247 lines
12 KiB
Solidity
247 lines
12 KiB
Solidity
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<-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=->
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<=> <=>
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<=> PHANTASIE SOLVE <=>
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<=> <=>
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<=> <=>
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<=> Written by: <=>
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<=> <=>
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<=> THE PSYCHOTIC AND SIRE MERLYN <=>
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<=> <=>
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<-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=->
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Phantasie is a fantasy game from SSI which combines the elements
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of Ultima and Wizardry. The object of the game is to defeat the Black
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Lord and end the reign of terror of the Black Knights on Gelnor. In
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order to destroy, the black Knight, you must obtain 9 rings and 4
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runes from the dungeons and towns of Gelnor.
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THE TOWNS: OBJECTS
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Town 01: Pelnor
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Town 02: Pineville
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Town 03: Greenville
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Town 04: Hobbiton
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Town 05: Appleton
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Town 06: Splitwater
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Town 07: Trollport
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Town 08: Phantasia Location of ring IX- must teleport here
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Town 09: Dragonor
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Town 10: Northford
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Town 11: Starville
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Town 99: Olympia
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DUNGEONS LOCATIONS
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Dungeon 01: Door in Hillside Near Pelnor
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Dungeon 02: Cathedral Near Pineville
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Dungeon 03: Cave Near Greenville
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Dungeon 04: Woodville South of Greenville
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Dungeon 05: Lord Wood's castle Near Hobbiton
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Dungeon 06: J.R. Trolkin's castle West of Dragonor
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Dungeon 07: Donesbian temple West of Northford
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Dungeon 08: Island Dungeon North of Northford
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Dungeon 09: Mt. Olympus East of Olympia
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Dungeon 10: Gateway into mountain West of Starville
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NOTE: Complete these dungeons in the order that they are listed.
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Magic Pools are pools that enable you to eventually get the Water
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Rune from dungeon 05. They are located in different places of Gelnor,
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and you must immerse all of your characters in each one.
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MAGIC POOLS LOCATIONS
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01 Near Pineville
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02 Near Trollport
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03 Near Phantasia. This is the trickiest pool to find.
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It is in the water and you must look for a discrepancy
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in the waves to find it. It is on the same screen, but
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is NW in the lake surrounding Phantasia.
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Scrolls: are items you will find in some dungeons which will be very
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helpful in the game. They give hints, and general history of the
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object. You read the scrolls by U)sing them at a town. There are a
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few scrolls which you don't find in the dungeons. They are: Scroll 8
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(buy at Pelnor in the beginning of the game), and Scroll 18 (which is
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the scroll given to you by Filmon the Sage at the end).
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The Runes: are items you need to complete the game. You need all 4
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runes (Air, Earth, Fire, Water) to pass the tests of the gods at
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Mt. Olympus and obtain the God Rune which will enable you to enter
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Dungeon 10.
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The Rings are also items that you need to complete the game. You need
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all 9 rings to pass the test of rings at Mt. Olympus to obtain the
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God Rune.
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DUNGEON ITEMS
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01 Air Rune, scrolls 1-3, 9
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02 Earth Rune, scrolls 10, 11, 20
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03 Fire Rune, scroll 5
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04 scrolls 4-5, 12, 14, 19
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05 Water Rune, scrolls 6, 7, 13, 15
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06 Rings I-III, scroll 17
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07 Rings VII-VIII, scroll 16
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08 Scroll 1, rings IV-VI
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09 God Rune
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10 Wand of Nikademus, Black Lord, Dragon Kings, Divine spell
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DUNGEON 01:
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There is a library in the South-East in which Scrolls 1,2, and 3
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can be found. To the South West lies Kilmor's room, in which Scroll
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#9 and a cache of weapons lie. Etched on the wall of this room are
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the words 'NIFLE SCRO'... They will be needed later. The most
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important item to be found in this dungeon is the Air rune. To get
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this, you must do two things. The first is to press a button in
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mid-west portion of the screen...(Note: there are 2 buttons, one of
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which sets off an alarm). This button opens the gate to the Air rune.
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Then, travel down to the Southernmost part of the screen and follow a
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corridor along the bottom and up the west side... At the end of the
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corridor you will find a lever... Pull it to open the way to the
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exit... Then, in the North-west part of the screen, you will find an
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old man... Talk to him, and he will give you the Air rune.
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DUNGEON 02:
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You find the Earth rune in this dungeon and quite a few scrolls.
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When you encounter the old man, ignore him and he will reveal a
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secret passage to the south. Buy the secret from the orcs for it
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enables you to get a scroll from the trolkins. None of the coffins
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along the walls are important. When you encounter the dwarf, say
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"NIFLE SCRO". The key at the bottom of the dungeon enables you to
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open the door that has the lock that no one can pick. In the room with
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the impassable monks, there is a secret door on the east wall leading
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to the high priest which you must talk to and obtain scrolls from.
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DUNGEON 03:
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This is one of the hardest dungeons to map because of the many
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twists and turns in it. A little bit South and East of the entrance
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lies the Fire Rune. After slaying 2 Fire Elementals, it is yours. It
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will now allow you to travel to Dungeon 2 and burn the box to get the
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Earth rune. In the North East portion of the maze can be found a
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warrior. You have to go through a secret door and a small portion of
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water to reach him. He carries some good weapons and Scroll #20. In
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the South west portion, there is another warrior, and he carries
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Scroll #5. At the Southern part of the maze, you will find two people
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who need to be rescued. Rescue the man, not the woman. He is the
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uncle of Lord Wood and he gives you the phrase 'Straticon Uble and
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48'. This will be used later. When mapping this dungeon, it is
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important to remember that whenever it seems as if you are trapped
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without an exit (such as in the Arena) you should search for secret
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doors to make your egress...
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DUNGEON 04:
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It is in the form of a town. In the North west, you can find a
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Scroll shop... When asked if you want to buy 3 scrolls, say yes (they
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are only scrolls 1,2,3, but if you don't buy them, the man won't let
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you into his shop)... There is a secret storage room that lies
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through a secret door. In it is a chest holding Scrolls 4,5, and 14.
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In the South west portion of Woodville lies an inn. In Room 1, Kilmor
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can be found. Tell him 'Niscottan says hello', and he will give you
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the Sacred number 79. Another Sacred number,45, can be found in the
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hall of records in the middle of Woodville. Now we go to the temple
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in thE mid-West portion of the town. Go west until asked to press a
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button. Press 7, and then go west again. Press 9 to finish entering
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the number 79... Do this again for the number 45, and also for the
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number 48 that Lord Wood's uncle gave us in the phrase 'Straticon
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Uble and 48'. Then go to the priest to the west and say 'Straticon
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Uble'. He will give you Scroll 12. The two other Sacred numbers
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opened up a normal door in the top of the fountain by the entrance,
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and a secret door in the bottom of the fountain... The top door leads
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to a few tough battles and a God Knife, while the bottom door leads
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to Scroll 19.
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DUNGEON 05:
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In the dark closet, there is a secret door in the NW corner.
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To pass the tiles, go the directions given to you in the closet:
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SWWSSESSWWWSSEEEEENEEE. To enter the room of the Pools, you must have
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entered all three pools. Within this room, is the water rune.
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Search for the secret door on the west of the great hall leading to
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the key that opens the jail cell in the bottom of the dungeon.
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DUNGEON 06:
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Almost as soon as you enter, you will be teleported to a jail
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cell... There is a secret door in the south wall of the cell, and a
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few steps south of that, there is another secret door in the west
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wall. Follow this corridor to the west until it comes to the Secret
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Control room to the South. You will find 3 levers to pull. Lever 1
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opens your Jail cell. Lever 2 opens a door out of the arena. Lever 3
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opens the magic door in J.R. Trolkin's room that guards Rings 1,2,
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and 3. (J.R. Trolkin's room is to the east of the Control Room)...
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Return to your Jail cell and go through the newly opened door. You
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will find a guard room. A corridor to the North will lead to a room
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with a key that will let you out of the castle. There is a library
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with battle maps to the South East of the Entrance, and it holds
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Scroll 17. The door blocking the exit can be opened by the
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aforementioned key.
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DUNGEON 07:
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To enter this town, you must have a Minotaur character in your
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party. This can be obtained by generating Random Characters until
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a Minotaur comes up. Then, just replace your weakest character with
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the Minotaur. (Note: The Minotaur does NOT have to be alive, so don't
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worry if he dies, because he certainly will...). You will come to a
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priest who will ask you what the password is. You merely reply 'REVEN
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TONEM' (which was obtained from Scroll 19) and enter. If you don't
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want to talk to him, there is a secret door on the East wall just
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before you come to him. You will be in the main temple. Take the 3rd
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corridor on the East wall of the temple. Deface the statue you find
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in there. Then go South into the Hall of Caskets. Open the 3rd door
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on the West wall, and get the key. Go to the South West corner of the
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main temple then and go South through the secret door (which was
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opened by defacing the statue). You will find a library with Scroll
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16. Then go back to the 2nd corridor on the East wall of the Main
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Temple. Open the door with your key. From here, you can go to the
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jail cell at the bottom of the screen. You can get a key from Kilmor,
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who is in the second cell. Go back near where you opened the door
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with the key, and you will find another door. Open this door with
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Kilmor's key, and enter the room. Get Rings 7 and 8, and go North
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through a secret passage to exit, or else battle your way through
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many monsters if you'd rather.
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DUNGEON 08:
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This dungeon contains multi-colored bleebs which give
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you information to eventually find the rings. The blue bleebs
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always tell the truth, the red bleebs always lie, and the green
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bleebs sometimes lie and sometimes tell the truth. The blue pools
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do damage, the green pools teleport, and the red pools enable you
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to access the lower part of the dungeon. You must enter all 3 of the
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red pools, however. After entering all of them, you enter the green
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pool in the center of the screen (a little to the left), and it will
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teleport you to the bottom of the dungeon where there are many doors.
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Don't enter the green door because it's a dead end. The blue door is
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an exit, and the red door leads to the rings and the king bleeb. When
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you get to the unidentified bleebs talking, push the green button.
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The answers to the 3 questions to get the rings are: green, red or
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green, red.
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DUNGEON 09:
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Mt. Olympus is a fairly simple dungeon. All you need to do, is
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enter all of the rooms carrying all 9 rings and all 4 runes, and
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pass the tests of combat, rings, and runes (air, earth, fire water).
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After passing all the tests, go to the south passageway and
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get the God rune from Zeus by kneeling before him.
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DUNGEON 10:
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You need the God Rune obtained in Mt. Olympus to enter here.
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In this dungeon, you must go the lower left to find a teleporter
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that will teleport you near the black lord. You must destroy the gems
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in the throne room, and not sit in the throne. There is a secret door
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behind the throne. Attack the black lord and get his wand. Wave it,
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and talk to Filmon the sage. Kill the black lord and gain the divine
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spell. HINT: Use a confusion spell so he can't cast spells!
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This is the end of the game! The divine spell is a mass resurrection
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spell. You use the wand, the rings, and the divine spell in:
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Phantasie // (according to a person at SSI).
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This solve written by:
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THE PSYCHOTIC SIRE MERLYN
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----------------------------------------
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