's been remodeled, too?) Get your
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field kit. Talk to the girl, and ask her what happened. She tells you that
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she saw blood marks, You'd better check that out. Go to the left. Look in
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garbage can. Get the clothing. Watch out for that car! Look on the ground.
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Now to gather the evidence: Take pictures, get a blood sample, and use the
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plaster on the footprint.
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DIVING, BODY, BADGE, AND KNIFE
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Diving? That's part of the fun of being in Homicide! Show the diver your
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diving certificate. You don't have one? Try looking in your wallet! Now to
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change into diving gear. Go into the van. Put everything on (except the
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second set of flippers, of course). Look at each air tank, and take the one
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with the most air. Now go and dive. Get the badge (in the middle screen) and
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the knife (to the left of the screen). The body is to the right of the
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screen, on the right, behind a rock. Up you go, hauling the body between the
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pair of you. Change your clothing, go back to your car, and (as if you didn't
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know) radio dispatch!
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ADDITIONAL POINTS
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JAIL: In addition to all the things mentioned in the main walkthru, you
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should also "ASK JAILER ABOUT KIDNAPPING." Then, you can "ASK SAXTON ABOUT
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KIDNAPPING." You may replace "kidnapping" with "escape" if you prefer.
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MALL: When dusting for prints in the car, make certain you dust the glove box
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before you open it. "DUST GLOVE BOX FOR FINGERPRINTS," then "USE TAPE ON
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GLOVE BOX." Be sure that you get the holster and bullets from the glove box,
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as well. After talking to the woman, return to your car, "RADIO ABOUT GUN,"
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and "RADIO ABOUT CAR" for a total of 3 points.
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COTTON COVE: After talking to the jogger and asking her about blood or marks,
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walk one screen to the left. While still on the right edge of the screen,
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draw your gun. Proceed left. When Bains appears, fire. After scaring him,
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holster the gun, and stay off the road. Once the car goes racing by, it is
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safe to proceed to the next screen to the left. But better than that, return
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to your car and radio. Then proceed two screens to the left. After getting
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the clothing, be sure to examine it, and read nametag (2 points).
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AIRPORT, STOLEN CAR, FLOWERS, AND GUN
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Another stolen car has been seen in the vicinity of the airport. Off you go.
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The car is at the bottom right of the parking lot. Examine car. Get a
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fingerprint from the rear view mirror by dusting the mirror, then using
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fingerprint tape. Go over to the airport. Press the button before crossing
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the street! (Didn't your mother teach you that?) Wait for a few seconds
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outside the airport, and buy flowers for Marie from the woman. What flower do
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you want? Why, a rose, of course!
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Go into the airport and talk to the agent. If the agent is busy, show your
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badge. Ask about Bains, show the mugshot, and ask to see the passenger list.
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You're told that flight left 20 minutes ago. Looks like the bird got away! Go
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to the bathroom. You don't need to go, but do it anyway. Enter the middle
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stall. Look at toilet, open toilet, and look in toilet. (Get that look off
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your face!) Flush the toilet, get gun, and leave. Go back to your car, and,
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yes, you guessed it: Radio dispatch.
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THE STATION, MARIE, COMPUTER, AND OFF DUTY
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Drive back to the Police Station. Book the evidence at the window, and go to
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your office. Look in your basket. Marie wants you to call. To find her
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number, call 411. You don't know her last name (better not tell her that --
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she'd be very upset!), so go to the computer. (You didn't know Sierra made
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hardware, did you?) Type DIR for directory, and CD to change directory. You
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have the passwords (they were written on the papers on the Captain's desk).
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Go to the "vice" directory, (Marie was a prostitute in PQ I, and a record
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always remains.) When you find her name, go back and call 411, get her
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number, and call her.
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You have a date tonight now. (For a good laugh, use the phone to call Sierra
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Customer Service (209) 683-6858, and Sierra BBS (209) 683-4463). Put the keys
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back on the wall. Put your gun, ammo, and cuffs back in the locker. Put your
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field kit back in its storage bin. You're now off duty.
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RESTAURANT
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Take your own car and drive to the restaurant. Marie is waiting for you. Sit
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down. Talk to Marie. Give her the rose. Kiss her. (That was good, wasn't it?
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And you got 2 points for it, too!) Kiss her again (for an extra point), call
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the waiter, and order food. (Yep, good food does take a while.) Eat the food;
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then, call the waiter again, and pay for the meal. Thus ends day 1.
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ADDITIONAL POINTS
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AIRPORT: First, you should examine the car's license plate for 1 point. Then,
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after getting the print, you should radio the office for 2 points. In the
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bathroom, you really should dry that gun off. Try drying it underneath the
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hand dryer. In addition, go northwest from the ticket agents. There, show the
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mug shot (and your badge, if necessary) to the rental agents. One of them
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will recognize Bains, and you can ask for a rental list. You can get 4 points
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at the rental agency. Also, don't forget to push the traffic button on your
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way back to the car. Once in your car, make sure you both "RADIO" and "RADIO
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ABOUT RENTAL CAR."
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DAY 2, WAREHOUSE MURDER, AND ENVELOPE
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There's been a murder at the Warehouse! Drive to the warehouse. The body is
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in the trunk. Look at body, then look in hand. Get the envelope. You have
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nothing else to do here; so, drive to the address on the envelope.
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MOTEL, SEARCH WARRANT, AND BUSINESS CARD
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The address turns out to be a motel. Ask the man in the window which
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apartment you want, and ask for the key. He won't give it to you; so, radio
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for a warrant. Show the man the warrant and get the key. Stand on the right
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of the door, draw gun, and open door. BOOM! Good thing you were standing out
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of the line of fire! Enter the apartment and go into bathroom. You can't see
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the bathroom, but look around to see what's there. Look in the sink, get the
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business card, and read it. Colby? You remember him: He's the guy who gave
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evidence against Bains in PQ I. What's Bains doing with his card? Nothing
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left to do here, so go to see Marie. You did promise her you'd visit.
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MARIE'S HOUSE
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Drive to Marie's house. You see a note on the door. Take it and read it. Go
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inside. What's happened here? Oh, no! Marie has been kidnapped! Look around.
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Look at table, look in the ashtray, take the paper, and read it. Looks like
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Bains' hit list...and you and Marie are next! Heartbroken, you head back to
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the station.
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THE STATION, BURGLARY OFFICE, AND STEELTON CALL
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At the station, book the evidence, but get the number from Colby's business
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card first -- you'll need to call and warn him. Go into the burglary office,
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and ask about the gun you discovered. Go back to your office, sit down at
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your desk, and use the phone to find out the number of Steelton Police. Call
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them and warn them about Bains. Now call Colby and warn him. (Doesn't seem
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too concerned, does he?) Read the envelope in your basket. If you're going to
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chase Bains, you'd better go and adjust your gun sights again. (You should
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know how to do that by now, or you'd never have gotten this far!) Get your
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field kit, and drive to the airport.
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THE AIRPORT, TICKETS, AND METAL DETECTOR
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Careful as you cross the street to the airport. Go in and ask for a ticket to
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Steelton. How much? You don't have that much money! Ah, Keith has an idea. He
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calls the Captain and gets the okay to charge the tickets. (If he doesn't do
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this, you didn't read the envelope in your basket. Go back and read it.) Get
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the tickets, go to the right, up the escalator, and through the metal
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detector. You'd better show your ID to pass through. Next stop: the plane!
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PLANE, HIJACK, AND BOMB
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Sit down and wear seatbelt. Drink your drink. The flight seems terribly
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uneventful until hijackers suddenly appear! Remove seat belt. While the
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hijacker is holding the stewardess, stand and draw gun. As soon as he drops
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her, fire! Shoot the other guy as he leaves the cockpit. Check their pockets
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and turbans. Get the instructions and wire cutters. Now to find the bomb.
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Go to the bathroom at the back of the plane. Open the dispenser. There it is!
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Read the instructions for making the bomb; then, do the exact opposite. When
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the instructions say connect, you cut; when it says disconnect, you connect!
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Well done! Now the the flight will be uneventful!
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ADDITIONAL POINTS
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WAREHOUSE: Before departing the station, be sure to grab all of your
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equipment out of your locker. Also, make sure you have your field kit. Once
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at the warehouse, make certain that you take pictures of the trunk, and take
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a blood sample. After getting the envelope's corner, "MOVE BODY." Then, look
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in the trunk again to find a death threat. Looks like Bains really wants to
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get you! These extra things will earn you an additional 6 points.
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MOTEL: To ask the manager which room you want, show him the mug shot. After
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getting the key, "RADIO FOR BACKUP," since Bains just might still be in the
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room. After opening the door, wait a while for the smoke to clear, then enter
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the room. In addition to the business card, you can find some lipstick by
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"LOOK UNDER BED." You should thoroughly examine the nightstand for the rest
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of the envelope.
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MARIE'S HOUSE: Make sure you "EXAMINE WRITING" on the note. It's not Marie's,
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and it gets you 3 points.
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STATION: When on the phone with Colby and the Steelton PD, say "HELLO," then
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"TELL MAN ABOUT BAINS." And be sure to check your message basket.
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STEELTON POLICE STATION
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After a brief helicopter flight (Lytton station could do with one of those),
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you find yourself in Steelton Police Station. Go into the office and talk to
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the Inspector. It seems as if you are too late: Colby has been killed. But
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Bains made a call from Burt Park; perhaps he's still there! Get the two-way
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radios from the table and go to the Park.
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BURT PARK, MUGGER, MANHOLE, SEWER, AND GAS MASK
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Walk around the park. When the mugger runs over to you, call Keith on the
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radio. Got him! Now go to the right of the pond. Look at manhole, open it,
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and down you go!
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Walk very carefully down here -- don't slip into the sewer! Cross the sewer
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and go to the right. At the end of the tunnel, go down one screen. DO NOT
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STOP or you'll die of gas poisoning. Make a left and avoid the sewer pipes by
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crossing the tunnel when necessary. Open the cabinet, get the mask, and
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continue left. Whenever you start to feel weak, wear the gas mask. Now go
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down one screen and to the right: a door!
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FIND MARIE, BAINS, AND ENDGAME
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Go through the door, and look! There's Marie tied up! Walk toward Marie. When
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she starts to mumble, tell her to be quiet, or else Bains will hear her and
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kill you both! Untie Marie. What's that? Footsteps! Quick! Run and hide
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behind that big pipe on the left. Load and draw your gun. As soon as Bains is
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level with you, fire three shots, and he's history!
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That's it, the game takes over now! Sit back and enjoy the ending!
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ADDITIONAL POINTS
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BURT PARK: After calling Keith to aid you with the mugger, you need to follow
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regulations. "READ RIGHTS" to mugger, then "QUESTION MUGGER.
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POLICE QUEST II is published and distributed by Sierra On-Line, Inc.
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This walkthru is copyright (c) 1989 by Benny. All rights reserved.
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Additional Points are copyright (c) 1989 by Andrew Hatchell. All rights
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reserved.
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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