185 lines
8.2 KiB
Solidity
185 lines
8.2 KiB
Solidity
|
|
EcoQuest : The Search for Cetus
|
|
|
|
Introduction
|
|
|
|
You play the role of young Adam, who join Delphineus, the dolphin
|
|
on a quest to find the great whale, King Cetus. First you must
|
|
gain the trust of the citizens of Eluria before they help you.
|
|
Next you are to fullfil the prophecy of the Oracle and to save
|
|
Eluria.
|
|
|
|
Walkthru
|
|
|
|
You begin the quest at your home. Talk with your father. Look at
|
|
the seagull. Poor thing, it's covered with oil. Take the detegent
|
|
and the rag beside the box. Pour some detegent on the rag and use
|
|
it to clean the seagull. Before your father leave, he'll pass you
|
|
a bottle of fertilizer and a transmitter. Look at the tank of
|
|
water. It's full of oil, pour some of the fetilizer inside and
|
|
let the bacteria eats up the oil. Look at the cage, the gerbil
|
|
is thirsty. Get the water beside the cage and give it to the
|
|
gerbil.
|
|
|
|
Take the letter on the chair. It contains your certificate and a
|
|
membership card. Take the letter on the chair and dump it in the
|
|
recycle box. Look at the computer. Look at it a second time to
|
|
play King Quest V. Get the aluminium can on the table and throw
|
|
into the recycle box. Pick up the trash bag. Look at the
|
|
blackboard. Click on the individual part of the drawing for more
|
|
details.
|
|
|
|
It's time to leave the room. Open the door with the combination
|
|
number 9731. You are now inside the swimming pool. Read the
|
|
instructions on the blackboard. Talk to dolphin a few times. Get
|
|
mackeral from the bucket and feed the dolphin a few times. Go
|
|
inside the pool and ride the dolphin. Get the frisbee and throw
|
|
it at the dolphin. Play with the dolphin until it starts talking.
|
|
Talk to it. It's name is Delphineus. Throw the frisbee at the
|
|
dolphin a few more times. Look at the propeller and see how it
|
|
was kept safe. Pull the lever beside the gate to open the hatch.
|
|
The dolphin will then swim away.
|
|
|
|
Days Passed...
|
|
|
|
The dolphin has return. Open the cabinet and get the swimming gear.
|
|
Wear the swimming gear and enter the sea. Swim around until you
|
|
reach the cruiser. Pick up all the rubbish with your trash bag.
|
|
Pick up the bottle.
|
|
|
|
(Note : I did not manage to stop the cruiser oil leak, maybe you
|
|
can figure it out yourself.)
|
|
|
|
Swim to the left until you see an island. Put on your oxygen tank
|
|
and dive into the water. Swim in the weed until you have found
|
|
the city of Eluria.
|
|
|
|
Swim to Eluria. Pick up the iron cage and gather all the rubbish.
|
|
|
|
Enter the temple. Get the bronze couch shell. Swim outside. Look at
|
|
the statue with the trident. Give the couch shell to the servant,
|
|
take the trident. Go to the temple again. Use the trident to poke
|
|
the three eyes. The Oracle appears, talk to it. Arrange the mosiac.
|
|
The Oracle will then ask you three riddles and tell you to click
|
|
on the picture to answer it. For my case the 3 answers are : MAN,
|
|
FISH and LOVE. (I don't know whether everytime the same riddles
|
|
will be asked or not) The oracle will tell you to gain the trust
|
|
of the citizens of Eluria before it tell you the prophecy.
|
|
|
|
Swim outside. Enter the building with a few pillar. Talk to the
|
|
golden mask. Turn the pillar until all 9 parts are in the correct
|
|
position. Talk to the hermit crab, Superfluous. Exit.
|
|
|
|
Swim to royal garden. Pick up all the trash. Use the fertilizer to
|
|
remove the oil from the coral. The lobster, Demeter, will appear
|
|
and give you a healing potion. Pick up the oily shell that have
|
|
just fallen. Exit.
|
|
|
|
Swim to fish department. Pick up all the trash, and get the cotton
|
|
cloth. Use the cotton cloth to clean the oily shell. Exit.
|
|
|
|
Go to find the hermit crab and give the shell to it. It will give
|
|
you a badge.
|
|
|
|
Swim to the fish department. The watchman, Gregarious, will appear
|
|
when you try to enter any of the department. Show the badge to it
|
|
to gain entry. At this time, a blowfish was caught in a plastic
|
|
bag. Push it into it's apartment. Remove the plastic bag from it.
|
|
The blowfish, Narcissus, will give you some sea urchin.
|
|
|
|
Enter the apartment of the anglefish, Epidermis. Talk to it. Use
|
|
the sea urchins to eat up the algae from the plant. You get a
|
|
sharp shell as a reward.
|
|
|
|
Look for the apartment of the swordfish, Hippocrates. Cut the six
|
|
pack rings using the shell. You receive a fish bone tweezer as a
|
|
reward. Pick up the 6 pack rings. Cut it with the shell and then
|
|
trash it.
|
|
|
|
Look for Erraneous, the turtle apartment. Talk to it. Pull the
|
|
string out of it mouth and use the fish bone tweezer to remove
|
|
the balloon. The turtle will give you 4 screws. Put the balloons
|
|
into your trash bag.
|
|
|
|
Look for the watchman apartment. Talk to it. Follow it to the
|
|
surface. Talk to fisherman. Use the 4 screws on the cage and then
|
|
use it to fix the propeller.
|
|
|
|
Return to the fish apartment. Pick up the water pump and remove
|
|
the additional trash. Enter Olympic, the lionhead fish apartment.
|
|
Remove the chlorine bottle and use the water pump to clean up
|
|
the chlorine. Talk to lionhead fish, get a spine from it.
|
|
|
|
Now, you are ready to attend the meeting. After the meeting, get
|
|
the gold mask. Enter the temple. Show the gold mask to the Oracle
|
|
and it will give you the prophecy. Exit Eluria.
|
|
|
|
Swim to the giant head. Pick up the mirror and remove all the trash.
|
|
If you have clean up all the rubbish in the game, you receive a
|
|
certain award and gain some additional points.
|
|
|
|
Swim right until you reach the anemore, enter the cave there. Look
|
|
the a key on the skeleton. Pull the pike out (twice). Open the
|
|
chest to free the crab. Swim out the cave. Get the key. Too
|
|
late, the red fish swallowed it. There is no need to follow the
|
|
red fish immediately. So, do the following task when you reach
|
|
appropriate screen.
|
|
|
|
At the octopus place, pull the cable. Then show the mirror to the
|
|
octopus and then get the cable.
|
|
|
|
At the submarine, use the trident to open the box to get the
|
|
floating bulb. Pick up the fish lure. Open the storing cabinet
|
|
behind the seat and get the hacksaw, trash the hammer head.
|
|
|
|
Swim to the toxic cave, touch the red fish. It's will swim back to
|
|
the anemore.
|
|
|
|
At the octopus, use the bottle on the octopus. Hide inside the
|
|
plant and watch what happened. The octopus has opened the
|
|
bottle for you. Get the bottle.
|
|
|
|
Swim back to the anemore, the red fish is being eaten by the
|
|
anemore. Use the fish lure on it. Since the anemore can only
|
|
can't digest the key, it got vomit out. Get the skeleton key.
|
|
|
|
Go to the giant head. Use the bottle on the ear to catch the
|
|
flashlight fish.
|
|
|
|
Swim to the toxic cave. Release the flashlight fish to light up
|
|
the cave. There is a brick wall inside the cave. Remove the
|
|
brick one by one until you see something among the rocks. Look
|
|
at the rock, there is a metal box hidden there. Use the oily
|
|
rag to ease the lock, and then open it with the skeleton key.
|
|
There is a suit inside, get it and wear it. Enter the hole.
|
|
Attach the followings together: floating bulb, transmitter and
|
|
cable. Then tied them to the barrels of toxic.
|
|
|
|
Wait for the divers to clear up the toxic...
|
|
|
|
Swim through the toxic cave to reach the boat. Use the trident to
|
|
open the cabin door. Watch out, flesh-eater is behind you. Swim
|
|
all the way until you are caught in the drift net. Use the shell
|
|
to cut yourself free. In the meantime, the dolphin is captured
|
|
by flesh-eater.
|
|
|
|
Swim to the boat, use the trident to open the cabin door. Enter
|
|
the cabin door and follow the cable until you found King Cetus.
|
|
Talk to it. Swim away until you see the full view of it. Click
|
|
the hand on Cetus mouth to enter its mouth. Use the hacksaw to
|
|
cut the harpoon shaft. Swim outside and pull the shaft out. Use
|
|
the healing potion on the wound to save Cetus.
|
|
|
|
Follow Cetus to the boat. Swim to the manta's cave when Cetus is
|
|
fighting with it. Use the shell to cut the drift net to free the
|
|
Delphineus. Swim outside. Use the spine to attack flesh-eater.
|
|
Note that you must attack at the right time. When you have
|
|
strike the manta, Cetus will defeat it.
|
|
|
|
From here onwards, just sit back and watch the ending.
|
|
|
|
Well Done !!! You have completed the game.
|
|
|
|
VOLUME
|
|
3/2/92
|