151 lines
4.6 KiB
Solidity
151 lines
4.6 KiB
Solidity
**************************************
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* *
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* WELCOME! *
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* *
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* TO YET ANOTHER TUTORIAL ON HOW TO *
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* GET THROUGH YET ANOTHER INFOCOM *
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* ADVENTURE.... *
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* *
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* I N F I D E L *
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* *
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**************************************
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THIS IS REALLY ONE OF INFOCOM'S
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EASIEST GAMES TO DATE... AND WITH A
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SOMEWHAT DISAPPOINTING ENDING.BUT IT IS
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STILL AN INFOCOM PRODUCT AND THAT MEANS
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FIRST RATE ADVENTURING!!!
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WHEN STARTING OFF,YOU HAVE BEEN LEFT IN
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YOUR TENT BY YOUR MUNTINOUS WORKERS. A
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CRATE IS AIRDROPPED AS YOU START OUT, BUT
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ALL THAT IS IN THERE IS A NAVIGATION BOX
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THAT YOU NEED TO LOCATE THE PROPER AREA
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TO DIG FOR THE PYRAMID... OF COURSE THIS
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AREA IS SPELLED OUT ON THE MAP THAT COMES
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WITH THE GAME PACKAGE (SHADES OF STARCROSS)
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BUT DON'T WORRY... YOU DON'T NEED THE
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CRATE'S CONTENTS IF YOU FOLLOW THIS
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STEP BY STEP TUTORIAL....
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TO BEGIN:
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GET UP, S, S, GET ROCK AND PACK AND
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MATCHES, W, W, GET AXE AND SHOVEL, E,
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E, S, S, OPEN SACK, PUT PACK AND MATCHES
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AND AXE IN SACK, GET CANTEEN, GET SACK,
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N, N, N, N, BREAK LOCK WITH ROCK, GET
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LOCK, DROP LOCK AND ROCK, OPEN TRUNK, GET
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BEEF AND MAP, S, W, W, DRINK, OPEN CANTEEN,
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FILL CANTEEN, CLOSE CANTEEN, E, E, E, S, S,
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E, E, DIG IN SAND, AGAIN, AGAIN, AGAIN,
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AGAIN, UNFOLD MAP, PUT CUBE IN OPENING,
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DROP MAP AND SHOVEL, D
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==> YOU ARE NOW IN THE PYRAMID AND READY
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TO EXPLORE. YOU FIRST NEED TO EAT,
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DRINK AND LIGHT THE TORCH, SO:
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DROP SACK, EAT BEEF, OPEN CANTEEN, DRINK,
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CLOSE CANTEEN, DROP CANTEEN, GET ROPE,
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TIE ROPE TO ALTAR, THROW ROPE NORTH, GET
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TORCH AND JAR AND MATCHES, OPEN JAR,
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POUR LIQUID ON TORCH, CLOSE JAR, LIGHT
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MATCH, LIGHT TORCH, PUT MATCHBOOK AND
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JAR IN SACK, GET SACK, D
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==> OK, HERE IS WHERE YOU RACK UP ALOT
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OF POINTS... IF YOU'RE INTERESTED
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IN HOW THE LATER PUZZLES ARE SOLVED,
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NOTE WHAT JEWEL IS FOUND IN WHICH
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ROOM (NW,SW,SE,NE) AND ALSO STUDY
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THE HIEROGLYPHICS IN EACH ROOM.
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IF YOU'RE JUST OUT TO SOLVE THIS
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BUGGER, THEN JUST KEEP FOLLOWING
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THESE STEPS:
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PUSH STATUE, GET HEAD, PUSH STATUE NW,
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DROP HEAD, SE, SE, SE, GET OPAL, NW, NW,
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NW, GET HEAD, PUSH STATUE SE, AGAIN, DROP
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HEAD, NW, NW, NW, GET DIAMOND, SE, SE, SE,
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GET HEAD, PUSH STATUE NW, PUSH STATUE NE,
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DROP HEAD, SW, SW, SW, GET EMERALD, NE,
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NE, NE, GET HEAD, PUSH STATUE SW, AGAIN,
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DROP HEAD, NE, NE, NE, GET RUBY, SW, SW,
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U, DROP ALL BUT TORCH
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==> WHEW! WELL THAT WAS A PAIN. ON TO MORE
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INTERESTING STUFF:
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S, D, NE, NW, N, E, D, W, PUT TORCH IN
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KNOTHOLE, GET SHIM, DROP SHIM, PUSH UP
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BEAM, GET TORCH, E, U, W, GET BEAM, S,
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W, N, E, N, D, D, N, N, E, S, GET SILVER
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CHALICE, N, W, W, S, GET GOLDEN CHALICE,
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N, E, S, S, U, U, S, W, S, E, SE, SW, U,
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U, PUT RUBY AND DIAMOND AND EMERALD AND
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OPAL IN SACK, GET SACK, W, S
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==> NOW YOU NEED TO REMOVE THE RIGHT
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COMBINATION OF BRICKS FROM THIS
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PANEL WHICH WILL OPEN THE SECRET
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DOORWAY. THIS COMBINATION IS RE-
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VEALED IN THE PAPYRUS SCROLL FOUND
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ON BOARD THE BARGE (STUDY THOSE
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HIEROGLYPHICS CAREFULLY!)
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GET FIRST BRICK, DROP FIRST BRICK, GET
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THIRD BRICK, DROP THIRD BRICK, GET
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FIFTH BRICK, DROP FIFTH BRICK
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==> AND NOW FOR THE FINAL SETS OF
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PUZZLES!
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E, N, D, DROP SACK, GET AXE, BREAK
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PLASTER WITH AXE, GET SACK, W, W,
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W, PUT BEAM IN NICHES, STAND ON BEAM,
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BREAK PLASTER WITH AXE, OPEN DOOR, W,
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GET BEAM, S, PUT BEAM IN DOORWAY, OPEN
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DOOR, W, DROP SACK
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==> OK, NOW YOU MUST PUT THE PROPER
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JEWEL CLUSTERS IN THE PROPER HOLES
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ON THE SLAB. THE ROOM DIRECTION IN
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WHICH YOU FOUND THE JEWEL DETERMINES
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WHICH CORNER YOU PUT IT ON THE SLAB:
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PUT DIAMOND IN FIRST HOLE, PUT RUBY IN
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SECOND HOLE, PUT EMERALD IN THIRD HOLE,
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PUT OPAL IN FOURTH HOLE, OPEN SLAB, GET
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BOOK
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==> NOW'S A GOOD TIME TO REPLENISH YOUR
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TORCH, SO:
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GET JAR, OPEN JAR, POUR LIQUID ON TORCH,
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DROP JAR, GET SACK, E, GET BEAM, N, N,
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PUT BEAM UNDER LINTEL, BREAK SEAL WITH
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AXE, DROP AXE, OPEN DOOR, N, E, PUT
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SILVER CHALICE ON LEFT, PUT GOLDEN CHALICE
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ON RIGHT, DROP SACK, PUT PACK IN SILVER
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CHALICE, GET SCARAB, W, PUT BOOK IN LARGE
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RECESS, PUT SCARAB IN SMALL RECESS
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==> READING THE BOOK (USING THE SPATULA),
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AND EXAMINING BOTH THE BOOK AND THE
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SCARAB GAVE THE CLUES TO THE
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ABOVE ACTIONS WITH THE BOOK AND
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SCARAB. NOW, YOU MUST UNLOCK THE
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STATUES IN A PARTICULAR ORDER. THE
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CLUE TO THAT ORDER WAS IN THE HEADINGS
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TO THE HIEROGLYPHICS IN EACH OF THE
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FOUR ROOMS OF THE GODS. THE ORDER IS:
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TURN NEITH, TURN SELKIS, TURN ISIS, TURN
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NEPHTHYS, OPEN SARCOPHAGUS
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==> YOU'VE DONE IT!!!!! BUT YOU'RE ALSO
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DEAD. OK, INTERESTING ENDING, HUH?
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BUT STILL, SOMEHOW VERY UNSATISFYING...
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