1388 lines
59 KiB
Plaintext
1388 lines
59 KiB
Plaintext
ÍÍÍ Champions of Krynn ÍÍÍ
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Text file written by SNooPY, 1/4/90
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-- Forward --
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The following documentation is essential to solving Champions of
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Krynn. The main aspects of the manual are included, and believe me,
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that was no small task. So when you read this document, think a
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minute of me, the poor soul who was stuck with the task of
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copying the Adventurer's Journal. Well, anyway, here goes.
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It all happened on a Thursday...
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INTRODUCTION
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Welcome to the official ADVANCED DUNGEONS & DRAGONS (c) computer
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product, Champions of Krynn, a DRAGONLANCE(tm) fantasy role-
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playing epic. This game is based on the rules and background
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created by TSR, Inc. and a story line created especially for this
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game.
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Champions of Krynn begins after the War of the Lance. The evil
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armies have been shattered and most of the forces of good have
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returned to their homelands, leaving only outposts to safeguard
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the recovered lands. Your goal is to assemble a party of
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adventurers to serve in these border outposts.
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The newly created party appears at an outpost south of the former
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hobgoblin capital of Throtl with orders to scour the area for any
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sign of lingering evil. After outfitting your characters with
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weapons and armor, the party is ready to begin adventuring.
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---------
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To the Circle of Knights:
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I, your humble servant, send you greetings. This missive is
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sent without the knowledge of my commandant and in violation of
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his orders. I take this action in full knowledge of the
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consequences it may bring upon me and through the conviction that
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in doing so, I fulfill my oath.
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The commandant has been acting strange of late as if
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afflicted by some dark spell. I know that information of evil
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portends has not been forwarded to your august body as required
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by our charter. Many of our most faithful followers have died
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suddenly and mysteriously within this last fortnight. The
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commandant has been too ready with replacements for them,
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replacements which have an unclear feel.
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I ask that you send a knight of pure character and high
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stature to investigate my conduct and this report. As further
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evidence, I provide, in its entirety, a letter found on the body
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of one Hal Horbin, a ranger of the highest character.
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"Dear Istan:
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Far from annoying me, I find the greatest pleasure in
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responding to your inquiry, dear brother. It has been some time
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since I have turned my mind to the scholarly histories in which I
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formerly delighted. Your questions regarding the relationship
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between the War of the Lance and these outposts provides a
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welcome diversion from my normal duties. But first, a bit of
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background...
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Ansalon is a small continent stretching from the arctic to
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the equatorial climates in the southern hemisphere of the World
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of Krynn. It was across the face of this troubled land that the
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War of the Lance raged in years past and brought our company to
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its present unhappy fate.
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In the 348th year after the Cataclysm, the evil forces of
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Takhisis, the Queen of Darkness, launched the treacherous war she
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had long prepared in secret. Striking first north, east, and then
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south, the armies of evil dragons, fell draconians, and all
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manner of other evil beings quickly overran the unprepared and
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the unsuspecting.
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The good dragons, historical enemies of the evil dragons,
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could not ally themselves with the forces of good. As part of
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the Dark Queen's plan, their eggs were taken as hostage while the
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great beasts slept. The good dragons' "neutrality" was the price
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they paid to keep their eggs from harm. While the good
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forces' attempts to ally against the common threat were hampered
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by treachery and old feuds, the evil armies made good use of
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their time. Quickly consolidating their hold on the newly
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conquered lands, they struck west and even further south in the
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winter of 351 A.C. It was in this year that a group of
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companions met at the Inn of the Last Home is Solace. The
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exploits of the companions are now well known--How they gained
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the disks of Mishakal and returned them with the first true
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cleric to walk the lands since the Cataclysm. How their
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discovery that the draconians were the result of the corruption
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of the good dragon eggs freed the dragons from their pledge and
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brought them into the war on the side of good. How they helped
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Berem to return to the temple outside of Neraka and with his
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death to close the portal that gave Takhisis an entry into Krynn.
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It was at this time that many counted the War over. With
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their queen locked out of this world, the DragonArmies lost their
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sense of direction. Many urged the good armies to return home
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and disband, some were foolish enough to do so. But evil
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retained a strong grip on much of the land. The corruption
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process was stopped, but good eggs were not returned and the
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exploits of the companions had given evil yet a new form.
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Raistlin Majere, a companion with his brother Caramon, was
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caught up in the web of power that blazed through the land.
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While working against the Dark Queen's plans, his own grew ever
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more ambitious. By the time She was driven out of the land, his
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own robes, once a neutral red, became as black as his heart.
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Through long and macabre studies, he became convinced that he
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himself could become a god. Not just a god, the most powerful of
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all gods. Through his plots and machinations, another foul time
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swept over Ansalon, this one threatening even more defilement
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than that caused by the DragonArmies. It was only when Raistlin
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realized that, if he persisted, he would be left to rule a dead
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world, that he relented.
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Caught up in this power struggle, evil forces struck again.
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Kitiara, half-sister to Raistlin and the hero Caramon, organized
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an attack. Dragons, draconians, men, and other evil creatures
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bypassed the High Clerist's Tower and fell on Palanthas. The
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city would have stood against even these forces had it not been
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for the aid given by Lord Soth and his Death Knights. None
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could stand before them as they swept through the city streets.
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In the very tower where Raistlin did battle with the Dark Queen,
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Kitiara fell. It is said that Lord Soth took her unwilling and
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undead body off to a fate far worse than a clean death. Whatever
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the reason, the Death Knights withdrew and good overthrew the
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invaders.
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With this clear lesson before them, all realized the evil
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treat could return at any time. With new resolve, the alliance
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stood to arms again. Led by the Solamnic Knights, the good
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forces smashed through the remain DragonArmies. In a long and
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bitter campaign, the eastern lands were freed. The City of
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Sanction fell to a bloody siege. Evil was routed and its
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followers driven deep into hiding.
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So as not to be caught unprepared again, the knights
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established outposts, like this one, throughout the Eastern
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Lands. With that, the armies withdrew and, save for the knights,
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were largely disbanded. All depend on our outposts. We are to be
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vigilant, to stamp out evil where we find it and, if dark plots
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threaten, to give advance warning to good folk everywhere.
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For all of the confidence many felt when Sanction fell,
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things are not as they could be. Many of the good dragon eggs
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remain lost. Lord Soth stays secure and apparently untouchable
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in his fortress (although he provided no aid to the DragonArmies
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in this last conflict). The knights, on whom so much depends,
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are stretched too thin. Indeed, it is all the knights can do to
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provide the outposts with leadership. The work of patrolling,
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and the like, falls almost entirely on ordinary folk, such as
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ourselves.
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And if the other outposts are like this one, things may be
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much worse than they appear. Strange events have occurred. We
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hear rumors. Rumors of settler caravans killed or enslaved. Of
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a strange force that opens graves and robs the dead. Of evil
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dragons seen flying to the east. Of entire cities captured and
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secretly enslaved.
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Our commandant sends out patrols and they report nothing. At
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least those who return have nothing to report. But of late, not
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all sent out have been coming back. I know the commandant has
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been urged to report all this, but he has refused to do so.
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The fact is that our commandant has not been himself lately. He
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looks the same and talks the same, but his actions--his feel--are
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quite different. I fear some dreadful fate awaits us all. A
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fate we should be able to see but which a dark veil is hiding.
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Ah, I babble. We are in the western-most outpost below the
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deserted City of Throtl. Of all the outposts, we have the least
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to fear. My regards to our mother. Tell her I am safe and
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likely to remain that way.
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Your brother,
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Hal"
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Respectfully submitted for your
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consideration:
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MOTHUS STRONGSWORD
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Knight of Tears
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** JOURNAL ENTRIES **
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The following entries can not be read in order. During the game,
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you will be instructed to read a Journal Entry by it's number.
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Don't read all the entries, since many may be false and
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misleading. Read only the ones you are instructed to.
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JOURNAL ENTRY 1
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---------------
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"Sir Era! Sir Era! We are ultimately responsible for these
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people! I don't think that we have the space to accommodate all
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of these refugees, considering that Vertrothe will soon be back
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from his quest. May I suggest that we send them on their way?
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The simplest solution would be to shut the castle against them
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and just pretend they don't exist..."
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the odious minister to the Knight continues to fawn in the
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most obsequious manner. His charm and personality have convinced
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you that ridding the world of this...`person'...would be
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beneficial to Krynn. Fortunately, cooler heads prevail and the
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minister is quickly taken from the room.
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JOURNAL ENTRY 2
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---------------
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"Listen, I know that you think that Sir Karl is a most
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honorable Knight; however, I have found out that he is under the
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influence of an evil Dragon named Maya. Maya is able to
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transform herself into the shape of a beautiful woman. We must
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forget about finding Caramon at this time. If we can get to the
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outpost in time we may be able to save it."
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JOURNAL ENTRY 3
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---------------
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"We were captured by draconians disguised as the merchant
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band that comes through here every month. When we were sleeping,
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they killed the guards at the gate and captured us before we had
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a chance to even fight.
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"The took our leaders into the barracks and interrogated
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them. They've all got to be dead now.
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"Be careful! I saw one of the draconians kill the
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Commandant. As the Commandant died the draconian's shape changed
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and then he looked and sounded exactly like the Commandant.
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The 'Commandant' and the other leaders spend a lot of time in the
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Commandant's Office."
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JOURNAL ENTRY 4
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---------------
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The townspeople come out and thank you after the last of the
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DragonArmies are driven from the outpost. They have a large
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celebration with you as the guests of honor. The new Commandant
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speaks: "Thank you for saving us. Your heroic actions will live
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forever."
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THe people cheer you as you accept the key to the outpost.
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JOURNAL ENTRY 5
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---------------
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The gully dwarves scatter at your approach. Disgusting
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traces of their recent meal permeate everything in sight. Your
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camp equipment has been opened and all foodstuffs eaten. You
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quickly look to the place where you had left the piece of the
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dragon orb. It is gone!
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JOURNAL ENTRY 6
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---------------
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As you walk up to the dying body of the Commandant, Grilliard
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says, "Why did you do this to us? We are now too weak to hold
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the outpost against Takhisis' forces."
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You see a flight of Red Dragons closing in on the town...
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JOURNAL ENTRY 7
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---------------
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"Listen, Sir Karl is the most honorable of men. I would
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follow him anywhere. But there is something very dark and
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strange going on around him. He seems obsessed with a young girl
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named Maya. The fact that he's about 40 years older than she is
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isn't really the problem; if they'd just settle down and declare
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themselves! All that would happen is that a few gossips will
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snicker and that'll be the end of it. But they won't do that.
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Maya is extremely valuable to us. She has sources of information
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that are astounding, especially for one so young. But whenever
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the two of them are in the same room the tension is so obvious
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that...
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"Ah, never mind. You say that he seems to be all right. I
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will go on that hope, and let troubles find me in their own good
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time. Let's go."
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JOURNAL ENTRY 8
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---------------
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As you work to free the slaves, their shackles seem to come
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off too easily. Before you can react, they whip out weapons and
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prepare to attack. One laughs, "The one you saw die before you
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was not Sir Karl, it was a Sivak. There are no slaves here, it
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was only a story to lure you to your doom." They begin to close
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in.
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JOURNAL ENTRY 9
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---------------
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She explains to Caramon, "I've been sent by Sir Karl to get
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you back to the Outpost. There are rumors that large forces of
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draconians, hobgoblins, minotaurs and others are gathering. We
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need you to direct scouting and raiding operations. I see now
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that things are worse than we though. Throtl was supposed to
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have been abandoned."
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Caramon says, "It's even worse than that. I have seen Brass
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Dragon Eggs!" She gasps, "No! They must not do this again!"
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Then she pauses, "Wait, how can they do it? I though the process
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was lost during the War of the Lance. Did you see any evidence
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that they were successful?"
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"No," says Caramon, "I was knocked unconscious before I had a
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chance to look further." He turns to you. "I need you to
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investigate this matter. Find the key, and go to the old temple
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in the Northeast part of the city. Find out what you can."
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JOURNAL ENTRY 10
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----------------
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"...attempt a conversation without the intervention of Tak...
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...book of spells that contains the necessary incantations
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and rituals for the conversion. It is said that this book will
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allow even relatively weak ma...
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...nze, silver and gold were considered the most difficult
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trans..."
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JOURNAL ENTRY 11
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----------------
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You follow Angar into one of the buildings. He yells, "I
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have a gift for you!" and you are greeted by a Dragon Highlord
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and a group of his minions. As you start to draw your weapons,
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you realize that you have lost a great deal of strength. He must
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have drugged the food as well.
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You never should have trusted him...
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JOURNAL ENTRY 12
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----------------
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"Welcome to the Southern Outpost. I am Grilliard, the
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Commandant here. I hear you have important news for me."
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You tell him about all of the adventures that you have been
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on and all of the information that you have gathered. After you
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finish you ask him about the missing messenger.
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He looks a little nervous for a moment, and then says, "He
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has been ill. I'm afraid no one can see him right now. Thank you
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for delivering the information and good luck on your journey
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back. I'm afraid I have to get back to work."
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With that, he waves you out of his office.
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JOURNAL ENTRY 13
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----------------
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ÚÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄ¿ Key
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³ º = ÚÄÄÄÄÂÄÄÄÄÂÄÄÄÄÂÄÄÄÄ¿ = º ³<-Tower -----
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ÃÄÁÄÄÙ ³ Houses ³ ³ ³ ÀÄÄÁÄ´ = door
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³ ÀÄÄÄ=ÁÄÄÄ=ÁÄÄÄ=ÁÄÄÄ=Ù ³ º stairs
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³ ÚÄÄÂÄÄ¿ ÚÄÄÄÄ¿ ³ @ secret door
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³ ÚÄÄÄÄÄÄÄÄ¿ ÃÄÄÅ=Ä´ ³Tav-³ ÚÄÄÄÄ´Guard
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³ ³Barracks³ ÃÄÄInn³ ³ern ³ = ³House
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³ ÃÄÄÄÂ=ÄÄÄ´ ÀÄÄÁÄ=Ù ÀÄÄÄ=Ù ÀÄÄÄÄ´
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³Armory= <--Commandant's office / Front
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³ ÃÄÄÄÁ=ÄÄÄ´ \ Gate
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³ @Ä=Â=Â=Â=´ ÚGen.=¿ ÚÄÄÄÄ=¿ ÚÄÄÄÄ´
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³ ÀÄPrisonÄÙ ³Store³ ³Armor³ = ³
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³ ÀÄÄÄÄÄÙ ÀÄÄÄÄÄÙ ÀÄÄÄÄ´
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³ ÚÄÄÄ=ÄÄÄ¿ ÚÄÄÄÄÄÄÄÄÄ¿ ³
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ÃÄÂÄÄ¿ ³Storage³ ³ Stables = ÚÄÄÂÄ´
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³ º = ÀÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÄÙ = º ³
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ÀÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÙ
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JOURNAL ENTRY 14
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----------------
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"Okey, dokey. Listen up people. Here's how you play. Now
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I've got three cards here. Two of them are Gargoyles and the
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third is the Princess. I'm gonna place the cards face down on
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the table, with the Princess in the middle. Now, all you have to
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do is guess where the Princess is after I move the cards around.
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Easiest thing in the world, right? It's only three cards and I'm
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||
sure you won't have any problem keeping track of the Princess.
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Simplest thing in the world. Now, who'll place a small wager of,
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say...3 steel pieces?"
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JOURNAL ENTRY 15
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----------------
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"Listen," the woman says, "we...that is, Sir Karl and
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I...have determined that it is imperative that the entire area be
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evacuated. The number of undead sightings has increased to and
|
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alarming degree. We want you to head into Gargath and force the
|
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population to evacuate immediately. Thank goodness there are no
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more Draconians. I don't know how we would be able to get out of
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we had them to contend with as well."
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JOURNAL ENTRY 16
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----------------
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The plan has to be carried out in stages. Stage One, which
|
||
is already complete, was to threaten various small areas to the
|
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north and get the good armies to begin a consolidation of their
|
||
forces. We were fortunate to find a rather hapless party that we
|
||
were able to use to pass the false information to their leaders.
|
||
It was pure chance that they were sent after Caramon when he was
|
||
captured in Throtl. We couldn't have planned better for our
|
||
purposes. We left clues behind to lead the group to Gargath,
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Jelek and Neraka. This gave us time to complete our plans for
|
||
the ambush at Sanction.
|
||
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||
JOURNAL ENTRY 17
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||
----------------
|
||
...the book of conversion that I found is useless. It
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||
doesn't give us the actual ceremony to perform. It is merely and
|
||
description of the ceremony. I will have to come...
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JOURNAL ENTRY 18
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----------------
|
||
Tale of Sir Dargaard:
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||
In the past, a faithful Knight of the Rose named Sir
|
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Dargaard gained an item which gave him great fighting prowess.
|
||
He was a scourge of the evil armies until his entire company was
|
||
poisoned at a feast. The company was buried along with Sir
|
||
Dargaard's great device in lands later overrun by evil. The evil
|
||
ones sought to wrest the artifact from the tomb, but were slain
|
||
by the spirits of Sir Dargaard and his company. Our scouts now
|
||
say that draconians have attempted to penetrate the tomb again,
|
||
perhaps with sufficient strength to succeed. It is time for a
|
||
truly noble knight to go and ask that the artifact be passed on
|
||
to guard the forces of good today.
|
||
On a side note, you will be happy to know that Caramon has
|
||
contacted our elite units in Solamnia. The Council of Knights
|
||
themselves will lead them into the coming battles. I will be
|
||
certain to mention your impressive record to them when they
|
||
arrive.
|
||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||
³ ³
|
||
³ ß Gargath ³
|
||
³ ³
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||
³ x Tomb ³
|
||
³ ³
|
||
³ ß Outpost ³
|
||
³ ³
|
||
³ ³
|
||
³ ß Jelek ³
|
||
³ ³
|
||
³ ³
|
||
³ ³
|
||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||
|
||
|
||
|
||
|
||
JOURNAL ENTRY 19
|
||
----------------
|
||
The Dragonlance was a stroke of genius. With one small
|
||
theft we distracted them from the main threat and forced their
|
||
attention on the recovery of the weapon. This became Stage Two,
|
||
since it fit so neatly with our plans. It allowed us to delay
|
||
the original kidnapping of Sir Karl just long enough to gather
|
||
many more bodies for Sir Lebaum to work with.
|
||
|
||
JOURNAL ENTRY 20
|
||
----------------
|
||
The 'Plan' is to be carried out in three stages. Stage one
|
||
is nearly done. We have managed to kill Caramon and Tanis and
|
||
have captured or put to flight most of the other 'Heroes' from
|
||
the Dragonlance Wars. The good armies are reduced to sending out
|
||
hapless adventurers who have little or no experience. We have
|
||
managed to feed information to one of those bands with notable
|
||
success. The information is true, but it always comes too late
|
||
to be of any interest.
|
||
|
||
JOURNAL ENTRY 21
|
||
----------------
|
||
"Hey, come here. Look at this. This is a piece of the
|
||
dragon orb that Tasselhoff broke! Just this little piece of the
|
||
orb will allow you to control the largest dragon! I'll sell it
|
||
to you for only 2,000 steel pieces...and it's a bargain at twice
|
||
the price! NO, don't touch it with your bare fingers. The last
|
||
person who did that woke up with a withered hand! Gruesome. So,
|
||
what offer have I?"
|
||
|
||
JOURNAL ENTRY 22
|
||
----------------
|
||
"Welcome, I am Jadefang. I have been asssigned to capture
|
||
thisss hole and convinssse you 'Humansss' that you ssstill own
|
||
it. We did thisss ssso we could gather information and keep the
|
||
ssssouthern road open. Ssssince you have given ussss a lot of
|
||
ussseful information, I thank you."
|
||
He bows gracefully and continues to speak.
|
||
"However, you also have dissscovered our sssecret and
|
||
therefore you mussst die."
|
||
You now notice that he is not alone in the barracks. He
|
||
rises into the air...
|
||
|
||
JOURNAL ENTRY 23
|
||
----------------
|
||
To Keep
|
||
ÚÄÄÂÄÄÄÄÄÂÄ===ÄÂÄÄÄÄÄÄÄÄÂÄÄÄÄÄÂÄÄÄÄÄÄÄÄÂÄÄÄÄÄÂÄÄ¿ Key
|
||
³ ÃÄÄÄÄÄÁÄÄÂÄÄÁÄÄÄÄÄ¿ x ³ ÃÄÄÄÄÄ´ ³ -----
|
||
³ ³ = ÃÄÄÁÄÄÂÄxÁÄÄÄÄÄÂÄÄ=ÄÄÄÄ=´ ³ = door
|
||
³ ³ ÃÄÄÄÄÄÄÄÄ= ³ = ³ ³ x secret
|
||
³ ³ = = ÃÄÄÄÄÄÄ=Ä´ ³ ³ door
|
||
³ ÀÄÄÄÄÄÄÄÄ´ ÃÄÄÄÄÄ´ ³ ³ ³
|
||
³ ³ = x ÃÄÄÄÄÄÄÄÄÙ ³
|
||
³ ÀÄÄÄÄÄÄÄÄ´ ÃÄÄÄÄÄÄÄÄÙ ³
|
||
³ ÀÄxÄÄxÙ ³
|
||
³ ³
|
||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||
|
||
|
||
|
||
JOURNAL ENTRY 24
|
||
----------------
|
||
Old ogre's story:
|
||
"I was once the councillor to the ogre princess, but I have
|
||
become too weak and crippled to keep my place. Now I hear of
|
||
plots against our lord Gravnak, by one of his lieutenants.
|
||
Draconians have slipped into the manor house and will strike when
|
||
the current meeting ends. I watched them enter and saw the
|
||
secret sign they gave the guards.
|
||
I have no love of these assassins or their traitorous ally.
|
||
Use the sign to enter the manor, seek out the assassins and find
|
||
evidence implicating Morog. He is the traitor. His rooms lie in
|
||
the southeast of the manor."
|
||
|
||
JOURNAL ENTRY 25
|
||
----------------
|
||
"When you get to Gargath, beware of anyone who appears to be
|
||
bending over backward to help you. Be especially aware of anyone
|
||
who mentions Sir Karl. We don't think that they know that we are
|
||
now aware of their deception.
|
||
"Be especially careful about any clothing they may want you
|
||
to wear. There is an evil mage in the town who delights in
|
||
putting curses on harmless-looking objects. Good luck."
|
||
|
||
JOURNAL ENTRY 26
|
||
----------------
|
||
"Gargath was overrun about a week ago. There were only a
|
||
few of us here at that time trying to rebuild after the War of
|
||
the Lance. Draconians and evil forces snuck in at night and
|
||
captured the Keep. Since then they have been bringing in
|
||
prisoners and putting them to work. They make us wear these
|
||
hoods to keep track of us."
|
||
|
||
JOURNAL ENTRY 27
|
||
----------------
|
||
"We have had to exhume all of the bodies in the graveyard
|
||
and burn them. We found out that someone was entering the burial
|
||
glen, digging up the bodies, and then re-animating them into
|
||
zombies and ghouls. It's been hard, especially for those that
|
||
recently buried their loved ones, but it was necessary."
|
||
|
||
JOURNAL ENTRY 28
|
||
----------------
|
||
"I've been kept out of the burial grounds now for a week, I
|
||
can't even get in there to get my tools. There are strange
|
||
things going on in there..open graves, broken tombstones, strange
|
||
noises...even the animals are gone! That Sir Lebaum is ruining
|
||
the town. He even made his office in the burial glen! It's in
|
||
the building just to the south and west of here but the door is
|
||
through the graveyard.
|
||
"That's another strange thing...nobody's ever seen our new
|
||
leader, at least, nobody that I know of. He gives his orders and
|
||
the 'guards' carry them out.
|
||
"Things just ain't right."
|
||
|
||
JOURNAL ENTRY 29
|
||
----------------
|
||
Stage Four runs almost in step with Stage Three. As soon as
|
||
Sir Lebaum has launched his attack, the mass conversion of dragon
|
||
eggs into draconians will be performed. The good armies will be
|
||
caught in our mailed fist! They have no idea that they are about
|
||
to be attacked by two huge armies! The first of the good armies
|
||
will be filled with their leaders and the elite of those accursed
|
||
Knights. When our armies rise so quickly, we shall cut the very
|
||
heart of the ability to resist us. With the leaders dead the
|
||
rest of the rabble will wander like sheep.
|
||
|
||
JOURNAL ENTRY 30
|
||
----------------
|
||
Stage two is currently coming to fruition. Sir Lebaum, our
|
||
Sivak who has taken over the leadership of the Knights of the
|
||
Rose, has sown enough discord in the ranks of the Knights to
|
||
render them ineffective against us. In a few days he will issue
|
||
the order that will send most of the Knights over the mountains
|
||
and out of this area altogether.
|
||
|
||
JOURNAL ENTRY 31
|
||
----------------
|
||
"Watch out for the minister. They say that he has taken
|
||
over the castle of Sir Era and now runs the old knight, as well
|
||
as the kingdom. The people are being...hush! He's here!"
|
||
|
||
JOURNAL ENTRY 32
|
||
----------------
|
||
Gravnak's alliance plans:
|
||
"We are both hunting for Myrtani while he seeks our deaths.
|
||
I have no love for sanctimonious knights and their ilk, but I do
|
||
love my life. To keep that, I would suggest a temporary
|
||
alliance. Myrtani has a base in Kernen which he visits quite
|
||
often. If you can slip into town, I have allies who will help
|
||
you penetrate the base and kill Myrtani."
|
||
He then shows you the secret sign to give his allies.
|
||
|
||
JOURNAL ENTRY 33
|
||
----------------
|
||
"The Dragonlance has been moved to Jelek. After the Keep
|
||
was overrun I managed to smuggle it out of town and hide it in
|
||
the burial glen. It is hidden in an unused tomb in the north-
|
||
west corner of the graveyard. You will recognize the entrance
|
||
because there is a silver rose bush growing just before it."
|
||
|
||
JOURNAL ENTRY 34
|
||
----------------
|
||
Gravnak and the draconians turn on you. "Fools!" he hisses,
|
||
"Did you really think a member of my proud race would ever ally
|
||
with the likes of you?"
|
||
You are attacked from all sides.
|
||
|
||
JOURNAL ENTRY 35
|
||
----------------
|
||
"I was with a party of knights and others under Caramon that
|
||
came in here to explore. We haven't really found anything.
|
||
Caramon's already left to report. I guess you must have missed
|
||
him.
|
||
"Oh, one thing we did find out was that there is a treasure
|
||
left over from the previous occupants of Throtl. We got word of
|
||
it from a hobgoblin who was sneaking in to claim it. Before he
|
||
died, he told us that it was located in the south-central area of
|
||
the city. Tell you what, if you help me find this treasure, I'll
|
||
split it with you. All right?"
|
||
|
||
JOURNAL ENTRY 36
|
||
----------------
|
||
"Thank Paladine, you're here. They've taken everything! My
|
||
poor family, my friends and retainers. Gone." He breaks down.
|
||
After a while he looks up in anguish and says,
|
||
"There's an Aurak who seems to be in charge. He's had his
|
||
minions scouring the Keep. He's looking for my dragonlance!
|
||
He'll never find it. It's hidden. Hidden very well. Nobody can
|
||
find it. But I'll tell you. Yes. Yes, I'll tell you. You're
|
||
from Caramon? Of course, of course. Look on the sixth story.
|
||
As you come up the stairs you will see a door directly ahead of
|
||
you. The wall to the left of that door has a secret door in it.
|
||
The Dragonlance is in there."
|
||
He look around in fear. "Where are they? Where? They were
|
||
here. I saw them. My little ones. Where are they? I must go,
|
||
I must. I will slip out down the stairs. Goodbye, goodbye. Get
|
||
the lance!"
|
||
|
||
JOURNAL ENTRY 37
|
||
----------------
|
||
Stage Three is about to begin. The good armies are marching
|
||
on Sanction, and our friendly 'adventurers' are still trying to
|
||
figure out how to get the Dragonlance. sir Lebaum has been
|
||
working in the arena of Duerghast. He will begin to raise his
|
||
army of undead as soon as the good armies are in position. We
|
||
anticipate that this will take another day or two. I have Blue
|
||
Dragons stationed at Duerghast to guard the eggs and Red Dragons
|
||
are waiting to give me word when he has finished his
|
||
preparations. When I hear from him the final stage will begin.
|
||
|
||
JOURNAL ENTRY 38
|
||
----------------
|
||
"They're back...back there...who, look out! No, no, no. I
|
||
stabbed one but it took my sword. I couldn't get it out of it's
|
||
body! Caramon!"
|
||
His eyes clear for a moment and he becomes more lucid.
|
||
"Listen to me," he says, "they've captured Caramon. Most of our
|
||
party has been wiped out."
|
||
He suddenly jerks about. "What's that! Get them! They've
|
||
got Caramon. Find him! I'll find him. North, north and west
|
||
and south. Traps! Back up...go back now. Quiet, quiet,
|
||
quiet... look out! above you! oh no, oh no, oh no..."
|
||
He gets a sly, slightly mad conspiratorial look on his face.
|
||
"I saw a money chest in a room to the east. I'm gonna get it and
|
||
I'm set." He looks around and leans toward you, "You wanna help?
|
||
Huh, what d'ya say?"
|
||
The terrorized look comes back. He screams and gasps in
|
||
terror.
|
||
|
||
JOURNAL ENTRY 39
|
||
----------------
|
||
The great ship lists to port and seems to pause in silent
|
||
anticipation. The sailors jump off like rats. In the distance,
|
||
and hump of moving water marks the place where the gigantic whale
|
||
swims away. Your boat starts rocking as the waves from his blow
|
||
to the ship finally reach you.
|
||
The ship finally slips quietly under the waves. The orb
|
||
fragment--and the Vampire--slide down to their final resting
|
||
place.
|
||
|
||
JOURNAL ENTRY 40
|
||
----------------
|
||
The road back to Solace is filled with the refugees of
|
||
Krynn. Wretched individuals and families carry what possessions
|
||
they can on their backs or on small pushcarts and wheelbarrows.
|
||
They all scan the sky with fear; waiting for the horrific sight
|
||
of dragons flying out of the sun to breath death onto the
|
||
miserable line of humanity.
|
||
The Second Flight of the Dragons has devastated Krynn.
|
||
Sanction is a smoldering lake of lava. Garath a pile of melted
|
||
stone, and Neraka has been blasted into oblivion. Only Jelek and
|
||
Kernan survive in this part of the continent; and they have
|
||
become
|
||
enclaves of evil. Jelek has become Sir Lebaum's base of
|
||
operations, where he continues his experiments with the undead.
|
||
Kernan has been taken over by Myrtani and his horde of newly
|
||
created draconians.
|
||
|
||
JOURNAL ENTRY 41
|
||
----------------
|
||
The prisoner looks at you with agony as another shudder
|
||
wracks his body. Suddenly, his flesh seems to split and a foul
|
||
odor permeates the room! You start to gag and cough in the
|
||
middle of the stinking cloud. The door behind you closes and you
|
||
hear the bolt being driven home. You are trapped!
|
||
|
||
JOURNAL ENTRY 42
|
||
----------------
|
||
The prisoner is extremely weak. He barely croaks out some
|
||
broken phrases:
|
||
"...the Castellan is alive. He's being held here on this
|
||
floor..." "...an Aurak...silver eggs...black dragons...book..."
|
||
He grabs your arms and dies.
|
||
|
||
JOURNAL ENTRY 43
|
||
----------------
|
||
"They have built up a large, wooden structure in front of
|
||
the main gates of the Keep. I don't know what it looks like
|
||
inside. I can tell you that the main gates are in the upper-
|
||
northwest corner of the city. In the middle of the city you will
|
||
find a secret door into the wooden structure. It is currently
|
||
being guarded by draconians because it's location has been
|
||
discovered recently." He licks his lips in consternation and
|
||
suddenly speaks in hushed intensity. "Listen, there's a
|
||
dragonlance in the Keep. I know, all of them were supposed to be
|
||
sent South but the Castellan was injured during the War and his
|
||
lance was brought with him when he returned. You must find it!"
|
||
|
||
JOURNAL ENTRY 44
|
||
----------------
|
||
"Ah, come on Grag! You know that we're supposed to guard
|
||
the grave of this guy. The captain's gonna be mad if he sees us
|
||
in here. Uh, but the way, can you buy me a drink? I'm a bit
|
||
short this week."
|
||
|
||
JOURNAL ENTRY 45
|
||
----------------
|
||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄ¿
|
||
³ ³ ³ Key
|
||
³ ³ ³ -----
|
||
³ ³ ³ = door
|
||
³ Burial Glen ³ ³ x (dunno)
|
||
³ ³ ³
|
||
³ ³ ³
|
||
³ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³
|
||
³ ³ ³
|
||
ÃÄÄÂÄÄÂÄÄÄÄÄÂÄÄÄÄÄÂÄÄÙ ÚÄÄÄÄÄ¿ ³
|
||
³ ³ ³Tav- ³Magic³ ³ ³ ³
|
||
³ ³ ³ ern ³Shop ³ ³ ³ ÚÄÄÄÄÄÄÄÄ´
|
||
³ ³ À=ÄÄÄÄÁÄÄÄ=ÄÙ ÀÄÄÂÄÄ´ ³ ³
|
||
³ = ³ ³x³ ³
|
||
³ ³ Ú=ÄÄÄÄÂÄÄÄÄÄ¿ ÚÄÄ¿ ³ Ã=Ù ³
|
||
³ ³ ³Weapon ³ ³ ³ ³ ³ ³
|
||
³ ³ ³Shop ³ ÀÄÄÙ ³ ÀÄÄÁÄÄÄÄÄÄÄÄÄÄ´
|
||
ÀÄÄÁÄÄÁÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||
|
||
|
||
|
||
JOURNAL ENTRY 46
|
||
----------------
|
||
The tree suddenly explodes! The locket is thrown away from
|
||
the enchanted circle. From the swirling ashes of the explosion
|
||
an ominous shape slowly rises. Vaguely manlike, it's features
|
||
are indistinguishable in the thick smoke. Giant Rats and Mobats
|
||
charge out of the impenetrable dust!
|
||
|
||
JOURNAL ENTRY 47
|
||
----------------
|
||
"We've had a lot of unsavory characters passing through town
|
||
lately. The good armies have left us in the lurch and we are
|
||
forced to take the law into our own hands in order to protect the
|
||
citizens of this town. Here's the official proclamation."
|
||
'All persons entering Jelek that are unknown to the guards
|
||
shall be assigned an escort for the duration of their stay in the
|
||
city. They will be restricted to the public parts of the town.
|
||
The burial grounds are strictly forbidden to all strangers.'
|
||
"It's signed by our leader, Sir Lebaum.
|
||
"So, here's a nice young man who'll show you around town.
|
||
"Skyla! Come over here!"
|
||
He introduces you to a man who looks you over and breaks
|
||
into a goofy grin. His entire aspect seems dignified enough,
|
||
until he smiles or begins to talk, then his ancestry is extremely
|
||
questionable and you wonder if maybe he hadn't suffered a fall on
|
||
his head as a child.
|
||
|
||
JOURNAL ENTRY 48
|
||
----------------
|
||
"Finally, you're here. I got word that Sir Karl was going
|
||
to send someone to check this place out. I've been waiting for
|
||
you for days. Come with me."
|
||
|
||
JOURNAL ENTRY 49
|
||
----------------
|
||
Sir Karl's dying monologue:
|
||
|
||
"They tortured me to get information, but I gave them
|
||
nothing. Killed my guards when they came for me again. Afraid I
|
||
didn't quite make it all the way out. Things getting dark...Hard
|
||
to concentrate. There are slaves down there. They must be freed
|
||
from this evil place...Remember me to Maya..." His breathing
|
||
stops.
|
||
|
||
JOURNAL ENTRY 50
|
||
----------------
|
||
Draconians!
|
||
I have good news. I have managed to attain the volume that
|
||
we have been searching for all of these years. The power to
|
||
create more of our kind is now in my hands. Send me all your
|
||
eggs along with any mages and clerics that you may have with you.
|
||
|
||
I'll be at the Citadel of Gargath very soon. Have the eggs
|
||
packed and taken to me within the week.
|
||
By order of Myrtani.
|
||
|
||
JOURNAL ENTRY 51
|
||
----------------
|
||
"The worst monsters our scouts have reported anywhere in the
|
||
area are hobgoblins. Draconians and evil dragons have long since
|
||
abandoned this area to our forces. Still, but a little wary on
|
||
your way to Throtl.
|
||
"Also, be sure to report back here immediately, if anything
|
||
unusual or dangerous occurs. This outpost depends on information
|
||
brought back by patrols such as yours. Good luck and may
|
||
Paladine watch over you."
|
||
|
||
JOURNAL ENTRY 52
|
||
----------------
|
||
The weapons and armor of Solamnic Knights and their allies
|
||
is strewn about the corridor. All of them are bent or broken and
|
||
quite useless. There is a hole in the ceiling above. It is
|
||
evident that the party was ambushed. There are no bodies.
|
||
|
||
JOURNAL ENTRY 53
|
||
----------------
|
||
Men discussing a rebellion:
|
||
|
||
"I can't believe that we are letting an Aurak dictate what
|
||
we have to do. It's not right. We created them to serve us, not
|
||
the other way around. At the meeting I'm going to speak in favor
|
||
of restructuring this alliance. Only their slimy blood will
|
||
flow."
|
||
|
||
JOURNAL ENTRY 54
|
||
----------------
|
||
A large number of human warriors are gathered here. One
|
||
leaps upon a table and calls out, "Who among you wishes to
|
||
overthrow Myrtani?" As hands raise throughout the room, arches
|
||
slip out from behind curtains and fire. The man on the table
|
||
laughs, "Myrtani will be grateful for your identifying
|
||
yourselves."
|
||
|
||
JOURNAL ENTRY 55
|
||
----------------
|
||
"They say that there is a Vampire that has been enchanted in
|
||
that old tree. A very powerful mage trapped him in there before
|
||
the world was changed. The only thing that will release him is a
|
||
piece of the soul of the mage who trapped him. The mage is long
|
||
dead, however. The only known artifact that had any relationship
|
||
with him is the Locket of Light. But that disappeared into the
|
||
west long ago."
|
||
|
||
JOURNAL ENTRY 56
|
||
----------------
|
||
Sir Karl's last message to Maya:
|
||
|
||
"I realize now that I shouldn't allow our differences to
|
||
interfere with our feelings. I suppose at my age it takes a
|
||
while to adjust to new things. Remembering you beauty and
|
||
bravery has helped me withstand the tortures they have subjected
|
||
me to. I know go out to gain my freedom. If I fail, then know
|
||
I held you in my thoughts to the end."
|
||
|
||
JOURNAL ENTRY 57
|
||
----------------
|
||
Red Dragon's story:
|
||
|
||
"Once when I was young and my scales were sleek and smooth,
|
||
I was appointed protector of the Crown Jewels. Beautiful they
|
||
were, glistening in the torchlight. Many a tasty thief came by
|
||
to admire them, but I always kept them safe. Then the city fell
|
||
and the jewels were lost. Since then I have south them
|
||
everywhere. I am sure they will turn up, so that I can watch
|
||
their glittering beauty again. The crown was the prettiest
|
||
piece, golden and encrusted with gems. Ah, such a wondrous
|
||
time."
|
||
|
||
JOURNAL ENTRY 58
|
||
----------------
|
||
"Hello, and welcome to Jelek! We have recovered so well
|
||
from the recent war that we are able to provide you with a guide
|
||
that will bow to your every need. He will direct you to our Inn,
|
||
where you can rest in luxurious peace, and point out the exciting
|
||
new businesses that have helped to make Jelek the most dynamic
|
||
town in all of Krynn."
|
||
He waves of a tall, handsome young man. "This is Skyla," he
|
||
says. "He will be your escort for the duration of your stay in
|
||
Jelek."
|
||
|
||
JOURNAL ENTRY 59
|
||
----------------
|
||
"Listen, I've been following you for some time now. That
|
||
Skyla character is the leader of a faction of guards that has
|
||
taken over the city. He looks stupid, but don't let that fool
|
||
you. He knows exactly what he looks like, and he knows how to
|
||
use it to his advantage.
|
||
"He takes orders from Sir Lebaum. Lebaum took over about a
|
||
week ago. It was slow and insidious how he did it. No word got
|
||
out at all and, initially, there was lots of business for our
|
||
shops. Everyone was happy. Except that now he's cut off all
|
||
contact with the outside. Anyone that comes in here either joins
|
||
the guards or is killed, as you almost were.
|
||
"There's another disturbing thing. I've done some digging
|
||
around and nobody has even seen this Sir Lebaum character. Most
|
||
people have never even heard of him. There was a Knight of
|
||
Solamnia of that name that was corrupted by Takhisis many, many
|
||
years ago but the legend has it that he died--horribly, they say.
|
||
"I'd like to get into the graveyard and examine his office.
|
||
Are you willing to go with me?"
|
||
|
||
JOURNAL ENTRY 60
|
||
----------------
|
||
Message on body of Prison Lord:
|
||
|
||
It has come to my attention that the bodies we receive her
|
||
in Sanction from your prisons are in a highly deteriorated
|
||
condition. We realize that information must be gained by torture
|
||
and that it is a useful way to relax, but I would prefer it if a
|
||
majority of the bones remained uncrushed. I will not repeat this
|
||
request.
|
||
Sir Lebaum
|
||
|
||
|
||
JOURNAL ENTRY 61
|
||
----------------
|
||
I want you to find the adventurers and put them out of our
|
||
misery. They have served their purpose, now I'm afraid they may
|
||
find some way to get word to the good armies. Eliminate that
|
||
threat.
|
||
|
||
JOURNAL ENTRY 62
|
||
----------------
|
||
Message from assassins. The paper reads:
|
||
|
||
We have contacted a traitor at the renegade ogre's base. We
|
||
can slip in unobserved and slay the renegade leaders. If we are
|
||
not successful, beware. Our spy tells us that the renegades
|
||
might try to ally with the forces of good. Their knowledge of
|
||
Kernen makes them dangerous.
|
||
|
||
A rough map is drawn on the back:
|
||
|
||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||
³ ³
|
||
³ Gargath ß Ogre ³
|
||
³ Base ³
|
||
³ x ³
|
||
³ ß Outpost ³
|
||
³ ³
|
||
³ ³
|
||
³ ³
|
||
³ ß Jelek ³
|
||
³ ³
|
||
³ ³
|
||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||
|
||
Sir Karl then speaks, "The Solamnic Cavalry is already on
|
||
the march. It will not be too long until these first units have
|
||
arrived in the area. We must have information on the enemy
|
||
strengths and weaknesses soon. The Solamnic force will be small
|
||
and an ambush could cause them problems."
|
||
|
||
|
||
JOURNAL ENTRY 63
|
||
----------------
|
||
|
||
ÚÄÄÂÄÄÂÄÄÄÄÂÄÄÄÄÄÄÄÄ¿
|
||
´ Ã = ³ =
|
||
´ ÃÄÄ´ ³ ³
|
||
´ Ã ³ ÀÄÄÄÄÄÄ=Ä´
|
||
´ Ã ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||
ÅÅÅÅ
|
||
´ Ã
|
||
ÚÄÄÁ==´
|
||
³ =
|
||
³ ÚÄÄÙ
|
||
³ ³
|
||
³ ³
|
||
³ ³
|
||
³ ³
|
||
³ ³
|
||
³ ³ Key
|
||
³ ³ -------
|
||
³ = = door
|
||
ÚÄÄÄÂÄÄÄÂÄÄÄÅÄÄÁÄÄÄÄ¿ Å jail door
|
||
³ = ³ = = * Dragonlance
|
||
³ ÃÄ=Ä´ ³ ³
|
||
³ ³ * ³ ÃÄ=ÄÄ=ÄÄÙ
|
||
³ ÃÄÄÄÙ ³
|
||
³ = ³
|
||
ÀÄÄÄÁÄÄÄÄÄÄÄÙ
|
||
|
||
|
||
JOURNAL ENTRY 64
|
||
----------------
|
||
WANTED: Soldiers to wage the battle against the Solamnic
|
||
usurpers of KRYNN. 5 steel pieces when you sign up and a
|
||
guaranteed 2 steel pieces a week until the end of the engagement.
|
||
See the recruiting officer at the Southern Sanction Inn for
|
||
details.
|
||
|
||
|
||
JOURNAL ENTRY 65
|
||
----------------
|
||
Draconians!
|
||
I'm afraid that the book that we spent so much effort in
|
||
obtaining has turned out to be more important than we thought!
|
||
Not only are we going to be able to create more Draconians
|
||
without using eggs, but it has taught us how to use the dragon
|
||
orb to make our existing Draconians even more powerful! The Plan
|
||
proceeds!
|
||
Death to Solamnia!
|
||
|
||
JOURNAL ENTRY 66
|
||
----------------
|
||
The ogres lead you along a twisting corridor. They assure
|
||
you that the passage is completely unknown. Gravnak whispers for
|
||
you to be ready. He pulls a lever, but instead of the walls
|
||
opening, the floor drops out from beneath you. Myrtani appears
|
||
next to Gravnak and both begin to laugh.
|
||
|
||
JOURNAL ENTRY 67
|
||
----------------
|
||
"I was with the patrol that followed Caramon here. We ran
|
||
into trouble almost immediately. We were not really expecting
|
||
much opposition but...We were ambushed by a large force of
|
||
hobgoblins and draconians. I was knocked out by a blow to the
|
||
head early in the battle. I awake in a dark corner, alone. It
|
||
took me a while to get my bearing but I finally went out in
|
||
search of my companions. I overheard form passing patrols that
|
||
everybody except Caramon was killed.
|
||
"You must help me find Caramon. He must not be allowed to
|
||
fall into the hands of the leaders of this band."
|
||
|
||
JOURNAL ENTRY 68
|
||
----------------
|
||
As the Vampire grasps the piece of orb a deep trembling
|
||
shakes his being! Blood begins to run from his eyes and ears as
|
||
a high keening sound forces your party to hold their heads in
|
||
anguish. The Vampire is desperately trying to rid himself of the
|
||
glass object. It will not leave his hand! Old Rimshanks' spell
|
||
of permanent binding is working!
|
||
|
||
JOURNAL ENTRY 69
|
||
----------------
|
||
WEARY TRAVELERS! Come to the best accommodations on KRYNN!
|
||
The SOUTHERN SANCTION INN is open for your business. We are
|
||
located in the southeast corner of the city.
|
||
THE DRAGON'S CURSE is open for business in the middle of
|
||
Sanction. We have the best selection of drinks since Istar sank
|
||
beneath the sea. Non-humans welcome!
|
||
IF YOU'VE GOT THE MONEY, WE'VE GOT WHAT YOU WANT! While our
|
||
inventory had been decimated by the recent war, we are once again
|
||
open and offering the finest in magical items available. As
|
||
always, if we don't have it, we will find it or make it. All we
|
||
need is time and money. GUSMARKEN'S MAGIC SHOP. Located in the
|
||
eastern-central area of the city. We are the first door to the
|
||
right, heading north from the inn.
|
||
THE SHARPEST, MOST DURABLE WEAPONS MONEY CAN BUY! Come to
|
||
our smithy, located just north of the Southern Sanction Inn, and
|
||
peruse our fine selection of blades, armor, arrows, darts and
|
||
anything else you could possibly need to equip your party.
|
||
REASONABLE RATES!
|
||
SO, YOU THINK YOU'VE EARNED THE RIGHT TO ADVANCE TO THE NEXT
|
||
LEVEL? Horgathindorn's Training Hall has worked with the best!
|
||
Come see us in the Northeast Corner and see if you've got what it
|
||
takes!
|
||
|
||
|
||
JOURNAL ENTRY 70
|
||
----------------
|
||
"Listen, I've been following you for some time. You need to
|
||
get to Jelek as quickly as possible. There are rumors that Sir
|
||
Karl is about to attack the town in order to get at the last
|
||
Dragonlance that remains in our hands. Once you arrive, a
|
||
resistance worker will join your group as an escort. Jelek has
|
||
become prosperous lately and they are requiring all visitors to
|
||
be escorted through the town. The stated reason is to show new
|
||
visitors around the town, the real reason is to keep an eye on
|
||
all new-comers and prevent anyone from getting in the graveyard.
|
||
Our man's name is Skyla. As soon as you arrive he will be able
|
||
to join your group and help you find the Dragonlance that the
|
||
Castellan hid."
|
||
|
||
JOURNAL ENTRY 71
|
||
----------------
|
||
Myrtani is gathering his forces in secret areas around
|
||
Sanction. We won't be ready for a few weeks yet. My minions
|
||
have started gathering materials for my use. Several graveyards
|
||
have been looted already. Many of them have left the open graves
|
||
sites unfilled. I suppose it can't be helped. Stupidity has
|
||
always been our most dangerous enemy.
|
||
Myrtani has found a Dragonlance! I urged him to give it to
|
||
his strongest warrior but I'm afraid that the draconian doesn't
|
||
trust anyone who could hold that much power. Foolish. He's
|
||
going to hide it away somewhere in Sanction.
|
||
|
||
JOURNAL ENTRY 72
|
||
----------------
|
||
|
||
1ST FLOOR 2ND FLOOR 3RD FLOOR
|
||
ÚÄÄÄÄÄÂÄÄÄÂÄÂÄÄÄ¿ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÂÄÄÄÂÄÄÄ¿
|
||
³ ³ = ÃÄÄÄ´ ³ ÚÄÂÄÂÄÂÄÂÄÂÄ¿ ³ ³ = = ³
|
||
S ³ Ã=ÄÄ´ ³ ³ ³ ÃÄÁÄÁÄÁÄÁÄÁÄ´ ³ ³ ³ Ú=ÁÄÂÄ´
|
||
T _ÃÄÄÄÄ=´ ³=ÀÄÄ=´ ³ ÀÄÄÄ¿JAIL ³ ³ ³ ³ ³ X ³ ³
|
||
A ÃÄÄÄ¿ ³ ³ ÚÄÄÄ´_ÃÄÄÄ= =ÄÄÄÄÄÄÄÙ ³ ³ ³ ÃÄÄÄ´ ³
|
||
I ³ = ÀÄÄÄÙ = ³ ÃÄÄÄÙ ÚÄÄÄÂ=ÄÄ¿ ³ ³ = = = ³
|
||
R ÃÄÄÄÁÄÂ===ÂÄÁÄÄÄ´ ³ ÚÄÄÄ´ ³ ³ ³ ÀÄÄÄÁÄÁÄÄÄÁÄÙ
|
||
S ³ = ³ ³ ³ ÀXÄÄÁÄÄÄÁÄÄÄÙ ³ |
|
||
ÀÄÄÄÄÄÁÄÄÄÁÄÄÄÄÄÙ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ STAIRS
|
||
|
||
4TH FLOOR 5TH FLOOR 6TH FLOOR 7TH FLOOR
|
||
ÚÄÄÄÂÄÄÄÂÄÂÄ¿ ÚÄÂÄÂÄÂÄ¿ ÚÄÂÄÄÄÄÄ¿ ÚÄ¿ ÚÄ¿
|
||
Ã=ÄÄ= ÃÄÙ ³ ³ ÀxÁ=Ù ³ ³X³ ³ ÀÄÅÄÄÄÂÄÄÄÂÄÄÄÅÄÙ
|
||
³ ³ ÃÄ¿ ³ ÃÄ¿ ÚÄ´ ÃÄÁ=¿@ ³ ³ @ ³ @ ³ @ ³
|
||
ÃÄÄ=´ ÃxÙ ³ ³ = = ³ ³ ÀÄÄÄ´ ÀÄÄÄÁÄÄÄÁÄÄÄÙ
|
||
³ ³ ÃÄÄÄ´ ÀÄÁÄÄÄÁÄÙ ÀÄÄÄÄÄÄÄÙ
|
||
³X ³ ³ ³ |STAIRS
|
||
ÀÄÄÄÁÄÄÄÁÄÄÄÙ
|
||
8TH 9TH 1OTH 11TH
|
||
ÚÄÄÄ¿ ÚÄÄÄ¿ ÚÄ¿ ÚÄ¿ KEY
|
||
³ @ ³ ³ @ ³ ÀÄÙ ÀÄÙ ---------
|
||
ÀÄÄÄÙ ÀÄÄÄÙ @ spiral stairs
|
||
x object
|
||
= door
|
||
|
||
(The x's that appear to be in the wall are really in the room
|
||
above. Such is the limitation of ASCII art.)
|
||
|
||
|
||
JOURNAL ENTRY 73
|
||
----------------
|
||
"After the battle I was taken to see a powerful cleric. He
|
||
laughed at my defeat. They led me to some doors that glowed in
|
||
the darkness, opened them with a key that he pulled from his
|
||
robes, and took me to a dark temple. I saw a bronze dragon egg
|
||
on
|
||
the altar! He told me that they were going to start the
|
||
corruptions again! Then he had his minions beat me.
|
||
"I woke up here. If it hadn't of been for the
|
||
treachery of a dark elf, and a sneak attack from behind, they
|
||
never would have captured me." He pauses. "I'm sorry for my
|
||
men," he says. "They had no idea what we were getting into.
|
||
Krynn's blood, I didn't know either. We were unprepared for the
|
||
extent of the evil forces.
|
||
"The ambush was a complete surprise."
|
||
|
||
JOURNAL ENTRY 74
|
||
----------------
|
||
Tanis's tale:
|
||
|
||
"I had heard of slaves being taken in the area, so I
|
||
disguised myself and arranged to be captured. I have just
|
||
managed to free the slaves here, but more are held to the south.
|
||
I will organize the slaves here while you free the others. Then
|
||
we will arrange a diversion to allow the slaves a chance to
|
||
escape."
|
||
|
||
JOURNAL ENTRY 75
|
||
----------------
|
||
"I am the only one left from the ambush. I was knocked out
|
||
early in the combat. By the time I came to, the enemy was gone.
|
||
Caramon is dead. I figure that they must have ganged up on him
|
||
first. His was the only body left behind. You don't want to
|
||
know what condition they left him in. Evidently they wanted to
|
||
leave a warning to anyone who comes after him. It was awful. I
|
||
laid him out as best I could and have been working my way out of
|
||
Throtl. We must get back and warn the Outpost!
|
||
"I don't understand how they could have known that we were
|
||
coming. The ambush was obviously well planned. They knew
|
||
exactly who was with us and exactly how to counter any attack
|
||
we could must."
|
||
|
||
JOURNAL ENTRY 76
|
||
----------------
|
||
...friend has many objects of value for sale...
|
||
...great frog collection!!!...
|
||
...sword that seems to be magical, at least undead creatures
|
||
are afraid of it...
|
||
...many potions for sale...
|
||
...information about the incidents of undead and draconian
|
||
incursions in the area...
|
||
...a beautiful daughter...
|
||
|
||
JOURNAL ENTRY 77
|
||
----------------
|
||
Base Commander's papers. You find:
|
||
A list of orders authorizing an attack on the knight's
|
||
outpost.
|
||
A supply list, consisting mostly of implements of torture
|
||
signed by someone known as the Prison Lord.
|
||
The final page is an order to turn all slain prisoners over
|
||
to a Sir Lebaum.
|
||
|
||
JOURNAL ENTRY 78
|
||
----------------
|
||
"Now, what do you know about that? They say that a real
|
||
dragonlance has been found in the hills to the east. It also
|
||
carries an enchantment that will force any dragon to your will if
|
||
you but wound the best."
|
||
|
||
JOURNAL ENTRY 79
|
||
----------------
|
||
Gravnak's story about the Guardian:
|
||
|
||
"The oldest rulers of Kernen ordered the city's mages to
|
||
create a deadly guardian for their castle. How they did it no
|
||
one knows, but the magicians gave this thing to the king. Over
|
||
the years it became unruly and was locked in the vaults where it
|
||
was kept. All we know is that an ancient tome in the library
|
||
contains a recipe for a salve that will protect the wearer from
|
||
the guardian's deadly bolts. You must construct this salve in
|
||
the alchemist's study before you can succeed in passing the
|
||
guardian."
|
||
|
||
JOURNAL ENTRY 80
|
||
----------------
|
||
A few days after then, Stage Three will begin. We have
|
||
taken the pieces of the dragon orb that the kender shattered and
|
||
have placed them in strategic spots all around Sanction.
|
||
Raistlin's research has determined that, under the right
|
||
conditions, even a piece of the dragon orb can act as a powerful
|
||
lure for dragons. Furthermore, each piece can be tuned to a
|
||
particular type of dragon. He has been lost to us since the War,
|
||
but his dark elf assistant has managed to create the spell out of
|
||
Raistlin's notes. With our captured Dragonlances, we will
|
||
destroy all the good dragons that remain in Krynn, and our final
|
||
victory will the be all but assured.
|
||
|
||
JOURNAL ENTRY 81
|
||
----------------
|
||
ÚÄÄÄÄÄÄÄÂÄÄÄÂÄÄÄ¿
|
||
³ ³ ³ ³
|
||
³ ³ = M ³ KEY
|
||
³ ³ ÀÄÄÄ´ -----
|
||
³ ³ ÚÄÄÄ´ = door
|
||
³ ³ = ³ M Meeting place
|
||
³ ³ ³ ³
|
||
³ ³ = ³
|
||
ÃÄÄÄÄÄÄÄÙ ÀÄÄÄ´
|
||
³ ÚÄÄÄ´
|
||
³ = ³
|
||
ÃÄ=ÄÄÄ=Ä¿ ³ ³
|
||
³ ³ ÀÄÄÄ´
|
||
ÃÄÄÄÄÄÄÄÙ ÚÄÄÄ´
|
||
ÃÄÄÄ=Ä¿ ÚÄÄ== ³
|
||
³ ³ ³ ³
|
||
ÀÄÄÄÄÄÁÄÁÄÄÄÄÄÄÄÙ
|
||
|
||
JOURNAL ENTRY 82
|
||
----------------
|
||
"So! At last, you've come to rescue me. You know these
|
||
things are quite clever. Not clever enough for me of course.
|
||
I've just been improving them somewhat. Oh dear. I do hope you
|
||
didn't come through from the north...oh, sorry.
|
||
"I suppose you'll be wanting to get me out of here how. Oh,
|
||
there are more people back there. Strangbourn is around here
|
||
somewhere. He's looking for Caramon.
|
||
"Oh, you want to find him, well that's an interesting story,
|
||
you see when we first go together about two weeks ago...
|
||
"Uh, I can help, you know. Caramon was taken somewhere
|
||
south of here. I've been trying to reset traps in case more
|
||
draconians and hobgoblins get here.
|
||
"Why don't we team up, ok?"
|
||
|
||
JOURNAL ENTRY 83
|
||
----------------
|
||
"...the minotaurs have refused to come to our aid. They are
|
||
touchy beasts and I'm afraid that our emissary was less than
|
||
diplomatic. We will try to contact them again but don't count on
|
||
having their..."
|
||
The fragment ends.
|
||
|
||
JOURNAL ENTRY 84
|
||
----------------
|
||
"...we have contacted the minotaurs. They will help us. I
|
||
must go to Gargath. It is rumored that there is a dragonlance
|
||
stored there. We must secure the keep and find the treasure room
|
||
that is hidden there. The map of the keep shows those places
|
||
where we believe the secret door may be located. Give this map
|
||
to your officers and..."
|
||
The fragment ends.
|
||
|
||
JOURNAL ENTRY 85
|
||
----------------
|
||
"The cavernous maw of the great beast is used as the
|
||
entrance to the temple. The dragon's head is being artificially
|
||
preserved through magic. We need the dragon's fangs in order to
|
||
complete our spell. If they can be brought to us we can prevent
|
||
draconians from ever...."
|
||
|
||
JOURNAL ENTRY 86
|
||
----------------
|
||
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
|
||
³ ³
|
||
³ ß Gargath ³
|
||
³ ³
|
||
³ ß Outpost 2 ³
|
||
³ ³
|
||
³ ß Jelek ³
|
||
³ ³
|
||
³ ³
|
||
³ ß Neraka³
|
||
³ ³
|
||
³ ³
|
||
³ X Outpost 3³
|
||
³ ³
|
||
³ ß Sanction ³
|
||
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
|
||
|
||
|
||
JOURNAL ENTRY 87
|
||
----------------
|
||
"I am Angar, one of the real guards of the outpost. We were
|
||
overrun about a week ago by a draconian army. I was coming in
|
||
from a patrol when I saw them taking over. They were
|
||
everywhere..."
|
||
He slumps down on the bed. You notice that he desperately
|
||
needs food and rest, but he waves off your help and continues his
|
||
story.
|
||
"I hid and they missed me, but they captured most of the
|
||
other guards. They are being held in the outpost jail. Also,
|
||
they're guarding the north side of town heavily. I think they
|
||
might have hostages there too."
|
||
|
||
JOURNAL ENTRY 88
|
||
----------------
|
||
"Just before the Temple of Duerghast was closed, dead bodies
|
||
were seen being carried into the arena in the Temple's northwest
|
||
corner. There were hundreds of them. It has been discovered
|
||
that the Death Knight, Sir Lebaum, has taken over the Temple and
|
||
has gathered together the exhumed dead for miles around.
|
||
"There is no way that you can get into the temple through
|
||
the front gates. You must get the Shadowpeople's support. They
|
||
have tunnels that cross from the Temple of Huerzyd to the Temple
|
||
of Duerghast." She pulls out an amulet. "This amulet will let
|
||
you through a secret door. The Shadowpeople will find you once
|
||
you enter Huerzyd."
|
||
|
||
|
||
*** end of Journal Entries ***
|
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The TAVERN TALES that you hear in the pubs throughout the game
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are relatively unimportant. A couple are noteworthy, and I've
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listed them here.
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Tavern Tale
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-----------
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6) "The Castellan of Gargath was rumored to be holding a
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dragonlance."
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A lot of Tavern Tales about opened graves and such.
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55) "The draconian leader is Myrtani. He's an Aurak."
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Always remember, don't believe everything you hear. Even your
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own mother might deceive you in this game.
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Damn my fingers are tired.
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Oh, and you really should buy the game. There are a lot of
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important rules and such that I haven't the strength or the
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inclination to type up. If you're an avid D&D'er then you
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||
already know all you need to know. But you get a COOL poster of
|
||
the box art when you buy the game. (Big deal, but hey!)
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Watch for upcoming SSI AD&D games from your local PSI site.
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COMING SOON:
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DRAGONSTRIKE--a dragon flight simulator (go figure)
|
||
WAR OF THE LANCE--a strategic Dragonlance wargame (not role-
|
||
playing)
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||
|
||
Hasta!
|
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SNooPY H. BRoWN
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(The H., of course, stands for Harley!)
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
|
||
|
||
& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
|
||
Burn This Flag Zardoz 408/363-9766
|
||
realitycheck Poindexter Fortran 510/527-1662
|
||
Lies Unlimited Mick Freen 801/278-2699
|
||
The New Dork Sublime Biffnix 415/864-DORK
|
||
The Shrine Rif Raf 206/794-6674
|
||
Planet Mirth Simon Jester 510/786-6560
|
||
|
||
"Raw Data for Raw Nerves"
|
||
X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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