280 lines
14 KiB
Solidity
280 lines
14 KiB
Solidity
FINDERS KEEPERS: THE COMPLETE WALKTHROUGH (C64 VERSION) By Zub
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Originally found at the C64 Walkthrough Site (http://solutions.c64.org)
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Thanks to Zub!
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This walkthrough will let you complete the game in the three different
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possible ways there are in the C64 version. Other
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computer versions are different in map structure, objects and actions,
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but could be useful as a hint anyway.
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To complete the game you can:
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a) Blow up the Castle of Spriteland (including yourself)
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b) Escape from Spriteland with as much cash and riches as possible
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c) Find a present fit for a princess and become a member of the
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famed polygon table
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The Castle of Spriteland
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------------------------
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In the castle there are 62 different objects that you can pick up or
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make distributed in 21 rooms and 2 mazes.
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The room sets are connected with teleports and doors, and in the mazes
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there are holes you can fall in to explore unreachable areas. The
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Castle Dungeon maze is divided in two areas and has red and yellow
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doors and The Castle Garden has a garden gate and two downstairs that
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give access to the Castle Dungeon.
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You start in a set of 5 rooms:
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Gordon The Trader's Room,The Inner Chamber, Castle Teleport
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Room,The Astrologer's Study,Room With a View.
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The king teleports you to Castle Teleport Room. From that room you can
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teleport to a different room walking on the platform with a warhammer.
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In Gordon the Trader's Room you will meet Gordon who stocks the Red
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Dungeon Key. From Room with a View you can access the upper section of
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the Castle Dungeon. In this section there is nothing but The Garden
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Gate Key, that you can reach falling through the only hole there is
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here.
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The next room set you can explore (teleporting from Castle Teleport
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Room) has 5 rooms:
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The Big Puss Without Boots,The Needlework Room,Dr Wombat's
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Bedroom, The Ice Cream Factory.
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The Big Puss Without Boots is the castle exit, you can escape from the
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castle killing the cat. From the Ice Cream Factory you can access to
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the most important place in the game: The Castle Garden. In the garden
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there is a gate and two downstairs. The first stairs are in the upper
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right corner. You can go back to the upper Dungeons section from here
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and return to the initial room set. Beyond the garden gate there are 3
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exit doors and another downstairs. The doors lets you explore this
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rooms:
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Door A (rightmost):
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Dr Wombat's Laboratory,The Blood Bath Room,Anna The Trader's
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Room.
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In the Blood Bath Room there is a blood pool that will decrease your
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energy, and in Anna The Trader's you will meet Anna who stocks
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Sulphure.
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Door B (the one next to three holes):
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The Beer Cellar, The Coldest Room in the Castle, The King's
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Fun Room.
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Door C (the one in the middle of a square of bushes):
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The Treasury, The King's Art Room, Crazy Wizard Store Room.
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In Crazy Wizard Store Room there is a pot in which you can drop
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objects (caution: dropped objects are lost).
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From the second downstairs you go to the lower section of dungeons.
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You will need the red dungeon key to open several doors here (the
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yellow doors are unimportant). There is another exit door here:
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Door D (dungeons):
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Gort The Trader`s Room, Anna Quays' Bedroom, The Trans-mat
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Room.
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You can buy charcol and the trans-mat key in Gort The Trader's. The
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only way to go back is teleporting in the trans mat room,you will need
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the trans-mat key.
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The Objects
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-----------
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There are 62 objects. Some of them are combinations of other objects.
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OBJECT VALUE ROOM
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---------------------------- ------- ---------------------------------------
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1. The Mud Monster 1000 (combination)
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2. A Crystal Ball 500 The Needlework Room
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3. A Gold Bar 500 (combination)
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4. A Magic Wand 500 The Castle Garden
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5. The Magic Mixing Potion 500 The Treasury
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6. A Birthday Card 500 The King's Art Room
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7. Gunpowder 201 (combination)
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8. Diamond Dust 177,65 Castle Teleport Room
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9. A Golden Hare 150,01 Dr. Wombat's Room
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10. An Olympic Medal 101,02 Default
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11. A Bar of Lead 99,97 The Castle Garden
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12. Gordon's Foot 72 Gordon the Trader's Room (Gordon stock)
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13. The Yellow Dungeon Key 70 The Castle Garden
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14. The Red Dungeon Key 70 Gordon the Trader's Room (Gordon stock)
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15. The Garden Gate Key 70 The Castle Dungeon
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16. A Silver Goblet 52,44 The Inner Chamber
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17. A Bird of Paradise 52,01 Gort The Trader's Room
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18. A White Gold Ring 50,01 The Treasury
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19. A Model Cutty Sark 45,98 The King's Fun Room
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20. A Dragon's Egg 37,62 The Ice-Cream Factory
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21. A Leg of Chicken 22,76 The Castle Garden
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22. The Trans-mat Key 22 Gort The Trader's Room (Gort stock)
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23. A Moon Beam 21,11 The Ice-Cream Factory
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24. An Empty Bottle 20 The Blood Bath Room
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25. A Large Hairy Dog 18,05 Gordon The Trader's Room
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26. A Leather Saddle 18 The Trans-Mat Room
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27. Philosopher's Stone 17,10 Ingrediente de Gold Bar
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28. A Tin of Soup 15,6 The Beer Cellar
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29. A Glass Shoe 12,06 Dr. Wombat's Laboratory
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30. A Chicken Bone 12,05 (combination)
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31. A Ship in a Bottle 10,99 (combination)
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32. An Iron Mace 10,69 Gordon The Trader's Room
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33. A Blacksmith 10 A Room With a View
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34. Excalibur 10 (combination)
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35. A Broken Sword 7,95 The Castle Dungeon
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36. A Top Hat 7,91 Crazy Wizard's Store Room
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37. Sulphur 7,65 Anna The Trader's Room (Anna Stock)
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38. A Knife & A Fork 7,2 The Astrologer's Study
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39. A Bowl of Milk 7,16 The King's Art Room
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40. A Clown's Nose 7,01 The Big Puss Without Boots
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41. A Silver Sundial 7,01 The Castle Garden
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42. An Unlit Candle 6,99 The Coldest Room In The Castle
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43. A Mouse 5,99 The Coldest Room In The Castle
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44. A Spark of Life 5 The Castle Dungeon
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45. A Tube of Glue 2,99 The Astrologer's Study
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46. Charcoal 2,67 Gort The Trader's Room (Gort Stock)
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47. A Chunk of Catmeat 2,65 Default
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48. A Silk Cloack 2,49 The Trans-Mat Room
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49. A Jester's Hat 2,49 The King's Fun Room
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50. A Rock Python 2,22 Dr. Wombat's Laboratory
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51. A Burning Torch 1,99 The Castle Dungeon
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52. A Servant's Tray 1,69 The Big Puss Without Boots
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53. A Pewter Tankard 1,67 Dr. Wombat's Bedroom
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54. Saltpetre 1,65 The Big Puss Without Boots
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55. A Sticky Bun 1,3 Crazy Wizard's Store Room
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56. A Moon Rock 1,11 Crazy Wizard's Store Room
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57. A Small Coconut 0,75 Anna Quay's Bedroom
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58. A Lump of Cheese 0,5 Default
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59. A Pile of Mud 0,1 The Castle Dungeon
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60. A Very Fat Mouse 0,1 (combination)
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61. A Z80 Chip 0,01 The Needlework Room
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62. The Magic Golden Ball 0 Crazy Wizard's Store Room
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Combinations:
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A Very Fat Mouse: A Lump of Cheese + A Mouse
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Excalibur: A Broken Sword + A Blacksmith
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A Ship in a Bottle: A Model Cutty Sark + An Empty Bottle
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A Chicken Bone: A Knife and A Fork + A Leg of Chicken
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Gunpowder: Saltpetre + Charcol + Sulphure
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A Gold Bar: Philosopher's Stone + A Bar of Lead
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The Mud Monster: A Pile of Mud + A Spark of Life
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As you can see, there are 7 really valuable objects, the rest are
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basically junk. Some objects are impossible to drop: A Tube of Glue,
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The Trans-Mat Key, A Sticky Bun, The Magic Golden Ball.
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Blowing Up Spriteland Castle
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Sell your initial stuff to Gordon, and buy him the Red Dungeon
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Key. Go to dungeons and pick up The Garden Gate Key. Teleport
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too Needlework room, go to the cat room and pick up saltpetre.
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Go to gardens, open garden gate and enter Door A. Buy sulphure
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to Anna the Trader. Go to lower garden downstairs to reach
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lower dungeon maze. Enter Door D and buy Charcol. You will
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combine charcol with saltpetre and sulphure, making Gownpoder.
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Go back to dungeons and pick up A Burning Torch. The explosion
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will destroy the castle, including yourself!.
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Escaping from Spriteland Castle
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-------------------------------
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The aim is to get as much cash and riches as possible and
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escape from the castle. You will need to kill the cat to
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escape. Sell your initial stuff to Gordon, get A Knife & A
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Fork in The Astrologer's Study, get The Garden Gate Key in
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dungeons. Teleport to The Needlework Room, go to gardens, open
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garden gate, pick up A Leg of Chicken. You will eat the
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chicken with the fork, and get a Chicken Bone. Go back through
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upper downstairs to the dungeons and return to Gordon's room.
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Pick up The Large, Hairy Dog (you'll need the bone), teleport
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to The Needlework Room and go to Big Puss room. Drop the dog
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next to the cat. The cat will flee, leaving the exit
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reachable. Pick up and sell the most valuable objects (Mud
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Monster, Crystall Ball..etc). You can escape with more than
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4000$ in cash.
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Finding the Goddamn Princess Present
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------------------------------------
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To become a member of the famed polygon table, you will need
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something special, highly unusual for the princess. But it
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must be something clearly identified as a birthday present...
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(women's eternal frustrating,irritating,impossible to
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understand duality).
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Take a look at the object list. there are some nice items ( A
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Glass Shoe, A Bird of Paradise). However, they are very cheap.
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There is a Brithday Card too, and that's some valuable stuff
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(500$). Strange thing, a simple card is more expensive than
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Excalibur, Diamond Dust...That item has to be important. Also,
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there are other 5 valuable objects. The Mud Monster is
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terribly valuable (1000$), but not very princess-like stuff.
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The Crystall ball and Magic Wand are actually nice items. You
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can find them in Needlework room and Gardens. You will need
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the garden gate key. Also in the gardens, you can pick up A
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Bar of Lead and Philosopher's Stone. Combine them to turn lead
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into gold (The Gold Bar). That's another 500$ item... We could
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keep them or sell them and escape, but that's not our aim
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here. We want to satisfy the king and become a member of the
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polygon table. So, let's go to The Treasury. You can drop The
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Garden Key in the gardens and pick it up again later.
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In the Treasury, you can get the Magic Mixing Potion. That's
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the last 500$ item... Go to Crazy Wizard's Store Room, and
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drop the Crystall Ball,Magic Wand, Gold Bar and Mixing Potion
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to the pot. The Magic Golden Ball will appear, and start
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bouncing on your head. Wherever you go, it will keep bouncing
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on your head...That's some highly unusual stuff, a magic head
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bouncing golden ball... Before going back to gardens, pick up
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The Birthday Card in the left room (The King's Art Room).
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Observe that the Magic Golden Ball values 0.0$!!!!!. You have
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lost 2000$ in objects to build that stupid thing. Hmmm, really
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expensive stupid useless things, that's what women want for
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presents!!!. Don't be tempted to drop The Birthday Card to the
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pot...it is also a 500$ item but is not necessary to make the
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Magic Golden Ball, and you will lost it forever!.
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With The Magic Golden Ball and The Birthday Card, return to
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Castle Teleport Room and walk over the red platform. You will
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teleport back to the king room and finish the game. You need
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both objects to teleport, nothing will happen without them.
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Epilogue
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--------
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I bought this game in 1987. It was one the first games I owned
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for my C64. I was a kid (9 years old) and was not interested
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in complex adventure games, but the cover was funny and there
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was not very much to choose. For years a friend and I played
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the game. We found some combinations but never got anything.
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finally in 1992, I escaped from the castle. It was a minor
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success, I wanted to find the present!!!. Some time later I
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found the Magic Golden Ball by dropping every object to the
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pot (pure luck). However, never knew what to do with it.
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It was November First of 2001, when I used my CCS64 emulator
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to read the source code in ASCII. I realised there was no more
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objects... What the hell was the Magic Goldem Ball for?. I
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searched the Internet, read Spectrum incomplete solutions,
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read ZZap!64 old reviews... Finally, My friend and I played
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together again. We thought we could stick the MGB to the
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Birthday Card with the Tube of Glue, and make a nice present.
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Nothing happened. He said: go back to the teleport room. I
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said: Nothing will happen... But it did. The stupid princess
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wanted the Magic Golden Ball, but also the Card. Stupid girl!
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But, what do you expect from someone called Germintrude?
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Zub 10-11-2001 |