1058 lines
60 KiB
Solidity
1058 lines
60 KiB
Solidity
~Demon's Winter
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RPG Adventure from SSI/US Gold.
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There were five of us..... all brave adventurers. Well, to be
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honest, all but one of us were brave, but more of our cowardly dwarf
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companion later.
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The strongest amongst us was a Ranger who went by the name of Lone.
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Tall he was, and fast in battle. Our cleric was a fellow
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called Clarence, He worshipped the god Illo. Illo is the god of
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life so we knew Clarence's ability to return the dead to life
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(when his god heard his prayers) would come in handy in our
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quest. You'd think that Clarence would be a man of peace because of
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his god's distaste for battle but, don't you believe it. I was
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surprised to see how often he threw himself into the front ranks
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of some our biggest battles. What can I say about the next member of
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our band? Fidget is a dwarf. He's quite strong, moderately fast,
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certainly not stupid - and the biggest coward in Ymros. But his
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skill at disarming traps would be useful so we put up with his
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whingeing. Apart from anything else, he made a good pack-horse!
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Our wizard was a canny fellow called Izzy. Izzy is a dark elf,
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skilled in item lore and learned in fire runes. And me? I'm Zeke,
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the leader. I may not be the fastest or strongest but I'm the
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smartest and when you're hunting big game, brains can be very
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useful.
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We met up by the ruined village of Ildryn. Clarence bowed his head
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at the sight of the ruins but the rest of us (except Fidget) were
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itching to get our hands on some weapons and bash some heads! So
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our first stop was the nearby town of Seaside. I bought myself a
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short sword and Lone grabbed a mace while the other three settled
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for knives. A quick stop in camp outside town and we were equipped
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and ready for a scrap.
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While we were in Seaside, we heard a useful rumour in the
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tavern. Evidently, an evil priest, name of Jesric, had gone off
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on a quest for a powerful crystal. He was working for someone
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called Eregore. Clarence said we should remember those names in case
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we met up with them in the future.
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Our next stop was the College of Hunting where Lone learnt to hunt.
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We knew it would save a lot of gold if he could supply our
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provisions rather than us stocking up at the tavern and paying
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their exorbitant prices. For the same reason, we agreed to camp out
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whenever possible rather than staying in inns. The sooner we got
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a decent amount of gold behind us, the sooner we could hire a ship
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and set sail for more adventures. Even Izzy seemed quite excited at
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the prospect of a bit of sea-travel.
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The town of Elborat was our next stopping place. And there, things
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started to get interesting. In the tavern, an old woman told us
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how her house had been burnt to the ground by kobolds. Their camp
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was to the south and their leader was a brute called Uffspgot.
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I saw a gleam in Lone's eye and we grinned at each other. "Come
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on", I said, and, as one, we turned and left Elborat, heading south.
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The kobold camp wasn't far and inside were several camp fires and
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tents. We prowled round cautiously. Several tents were empty but
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others contained living quarters for the kobolds. In another, a
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woman was being harassed by some of the foul creatures. None of the
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groups of kobolds lasted long! The woman thanked us and rushed out
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of the tent - who could blame her?!
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One tent contained maps which showed that towns other than Ildryn
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had been attacked. In another, Clarence spotted something; a scroll
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half-burnt in a fire. He read it out to us. "It's hard to make out
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the words" he said "It's very badly charred. Ah, hang on, ....
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cult worships Xeres .... catacombs under the Temple of Gamur" he
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looked questioningly at us, but none of us had heard of it
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either. "Here's another useful bit" he added, "ermm .... codeword
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-x-". Izzy gave one of his rare smiles and said "better look for
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this temple then". Continuing round the camp, we finally found
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Uffspgot's tent. He had 2 kobolds and 2 orcs with him - no
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problem. Before we attacked, we heard him say to one of the
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kobolds, "we do not attack again till my master Xeres commands
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it". By the time we had finished with him, his master would have to
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shout very, very loud for Uffspgot to hear him. By now, we were
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feeling pretty good. I celebrated by learning the mace at the
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College in Akistu. Izzy suggested we head for the Guild in New Gleon
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to see if we were ready for advancement. We were! On our way
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back across the island, we stopped at the College of Potion
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Lore for Izzy to do some studying. I won't bore you with our minor
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battles, though some were quite spectacular - and lucrative. Just
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let me say that we found plenty to occupy our sword-arms and we
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NEVER ran away, not even Fidget, though he tried to keep out of the
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action as much as he could.
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Travelling north again, we found a tunnel leading under the
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sea to an island. We walked warily through it. In one side room
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full of mist, an old man met us. He warned that the one we were
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seeking was just a puppet. He added that the puppeteer was eternal
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and his talons far-reaching. Leaving him, we continued onwards.
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At the end of the tunnel, we saw a message painted in blood.
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Fidget read it out and blanched. "Beyond this point lies the temple
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of the Death Lord, not a place for those who cherish their
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lives". Lone just managed to grab the back of Fidget's trousers
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before the cowardly dwarf headed back for the mainland!
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Inside the temple, we gave the codeword and were shown to a stairway
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at the back. Lone pushed Fidget to the front to check for traps. I
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must admit that considering how much his hands were shaking, he
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didn't miss one.
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Down the south corridor, we found the words "gloriosus victime"
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carved on a wall. In a room further down, Izzy found a scroll and
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we moved a bookcase to find another exit. Through this doorway was a
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morgue of sorts. A man lay in a glass case in suspended
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animation. "Leave him till later" suggested Izzy so we went back
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to the corridor and turned left. In a laboratory, a cage of rats
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caught Fidget's eye (he must have been hungry) but Clarence picked
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up two vials of serum, one red and one blue which he handed to
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Izzy.
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Back to the stairway and north. Past another trap and into a
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guardroom. A quick scrap, then on to the next fight with a group of
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Xeres' followers in another room. Then we retraced our steps
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to the other branch of this northern corridor. In one room, I
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noticed a trail of footprints leading to a wall and stopping dead.
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Closer investigation showed us a secret tunnel.
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It was hard to map and several times we got lost. But eventually we
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came to the end of the tunnel and a Skull Room. Three passages led
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off. Two of them split, each leading to an armoury. In each
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one, a piece of weaponry or armour lay begging to be taken. But
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hovering round them in each case were some glowing spheres. Should
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we try to take them? While we hesitated in the first room which
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contained a special mace, Izzy solved the problem and grabbed the
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mace. At once, he was surrounded by will 'o wisps. But they were
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easy to defeat and soon all four items were ours.
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In another room, we found the words "forward 3 and right 1 will get
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you out of a crush" carved into the floor. We had no idea what it
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referred to but I felt we'd missed something so we returned to the
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main passages. Back in the lab, Clarence (bless his bald pate) found
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a secret passage. We found a food storage area and a workshop with,
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among other things, a mallet. At the end of the corridor was a
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temple. Moving the altar, we discovered yet another secret passage
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and cautiously proceeded down it.
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Part way along, I heard the whirring of massive machinery. "This
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is it, guys", I said, "remember the carving .... forward 3 and right
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1" and dashed forward following this pattern, the others hard on my
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heels. A bit further and we came upon a black doorway carved
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with gold runes. Listening, we could hear chanting coming from
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behind it. A hobgoblin stood between us and the door, but not
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for long, and with him dead on the ground, we hurtled through the
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doorway, past the body of the dead hobgoblin, and found
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ourselves in a black room. In front of us was a ghostly, white
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figure, Remondadin. Lone led the attack, and the five of us,
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working together as never before, finally defeated him. With
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Remondadin dead, the black room was strangely silent.
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On our explorations under the Temple of Gamur, we had already
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noticed a group of wizards praying in the underground temple, but
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not to Gamur - they were praying to the evil Xeres. Clearly, these
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catacombs were only part of a small cult that worshipped Xeres, the
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demon who had destroyed Ildryn. It was also clear to us that we must
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find Xeres himself before he found us.
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We left the black room through a doorway to the south and found
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ourselves back in the main Temple. However, Clarence reminded us
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about the man in the glass case and pointed at the mallet
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that Fidget was carrying. So we returned to the morgue.
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With one swing of the mallet, the case was shattered and we could
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see the man more clearly but he still didn't respond. Izzy looked
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closer. "He's in a deep trance ...... I wonder ...." and reaching
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into his pocket he pulled out the two vials of serum that
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Clarence had found in the laboratory and given to him. He
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examined the man, who stared vacantly into space. "I'll have to risk
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it" he said, and gave him a mouthful of the blue serum.
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Suddenly, the man sat up., a wild expression on his face.
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"Qoorik!, I've seen it!" he cried and grabbed at Izzy's shoulders in
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a frenzy. "They tried to shut me up, but I've seen it! Its
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entrance is hidden in the forest to the north-west of Idlewood."
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As if his body had given up the last of its strength, he slumped
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back onto the slab. Izzy shook his head and sighed. "He is still
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alive but only barely; we will get no more help from him. Leave
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him in peace" and, with sadness, we left the room, vowing to avenge
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the poor wretch who lay within, bereft of his senses.
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No-one tried to stop us as we left the Temple. We headed
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towards the south-east of the island where, on our previous
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explorations, we had noticed another tunnel heading out under the
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southern sea.
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Not far inside, we found ourselves in a large cavern, filled with
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the sound of rushing water. A message carved in the floor read
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'Pirates' Cove - enter at your own risk'. "Them's fighting
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words" said Lone and Fidget went a sickly shade of green.
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Passages led off north, south and west. Along both north
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and south passages, Fidget found and disarmed traps and soon after,
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in each case, we were attacked by thieves who we quickly slew. A
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College was at the end of each tunnel, Disarm Traps in one and
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Detect Traps in the other. Having no need for either, as long as
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young Fidget was with us, we retraced our steps to the main cavern.
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At the end of the western tunnel, over a stretch of water, we
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found the town of Pirates' Cove. Surprisingly, despite the
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warning at the entrance and our rough reception in the other
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tunnels, we were completely ignored. But, in the pub, an old man was
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telling the tale of Malifon, so we paused a moment to listen, though
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we had heard the tale before, many times. "....and Malifon made the
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Earth his home", said the old man, "but soon the Ancients became
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angry at him and, in a great battle, banished him inside a volcano
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to live till the end of time". He finished his tale and picked
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up his tankard to take a draught. Lone tapped my arm. "Sometimes,
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my friend, with all the things we see and hear, I get the feeling
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the end of time isn't too far away". Somehow, I had to agree with
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him. Malifon's volcano might be the last thing any of us saw.
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We left the Cove and tried to decide where to go next. While
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we were deciding, we visited two of the Colleges. Fidget had
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died and been resurrected twice during recent battles, so the
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small man decided to improve his skills and took a course in
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fighting with the mace. Lone learnt beserking, which he felt
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might give him the edge in a tight scrap. At a nearby town, Fidget
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purchased a morningstar then we took another trip to the Guild at
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New Gleon and found we had advanced enough to gain another few
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levels. Hereafter, we visited Guilds whenever we came across them,
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to check on our progress.
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We bought a ship in the docks and set out to sea. I had also learnt
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hunting skills, so between us, Lone and I kept the five of us
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well supplied with fish on our long sea voyage. We travelled to
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various islands along the coast, but never straying too far from the
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main island where we had started our travels. We also investigated
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the small islands in the inlets along the coast.
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Lone enrolled at the College of Armoured Skin which Fidget said
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sounded disgusting. However, this skill gave him even more
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protection in battle. At Dragontooth, we heard a rumour in the pub
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that someone had found the Shard of Spring a few months back. The
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Shard had disappeared 200 years ago and no-one had seen it
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since. It is said that if anything happens to it, we will all be
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destroyed by the winter that will follow. While we were in
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Dragontooth, Clarence enrolled at the College of Mace and later
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at the College of Persuasiveness at Chandris. It would help us get
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a better deal when we purchased new equipment. All this time,
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Izzy had been using a +1 crystal dagger that we had collected
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earlier. Our other fights had gained us some more useful equipment
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and I had a mace, constant speed +2. We also had some other weapons
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that we had collected and since our ship now needed considerable
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repairs, pirates and sea monsters having taken their toll, we sold
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our spare weapons at a local marketplace. We had also gained
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two cursed axes which we got rid of as soon as possible!
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To the south, we found two islands, and on the furthest south of
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these, the town of Idlewood, mentioned by our friend in the glass
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case. We bought a lantern in the marketplace and visited the inn
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where we learned that deep within the ancient demon city of Qoorik,
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there is a place called the Amber Vault where one can seek
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guidance in the flaming runes. The dungeon entrance, invisible
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till one stepped into it, lay a short distance away.
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We descended into the depths, Fidget checking for traps once we
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reached the bottom of the staircase. To the west, we found a
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great, black archway covered in runes and south of that, more
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passages and rooms led off.
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In one room to the far east, we entered a room where three slaver
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demons attacked us. The fight was long and hard but when it
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was over, Fidget spotted something in a far corner. It was a
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black metal wand. "I'll take that" said Clarence as he reached
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past the thief and tucked the wand into his robes.
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We returned to the corridor and travelled south, then west. A
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doorway beckoned; Lone moved to the front and shouldered the door
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open. It was a blacksmith's shop. Inside, the blacksmith - an
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old troll, his face disfigured so that one eye was permanently
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closed - gasped as we entered. Then he seemed to compose himself,
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smiled and spoke. He said he had been working on a new weapon,
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designed for the ones who wish to kill Xeres. Lone stepped forward,
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thanked the troll and took it. It was a jewel-encrusted broadsword.
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However, I cautioned him not to use it until we had identified it
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properly. My caution was well justified; it turned out to be cursed!
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Heading back towards the stairs we had entered by, we went
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through a doorway and found ourselves in a stately mansion with
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three doors leading off the main hall. In a bedroom, which looked as
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though it hadn't been used for a long time, Fidget investigated
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a bed with a straw mattress and emerged grasping a pair of
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spectacles. He perched them on his nose and said "these make me
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feel smart". Lone laughed. "They must be magic if they make YOU
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intelligent" he said. The dwarf made a face, pulled off the specs
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and passed them to the wizard, who patted Fidget's shoulder to try
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to cheer up the small man.
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We also collected a blank piece of papyrus and in a library, we came
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across a tome, the only book that was left. Izzy tried to read it
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but failed till he wore the spectacles. Then he told us that it was
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about some gods called the Ancients who created everything but died
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out many eons before man ever walked the Earth.
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In the corner of the library was a bookcase. Lone and I moved it and
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behind was another room. Black runes were carved on the walls
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and at a desk, a skeleton, its skull shattered but its hand
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still clutching a quill pen, caught our attention. I saw a piece of
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paper on the desk which read - Ymros is mine! - and pointed out to
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the others that the arrangement of the runes matched the number of
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letters on the paper; five runes, a space, two runes, space, then
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four more. "I'll memorize the runes" said Clarence, with a glazed
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look in his eyes.
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Two doorways back on the main floor had so far been barred to us.
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One, a tunnel from which the stench of death blew out,
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turned out to be, apparently, a dead end. The other, the
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entrance to a dark temple of red stone, was also impossible to
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enter; the sense of evil permeating from it and an unseen force
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both combined to push us back. "There must be another way in"
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murmured Izzy. "Clarence? Do you think the wand might help?" The
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cleric shook his head. "There's nothing here to operate it on" he
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said "but perhaps, the arch we saw when we entered? That was
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black and covered in runes...."
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We retraced our steps to the arch. Clarence took a deep breath (I
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think we all did) and used the wand. The next thing, we were
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transported to a small room. A door lead south. Quietly,
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Fidget pushed it open and we crept through. A corridor on the
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other side was the entrance to the Demon's temple. The entrance
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was not unguarded though - in front of us stood a level 6 mage, a
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level 8 fighter and an evil spirit.
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Manoeuvering into position, we quickly dealt with our assailants
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and then investigated the surrounding rooms. In one, a staircase led
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downwards so we took it.
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At the bottom of the stairs, we entered the third level of the
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dungeon. A room to the right contained an empty bag which
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Clarence took. A corridor lead north and a small, elegant room to
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the left housed a level 14 mage, a priest of Xeres. "A human!"
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cried Lone "How can he ally himself with that fiend?" and the
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lanky ranger raced forwards, oblivious to the imps who obviously
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acted as servants to the priest. A short but vicious fight ended in
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our victory and a prize - a skeleton key - which Izzy took.
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In another room to the top left, an apprentice's room (the only
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inhabitant a level 10 mage who quickly gave up the ghost),
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Clarence spied a pile of red dust which he collected in the
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bag. To the right was an altar room complete with skulls on the
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blood-splattered walls and drawing of demons. "Love the decor"
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muttered Fidget as he examine the altar which had demonic references
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to the demon Xeres. Lone and I pushed the altar aside to reveal a
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short passage into another small room.
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Clarence took a pile of small black coins from one corner
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and then investigated a censer in the room. Noticing a residue of
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red stuff inside it, he quickly poured the red dust into it. A
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demon appeared and said "the father of demons sees all. Only
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those who possess the Demon Crystal can escape his sight" and
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then vanished. "I wonder where that can be?" said Izzy. "Oh well,
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no doubt we'll find out - sooner..." "...or later" added Fidget.
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As we walked towards the northern doorway from the altar room,
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Clarence had a closer look at the coins and passed some across to
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me. They were ominous black objects with a picture of a scythe on
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them.
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Through the north door, we found a large area with several rooms
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around it. There were some corridors that transported us to other
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parts of the dungeon too which made life very confusing. In one
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room at the south end, Clarence collected two more items, two
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phials of liquid, one a greenish ooze of goblin blood and one a
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transparent silver fluid which he told us was unicorn blood. In
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the same room was a microscope but we were unable to move it.
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At the north of this level, we entered a room with a stairway
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guarded by two gargoyles. After we slew the creatures, we
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stepped warily downwards into the darkness of the fourth level.
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This level was somewhat smaller but interesting to explore. In one
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room was a magic circle though it seemed to serve no purpose.
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Another area was a small graveyard which had a large tomb with a
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magical stone door at its west end.
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Walking cautiously south, we came upon a wall of silver
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bricks. Izzy pointed into the distance to draw our attention to a
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fabulous silver palace visible above it. However, there was no
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doorway in the wall. Around the corner at the end of this
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passage, we surprised two slavers who were attacking an old man.
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After we had dispatched his assailants, the old man thanked us and
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explained that he was the groundskeeper of the palace. He went on to
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tell us that there was a secret entrance into the palace through the
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silver wall we had just passed. As he slowly trudged off down
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the alley, we retraced our steps and Fidget walked along the
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wall, suddenly turning and disappearing from our sight as he walked
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straight through it!
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We followed the dwarf and found ourselves in a beautiful garden
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with trees and grassy walkways. In the centre was a healing pool
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but fortunately we were in no need of it - yet! A door led out
|
|
of the western end of the garden and we passed through it into a
|
|
hallway guarded by a large silver snake. I thought we were in for
|
|
trouble but luckily the bigger they are, the harder they fall
|
|
and with all of us working together to defeat him, even a huge
|
|
serpent didn't survive. Two rooms led off; one was empty, the other
|
|
provided us with a jade torch which burnt with a magical blue flame.
|
|
|
|
I took it and led the others back to the main room where I had
|
|
previously noticed a pillar shaped like a serpent with an open
|
|
mouth full of oil. Using the torch on the pillar opened a secret
|
|
passage leading west. Luckily Fidget was checking for traps as
|
|
we walked down it as he discovered and disarmed a trap which could
|
|
have caused us some injury.
|
|
|
|
The study at the end was small but lit by an unknown source. It
|
|
looked empty too but Izzy's eagle eyes spotted a silver pen in one
|
|
corner and he passed it to our cleric who filled it with the silver
|
|
unicorn's blood.
|
|
|
|
The pen began to glow and Lone gave the piece of papyrus he had
|
|
collected earlier to Clarence. The pen seemed to move with a life
|
|
of its own and we watched spellbound as it wrote a message on the
|
|
papyrus that Asaht is the Holy City of the Ancients.
|
|
|
|
In the same room, tucked away and so we almost missed it (it's lucky
|
|
Fidget has good eyesight) was a tiny scroll. The dwarf picked
|
|
it up but the writing on it was far too small for even him to read.
|
|
We walked back up to the room where we had found the microscope.
|
|
Fidget put the scroll under it and said "this could be useful. It
|
|
gives the location of the Ice Temple of the Ancients - it says it's
|
|
in the tundra far to the north." "Perhaps we'd better head that way
|
|
once we've dealt with Xeres" said Lone.
|
|
|
|
At Clarence's suggestion, we returned to level four and
|
|
entered the graveyard. The cleric tried the skeleton key on the
|
|
tomb door and the door shimmered and changed from solid stone to
|
|
a curtain of blue light. I led the way as we stepped through and
|
|
found ourselves in a larger graveyard with tombstones stretching far
|
|
into the distance.
|
|
|
|
The graveyard was full of mist and our footsteps were strangely
|
|
dulled as we slowly traced a path between the stones. The stones
|
|
got closer together and gradually we found our path being blocked
|
|
by them. But at one point, Izzy stepped forward and the
|
|
tombstones shifted in front of us. We found several other places
|
|
in the maze that did the same thing and by manoeuvering
|
|
carefully, we found we could clear a path through the whitened
|
|
blocks.
|
|
|
|
On the other side were more stones, though dotted sparsely about
|
|
on the damp earth. Ahead of us, way to the north, Lone pointed out
|
|
a large mound so we headed that way. But soon, a river crossed
|
|
our path and we were forced to travel along the bank, hoping for a
|
|
place to cross. Instead, we were startled when a shadowy figure
|
|
appeared out of the mist - a ferryman. He said nothing, just
|
|
held out a skeletal hand and waited silently but expectantly. Izzy
|
|
hissed at Clarence, "pay him", and the cleric cautiously held out
|
|
the black coins. The bony fingers closed over the coins and the
|
|
deal was made; we had our transportation over the river, though it
|
|
wasn't what we had expected.
|
|
|
|
"Not more graves" muttered Fidget as we disembarked from the ferry
|
|
and we saw yet more gravestones stretching into the far
|
|
distance. There was a passage between some stones to the far west
|
|
temptingly labelled "exit" and the dwarf would have taken it if
|
|
we'd let him but Lone led us through the stones to the mound we had
|
|
noticed from the other side of the river.
|
|
|
|
The path we took led to an entrance, but it was guarded ....
|
|
by the Gravekeeper and his entourage; an evil spirit, a ghoul, a
|
|
skeleton mage, a ghost, a zombie and a skeleton. The Gravekeeper
|
|
advanced towards us through the fire and mist, his skeletal form
|
|
striking terror into all our hearts, but I knew we were equal to the
|
|
challenge.
|
|
|
|
Lone, Fidget and I laid about us with our weapons while Izzy
|
|
blasted away with spells gleaned from his knowledge of fire
|
|
runes and Clarence tried turning the undead creatures. The
|
|
fight was hard but we succeeded in destroying our enemies. The
|
|
Gravekeeper, the last to be overcome, dissolved into grey ooze
|
|
which turned into smoke and floated away with the mist. Before
|
|
us, a dark, ominous tunnel lead into the mound and we knew an
|
|
important confrontation awaited us down in those sulphurous depths.
|
|
|
|
The lowest level was strange in shape, a central maze of tunnels
|
|
and my heart started to race as we went to enter it. A stone
|
|
archway framed the entrance and a huge fire blazed in front of
|
|
us. A ruby eyed snake - a salamander - barred the way. As it
|
|
died, a voice rang out, echoing round the whole area. It was
|
|
Xeres! "Woe the mortal who stands in my way" he cried "for Death
|
|
shall follow swift my hand." But there was no choice, we could only
|
|
go forward.
|
|
|
|
So, we walked deeper into the tunnel, Fidget checking for traps but
|
|
finding none. The path wove round and round with several dead ends
|
|
but finally, we came to the centre of the maze and Xeres himself
|
|
stood before us. He looked down at us and said "so you have
|
|
found me. Killing me will not end the destruction." His eyes
|
|
passed over all of us in turn and he continued "There is
|
|
something bigger here than your mortal minds can understand. If you
|
|
kill me, all of Ymros will go down with me."
|
|
|
|
Xeres was flanked by two salamanders, a gargoyle and a
|
|
slaver. Izzy discharged the biggest column-of-fire spell I had
|
|
ever seen him use straight at Xeres (like the rest of us, I think
|
|
he panicked a bit) but it did the trick and the demon was
|
|
obliterated. His minions fell swiftly though not without cost to
|
|
ourselves. With them all dead, we looked through the archway ahead
|
|
of us and saw the town of Idlewood, looking far more peaceful
|
|
now, but as we passed through the arch, we all felt we had missed
|
|
something.
|
|
|
|
Izzy slapped his hand to his brow in exasperation. "The Amber
|
|
Vault, remember? We heard about it in Idlewood but I didn't see
|
|
it. Come on, we have to go back and find it. It must hold some
|
|
useful information for us." A quick trip back through the dungeon
|
|
and we were back at the lowest level. To the south of the area, the
|
|
normal fabric of the dungeon was replaced by a length of
|
|
brickwork. This difference gave us hope that we had found the
|
|
location of the Vault and we walked along the wall till we found a
|
|
secret passage.
|
|
|
|
Inside was the Vault. Flaming runes covered the floor and
|
|
skeletons of demons hung on the walls. The heat almost drove
|
|
us back but Clarence examined the runes closely. "I can translate
|
|
some of it" he said "using the runes we found earlier that said
|
|
'Ymros is mine'." He frowned. "That gives 'se-re- en-r-n-e ...'."
|
|
Izzy interrupted him "that's got to be 'secret entrance' surely?"
|
|
"You're right" said Clarence, "and that gives us a few more letters
|
|
and means it's easy to translate the rest of the message.
|
|
|
|
'Secret entrance to Ice Cathedral leads to Demon Crystal'." Lone
|
|
grinned and reminded us of the message we had got earlier (it
|
|
seemed a lifetime ago) when Clarence had burnt the red dust in
|
|
the censer. At least now we had a new location to aim for - if only
|
|
we could find it.
|
|
|
|
We started our search for the Ice Cathedral, travelling by boat from
|
|
island to island, looking and searching, avoiding ghost ships,
|
|
fighting pirates and sea monsters until we began to doubt that we
|
|
would ever find it. On our way north, we found the College of Fire
|
|
Runes on one southerly island. But we pressed on, going ever north.
|
|
|
|
Landing on one northern island, we spotted a dungeon entrance. Lone
|
|
led the way as we entered a twisting passage. In a large room,
|
|
we came upon the biggest ice dragon we had ever seen - alright,
|
|
I'll be honest, none of us had seen one before .... but he WAS big!
|
|
Izzy prepared to cast a column of fire at the creature but
|
|
before he could do anything, the dragon moved forward, his blue
|
|
scales glinting in the dim light, and breathed a spell at the wizard
|
|
who was immediately frozen in ice.
|
|
|
|
Lone and I rushed at the dragon, weapons at the ready, trapped the
|
|
beast in a corner and slew him before he could do more damage to our
|
|
party. Clarence and Fidget didn't get a chance to strike a blow.
|
|
We collected our poor, frozen wizard and explored the lair and
|
|
surrounding tunnels. Despite the attentions of mountain giants
|
|
and an ogre, we completed our explorations quickly, finding the
|
|
College of Ice Runes in a northern passage and, in a small room to
|
|
the south, an icicle which Lone took.
|
|
|
|
A quick trip to the healers restored our friend to full health,
|
|
though it cost us quite a bit of gold, and we continued our
|
|
search for the Ice Cathedral.
|
|
|
|
"Land ho!" shouted Fidget, rousing us all from our slumbers and
|
|
we leant over the rail to see an island to the west. Was
|
|
this the one we had searched for all these weeks? Yes! On the
|
|
island, we found a temple made from blocks of ice. "This must be the
|
|
Temple of the Ancients" said Izzy. We could tell that once it
|
|
had been beautiful but the blocks of ice were tumbled and cracked
|
|
so that the once-proud edifice now lay in ruins. Inside, we
|
|
found the entrance to the Ice Cathedral but the scattered blocks
|
|
that had formed the entrance many centuries ago had fallen to block
|
|
the way in. We knew from our discoveries in the Amber Vault that
|
|
there was a secret way in - but where? Lone led the way again as we
|
|
started to search for it.
|
|
|
|
We found it at last, a secret passage through a wall. The Ice
|
|
Cathedral was still beautiful, despite the great damage that had
|
|
occurred. At one end was an octagonal pedestal of blue ice on which
|
|
was a dark violet crystal. "The Demon Crystal" whispered
|
|
Clarence. Dark mist swirled between us and the crystal and I
|
|
could see strange shapes forming in it and then dissolving again.
|
|
For a moment, I felt it seemed to examine us, then it cleared to
|
|
reveal the crystal in all its horrifying glory. Clarence stepped
|
|
slowly forward and took it. Then we left the Cathedral as quickly as
|
|
we could.
|
|
|
|
Back outside, in the main body of the Temple, a library in the
|
|
north-west corner had been ransacked, just a few scrolls littering
|
|
the floor. Clarence pushed the scraps of parchment aside to
|
|
uncover a prayer scroll which he took. A passage east looked a
|
|
likely route to take but a noise alerted us. Rounding a corner, who
|
|
should we come across but Jesric of the High Temple of Malifon!
|
|
|
|
He turned to us and said "Until I find the Demon Crystal, I
|
|
claim these ancient ruins to be mine!" His tone told us he would
|
|
take no argument on the subject but, unfortunately for Jesric, we
|
|
had other ideas.
|
|
|
|
Despite his sword and armour, we defeated him fairly easily. Fidget
|
|
noticed a medallion around the dead priest's neck. "It shows he's
|
|
Malifon's High Priest" said the dwarf, taking the heavy amulet and
|
|
passing it to Lone. "It might come in useful then" said the
|
|
lanky ranger, tucking it into his pocket.
|
|
|
|
A doorway nearby led into a corridor. The air was chilly and
|
|
instinctively, I drew my cloak tighter round me but it made
|
|
little difference. A squeak from behind me made me turn, to see
|
|
Fidget, mouth open, pointing a little distance down the corridor.
|
|
What the small man had noticed but the rest of us had missed was
|
|
- a pair of ghosts! One was an evil-looking man, the other a
|
|
kind-looking priest. They seemed to be arguing and, to our
|
|
amazement, we could hear what they were saying.
|
|
|
|
One voice said "You are a fool! Your god is dying and still you
|
|
pray." The other responded "He is still strong. Find me a god
|
|
who can break these walls and I shall worship him instead."
|
|
As we walked into the next corridor, the voices followed us.
|
|
"Long have I quested, and at a volcano a spirit conquered my
|
|
mind. It is a spirit as old as time. It once was strong, but
|
|
was defeated and rests now, regaining power ....... behold its power
|
|
....." We all gasped as images of fire and pain engulfed our senses.
|
|
|
|
Faint heartbeats echoed in our minds as the ghost said "Oh Dark
|
|
One, whose power is so great - I cannot worship thee. Instead
|
|
I offer to you as sacrifice an old fool who cannot see a candle in
|
|
the shadows." We all got the impression of a blade and pain, then
|
|
the heartbeats ceased. I realised we had witnessed a murder from
|
|
long ago.
|
|
|
|
Returning to the main body of the Temple, we found a door made of
|
|
ice, and, noticing a hole in the door, Lone inserted the icicle.
|
|
Suddenly we found ourselves transported to the other side of the
|
|
door in an Altar Room with an altar of blue ice against the south
|
|
wall. Clarence put the prayer scroll on the altar and as the last
|
|
of the foreign words from it left his lips, the Temple was flooded
|
|
with light. A powerful voice spoke to us.
|
|
|
|
The voice spoke to us, not aloud but through our minds. It told us
|
|
how the White Knights had created an Orb of great power, capable
|
|
of acting as a catalyst between the Ancients and Mortals. The
|
|
voice continued to explain that it was the last of the Ancients
|
|
who Malifon believed were dead and that, with help, Malifon had
|
|
broken through the Imprison spell that had trapped him. Ymros was
|
|
doomed unless he could be bound again. Finally, the voice said
|
|
"Through the Orb, I can give you the power to renew his binding. It
|
|
lies in the Vault of the White Knights, northeast of the desert,
|
|
guarded by Kalek-Zin, the greatest of the Knights. He can surely
|
|
be persuaded to give the Orb to you. When you have it, return to me
|
|
and I will give you the powers of the Gods. The Ancient has
|
|
spoken." The light faded and the voice was gone.
|
|
|
|
Reverently, we left the Temple of the Ancients and sailed east,
|
|
passing a few islands, until we came to a small one that was
|
|
mountainous in the centre but had an inlet that could be
|
|
entered from the south coast. We landed on a beach and to the
|
|
north, found the entrance to the Vault of the White Knights.
|
|
Appropriately, the walls inside were painted white and Izzy pointed
|
|
out the Knights' names carved on them. "This whole Vault is a
|
|
memorial to the Warriors of old" he explained. An octagonal pool
|
|
sparkled in the centre and Clarence identified it as a healing pool.
|
|
I realised this pool might come in useful as I expected some
|
|
challenge awaited us inside; there seemed little chance we could
|
|
just go in and take the Orb. A secret passage in the north wall led
|
|
into the Fire Chamber of Kalek-Zin.
|
|
|
|
Though a wall of fire ahead of us filled the room with light,
|
|
no heat emanated from it. "Karek-Zin's burial chamber," whispered
|
|
Clarence. "The greatest of all the Knights." An alcove in the
|
|
flames became apparent and we edged towards it. Inside we could
|
|
see a glowing Orb and I sensed great power coming from it. We moved
|
|
into the alcove. A pure white spirit weaved in and out of the
|
|
flames, guarding the Orb whose colours changed as we watched it.
|
|
Clarence reached towards the Orb to take it from its pedestal but
|
|
the spirit intervened. "The Orb of Evertime is the greatest artifact
|
|
of the White Knights" it said. "If used unwisely, it could
|
|
endanger all of Ymros but since I sense Ymros is already in great
|
|
peril, I will release it to you if you can show you are worthy
|
|
of it. Pass the tests within the Vault and the Orb is yours.
|
|
|
|
Exploring the Vault, we found two secret passages, one on either
|
|
side of the Vault. We found that these linked with each
|
|
other, also passing through a room adorned with paintings of the
|
|
ancient Warriors. Leading off this maze of passages we found a
|
|
series of rooms, one for every class of adventurer, not only our
|
|
own but also visionary, scholar and others. We entered each room in
|
|
turn. Each was a proving room where we would be called upon to
|
|
show our worth, each according to his own class specialities. In
|
|
rooms that did not apply to one of us a voice told us we were
|
|
free to leave. Lone had to fight a cave bear, Fidget to disarm a
|
|
trap; gradually we all completed our own tasks.
|
|
|
|
Leaving the final room we returned to the alcove. This time the
|
|
spirit allowed us to take the Orb and Clarence reverently
|
|
picked it up. Even Fidget seemed somewhat subdued as we turned and
|
|
retraced our steps to our ship and from there, sailed west to
|
|
return to the Altar Room in the Temple of the Ancients as we had
|
|
been instructed. On the way, night fell and as we slept on the ship
|
|
we all heard the same voice speak to us. It said, "The Orb of
|
|
Evertime now is yours, but your quest remains in vain. I was alive
|
|
before mortals touched the Earth and no mortal there can touch
|
|
me. It is true that with the Demon Crystal I can lay neither
|
|
tooth or claw on you. But I can make you wish you were never born."
|
|
"Let these words of Malifon be heard - The sky shall flare the
|
|
Earth shall bleed. All that is dark shall rise up in Glory, and
|
|
all that is Light shall be trampled underfoot."
|
|
|
|
It was very hard to go to sleep the next night in case the voice
|
|
returned. It didn't .... but instead we experienced visions. Dark
|
|
and gloomy forests and rivers of blood ... great battles and a
|
|
black force with power beyond our comprehension. One by one, we
|
|
saw the gods killed - the Eagle, the Swan, the Raven, the Woman
|
|
of Colours, the Tiger. One by one they were defeated and fell
|
|
into the flaming waters below. We saw clerics all over Ymros wake
|
|
up to a new day with the feeling that something had been torn from
|
|
their souls. Great thunderbolts fell from the skies and each
|
|
temple was turned to ruin. We woke, stunned. Clarence put into
|
|
words what we all suspected. "They're dead," he said, his voice
|
|
quavering. "The gods are dead. What can we do? Who will help us
|
|
now?" "I have a feeling that will be answered when we get back to
|
|
the altar room," said Izzy, laying his hand on the cleric's
|
|
shoulder - though he was no longer a cleric in truth, his god having
|
|
been destroyed with the rest.
|
|
|
|
"Come," continued the wizard. "Let us see what the Ancient One has
|
|
to say." We returned to the altar room, using the icicle to enter,
|
|
and once again Clarence used the prayer scroll on the altar and
|
|
the Ancient One spoke. "You have done well. With the Orb, I may
|
|
now transfer some of my power to one of you. I offer to make one of
|
|
you a God. The Power of the Ancient Ones lies in the God Runes. Two
|
|
spells it allows you to cast in camp are Uncurse and Imprison."
|
|
The voice went on to explain. "To keep Malifon from
|
|
communicating mentally with the natives near the volcano, we put a
|
|
curse on the land round it. This is done through the three
|
|
crimson glyphs. Each glyph sustains the curse on the land round
|
|
it and any mortal who walks there will rot with every step.
|
|
You must destroy each glyph using the Uncurse spell while camping on
|
|
the same space as the glyph. Until all three glyphs are destroyed,
|
|
you will not be able to use the Dark Chapel to go back in time to
|
|
the Dawn of Man."
|
|
|
|
The voice paused, then continued. "Only in the Chapel of the Past
|
|
will you find the entrance to Malifon's volcano. Imprison is
|
|
used to seal off a passageway and the room it leads to so no
|
|
creature can pass. This is what you must do to defeat Malifon
|
|
as it would be impossible to kill him in combat. Even all the
|
|
Ancients could not kill him. His power is so great that even the
|
|
Demon Crystal will shatter if you come too close to him. Cast the
|
|
Imprison spell when the Demon Crystal glows white, it costs 100
|
|
spell points." There was another pause and then the voice said,
|
|
"One will be given enough experience to gain the wisdom you need
|
|
and 200 spell points with which to cast the God Runes. Go to my
|
|
holy city and convert to my faith for, in the time to come, the
|
|
new gods shall falter and die. Good luck."
|
|
|
|
We sensed we were being scrutinised and then the voice asked us who
|
|
wished to become a God? I looked at Lone, he looked at
|
|
Clarence, Clarence at Fidget and Fidget at Izzy. Izzy didn't
|
|
look at anyone. He just stepped slowly forward and said "I do." We
|
|
expected some sign that our friend had been elevated to such a
|
|
rank but, no. He turned back to us, looking no different, but
|
|
calmly reminded us that we must travel to Ancient's holy city.
|
|
We had previously learned at Qoorik that Asaht was the holy city of
|
|
the Ancients, so it was to there that we set sail.
|
|
Entering the oddly-shaped temple at Asaht, Izzy converted to
|
|
the faith of Ancient. A trip to the Guild confirmed that he had
|
|
indeed gained several levels of experience, and we were once again
|
|
ready to continue on our quest. "Where to?" asked Fidget as we
|
|
returned to the ship. "East", replied our divine companion, his
|
|
eyes fixed on the distant horizon.
|
|
|
|
Directly east of Jacanth we found a small, mountainous island with
|
|
an inlet containing a healing pool. We sailed back out of the
|
|
inlet and continued east where we found another larger island.
|
|
Anchoring the boat on the shoreline, we started to explore. We
|
|
walked into the mountains and through onto a sandy beach with
|
|
buildings around it. To the northwest was one containing a small
|
|
room full of maps showing a volcano south of the island and the
|
|
Dark Chapel that the Ancient One had mentioned to us on an island to
|
|
the south of that. Back outside and along the beach to the
|
|
south, a ship lay at anchor on the inland sea. Guarding it were two
|
|
mountain giants and a Titan - a huge figure wielding a huge,
|
|
shining sword. Lone gave a battle cry, at least that's what I think
|
|
it was, and we attacked. Within a short space of time, the ship was
|
|
ours.
|
|
|
|
We sailed back towards the entrance and, leaving the ship, walked
|
|
along the beach to the east. A short bridge led over the water to a
|
|
small island and a bell tower. Just inside the entrance was a short
|
|
corridor. Two rooms led off, one north, one south. In the north room
|
|
was a skeleton mage called the Bellkeeper; a powerful assassin, he
|
|
had been hired by Eregore to keep watch over the bell tower. He
|
|
screamed threats at us and attacked. Lone and I killed him and as
|
|
he breathed his last, we felt a cold force fly past us, followed by
|
|
the ringing of a massive bell to the west. In the south room was a
|
|
dog, obviously the Bellkeeper's pet, but at the end of the corridor
|
|
was something far more important - a huge bell. On the wall above
|
|
the bell were some runes and, squinting at them slightly, Clarence
|
|
translated them. "'Ring bell at midnight'" he said. "But how?"
|
|
asked Fidget. "We're always asleep at that time - it seems
|
|
impossible to stay awake that long." Confused, we returned to the
|
|
outside of the dungeon.
|
|
|
|
To the east of the island a small path led into the mountains, and
|
|
at the end of it we found a small hut. Inside, an old peasant
|
|
woman greeted us. Smiling, she waved her hand to encompass the
|
|
interior of the hut with its sweet-smelling herbs. "Please stay.
|
|
If you wish, you may sleep here in comfort" she offered. Izzy
|
|
smiled at her. "I accept, on behalf of myself and my companions"
|
|
he said. We settled down and were soon sound asleep. But suddenly,
|
|
we woke to the screeching of an owl outside. Everything was still
|
|
and quiet, the moon seeming suspended in the heavens with a magical
|
|
feeling to the air. But there was no sign of the old woman.
|
|
Collecting our weapons, we walked outside into the darkness.
|
|
Fidget looked up at the sky and gasped. "It's the middle of the
|
|
night. Quick, let's go to the bell and ring it!" We hurried down to
|
|
the bell tower and rang the bell. The sound of angels crying opened
|
|
up from the heavens, then everything went quiet again. Lone
|
|
frowned. "Now what?" he said. "Nothing's happened!" Despondently,
|
|
we walked back outside, having no idea what to do next.
|
|
|
|
Boarding the ship, Clarence suggested we set sail to the
|
|
south as we hadn't yet explored in that direction. Leaving the
|
|
ship on yet another small, sandy beach, we had walked just a few
|
|
steps when we noticed a gate, standing open, inviting us to enter.
|
|
With a chuckle, Izzy said, "I bet this was shut before we rang
|
|
that bell!" and, with Lone leading the way, we entered. A short
|
|
way down the corridor, a voice from nowhere spoke. "Only those who
|
|
worship Malifon may enter this temple. What is thy name?". Quick as
|
|
can be, Izzy replied "Jesric". "You may enter," said the
|
|
disembodied voice. The corridor led deep into the mountains into
|
|
a small room which was completely bare. "This is strange," said
|
|
Izzy. "Where's the temple?" We explored every inch of the room,
|
|
then returned to the corridor. To our surprise, where there had
|
|
previously been a bend in the passageway there was now a
|
|
crossroads. To the east was a healing pool but south another
|
|
passage beckoned us deeper into the mountain.
|
|
|
|
Soon we came to a small, square, sand-filled room with its walls
|
|
painted to depict a desert landscape. Two huge salamanders
|
|
leapt out of the sand! Defeating them, we walked to the south
|
|
end of the room and a passage suddenly opened in the east wall as
|
|
the doorway, through which we had just entered, vanished. Through
|
|
the new exit a bridge led over a small stretch of water and split,
|
|
one piece going north, one south. As we explored the area, we
|
|
discovered that the whole place was a series of transporter rooms,
|
|
each with its own climatic characteristics. After the desert room,
|
|
we found one with walls of fire, twenty feet high, guarded by a
|
|
fire elemental; another was bitterly cold as magical snow fell
|
|
onto us and an ice demon surveyed us with its cold, blue eyes
|
|
before attacking. Soon we had mapped the area, apart from one
|
|
section. In one seemingly normal room, a purple haze filled the
|
|
north wall. I tried to walk through it but failed and none of the
|
|
others had any better luck. But on the side wall was a crystal eye.
|
|
Lone pointed out the carving above it. "'Only high priests
|
|
allowed past this point, show identification'", he read. "I
|
|
wonder...." and reaching into his tunic, he drew out the heavy
|
|
amulet we had taken from Jesric after he died and held it in front
|
|
of the eye. Then he smiled at us as the mist slowly dispersed and we
|
|
saw a corridor leading north.
|
|
|
|
Thus we entered the main part of the High Temple, with its high,
|
|
engraved ceiling and wide hallways. The size of the building
|
|
dwarfed us (with apologies to Fidget) and made me feel very
|
|
vulnerable and helpless. To the left, a doorway led into a room
|
|
of dreams and to the far southeast was a beautiful cathedral,
|
|
guarded by three orange spellbinders - giant snakes which moved
|
|
hypnotically before us. But the octagonal room to the north, with
|
|
its crystal floor decorated with geometric designs and inscribed
|
|
'Only the right path will bring rewards' seemed more promising.
|
|
We discovered that the north, west and east walls were not solid,
|
|
though they appeared to be at a cursory glance and, remembering
|
|
the inscription on the floor, we went east ... right. Once
|
|
through the "wall", we found a corridor going north with two
|
|
doorways. The first one led into a room inhabited by a demon lord,
|
|
selected by Malifon to watch over Eregore and make sure he did his
|
|
job. Killing the demon lord and his two attendant hounds, we
|
|
entered a second room whose cracked walls still bore evidence
|
|
of a complex spell which had once been carved there. It
|
|
appeared to be the God Rune for breaking a binding and Izzy
|
|
pointed out the places where the apprentices would have stood to
|
|
cast the spell.
|
|
|
|
The second doorway from the main corridor led into a room
|
|
containing a large crystal ball. To my amazement, the voice of
|
|
the Ancient One issued from the crystal, assuring us that we were
|
|
doing well but that we must go on, for Malifon had gained control
|
|
of the Shard of Spring and was planning to destroy it. All of
|
|
us knew that if that happened the world would be plunged into
|
|
deepest winter! Hurrying, we had just rounded the corner of the
|
|
next corridor when a voice rang out - it was Eregore! "So, you
|
|
have found me," he cried from the northern end of the room we
|
|
were about to enter as his followers, a collection of highwaymen,
|
|
thieves, fighters and mages, watched with evil eyes glinting.
|
|
He pointed at us. "Destroy the infidels!" he shrieked, and the
|
|
motley crew advanced towards us.
|
|
|
|
Eregore's followers attacked us and the fight was long and
|
|
hard but eventually we were victorious though none of us escaped
|
|
unscathed. Eregore stood at the north end of the room in front of
|
|
a large black mirror and a look of horror came over his face as
|
|
he realised we had triumphed. I led the way as we walked
|
|
towards him. As we got closer we could feel evil emanating from
|
|
the black mirror but to the other side of Eregore I noticed a
|
|
beautiful, round, multi-faceted mirror which hung by a thread from
|
|
the ceiling. Eregore spoke. "You fools - you believe you are so
|
|
powerful. You have no idea what true power is. Malifon, my master,
|
|
is the supreme power ... you're lucky he let you live so long." "He
|
|
cannot harm us as long as we hold the Demon Crystal of
|
|
Kalek-Zin," replied Izzy, in his usual calm voice.
|
|
|
|
Eregore looked questioningly at the mirror, then said, "Who
|
|
is this Kalek-Zin?" "He was the greatest of the White Knights, but,
|
|
alas, has been dead for centuries," responded Izzy. Eregore looked
|
|
even more worried and we realised he was but the tool of a greater
|
|
power. He looked to the mirror for more guidance and said, "All
|
|
the White Knights are dead. There is no-one to stop me taking
|
|
over Ymros. Malifon will help me take power and make me ruler of
|
|
these lands." I was amazed when Fidget stepped forward and said,
|
|
hesitantly, "If he plans to help you, then why has he stolen the
|
|
Shard of Spring?" "That's not true!" screamed Eregore, turning
|
|
to the mirror. He stared at it and asked "Do you have the Shard
|
|
of Spring?" A powerful voice spoke from the mirror and replied
|
|
"Yes." Eregore shook with fear like a child. "If you destroy the
|
|
Shard, a bitter winter will strike the land." Then he thought and
|
|
added "Of course, you will spare your loyal followers....." The
|
|
voice spoke firmly "Your purpose was to free me. Now you have
|
|
done that, I have no need of you." "Why?" asked Eregore. Malifon
|
|
replied, "My winter shall cleanse the land of mortal souls and
|
|
once again silence shall embrace the Wind and Gods shall walk the
|
|
Earth."
|
|
|
|
I almost (but not quite) felt sorry for Eregore as I saw his face
|
|
change as realisation dawned. Suddenly he saw what he had done
|
|
and how he had been used by Malifon. Taking a curved dagger, he
|
|
calmly killed himself before any of us could stop him. Malifon's
|
|
voice spoke once more: "Your meddling has become a thorn in my
|
|
side. Eregore died a fool's death, your deaths shall be worse. For
|
|
now I shall shatter your precious Shard and my Winter shall begin.
|
|
Do not believe you have felt the last of my wrath, Your pain is my
|
|
sustenance, your blood my drink. I do not intend to starve." We
|
|
heard a shattering sound that shook the bowels of the earth. The
|
|
black mirror shattered but the faceted mirror remained whole.
|
|
Swiftly, Lone rushed forward and took it, then we left the Temple.
|
|
|
|
Outside, a grim sight met our eyes. As predicted, the land was in
|
|
the grip of a bitter winter and all the towns were in ruins. We were
|
|
on our own. "We have to continue," said Izzy. "We've gone too far
|
|
to turn back now." So we returned to our ship and sailed
|
|
south, avoiding battles with pirates, monsters and ghost ships
|
|
now there was no way we could get our ship repaired. Fairly
|
|
quickly we came to the island with Malifon's volcano and found the
|
|
glyphs the Ancient One had mentioned. Anchoring the ship
|
|
off-shore, we walked to the first glyph, each of us losing one
|
|
hit point with each step. Arriving at the glyph, we set up camp
|
|
and Izzy cast the Uncurse Spell. Lightning flashed and the glyph
|
|
was gone. The land was now safe to walk on in this section of the
|
|
island so, once we had rested and regained our strength, we
|
|
carried out the same procedure at the other two glyphs.
|
|
|
|
Each spell cost Izzy 50 spell points. In a bay to the south of
|
|
the large island, we found a smaller one on which was the Dark
|
|
Chapel. On the floor in the centre of the building was a large,
|
|
round circle of glass from which a never-ending stream of
|
|
blinding, yellow light poured out. Lone held out the facet mirror
|
|
over the circle of light. Powerful beams of light burst off its
|
|
facets, blinding us, while I felt my head reel. We felt ourselves
|
|
being sent back in time and when everything eventually slowed
|
|
down, we found ourselves in the Dark Chapel as it had been ten
|
|
thousand years ago. The shifting walls had solidified into
|
|
white stone and the Chapel was filled with the spectral forms of
|
|
grossly-disfigured men - haunting images from the dawn of Man, their
|
|
heads bowed in prayer.
|
|
|
|
At four alcoves round the edge of the Chapel were circular
|
|
carvings with runic inscriptions. One showed a lightning bolt, one
|
|
wind being sucked up into blackness, another the creation of the
|
|
universe and the fourth some kind of ghostly apparition. Clarence
|
|
translated the runes: "Power, Void, Divinity and Spirit." Soon,
|
|
we found their significance as a spectral priest at the north
|
|
end of the room chanted "Power, Divinity, Spirit...." and paused.
|
|
"Void" replied Izzy. Without warning, a huge, blue fireball burst
|
|
into the mountain, melting the rock and opening a passage from which
|
|
stale air flowed. The passage led deep into the mountain, to a room
|
|
with an ancient stone staircase which was covered with runes and
|
|
cracked by time. A huge stone statue dominated the room but, as we
|
|
entered, it came to life -a guardian was attempting to stop us
|
|
continuing.
|
|
|
|
It had reckoned without Izzy's column of fire spell. Luckily he had
|
|
enough spell points spare to blast the statue and, defeated, it
|
|
turned back to stone. Sulphurous mist flowed round our ankles as we
|
|
ascended the staircase to emerge in an icy waste at the top of
|
|
Malifon's volcano. Another pit led down to our left and we
|
|
descended yet again, this time into the heart of the volcano. The
|
|
Demon Crystal glowed violet as we explored the caverns. At the far
|
|
east end we fell down a shaft, even deeper into the volcano and in
|
|
this section we found a golden bridge spanning a lake of fire. It
|
|
was not unguarded but once the two dragons and the demon
|
|
commanding them had been destroyed (our hardest fight yet) we
|
|
crossed. The crystal was glowing red as we entered a hall full of
|
|
purple mist.
|
|
|
|
The mist swayed as though it was alive and as I looked into the
|
|
mist, I saw faces of people we had known and places we had seen on
|
|
our travels. As we stepped into the mist, we travelled through our
|
|
memories - the tent at the Kobold Camp - the octagon room - the
|
|
old woman's hut - and the icy tundra of the northlands by the
|
|
ice dragon's cave. During all this time, the crystal had glowed
|
|
violet, red and orange but as Lone stepped forward to enter the cave
|
|
Fidget shouted "Stop! Look at the Crystal!" and I saw it was glowing
|
|
pure white. Quickly, we set up camp just outside the cave and Izzy
|
|
cast the Imprison Spell. Light flashed and a resounding primaeval
|
|
scream was heard from the depths of the volcano. The walls
|
|
shook and began to crumble around us. As the Imprison Spell
|
|
took effect, the sounds of Malifon's agony were quickly stifled
|
|
but the walls of the mountain continued to shake.
|
|
|
|
Just as I felt the walls were about to collapse about us, a
|
|
strange combination of darkness and light surrounded us and the
|
|
Ancient One spoke: "You have done well. As long as the spell
|
|
holds, Malifon's evil is contained in the volcano. Many
|
|
adventurers set out to destroy the root of this evil. Many died
|
|
along the way and many gave up the quest when they could not find
|
|
the courage to continue. You alone have succeeded, time and again
|
|
... to destroy Xeres, acquire the Orb of Evertime, destroy Malifon's
|
|
High Temple and eventually imprison Malifon himself." "Although
|
|
Malifon's evil has been contained, the effects of his evil are
|
|
still being felt on Ymros. With the Shard gone, the land
|
|
still lies in Winter and though Malifon's Corruption is now
|
|
ended, many towns have been turned to ruins. Perhaps worst of
|
|
all, the Gods that the people of Ymros relied on for centuries
|
|
are dead and the people have lost hope." "I do not say the work is
|
|
yours for you have done more good that the land can ever repay.
|
|
|
|
For this reason, I can offer to reward you by making you immortal
|
|
and you shall rule by my side for the rest of eternity." I
|
|
couldn't see my companions but I felt their agreement when I said
|
|
"We must decline. There is too much work to be done here on
|
|
Ymros". "You are indeed noble," said the Ancient One. "If
|
|
mortality is your wish then it shall be granted. I will make sure
|
|
the rest of your lives are visited by good fortune and
|
|
prosperity." And so it was. Lone went back to the town of Woodhaven
|
|
and was instrumental in its reconstruction.
|
|
|
|
After rebuilding the city, he settled down there and lived to a
|
|
ripe old age. Clarence became the first in two millennia to take
|
|
up the title of High Priest of the Ancient One. With his
|
|
accumulated wealth, he built an enormous temple to The Ancients
|
|
and spread word of the new God. Fidget heard in the tavern of
|
|
untold wealth in lands to the north and went in search of the
|
|
fortune. He gathered a party and explored many dungeons,
|
|
eventually retiring in luxury. Izzy went on a great quest for the
|
|
Lifestone in order to build a new Shard of Spring. While he did
|
|
not live to see its completion, the new Shard was named in
|
|
honour of him and still protects Ymros. What happened to me? Well,
|
|
that's another story!
|
|
|
|
|
|
~ ***** THE END ****
|