199 lines
9.6 KiB
Plaintext
199 lines
9.6 KiB
Plaintext
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Hints for..
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King's Quest IV Perils of Rosella
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Written by Lord Zombie
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The First thing you should do is read through the entire document
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and look what you need help with... If you just got King's Quest
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IV and the hint file then read this and do it in order.
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You start out standing by the seashore. From here walk into the
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forest and find the dwarf's house, it is built under a tree.
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Walk into the dwarf's house and type 'CLEAN HOUSE'. After
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cleaning the house the dwarfs will pile in and eat dinner, after
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you are seated in the chair eating with the dwarfs, type 'TALK TO
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DWARF'. Keep doing to this until they don't talk back. After they
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leave walk to the pouch and pick it up, walk south from the house
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and into the mine, walk to the dwarf with the lamp and type 'GIVE
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POUCH TO DWARF'. Now leave the mine and go to the fisherman. Wait
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till he gets up and goes in to his house. Enter the house and
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give the diamonds to the man. Leave hear and go to the house,
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the old mansion, walk in there, go west to the living room and
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type 'GET BOOK'. Now type 'LOOK AT PICTURE' then 'LOOK AT WALL'
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then 'PULL LATCH'. Walk through the secret door you opened and
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get the shovel, don't worry about the stairs yet. Now go where
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the bridge is, the one with the odd looking tree next to it. Go
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to the left side and type 'LOOK UNDER BRIDGE'. You should pick
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up a gold ball. Now off to the swamp with the frog in it. Stand
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behind the shrubs to the north of the swamp and type 'GIVE BALL
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TO FROG'. Walk over to the point where the frog is, then get the
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frog and kiss it. Now you have to find the worm, it is located
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west of Lolotte's Castle. There should be a bird pecking at the
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ground, just walk near it and it will fly away, then get the
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worm, now would be a good time to talk to Lolotte. To talk to
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her just go all the way to the east side of the game, one screen
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below the waterfall. Just walk up the path. Now we are gonna go
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north from where the goons dropped you off, you should be at the
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waterfall. Just 'WEAR CROWN' near the waterfall and you will
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appear behind it. Now walk up to the board and get it. Now be
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REAL careful and walk into the cave. Don't take a step after you
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are in just type 'GET BONE' then leave, to leave just swim out.
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Now go to the pool, the one with the pillars, and just keep
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leaving and coming back until the cupid shows up, now all you
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have to do is walk into the pool and the cupid will fly away,
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then walk to the side of the pool and get his bow. Now you are
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off to find the unicorn, when you find him stop immediately and
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'SHOOT UNICORN', this will make him like you. Now we find the
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minstrel, not Pan, the minstrel, he sits on a rock or stump, when
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you do find him give him the book, he will give you his lute.
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Now find Pan, the dancing guy that plays the flute, when you find
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him play the lute then give it to him, this will give you the
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flute. Ok, now we go fishing, walk out to the pier and 'BAIT
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POLE', now 'FISH' until you catch a fish. After you have caught
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the fish then jump off the pier and swim westward until you hit
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Genesta's Island. Walk around the island until you find a
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peacock's feather. After you find this feather then walk back to
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where you got on the island then go off the screen to the right,
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from here go directly south, now east back to the pier, if you
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don't get caught by the whale then go back west. You will get
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caught by the whale soon enough. After being caught walk to the
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left side of the tongue and walk up the tongue diagnolly, this is
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very hard to do, so I suggest you save the game every half inch
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or so. After you reach the top then walk up to the uvula, the big
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bag like thing and 'TICKLE UVULA'. That should put you right out
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near the island, swim north. After reaching the sand stop and
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'THROW FISH TO PELICAN', then walk over and get the whistle. Now
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walk into the bow of the ship on the right and 'LOOK ON GROUND'.
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This will get you the bridle. Blow the whistle and mount the
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dolphin. After you have reached the mainland find the unicorn
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walk up to him and 'BRIDLE UNICORN'. Now mount the unicorn. You
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should have talked to Lolotte again, and told to bring her the
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magic hen. Walk to the ogre's house, the one with the thatched
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roof. When you get there the ogre's wife will be there, just run
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away and go back. Walk to the door and open it then 'GIVE BONE TO
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DOG'. Now we go up the stairs and get the axe. Ignore the door
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in the bedroom. Go back downstairs and open the door there, you
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should be in the closet. Wait for it to say that the ogre is
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home, when it says this type 'LOOK THROUGH KEYHOLE. Ok, now out
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the door and get the hen, this should not be a problem. Now out
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the door and off the screen. From here go to the man eating
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forest and 'USE AXE ON TREE', now you are free to roam around
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through the trees. Go bring the good old hen to Lolotte. Now we
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set off for the fruit and Pandora's Box. Go behind the man eating
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forest to the skull house, enter, and let the witch chase you
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around until you are far away from her. The proceed right in
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between the two stationary witches and 'GET EYE', now leave, go
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back and 'THROW EYE TO WITCH', now get the scarab. Ok, go to the
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cave behind the waterfall and enter the cave. Turn on your lamp,
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then go south, if you are not eaten by the troll then save, east
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again, save, you should be at a point where there is a little
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light in the corner. When you get here walk about two inches and
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'PUT BOARD OVER CHASM', if it says you are not close enough then
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take a step then try again until you are across. From here go
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north then out the hole. Walk to the nearest lilypad and 'JUMP'.
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Keep jumping until you arrive on the last pad before the island.
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'PLAY FLUTE' and 'PUT BOARD OVER SWAMP'. Now cross the board and
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wait until the cobra wakes up then play the flute again, you are
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now free to get the magic fruit, now return but don't forget the
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board!! To leave the cave do the same thing with the chasm and
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the troll. It will be night when you return. Now you go to the
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mansion and you will find a baby crying, actually you will here a
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baby crying. Go out into the graveyard and find the gravestone
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with the description of the baby on it and dig, if you don't find
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something like a rattle, restore becasue you can only dig five
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times until the shovel breaks, and there is five different
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ghosts. Ok, this is a big pain now, you have to find the certain
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object for the certain ghost, just read the gravestones and find
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the descriptiom that best fits the ghost you are looking for. I
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can not help you on the whereabouts of the gravestones. After
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you have done this, you will have access to the trapdoor in the
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bedroom ceiling. After you give the toy to the little boy, open
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the chest and get the sheet music. Walk up the stairs in the
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secret passage to the organ room and 'PLAY SHEET MUSIC'. This
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will open up a drawer in the organ that contains the key to the
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crypt. Walk down to the crypt and unlock it. Enter and 'GET
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ROPE'. Then 'CLIMB', don't worry about the mummy, he will run
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away, just get the box and go to Lolotte. Lolotte tells you that
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you are to marry Edgar tomorrow. You are sent up to Edgars room
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to sleep for the night. Edgar will give you a rose and look at
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the rose. Alas! it has a key, get the key and unlock your door.
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Proceed down the stairs carefully. There is no trick to avoiding
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the guards, you just walk around them real carefully. After
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reaching the bottom of the steps you walk right and hit the
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dining room. There are two exits here, take the one in the back
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near the guard, be careful walking past the guard. After you are
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in the kitchen open the left cabinet and 'GET ALL'. Ok, walk
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out, and again be careful, then take the other right exit, walk
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through to the right, then ALL THE WAY UP THE STAIRS. Do not stop
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off at the side yet. When you reach the top unlock the door with
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the gold key and enter walk over and 'SHOOT LOLOTTE' and after
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the big talk 'GET TALISMAN'. Now downstairs and off to the side
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where you will find all the guards gathered. From there walk to
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the north into the storage room and get the hen and Pandora's
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box. Proceed to the entrance, the throne room. After leaving the
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castle enter the stable and walk in between the two stalls and
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'OPEN STALL GATE'. Now you are off to Genesta's Island. After
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you are in her bedroom 'GIVE TALISMAN TO GENESTA'........
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You WIN!!!
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Typed by: Lord Zombie
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Solved by: Lord Zombie
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Call ESP HeadQuarters
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(602) 942-2111
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Sysops: Mr. Peace
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Party Animal
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and
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Lord Zombie
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CALL NOW!
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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