272 lines
15 KiB
Plaintext
272 lines
15 KiB
Plaintext
[10/07/90] Secret Of Monkey Island:Part 1
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Hi all:
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This is a general start for Secret Of Monkey Island.
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The 1st thing you do is go into the SCUMM bar, talk to all the pirates.
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Then go into next room and talk to the 3 important Pirates. After that
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wait for the cook to exit the kitchen, and enter that, take the slab of
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meat, and dip it in the boiling Stuff. G o outside step on far right
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corner and knock the bird in the air, take the Fish. Go back inside,
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dip the fish in the boiling stuff Pick up the pot under the counter and
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exit. Next go visit the Voodoo guy and he says some crap, but take the
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single rubber c hicken. Next go outside to the pirates and talk them
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into giving you a map and some money. Next go into the jail talk to the
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guy and he will want breath mints go to the store buy them, and give it
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to the guy, he will ask you for a trade.... You can also g o into the
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cliffs by going directly left up from the 1st screen you start on, if
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you are in the path you can take a yellow petal from a flower bush... I
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have found an Island house with no way across other to use the chicken
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pulley.. Another thing, i have found the Troll, he wants something, you
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give him the stewed fish, and he lets you pass.. You then can go to a
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house and you will find the guy who will train you. Ok now go to the
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circus, and use the pot as a helmet. They will give you money, you then
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go to the store and buy a shovel, and a sword. Leave town, and go to
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the trainer's house, he'll teach you about sword play, then leave. Go
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out and see all the walking pirates, and learn their insults. go into
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the fork again, and wander around, when you see a small sign, push it
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with your shovel. Then walk along the wood bridge, and find the sword
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master. Challenge and beat her.. Great You have completed 1/3 of being
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a pirate.. Now continue to walk around and find an 'X' dig there and
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get the second treasure. .. Ok now make your way to the governors
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mansion, and put the yellow petal in the meat and give to piranhas dogs.
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They will go to sleep. Go into he house, take the vase open the door,
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and enter.. Just watch it is kind of cool.. Then when you exit, go bac
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k to the jail, give the prisoner the gopher repellant. He will give you
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a cake, Open the cake and look at the file.. Go back to Governors
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house, go through hole in wall, watch some more. Congrats you have just
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gotten the 3rd part of being a pirate.. Now g o back to the Chicken
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Pulley Island, swing across, tell the chrome dome that the governor was
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captured, let him think, and when you play with the animal, stroke it!
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Now go to the Master Swordsmen, tell her about the governor, get her to
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join you. Now go t o Scumm bar, pick up another slab of meat, and all
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the mugs you can find.. Fill 1 cup with grog, and exit, make your way
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to the jail. when you are about to lose the mug o' grog, select the use
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mug (with the liquid) and replace with new mug.. then do it ag ain when
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it is near death.. Then when you get to the jail, use the grog on the
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jail cell. You have freed him, Now ask him to join you.. Ok now go to
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Stan's (Boat Place) and ask to buy a boat, he will tell you you need
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credit so go to the store in town ( h e will also give you a business
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card, and a compass).. Ask the guy for a note, and watch how he opens
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the safe, when he puts note back ask him to go speak to sword master.
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Then go up to safe use the push/pull thing on the handle to open safe,
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get note c lose safe, and go back to stan. When you go to stan ask him
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for the boat in the far back. You say $5000, he will say no, so u
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leave, he calls you back, you then buy the boat for $5000! Now go to
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where you 1st start game, and you will meet stan, he will wa nt to buy
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boat back, and it is kinda funny! This is the end of part 1!
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Oh BTW There is a part when the sheriff throws you in the water, you get
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the idol, and climb out, you automatically get the sword.
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Any questions, on parts 1 or 2, please contact us on the LSD nets!
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Surak & PieMaN
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THG Runner/Franchise THG Dist.
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*********************************************************
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The Secret of Monkey Island Solve
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Part ][
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-------------------------------------------------------------------
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First I'd like to say before I get on with this solution that I'd
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like to see more solutions to some of these new games coming out.
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I enjoyed reading the solutions for Part 1 of Monkey Island but it
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was too damn confusing for some people and there were about 10 or
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so of them all under different file names which pissed me off cause
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I don't need to waste the time downloading, eh? So please anyone
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who writes a solution to a game, keep it neat and clean and none of
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this Word Perfect or Word for Windows format shit, ok? Thanks...
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-------------------------------------------------------------------
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Ok, first thing you have to do is open the desk drawer and look
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inside of it. You'll notice a book which you take. This is just
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a diary of the previous owner of the ship which you can read it if
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you want to but it's not necessary. Then grab the feathered pen
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and then the ink off the desk. Go out onto the deck and you can
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talk to the mutinous pirates if you want to but they aren't going
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to help you any. Go climb up the rope ladder and grab the Jolly
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Roger. Then go back to the deck and down the hatch behind your
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mutinous crew. Go to the door and down into the kitchen. Next,
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open the cupboard and grab a box of cereal. Open it up and you
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will find a toy surprise which turns out to be a small key when you
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look at it. Get the pot on the table and go back up the ladder.
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Now go down the second hatch from the crew's living quarters. Grab
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the rope and open the kegs on the left and look in them to get some
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gunpowder. Open the bottom right chest and look in it to get the
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fine wine you will need later. Ok, now go back up to your room and
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use the small key you found in the cereal on the cabinet. Get the
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small chest and open it then look in it. You will find a recipe
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and some cinnamon sticks. You can look at the recipe but you don't
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need it since I will include the correct ingredients here. Go back
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out to the deck and use the rope on the cannon. Then put the
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gunpowder you have in the cannon nozzle. Go back down to the
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leaking storeroom and get some more gunpowder then go back to the
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kitchen. You might want to save your game here...Just a
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suggestion...Hahaha...Ok, now here is the list of objects you need
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to use in the pot:
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- CINAMON STICKS
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- RUBBER CHICKEN
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- BREATH MINTS
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- JOLLY ROGER
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- GUNPOWDER
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- FINE WINE
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- CEREAL
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- INK
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Pretty weird, eh? Oh well...Now you'll pass out and when you
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awake, go out to the deck and you'll see you're are Monkey Island.
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Go down into the kitchen and use the bussiness cards you got from
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Stan in the red hot fire. Run back up to the deck and use the
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flaming mass on the fuse and use the pot then you'll get blown onto
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the island. You might want to save your game before you do that
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because it's frustrating when the fuse burns out before you get the
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pot on and into the cannon.
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-------------------------------------------------------------------
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Keep an eye out for the solution to Part ]I[ since I'm in the
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catacombs right now, which are a pain in the ass, but I should be
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done with it soon. It's weird...G.P. LeChuck doesn't really seem
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like a bad guy on the island at all! Anyways, you can email me on
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a board that I call if you need any extra help on the game.
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Psylocke/[PE Courier]
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******************************************************
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The Secret of Monkey Island Solve
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Part III
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Solved and Typed By The Blademan:
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Haven't seen a solve for part 3 yet, guess its my turn to type it out. I think
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this part was a bit harder that the prevous parts, but what do I know! Try and
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solve the game on your own first, use this as a last resort. It takes all the
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fun and adventure out of the game to simply read these cheats and walk thru the
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game. Now to business...
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You've just been shot from the cannon and ended up on the beach. Pick up the
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banana. You can read the sign posted on the tree if you like, it has some hints.
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Now head into the jungle, go northwest, the screens will scroll as you make your
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way around the island. Go to the beach to the leftmost part of the screen and
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read the note. Head back into the jungle. Go to the fort. Take the rope, the
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spyglass, push the cannon, take the cannon ball and some gunpowder. Head back
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into the jungle.
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Go to the right a few screens, find the dry river bed, there is a strung up
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person with some rope. You can't get the rope yet. Read the note. Head back
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into the jungle. Go to the northest to the river fork. Take the rock that's
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holding a note down. Read the note, next look at the rock, it's a flint. Now
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go up the footladder, you'll come to a rock on a see-saw (catapult). Use the
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spyglass till it tells you your looking at the bananas, then push-pull the
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"primitive art" till its directly inline with it. Now go up the ladder, use
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the spyglass again and look around for fun. Now push the big rock that's near
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the edge. If you aligned the catapult correctly, it will hit the tree and
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knock the bananas off. If not, go down and realign it and then get another
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rock from the pile and oush it off. Try not to sink the ship. Fo a laugh, while
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ontop of the stone lookout, walk to the righ as far as you can and see what
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happens. This is Lucasfilms dig at Sierra.
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Climb down from the rocks, read any notes. Once down, go to the damn, stand in
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front of it. Use the gunpowder on the damn, use the flint with the cannon ball.
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Boom! Ride the water. The go tothe pond where the hung person was and get the
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rope from him. Throughout the who game, Herman Toothrot will come up to you,
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talk to him if you like to learn some hints. Head back into the jungle.
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Go right one screen, go to the beach, find the bottle, read the note. Then
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gp south two screens to the "crack" and find the strong branch. Tie a rope
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to it, lower yourself, tie a rope to the stump and lower yourself again.
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Get the oars. Head back into the jungle.
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Go back to the beach. If you see the monkey you can feed him all the bananas
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you have. Once on the beach, pick up the bananas that fell off the tree when
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you hit it with the rock. Use the oars withthe rowboat. Go north three times,
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go to the beach, the head back into the jungle.
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Go to the village. It appears empty, go east twice tothe big monkey head.
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Get the bananas in the bowl. Go east twice. The cannabals will stop you.
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Talk to them, they'll throw you in jail. In jail, get the cute skull, move
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the board and escape. Now go back to the beach, use the rowboat and go
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to beach where you found the bananas. Head back into the jungle.
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Find the monkey. Keep feeding him all the bananas you have till he looks
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happy. (Click on LOOK AT MONKEY) He will then follow you around. Now
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head in the jungle, go north twice, then east to the clearing, this is the
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sacred monkey grounds. Go the the totem pole. Find the nose, pull it, it
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opens a gate to the monkey head. It will close as soon as you release it.
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The monkey will climb up and hold it down. Go in and get the whimpy idol.
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Bring this back to the cannabals and offer it to them so they don't eat you.
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They will be very grateful. Go into the hut and get the banana picker, then
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give it to Herman Toothrot, he will give you a key. (its a giant Q-Tip)
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Walk around, if the cannabals don't reappear, leave the village then come
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right back. Talk them and and get the navigator's head from them. You'll
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have to trade your leaflet or brochure for it. Head back into the jungle.
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Go back to the sacred monkey grounds, go to the money's head. (if you can't
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get back in type USE NAVIGATORS HEAD and the gate will open) Then position
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yourself in the giant monkey's ear and use the monkey key and the mouth will
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open. Go into the catacombs, use the navigators head and follow the direction
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the eyes point. After awhile it will lead you to the ghost ship. Once there
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TALK to the NAVIGATORS HEAD and tell him you want the necklace. Wear the
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necklace, it makes you invisible, go onto the ship.
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Go below using the hatch. look around. Go through the passage, then pick up
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the chicken. (See the glowing crate!! Also, notice the locked hatch?) Now go
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back to the sleeping ghost, tickle his feet with the feather a few times till
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he drops the grog. Get the jug. Now go up on deck, go left to the door, open
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it. Here is LeChuck. You want the key hanging on the wall, but can't get near
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it. Use the magnetic compass to get the key (this is where I was stuck !@#$)
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Go back below and now open the hatch, walk down it. To get by the rat, pour
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grog into the dish. Go to the pot, get some grease. Go above deck.
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Try opening the door to the righ (Tool shop and Brig) It squeaks and the ghost
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keeps shutting it. Put some grease on the hinge. Open the door, get the tools
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and go below deck and open the glowing crate and get the root. Go to the
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canabals and they will make a special potion for you. Go back to the ship.
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You'll meet up with the ghost, talk to him. Your crew will also show up.
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You can kill the ghost if you want.
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Now you're back on MeLee Island, you want to stop the marraige. Use the
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seltzer to kill the two ghost you meet. Go to the church. Once inside, click on
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STOP THE WEDDING!! Save the game here. You need to be fast at one point here,
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but if you blow it, you can still win. After a confrontation with the govenor
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and LeChuck, the monkeys run off with the govenors ghost killer potion. Now
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LeChuck will attemp to beat you up. If you are fast enough, spray him will
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selter. If you don't, you'll be knocked into orbit. (I suggest letting it
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happen to see this happen, its quite funny) You'll land on Stan's Used Boat
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lot, right on a soda machine. Quickly pick up the ROOT BEER bottle and use it
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on LeChuck. If you blow it, don't worry, you'll be knocked in space again,
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you'll land at the sword instructors house. Use the root beer as soon as you
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can. Once you do, LeChuck will vanish for good, the govenor will be your
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girlfriend, fireworks will go off and you can now go to bed!
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Great game. If you bought it, you can send in a card for the 256 color VGA
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upgrade. I hope someone does and posts it on the boards. Kinda sucks that they
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didn't include it to begin with.
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If there are any typos, though! What do you expect at 2am...The Blademan
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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