668 lines
40 KiB
Solidity
668 lines
40 KiB
Solidity
I got this posted as:
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Article 8742 of rec.games.misc:
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===============================================================================
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DUNGEON MASTER Solved!!! Amiga Version!
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Written by Rom Chip of ORACLE
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The only reason I wrote this solve was because even though the game is not all
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that hard, its still an adventure, and i love to make solve files so if you got
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stumped on any level, then this solve should help you make it to the next level
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ok...first of all, get the DMHINT disk which has all the maps for all the
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levels...you really need maps...ill tell you bout the tricky areas of each
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levels and how to overcome them..and even the special items on each level and
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their uses...I've spent over 100 hours with this game..(an ORIGINAL since
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no-one can make a successful crack.heh)
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I wrote this solve in the order of things i did to complete the game, on some
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levels, you don't have to do the same things i did...but to ensure you the
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correct way, then you could follow my pathways, at least you'll see most of the
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game this way..(shortcuts are always no fun!!) On with the solver!!!
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First: heres a breakdown of all the characters you could take...i solved the
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game with HISSSA, Elija,Sonja and Gothmog. I suggest 2 good warrior type, a
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powerful Priest and Wizard....but pick for yourself who u like!..
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# NAME CLASSES EQUIPMENT STATISTICS
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------------------------------------------------------------------------------
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1 Iaido Apprentice Fighter Samurai Sword 43/55/40/35/45/50/48/65/11
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Novice Priest Ghi, Trousers
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------------------------------------------------------------------------------
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2 Zed Novice Fighter & Priest Torch, Hosen 40/40/40/50/40/40/60/60/10
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Novice Ninja & Wizard Pants, Mail
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------------------------------------------------------------------------------
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3 Elija Novice Fighter Robe, Sandals 42/40/42/36/53/40/60/58/22
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Apprentice Priest Magic Box
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------------------------------------------------------------------------------
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4 Chani Novice Fighter Shirt, Sandals 37/47/57/37/47/37/47/67/20
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Apprentice Wizard Moonstone
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------------------------------------------------------------------------------
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5 Hawk Novice Fighter Leather Pants 45/35/38/55/35/35/70/85/10
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Apprentice Priest Leather Jerkin
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Boots, 2 Arrows
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------------------------------------------------------------------------------
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6 Boris Novice Ninja Leather Pants 35/45/55/40/45/40/35/65/28
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Apprentice Wizard Leather Boots
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Rabbits Foot
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------------------------------------------------------------------------------
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7 Alex Apprentice Ninja Leather Pants 44/55/45/40/35/40/50/57/13
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Novice Wizard Leather Jerkin
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Boots, Sling
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------------------------------------------------------------------------------
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8 Nabi Apprentice Priest Staff, Tunic 41/36/45/45/55/55/55/65/15
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Novice Wizard Pants, Sandals
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------------------------------------------------------------------------------
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9 Linflas Apprentice Fighter Elven Boots 45/45/47/35/50/35/65/50/12
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Novice Wizard Elven Doublet
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Elven Huke, Bow
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------------------------------------------------------------------------------
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10 Gando Novice Wizard Leather Boots 39/45/47/33/48/43/39/63/26
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Apprentice Ninja Leather Jerkin
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2 Poison Darts
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------------------------------------------------------------------------------
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11 Syra Novice Priest Elven Doublet 38/35/43/45/42/40/53/72/15
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Apprentice Wizard Tabard, Apple
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------------------------------------------------------------------------------
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12 Halk Journeyman Fighter Berzerk Helm 55/43/30/46/38/48/90/75/00
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Barbarian Hide
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Club, Sandals
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------------------------------------------------------------------------------
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13 Daroou Apprentice Fighter 50/30/35/45/30/45/100/65/6
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Neophyte Wizard
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14 Wu Tse Novice Ninja Silk Shirt 38/35/53/45/47/40/45/47/20
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Apprentice Priest Tabard, Sandals
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3 Throwing Stars
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15 Tiggy Novice Ninja Kirtle, Gunna 30/45/50/35/59/40/25/45/36
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Apprentice Wizard Sandals, Wand
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------------------------------------------------------------------------------
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16 Leif Apprentice Fighter Leather Jerkin 46/40/39/50/45/45/75/70/7
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Novice Priest Leather Pants
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Leather Boots
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------------------------------------------------------------------------------
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17 Azizi Novice Fighter Barbarian Hide 47/48/42/45/30/35/61/77/7
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Apprentice Ninja Hide Shield
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Halter, Daggers
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------------------------------------------------------------------------------
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18 Stamm Journeyman Fighter Leather Pants 52/43/35/50/35/55/75/80/00
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Suede Boots
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Tunic, Axe
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19 Mophus Journeyman Priest Sandals, Robe 42/35/40/48/40/45/55/55/19
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Cheese, Bread
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Apple
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------------------------------------------------------------------------------
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20 Wuuf Apprentice Ninja Leather Jerkin 33/57/45/40/35/40/40/50/30
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Novice Priest Empty Flask
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------------------------------------------------------------------------------
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21 Leyla Journeyman Ninja Leather Pants 40/53/45/47/45/35/48/60/3
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Leather Boots
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Silk Shirt, Rope
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------------------------------------------------------------------------------
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22 Sonja Journeyman Fighter Gunna, Halter 54/45/39/49/40/40/65/70/2
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Choker, Sword
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Sandals
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------------------------------------------------------------------------------
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23 Hissssa Apprentice Fighter 58/48/35/35/43/55/80/61/5
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Novice Ninja
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------------------------------------------------------------------------------
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24 Gothmog Journeyman Wizard Cloak of Night 40/43/48/34/50/59/60/55/18
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------------------------------------------------------------------------------
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Statistics are in the following form -
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STRENGTH/DEXTERITY/WISDOM/VITALITY/ANTIMAGIC/ANTIFIRE/HEALTH/STAMINA/MANA
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Resurrecting a champion keeps stats. Reincarnating may lower or raise stats.
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LEVEL 1: OK, you've assembled your group...when you enter level one of the
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Dungeon (your sorta actually on level2..but I call it level 1)
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You need to get keys!..This area is simple except for one area where 2 pressure
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plates and an iron gate...walk on first plate but go around second plate..and
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it'll work fine....after you've got the keys..and finally got to the room with
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the screamers...kill em and keep going until you come to a room filled with
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pressure plates...heres the correct sequence that'll let ya get through...when
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you step onto the first pressure plate in the room.. that's the first move,
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from there go right 1, then forward 1, left 1, forward 1, back 1, forward one,
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back one...you should see the gate come open...you'll get the hang of it..just
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save your game every once in awhile. if you get all confused..go back to
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beginning of room and try again...
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Next you'll come to a trap door..set a rock or something on the pressure plate
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and the trap will close up...keep following the only way to go.. you'll later
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on come across a wishing well..put coin in to open door...
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...General hints:keep eyes peeled for Camouflaged keys against the walls
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Monsters you'll encounter: Mummies and Screamers only..(screamers make good
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eating..get em for food)
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items on level 1:lots of Food, weapons..(get sword and falchion), keys: 6 gold
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ones, emerald, topaz, iron, solid and key of B..so save everything you find.
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LEVEL 2:When you start walking down this hallway..about 8 steps..start looking
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on your left for a secret button that will open a secret door on the left side
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of the tunnel which holds a compass. if you keep going down the hallway, you
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notice it branches to the left or keeps going... if you keep going, you'll run
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into three doors with locks and you don't have those keys..so your gonna have
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to go search for em...back to left branch you passed by....you enter a large
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open space..and there are six areas you can go to...when you first enter the
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area, you find two doors in front, two on your left and two on your
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right...lets start with the two on you left..we'll call em door 1 and 2...door
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1 has this SOLUTION:
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Hit Switches to activate the teleport in each cell.After being teleported to
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every cell, the chest will finally be teleported outside the cell, get mirror
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out of chest...Use mirror on EYE to open secret door...
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DOOR 2 solution:put coin in slot to open door...you see a door on the other
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side of an open trap..cast the spell <open door> at door to open.. its the 2
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syllables that look like: 1:a box 2: 3 circles....then throw anything across
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trap so it lands on other side and the trap will close up. watch for the
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secret door switches near the staff. you'll need to get a key from this
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area..look for one. i'm sure you got the needed key from area one also in the
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secret chamber.
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DOOR 3:Keep to the outside of the matrix if u can. Use the compass to see when
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an invisible teleport as turned you around..in one of the alcoves you see a
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hidden button...press it and it opens a secret room with a needed key...
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Door 4:Hit the switch, then, while still facing the wall, quickly move to the
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left four times and forward twice. if the door closes before you make it, go
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back and do it again until you make it. drop a few heavy items and you move a
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little quicker. when you come to next pit near button.. this is tricky..press
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button and quickly turn left and throw any object into the teleport...<takes
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Practice>..if your successful, the pit will close up and you can retrieve your
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thrown object..next pit with button...stand in front of button and press
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it..then quickly move backwards 3 times.. very quickly or you'll fall..down
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the pit. <SAVE GAME A LOT>...you'll need to a key from this area beyond
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traps..<DON'T YA HATE THOSE ROCK CREATURES?) lure the rock creatures over a
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trap and make em fall in...sometimes they are gone for good..and sometimes they
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make it out.
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DOOR 5:its a two-part...see that GEM shaped keyhole? well, you gotta get a gem
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to open that door to get a needed key...put object on pressure plate here to
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close plate..then walk across...and press switch in wall to open door...after
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fighting those menacing rock creatures..make it to to dead ends in the
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hallways..and search for a hidden switch which will open a secret room with the
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gem..then use the gem to open the other door to get key.
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DOOR 6:real simple..fight the monsters and find the key..no puzzles, just a
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feel ugly blue creatures...
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after you have 6 keys..including the IMPORTANT RA-KEY...head for the doors and
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open each one...don't open and doors except for the next 4 only and then head
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down stairs.
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CREATURES: BLUE MONSTERS, ROCK CREATURES & Screamers
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Items:Chainmail, arrow, helmet and sword..plus the RA-key.
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LEVEL 3: You'll need some "weaken non-material" spells ready..and they are 1:
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half circle with line pointing right 2: small circle on top of horizontal line
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3: b shaped symbol with curl on top...that's the spell but you may need to
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practice it awhile..that's the only thing that will kill a ghost when you
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encounter one. This level is pretty much keep going in one direction until you
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finally wind around to the stairs going down..At wooden door..<chop> it
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down...at switch after wooden door.. hit switch and then move right a few
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times...(you get teleported after hitting switch, so move right quick before
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the gate shuts)
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one area has a teleport field, if you have a coin, then teleport yourself, it
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saves some time..if you don't teleport, just keep going the direction you
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haven't been to yet....when you come to a room filled with screamers, well,
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this is a regeneration room for them...you could easily slaughter them all and
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come back later and they'd be back again...(great for stocking up on food
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supply..watch for wandering purple worms though) When dealing with Worms, make
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them chase you and make them fight in from of doors... and when they are under
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door..close it on them and start fighting...the door will inflict damage and
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they usually retreat..so heal up and open the door and do it again...(them
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worms are so dumb, they come back for more door bruising!$%&)..worms are good
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eating too...towards the last area...when you see off to the left a open pit
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and a mummy on the other side..throw anything at him..rid of him....next level.
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worms are very tough and best way to fight em, like i said is to let em follow
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you to doorways and fight em that way...i found about 15 worms on this level,
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so i did a lot of going back and forth...
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CREATURES: Purple worms, Screamers, Wasps, Ghosts and a lonely mummy
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ITEMS:rapier, chain mail, axe (excellent),helmet and BOW- (GET IT)..and
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a horn of fear (makes creatures run in panic sometimes)
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LEVEL 4:When you come down the stairs, take you first left..and you'll find 4
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doors in this open space..when you first come into this area..take the door on
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the first left..door 1:its a room filled with pressure plates and walking on
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them causes some to open and others to close...the correct way to do this is to
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set a chest onto a plate in the back center, and then walk around the left
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upper side and go out that exit....its not that hard to figure out...watch and
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see what plates open when you walk on a certain plate and if the plate you to
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walk across closes when you take a step, then set sometime down when you are to
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keep that plate closed..its easy to figure out..the left back exit has stairs
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to next level plus a secret room if you go left from exit...and search wall...
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Door 2..you see a big room...an invisible force field is here..to avoid you
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must, first before going into the room very far..take one step into room, turn
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right and go a few steps and search the wall for a secret button...press it and
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then turn right..and go all the way to the wall.. follow wall (NEVER more than
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one step away from wall..."HUG WALL" all the way to other side)...to
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hallway..go down hall..<FIGHT Small Dragon> and turn left down hall...search
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along the right side for hidden room for great treasure....go all the way to
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back of this long tunnel to get a powerful staff.
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Door 3:take first left opening and go to back of room...look for a switch in
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wall..press it and then turn round and press the other switch.. it must be in
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order..so its (if you facing the back wall) right button, then left
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button.....then search the other walls for buttons that should appear..press
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them in a similar order and two more should appear until finally a secret door
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will open to reveal a nice weapon
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Door 4:a room filled with teleporting mist! the correct sequence to get you
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safely through to other side is..forward, right, back,forward, left, right,
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back...and you should be on the other side..get some goodies nothing real
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important though...now go down to next level...you could've went down in the
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first place but what the hell, you building your characters up anyway...
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MONSTERS:green monsters and small dragons
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Items:poison dart, leg mail, weapons
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LEVEL 5: You start in a large area with no monsters but four alcoves with a
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sorta riddle to solve...the correct items you should place in the alcoves are
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"BOW", "GEM", "GOLD COIN" and the other one "NOTHING" and you will be able to
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get out...turn right and go towards door..go in and the trick here is go over
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to switch and turn on switch..you'll notice the teleport field comes on..well,
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turn off field..and place item where teleport field is...turn on switch and
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item is teleported around the corner, and causes the trap to shut...easy
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huh?..turn off field to get item back and open door to get key.
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go back out and to first door on left...creatures behind...nasty skeletons
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after killing monsters, hit switches in walls in correct order to open chamber
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with key in it.
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next room is same thing..kill monsters and hit switch to open secret room to
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get key....go out and open two doors with keys..take right side first....a few
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groups of skeletons and some floating eyes are here..best to lure a few at a
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time and kill em before taking on this room...anyway assuming you cleaned out
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this room of creatures...when you go in..go forward until you hit wall. then
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turn right.move forward as far as you can go..then turn left...go as far as you
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can go...in that general area is a switch..press it and then go all the way
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over to the lower left side for other switch in a small room where you'll find
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a magical box...switch one is in lower right corner and switch two is in lower
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left corner..then go back to lower right corner again to newly opened secret
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chamber to get needed key.
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go Back to start area and this time take left passage..after opening door with
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key...when you turn left, you see 2 doors on left and a ring-hook hanging on
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wall...ring-hook is a switch..touch it and its a secret passage.. get a
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powerful staff and when you think your at a dead end..search on left side for a
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secret switch to open a passage that will get you a VORPAL weapon..which is
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good for killing GHOSTS and non material things.!
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After coming back..don't bother opening first door on left...open 2nd door and
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go through..first right passage is a tricky..(i almost gave up the game right
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here)...you see a flashing teleport with a door on other side and another
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teleport after it..when u try to run past it. throws you back to where you
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started..<FRUSTRATING>...it takes timing and practice...time it just right with
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two quick keystrokes forward..if you hit forward too many times, you'll run
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past door and into forcefield on other side, knocking you back to start
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again....your also gonna have to open gate..by running up and pressing open
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button before field throws you back...if u time it right, you should land under
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doorway in between the two fields, then time it for the other side and jump
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through...get needed key..get back out!
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Continue! first hall on left is filled with strange mist..have strongest
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character throw lightest object down hall..and if you're success- ful then it
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will open a door at other end...don't worry if you cant do it cause all you get
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is some food, an arrow and some coins
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Take hallway going to right..keep going forward..don't take left hallway and
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follow until you come to a room with a teleport field in it!..enter field and
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your teleported way over to other side of dungeon...near a room. press switch
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and fight monsters inside if you wish...when you leave this hallway and go
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right down a long corridor...go to a room where another vorpal weapon is kept
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along with lots of monsters..hint: go in room and close door so skeletons don't
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come up behind you cause they are on they're way when you go in that
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room...when you leave that room with the 2nd vorpal weapon, go forward all the
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way until you can go left..keep following hall..(going past a door with some
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floating eyes in there..ignore)..find the stairs down...(Fun EH?)
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MONSTERS:Floating eyes, skeletons, wasps,
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ITEMS:vorpal blades, yew staff,large shield, mail akelton,crossbow
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LEVEL 6: Home of The FireStaff...you cant do much on this level yet.. you have
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to come back to it...but you can if you want, use your RA-key to open the First
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forcefield-door..but your gonna have to dig deeper in the dungeon for the other
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2 ra-keys!..so go down stairs to level 7.
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LEVEL 7: Have plenty of "weaken non-material beings" spells ready cause this is
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one tough level...when you first enter this level, you'll pass over a trap door
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and it opens after you pass over it..to reclose it simply take one more step
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forward and you'll hear a click and it has closed...always keep it closed for a
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fast retreat back up the stairs. you'll figure out how to keep to trapdoor so
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it'll close when you need it to...there is fireballs being "shot" and they are
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hitting this teleport areas which are deflecting them all over the place..so if
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you see fireballs go skimming past your nose..don't worry, they are just being
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reflected off a teleport area..so stay outta there line of travel...you should
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shut off the fireballs..so from the stairs..turn left..start going
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forward..depending on where you are standing..if you take four steps and run
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into a wall then, move left and then continue forward...about exactly 13
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steps..and then start going left bout 7 steps..you find a dead end hallway
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where the fire balls are being shot out of from...near the first "TELEPORT
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FIELD" that the fireballs get shot into..is a switch..that will turn the
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fireballs off..so hit it...or else the fireballs will continue to be shot
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out..one every 30 seconds....next...after turning off switch...<still facing
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wall> turn around 180 degrees..go forward four steps, turn left and keep going
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until u hit a wall...back up a few paces and search for a switch which opens a
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secret door in that area that contains a powerful staff...now go back to where
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that switch was and move back the way you came about 6 paces and then turn
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right and go bout 4-5 paces and look for a key on the ground here.. you need
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this later. ...from finding the key...the best way of describing where you need
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to find the next secret door is ..well, first make it back to the stairs...find
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em...now then from the stairs..first turn right..you'll see a teleport
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field..walk towards it and enter it..<it'll turn you in the direction of next
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teleport field in sequence>go to 2nd field..it turns u again..go forward and go
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around the open pit...keep following fields..go past number 3...and find the
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fourth field..(search the area for a button) press it and you've opened a
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passageway...go to the long hallway area... you'll start walking down the
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lonnnnnggggggg hallway and you'll notice you seem to walk forever huh?
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well...heres what ya do..at the very beginning of the hall...move 26 paces down
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the corridor, then stop, turn around and wait a couple of seconds, you should
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then see a door open...if you overstep your mark, it automatically teleports
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you back to beginning....
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now find your way back to beginning stairs...<since the large open space is too
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hard to tell you where certain things are at>
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from stairs turn left..go bout 11 forward..Avoiding pits, like going around
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them..and stuff...when your 11 paces turn left and go straight, you should find
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a hallway with a door...use key you found earlier to open...
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from here you should be able to make it down the stairs pretty easy... make
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sure you've got plenty of food and water..cause it gets pretty scarce from here
|
|
on out...(if you run completely outta food..like i did towards the end...just
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make bunches of Stamina potions..they seem to do what food does...you could run
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|
back up to the level where you kill gobs of screamers and worms if you wanna
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stock up on food...and then come back here..that's what i did...
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CREATURES:Ghosts, mummies, Thieves, skeletons.
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Items:staff of manar (heals), DELTA (good sword), mace of ORDER, (excellent
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weapon), ful bomb (throwing bomb potions)
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LEVEL 8:Lair of the Rats!
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when you come down the stairs..a secret door will put you into the area you
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want...secret door is one space to the left of the writing you'll
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see...<beware:if you go out secret door and come back in..like to go up stairs
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|
or something...a couple mean rats will ALWAYS be sorta regenerated here>...go
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left..and follow hallway..look for 2 space pillar..search all sides for secret
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button..press it to open secret chamber...i'm sure you'll find it once you've
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|
opened it..there is nothing else around here to see anyway.....then go all the
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|
way back..past secret door to stairs.. you'll come to a "turn-around"
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|
spot...so when you come to it..turn around and go backwards through it..and
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|
then turn around again and go forward.. you'll understand it..
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AGAIN:retreat to doorways to kill rats and use doors to kill them by letting
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|
door fall upon them...they are tough little gerbils...good eating
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|
though...<YECH!!!!>
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se the fountains to refill your watersacks..!
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just kinda find your way around until you come to a grate-doorway with no
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apparent means of opening...DON'T PULL SWITCH!!! it will drop a chest into a
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pit..that's hell to get back out...from gate, go right and follow paths till
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|
you see stairs up..go up a level and find a trap door.."fall-in" and your now
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|
on other side of grate-and you can get the chest and press the button on wall
|
|
to open this grate now...continue down the hallway until you come to a room
|
|
where fireballs are being fired at you from wall. don't worry, they only fire
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|
at you when you take one step..so <save game> heal everyone and then take one
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|
step...<boom>..heal everyone...take another step...<boom> heal again...until
|
|
you get out...go left when you get the chance..get rope you find laying
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|
here..(useful for going down traps without inflicting damage...too bad i
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|
haven't found a way to go back up the traps with the rope either..) at the end
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|
of this hallway is a switch and in the room is a needed key...if you see an
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CORBAMITE laying around, be sure to get it....go back to fireball room...don't
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|
worry, if you walk
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|
At the Fireball room...don't worry..they only fire "fireballs" if you are
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|
moving away or towards to fireball shooters , so just walk past them to the
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|
right exit..and keep going...there is only 2 places you can go here now...one
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|
is a RAT NEST or a door to keep continuing...the rat nest door is to the south
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|
and the other door is to the north or right..... put your CORBAMITE in slot to
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|
open door...heres the stairs down or a room with another key...(if you walk
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|
down dead end corridor, to where a skull is on left wall...use a skeleton key
|
|
to open...) in secret chamber opened by skeleton key is stairs which will take
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|
u all the way down to the lowest level...good for getting out...or coming up
|
|
looking for food and water...you could go and unlock it..in case u come back up
|
|
later using the express stairs...heh heh!
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|
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|
CREATURES:RATS, mini-wizards, rot grubs
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|
ITEMS:storm rings (shoot lightning), ra-key,
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LEVEL 9:When you enter this room, there might be 2 floating eyes and they are
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|
pissed!..so deal with them...and heres the scoop..it looks like a room with a
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|
bunch of pillars..but there is invisible teleport fields in between most of
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|
them...the correct way is : as soon as you come down the stairs..go left...go
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|
all the way to wall...go right..then walk all the way down the corridor to the
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|
opposite side your on..go left..then walk forward again..kinda like
|
|
"zig-zagging"..cause if you enter through a pillar, you'll be put back at the
|
|
stairs and 2 more eyes will be created again...once at an opening on your
|
|
left..then go through and you should see two doors with one key..get key and
|
|
take your pick..both doors go to same place with two monsters to kill as
|
|
well...i went right..and had to fight a damn thief who keep stealing my
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|
shield...he only takes anything you are holding in left hand..so take all left
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|
handing items and put in inventory....walk to gate and open and kill skeletons
|
|
inside,continue..till you see moving plates.. step onto plate and your moving
|
|
round like a carousel...jump off when you see the opening..to either the tiny
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|
little alcove (that contains a teleport that will put u at start if you jump
|
|
into it) or jump off into the continuing corridor.....continue to room where
|
|
monsters are held at bay by an invisible forcefield...DO NOT PRESS ANY buttons
|
|
here or you let out all the monsters..<BOY, wouldn't that be scary?> you can
|
|
kill them from a distance pretty easy..in lower chamber <where some monsters
|
|
where being held> is a switch to a secret chamber for a nice weapon.
|
|
|
|
continue...you really just keep going the only way it seems there is...
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|
|
|
you'll pass by a door on your left to a room...and continue past two other
|
|
doors sorta side by side by 2 spaces apart...after this...you come across two
|
|
more doors...they both lead to the scorpions lair...(one of the hardest
|
|
monsters i thought)...heres the strategy..first open door on far left..lower
|
|
door i guess..take 2 steps..turn right into alcove and press secret button..get
|
|
items in chamber and look for another secret button, press that..and then get
|
|
out and close door behind you...go up a bit to other door..open it and go 3
|
|
spaces forward, turn left..2 spaces forward.. turn right..3 spaces
|
|
forward..turn right again..1 forward..then left.. you should see a nice
|
|
looking AXE..get it and go back to door and close it as quick as you can..avoid
|
|
those scorpions if you see them..they are nasty as hell...back to the old lead
|
|
em to the door and slam it on them routine and be sure to have lots of cure
|
|
poison potions ready..cause they do 75-100 damage every time they hit....after
|
|
you kill bout 3 or so...go in and make your way through..BE SURE TO GO INTO
|
|
WHAT LOOKS LIKE A DEAD END ROOM .. that has a sorta teleport field..get a
|
|
magnifying glass on the ground... ya gotta have to win the game...then get to
|
|
the stairs ASAP!..go down and forget this level...
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|
|
|
CREATURES:SCORPIONS, Floating eyes
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|
|
|
ITEMS:magnifier, SPeedbow, HardCleave (NICE AXE), key of B.
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|
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|
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|
LEVEL 10: you seem to start out in a room which seems to have no exit...stand
|
|
in front of the writing on wall...and start walking backwards clockwise.. be
|
|
sure to bend with corners...walk all the way around to the same spot.. you
|
|
should see a key..get it and open the gate...and open chest inside.. get key
|
|
inside there..then your gonna have to do some backwards clockwise walking again
|
|
until you see a either another key or a keyhole...using key open secret door in
|
|
chest chamber..go out....from exit..go right first.. ROOM OF POISON: Run as
|
|
fast as you can after saving game first....grab sword and then get out before
|
|
the room starts filling up with poison gas.....if you don't do it the first
|
|
time..i hope you saved game.so keep trying...i had to completely make everyone
|
|
naked to ensure no encumbrance!
|
|
|
|
...go back towards starting room..go past and to room on left...get FURY
|
|
SWORD...pretty powerful weapon...from fury sword room go straight and take
|
|
first hall on left after hall in which you came up from at first... follow it
|
|
to a door and after it is 3 doors...don't take the side doors.. go for the
|
|
middle door...but be prepared to fight WATER ELEMENTALS... about 6 of
|
|
them...they are destroyed with "weaken non-element things" or use vorpal
|
|
weapons to kill....when you find the door...after going through door, go
|
|
right..and straight as far as u can go..then right again at end of hallway..
|
|
follow hall until you can go left...keep following it until you come to two
|
|
gates with wasps behind them...you'll have to kill them...after done...follow
|
|
hall to very end..and turn left at last place to turn left...you see 7 slots
|
|
here..if you picked up enough coins, you can get a few nifty treasures...
|
|
immediately to your left is box 1, then 2, 3, 4,5,6,7....ok..the order i did
|
|
was...4..(contains more coins). 6 , then 5 then 3, then 2, then 7 and then
|
|
1...do what u what.....go back to hallway and go right down first long
|
|
corridor...use the magnifying glass on eye on wall..and now you can get a ruby
|
|
key from the moving pressure plates.. you'll also notice a skull key hole on
|
|
other wall...which opens an express stairway.
|
|
|
|
go down stairs to next level...
|
|
|
|
CREATURES:WATER ELEMENTALS, BEES, Thieves
|
|
|
|
ITEMS:fury sword, diamond edge sword, ruby key
|
|
|
|
|
|
LEVEL 11: KNIGHTS of the Round Table
|
|
|
|
This level is getting pretty tough...when you come down the stairs and go into
|
|
the first "open" area..if you looked 2 spaces off your right upon entering the
|
|
area..there are pits..which are really hard too see if they are open..you can
|
|
close them by passing over again a pressure plate at the beginning of the
|
|
hallway (going back towards the stairwell you came from)...< I liked to close
|
|
the pit and then have a monster follow me and free him on the pit and then go
|
|
and have it open and they will fall to their death..heh heh>
|
|
|
|
first thing you want to do is go right in the open space...follow hall and go
|
|
left twice in a row..find secret switch in dead end alcove..press it and then
|
|
go all the way back to open area and go left opening this time...go left again
|
|
at hallway junction..you should meet up with a black knight.. retreat to where
|
|
you see a door at end of hallway..open door..(don't worry, nothing in
|
|
there)..and use the same slam door fight technique...after killing the
|
|
knight..go forward down hall..and into another large area..and you should see a
|
|
small room with a door open...(that's where the knight was..you opened the door
|
|
by pressing the secret switch a bit ago.) get the topaz key inside. now go all
|
|
the way back..almost to where that secret switch was...you should see a gate
|
|
which a keyhole next to it..inside is another black knight who holds a needed
|
|
emerald key...
|
|
|
|
go all the way back past the black knights first tiny room and into the
|
|
corridor where you should meet up with a spider or two...after killing it you
|
|
should see on the right wall...a few paces in front of you a secret
|
|
switch..press it and then you find a secret room with the best armor, shield
|
|
and helmet you can get in the game...now go all the way back to where the
|
|
knight you killed who had the emerald key was..keep continuing until you come
|
|
to a room you open and inside is the last RA-key..get it and continue going
|
|
forward..continue past a right passage..don't go in there..there is a switch
|
|
that when pulled creates a bunch of knights to fight..take next right corridor
|
|
and continue until you can go either left or right..take a left and follow
|
|
it..pass by all right turnoffs until last one...keep follow- ing it until you
|
|
see a 2 space alcove on right side..press button in alcove.. continue...pass
|
|
by right hallway...until it turns right...keep going.. until you come to right
|
|
hallway...<you know you got the right hallway when you see a door and a another
|
|
right hallway..and going beyond the door gives you an option to enter 3 doors
|
|
filled with nasty spiders...so don't go to the 3 door spider room, instead,
|
|
take the right corridor right before the 3 door spider room..fight the AIR
|
|
ELEMENTALS...and continue to the 4 traps doors that are rotating at a constant
|
|
speed..time it just right and run past it...now when you come to a left right
|
|
corridor..here is pretty much the scoop...you gotta get back up to the level
|
|
where the firestaff is kept..now that you got all the required keys..you should
|
|
have 2 ra-keys...so go left..first..and you come to stairs..(may have to use
|
|
another skeleton key)..so go up to 8..and keep making your way back to
|
|
|
|
level 6...
|
|
|
|
Level 6: (back tracking)...
|
|
|
|
open the 2 remaining doors with the RA-keys..and go left...find the last door
|
|
on your right..one of your keys should open it...go in and walk all the way
|
|
down the corridor and go into the room...find the turquoise key and a secret
|
|
button near it...press it and get the final RA-key... go out...and about 4-5
|
|
steps after the doorway on your right is a button.. push it and a secret door
|
|
will open way down at the other end... go down and you'll see an opening
|
|
now..follow the corridor about 8 paces up and start looking for secret switch
|
|
on left side...push it..then turn around and you should see a secret room with
|
|
yet another needed key!... use last Ra-key to open last "ra-key" keyhole and
|
|
follow the hallway.. all the way..twisting and turning until you see a door
|
|
(clear) and just barely
|
|
|
|
around the corner is a stone golem...don't bother him...use your master key to
|
|
open that door..get in and get the firestaff and get out quick....go all the
|
|
way back to the entrance to where you just used your last ra-key...now on your
|
|
left is four doors...u have one turquoise key... u can open only one
|
|
door...door number one (closest to stairs at far end) holds :SCEPTER of
|
|
HEALING, & 2 necklaces...#2 holds:Dragons spit (food) and boots of SPEED, #3
|
|
holds: Crown (increases mana) and magic box #4 holds:
|
|
|
|
"The Inquisitor"a sword which spits fire.....i think door #4 holds the best
|
|
item....now go back down to level 11..the same way you got all the way back
|
|
here and this time..go down to the lowest level you can which should be the
|
|
dragon level...you should see a button to push, i think.. well..anyway, if you
|
|
find a way down to the level of the dragon...heres what ya gotta do...when you
|
|
emerge from the stairway..your in a big open area..the dragon is kinda
|
|
slow..but you can hear him clumping around so...let him get near you and then
|
|
shoot for the opposite end of the stairs area..the dragon will slowly
|
|
follow...enter the area where it looks like a hallway and room...(if you have
|
|
time..look right by the entrance..for a gem of time stop...)....in the room
|
|
you'll see THE GEM OF POWER..what appears to be lodged in the wall...cast the
|
|
zokathra spell which is these syllables: 1: half triangle 2: 3 circles 3: three
|
|
arrows pointing northeast 4: asterisk symbol...you cast it and have the
|
|
firestaff out and the gem should come loose and attach it self to the
|
|
firestaff..making the firestaff a powerful weapon now.....< if you wanted too,
|
|
you could battle the dragon if you want...but its not necessary to win the
|
|
game...your in for a long battle of hide and go seek if you do.. i gave up
|
|
after casting close to 40 powerful fireballs at him >...no w go back up stairs
|
|
to level 12...
|
|
|
|
level 12..completing the game!!!!!!
|
|
|
|
your Goal in DUNGEON MASTER is too recover the firestaff, gem of power and
|
|
vanquish CHAOS!!!!!...well..on this level are pits..(looks like a bunch of
|
|
campfires..which are actually FIRE ELEMENTALS) and whole bunch of demons
|
|
running around...and CHAOS himself...looks like a cross between DARTH VADER and
|
|
AMADEUS!!!....heres what i did...in the large open space are numerous fire
|
|
elementals that attack will unrelenting ferocity...you can kill them will
|
|
"weaken non material"spells and use vorpal weapons..(hope you didn't throw them
|
|
away yet)...the demons cast fireballs that usually will kill a few characters
|
|
on first hit...they are powerful..if you hear a fireball coming..id run outta
|
|
the way... ok..now then...there are 2 corridors that one will seal up
|
|
<therefor trapping you on this level until you either win or die....but
|
|
remember, if u die..just restart from last save.....save on this level..the
|
|
other corridor takes you back to the dragon...but who wants to go there?...
|
|
ok..now...stand by one of the corridors and slowly and painfully attack a fire
|
|
elemental...ya gotta eliminate a few to give you room to fight the big battle
|
|
in...run back into the monster forbidden corridors to heal and rest up when
|
|
injured...after you've gotten rid of the elementals closest to the corridor
|
|
openings..a few demons should start wandering over to beef your ass..what i did
|
|
was stay down the corridor..about 3 paces from the opening...and just keep
|
|
firing "fireballs or lightning" at them...until i picked em off one by
|
|
one..bout 30 minutes..i would jump out in front.. shoot a spell, and then duck
|
|
back and watched their fireballs explode into the wall next to me...after i
|
|
killed them...CHAOS himself was wandering around....WARNING:CHAOS CANNOT BE
|
|
KILLED WITH ANY WEAPONS OR SPELLS!
|
|
|
|
Now, your newly formed firestaff has three functions...Invoke, MUTATE and
|
|
fluxcage!!!...invoke is sorta like a fireball/lightning slinging weapon.. and
|
|
fluxcage makes a yellow shimmering forcefield in the space in front of where i
|
|
cast it..you must "trap" CHAOS in a "BOX" of fluxcages..and then when he is
|
|
trapped..you use the invoke option......ya gotta get chaos into a corner..and
|
|
use the "WAR CRY"...which makes chaos panic and flee temporarily...so war-cry
|
|
him into a corner and flux cage all round him except on the space he is
|
|
standing on..and then invoke on him and you've vanquished CHAOS..and restored
|
|
peace to the land..and order to the GALAXY!
|
|
|
|
|
|
You've Finished DUNGEON MASTER...
|