270 lines
16 KiB
Plaintext
270 lines
16 KiB
Plaintext
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FUTURE WARS WALKTHRU
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by Marci Rogers
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General: This game is so linear and so playable that everyone (and
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his dog) has not only finished it, but has written a walkthru (the
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dog is still working on one). Therefore, I'll keep this brief to avoid
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duplicating thousands--now that's a grim thought. There are really
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only two things to bear in mind. Timing is tricky in many sequences,
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and the storyline is lethal. In fact, if you're not careful, you will
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spend more time dead than alive, so SAVE EARLY, SAVE OFTEN!! Now, on
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with the show:
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Follow the instructions in the back of your manual for the opening
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sequence. You don't have a manual? Then get your clues somewhere
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else, Blackbeard! After your boss is all wet, enter the office and
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close (operate) the door behind you. Use the key on the cupboards
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until you find the one it fits, then read the number on the
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typewriter. Open the desk drawer and take the sheaf of paper, then
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examine the wall map. Use the red flag you found in the hole, and a
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secret passage will open. SAVE, then go down it. The roof will fall
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in (literally), so examine the control panel on the right and operate
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More[n,Y,=] each number separately using the combination you got froe
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typewriter. Whew, that drywall's close! However, you are still alive
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and can enter the lab, where you need to put the sheaf of paper in the
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slot on the machine. Now operate first the green and then the red
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button. Ignore the alarm, but don't dawdle, or you're dead! Grab the
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documents as soon as they print and head for the pillar of light.
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It's actually a teleporter, and you are sent back to....
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Medieval Times: Right here, right now, SAVE, before you take even one
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step. You must stay on the green/brown squares only. Walk carefully
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west until you're within one square of the mosquitoes. Easy, don't
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rush. Zap them with the insecticide and the rest of the going west is
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easier. Search the ground carefully just before you leave the screen.
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Examine the gleam and take the pendant. Keep walking into the lake
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area. Don't waste your time with the mound (it's a red herring), and
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don't walk further west or you'll be mugged to death by monks; no, not
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hugged, mugged. Instead, go to the tree nearest the water and
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examine the branch and the trunk base. Take the rope and tie it to
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the branch, then climb up and nap until a local villager decides to go
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skinny dipping. Climb down and take his pants and tunic. Use them on
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yourself. There, you look positively serfish, so much so that the
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monks will have vanished. Now, that's what I call intuitive!
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You can show the pendant to the guard, but he'll only tell you to come
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More[n,Y,=] back later. Better not to bother, and simply walk up leo the
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screen with the mini-forest. Shake (operate) the tree and a coin will
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fall from the robe. You can't get the robe itself yet, so take the
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coin and go back to the inn. Give the coin to the innkeeper and
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listen to the conversations after he brings your food. As soon as
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you hear that the Lord's daughter is missing, go to the castle and
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show the pendant to the guard. You'll be taken to the Lord for an
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automatic sequence, during which you will, of course, agree to rescue
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the kidnapped lady.
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When you leave the castle, you'll find that the guard has conveniently
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dozed off (he doesn't work for your old boss) and you can grab his
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spear. Use it to get the monk's robe, which you can then use on
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yourself. Don't you just love costume parties. Now go south from
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the castle screen to the monastery.
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Goodness, what big teeth that wolf has! Fortunately, despite your
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hood, you're not little Red, and a careful examination of the beast
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will reveal his electric personality. The first thought that will pop
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into your head here is the correct one, but doing it is the problem.
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Return to the lake and SAVE! Now fill the plastic bag with water,
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move as fast as you can back to the wolf, and use the FULL bag on the
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it. This requires careful timing and will probably take several
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tries. Heavens, it's just shocking how you treat animals! After the
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More[n,Y,=] wolf's gone, cross to the monastery and SAVE.
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Inside you find the monks of the renowned Order of the Clockwise
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Motion. Better worship as they do, or you'll be their first
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sacrifice. Start by circling left to open the door on the left room.
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Enter and approach the monk near the cup, who will send you to Father
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Superior. Exit and CIRCLE right to the far right door, where you meet
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"Father Superior". Rasputin had nothing on this fake, but go when he
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sends you to get him some wine. The monk in the first room is now
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gone, so pick up the cup. Circle around to the door in the back
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wall, which is the wine cellar. Open it, and go down the stairs where
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you should examine the barrels until you find a full one. Operate it
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to fill the cup and return to "Father". He'll chew you out for
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getting the wrong thing, but he'll drink it anyway and pass out.
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Search him, get the remote control, and use it on the chest below the
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library shelves. Take the magnetic card that's inside, exit, and
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circle back to the wine cellar. Climb the ladder, examine the
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barrels, and then use the remote control on the empty one. Voila!
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Another secret passage. Enter it.
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You're in another lab, and look at that beautiful girl!
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Unfortunately, her make-up is absolutely plastic. Examine her area
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carefully and take the gas capsule on the floor, then examine the
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console. Use the magnetic card, and she'll be free not only to look
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More[n,Y,=] at you, but to take you out of there and into another autic
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sequence. Don't relax too much. Humanity is faced with a grim future
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and you're about to be part of it. Next stop....
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4135 A.D.: You've just dropped into a future wasteland, and it looks
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as if Lo'Ann stood you up. You're on your own in the rubble, so
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examine it closely, especially in the lower right until you find the
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empty blowtorch. Pick that up and proceed right to where you'll find
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more rubble, hiding a box of fuses and a manhole in the center. Open
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the manhole and go down. Welcome to the sewers, where you will not
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find the ghost of Jean Valjean, or even the Phantom of the Opera, but
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you will encounter a gas tap about three screens down. Use the
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blowtorch with it and keep walking. This isn't a maze; just follow
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the paths and you'll do fine. Quite soon you run into a mutant
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octopus threatening a mother and child. SAVE before you get close and
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then make it your latest flame. Mom will be so grateful that she'll
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open up an exit, which beats the heck out of candy and flowers at this
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point. Take it.
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Naturally, your exit will seal up the minute you use it and leave you
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before a sealed door. Never fear; your spear is here. Use it on the
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camera lens to enter the subway station. Examine the newspaper
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machine and the coin collector. Use the coin you find there in the
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coin slot. Gee, it works just like a real vending machine, so you
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More[n,Y,=] will have to repeat the process. Don't worry if you misur train
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while all this is going on. There are at least two, and they all go
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to the same place. Take the newspaper and board the car to the air
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terminal. This is a depressing place for someone as broke as you are.
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The attendant wants money and the security guard isn't about to move.
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Might as well go down to the loo, where the commodes are equally
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greedy and the fuses are exposed. Shame on them, but at least you get
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the chance to examine them and replace the ones that are burned out.
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When you return to the lobby, you find that the guard has found
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something to distract him. The attendant is still demanding, but you
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can get past her if you notice how vain she is. In fact, she powders
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her nose every other minute. Just stand close to the guard and wait
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until she looks in the mirror. Now use the escalator and board the
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plane for a comfortable ride--that is, if you don't mind kidnappings.
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The Crughons will take over your plane only a few minutes after you
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leave. This is automatic, so just wait until you wake up in the cell.
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Luckily, the Crughons are related to the aliens in Zak McKracken
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through generations of inbreeding, and they left you with everything
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in your inventory. Use the key on the grate, then SAVE. Toss the gas
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capsule into the opening and QUICKLY cover it with the newspaper.
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Wait until your cell door opens, and then go out. Your captors are
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More[n,Y,=] all dead, and, better yet, you're being rescued by humanMaybe not
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so good, since they arrest you as a spy, and order your execution,
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without even giving you a chance to save.
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In true adventure style, you're gasping your last when Lo'Ann shows up
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with the reprieve. Looks like she didn't stand you up after all, and
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you get to recover during another automatic sequence which details the
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Crughons' dastardly plan. Lo'Ann gets a bit carried away with all
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this and resolves to stop them single-handedly. You're not about to
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let her do it, since you're the hero, and, besides, she's the first
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decent date you've had in months. So you volunteer to accompany her,
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and it's off to....
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Dinosaur Days: This time the transfer goes well, at least as well as
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you could expect, and you only have to navigate an easy outcropping to
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reach Lo'Ann. Take the weapon she gives you, and then SAVE THE GAME.
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You are about to go left into one of the obligatory arcade sequences
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which plague recent games. We are all suffering from the current
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belief among programmers and distributors that the only people playing
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computer adventures are teenage boys. Obviously, they never read
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polls or surveys, and the majority of adventurers are left grinding
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their teeth while yet another Amiga program attempts to present a
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great computer as a Nintendo. This trend is frustrating, infuriating,
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and even insulting, but we're stuck--so SAVE. The field below you
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More[n,Y,=] will be covered with Crughons who will start blasting moarily, and
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they will regenerate infinitely until you blast their commander off
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his floating platform. After that, you will simply have to clear out
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the current bunch. I use simply as a comparative term, since most
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folks who have worked their way through this part are now muttering to
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themselves about murders in Paris. (Individually, I didn't have that
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much trouble, but I was a real joystick jockey as a teen, and I was
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using a Golden Image mouse. This little device is basically a graphic
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artist's tool, and thus is very fast and VERY accurate. I'm not
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saying that it made the difference--no "sponsor's plugs", but I was
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through in three tries. The next lowest number I've heard is twenty-
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two, with more than thirty being average!) So prepare; you have been
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warned.
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After this ordeal is finally over, the last Crughon will, with his
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last breath, shoot Lo'Ann. You can't prevent this, although you can
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add a parting shot of revenge if you desire. Naturally, you need to
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help Lo'Ann immediately, so examine her. She's still alive, so search
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her again, and again. Come on, you know you've wanted to do this.
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The first search will equip you with an invisibility pill, and the
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second will turn up Lo'Ann's pendant, which you can use to send her
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back to the future (kind of a catchy title) for proper treatment. You
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need to go down to the Crughon ship.
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More[n,Y,=] When you do, you'll find a dead Crughon by the ramp. Se him,
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which won't be as much fun, but will give you a magnetic card. Now
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enter the ship and go to the cockpit. Use your card in the card
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reader and then open the cryocase in front. Take the garment and put
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it over the video camera. Move yourself to the case, SAVE in
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preparation for the next stage, then lie down. An automatic sequence
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will take you to....
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Crughon Headquarters: Timing is absolutely vital in these next scenes
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and you will likely take several tries to succeed. As soon as the
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case opens, go to the back wall by the card reader. Ready the
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invisibility pill, but wait until the door is almost completely open
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on the Crughon guards before using it. Don't move until the second
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guard clears you, then go down the ramp. Don't head for the door.
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It's a dummy to trick you. Instead, go carefully forward past the
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guard and tuck in behind the crates on the left. There is just barely
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time to make it, and you can't bump a Crughon, but it CAN be done.
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Have patience.
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Once you're safely hidden, examine the crates until you find the one
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you can open. Hide in it, and you'll be taken to the cargo room. As
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soon as you emerge from the crate, Lo'Ann's pendant will chat you up
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and tell you the only way to defeat the Crughons. This involves
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hacking into the master computer, but, worse than that, it also
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More[n,Y,=] involves another of those nasty little arcade sequences.is one
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isn't as hard, but it's TIMED, so SAVE before you go out the door
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into....
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Chutes & Ladders: Actually, it ought to be "shoot the ladders",
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because that's all there are, and this is NOT a fun game for children,
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or adults. I'll try to talk you through it as follows: When you are
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told to go "Right 1", you should actually leave the screen in that
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direction. However, a simple "right" means to remain in the same
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frame. The same will hold true for directions to the left, as the up
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and down directions are not confusing. So, here goes:
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Right 1, down, right 1, down, right and down, left 1, down, right 1,
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down, right and down. Left 1, down, down, left 1, down, down, down,
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down, right 1, up, up, right 1, up, up, up, then right and down, down,
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down, down, down. Left 1, down, right 1, down, left 2, down, right 1,
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and head into the computer room.
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Go as quickly as you can to the console in the upper left and use your
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card in the console. The pendant will take over from there, and you
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will have saved humanity. That's nice, but it doesn't do much for
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you. In order to preserve your piece of humanity, you must make it to
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the hangar before time runs out. If your time down was close to three
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minutes (my very best time after many runs was 2:35), save the game.
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More[n,Y,=] The hangar is not all the way back up. Aren't you glad have this
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walkthru and don't have to find that out the same way as the idiot who
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wrote it?
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To the hangar, it's back out and left 1, up, right 2, up, left 1, up,
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right 1, up, up, up, up, up. Left and down, down, down, left 1, down,
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down, left 1, up, up, up, up, right 1, up, left 1, up, and right into
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the door marked with the arrows. And now....
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WINDOW WASHERS IN SPACE!!
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Congratulations. You get the girl, a better job, and hero status,
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while Future Wars gets yet another walkthru. Au revoir.
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Gfiles:
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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Another file downloaded from: The NIRVANAnet(tm) Seven
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& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
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Burn This Flag Zardoz 408/363-9766
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realitycheck Poindexter Fortran 510/527-1662
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Lies Unlimited Mick Freen 801/278-2699
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The New Dork Sublime Biffnix 415/864-DORK
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The Shrine Rif Raf 206/794-6674
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Planet Mirth Simon Jester 510/786-6560
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"Raw Data for Raw Nerves"
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X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X
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