textfiles/adventure/garfield.sol

33 lines
1.3 KiB
Solidity

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Garfield
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First of all get the aniseed balls (which make Odie follow
you). Go to the back door, where there's a bone. Pick it up
and put it to the left by the door. Odie now opens the cat
flap, allowing you free access to the rest of the
locations. Go and get the lamp and find Nermal. Give him a
good kick and pick up the clockwork mouse. Go to the health
food shop and drop the mouse next to the man. A 'Donut'
magically appears, which should be picked up - and be
careful NOT to eat it.
Go to the giant oscillating rat, drop the donut and it runs
off. Kick open the chest and get the key that's contained
within. Return to the starting location and drop the key.
Get the trowel, walk to the hardware shop, and use it by
the man. A dollar appears from nowhere, which should be
collected. Return to the health food shop, use the dollar
next to the man and get the bird seed. Take this to the
right hand side of the park, drop it and a bird flies by.
Leave the bird and go and get the key. Return to the park
and jump on the bird (don't drop the key) and it drops you
in the City Pound. Enter and walk right into the cell and
Arlene is rescued. Garfield can now live happily ever
after...