425 lines
15 KiB
Plaintext
425 lines
15 KiB
Plaintext
Archipelagos
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Table of Contents
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Earth Specs 4
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The Earth: A Living Wasteland 3
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Getting Started 5
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Hoverspace Operations 6
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Purifying an Archipelago 7
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Purifying Procedures 9
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Know Your Botany 10
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Creating Land Bridges 11
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Deactivating Nodes & Obelisks 11
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A Word on Necromancers 13
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Beware of the B-90 14
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Using Your Maps 14
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Energy Maintenance 14
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Survival Tips 15
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THE EARTH: A LIVING WASTELAND
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Where humans once danced and played, mutated apparitions now roam in
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eternal torment.
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Where flowers and trees once thrived, plant-like viral mutations
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now ebb their contaminating way across the land. And where massive
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expanses of mountains, plains, forests and deserts once hosted a myriad of
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life forms, vast oceans have buried their homes.
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It was man himself who turned his living playground into a living
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graveyard - with poisons, plastics, and nuclear waste. He melted the polar
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caps, flooding the continents. And all that's left are thousands of
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decaying land masses. Masses known today as the Archipelagos.
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After most of the Earth's natural resources were covered by water,
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man turned back to nuclear power. He built obelisk reactors an all
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inhabited archipelagos. To distribute the power, he connected the obelisks
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to node stations scattered across each island.
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It's hardly surprising that this nuclear system eventually began to
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fail. Rising radiation levels killed what little was left of warm-blooded
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animal life. The only surviving plants are eerie genetic mutations created
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in an attempt to clean up the environment.
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Banshee Air Purifiers howl across many of the islands. And the
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disembodied souls of lost spirits, called Necromancers, dance their
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bloodthirsty dance along the water's edge.
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You will enter this infernal nightmare alone. And alone you'll
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begin purifying the islands - one by one.
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3
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EARTH SPECS
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LOCATION
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Galaxy Milky Way
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Revolutionary Center Sun #689
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Distance from Center 149,600,000 km
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Diameter 12,756 km
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AGE 4.7 billion earth years
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COMPOSITION
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Surface Nickel-iron, silicates
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Atmosphere 89% CO, 1% 0, 9% argon
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1% unknown
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REMAINING PLANT LIFE Viral Trees
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Eco-Eggs
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Sand Pods
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REMAINING ANIMAL LIFE None
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SUPERNATURAL LIFE Necromancers
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HUMAN ARTIFACTS Reactor Nodes
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Obelisks
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B-900 Air Cleaners
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(BanShees)
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4
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GETTING STARTED
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IBM PC and Compatibles
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1. Insert the correct 'Archipelagos' boot disk into the drive and from the
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MS-DOS prompt, select the correct drive specifier. 2. Type "ARCHI" and
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press RETURN. The game will now begin to load.
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ATARI ST and Commodore Amiga
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1. Turn off the computer and insert the 'Archipelagos' disk into the drive.
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2. Switch the computer on. The game will now begin to load.
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Entering your Classified Counter-Code
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You will be asked to type in a classified counter-code from your Hoverspere
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Activation Codes. You will be given the following information.
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Codebook Page - 0
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Alpha Code - X
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Numeric Code - 00
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First find the correct page. Then look for the designated letter across
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the top of the chart. Now locate the prescribed number along the left side
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of the chart.
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The box that falls where the designated alpha column and numeric
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row coincide is your counter-code. Type in this number and press the
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RETURN KEY.
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5
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Selecting an Archipelago
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You can select any archipelago provided you have already completed the
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archipelago preceding it.
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For example, if you have purified Archipelago #9, you can type in
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Archipelago #10 and begin there.
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Once you've completed Archipelago #100, you are then free to select
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any archipelago from 1 to 9,999.
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PURIFYING AN ARCHIPELAGO
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The concept behind purifying an archipelago is really quite simple:
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deactivate the radioactive node/obelisk power system.
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In order to shut down an obelisk, you must first eliminate all the
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nodes scattered about that archipelago. Plus, there must be a direct land
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connection between all nodes and the obelisk in order to completely drain
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all radioactivity. Which means that on certain archipelagos, you'll
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actually have to create land bridges to let the radioactivity flow.
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6
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Once all your nodes are eliminated, a self-destruct timer will be
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activated. You'll have 90 seconds to return to the obelisks and shut it
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down. Or else the entire island will suffer from a major meltdown, taking
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everything (including you) with it.
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Coming in contact with contaminated surfaces always means instant
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death. The oceans the surrounding coastlines have also absorbed high doses
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of contamination. So hover only above normal land surfaces.
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HOVERSPHERE OPERATIONS
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Your Hoversphere is a silicon-plasma ball. It hovers about 10 meters above
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the ground, to give you an all-encompassing 360 degree viewing and to
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protect you from most poisonous ground pollutants.
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Hoversphere operations have been made intuitively easy - to let you
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focus your energies on the task at hand. A simple crosshair is used to
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direct all hoversphere movements.
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The computer display system shows you what remains of the earth's
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surface. As you can see, it is now sectioned into a grid of squares. This
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makes it easier for you to target locations and move across the surface.
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You can move in two ways - depending on how fast and how far you wish to
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travel. The two wary are:
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To Move By Squares - If the crosshair is not on the screen, press the right
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mouse button. Using your mouse, position the crosshair on an empty square.
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Then press the left button and you'll fly to that square.
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7
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To Make Sweeping Pans - Press the right mouse button. (The Crosshair will
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disappear). Then move the mouse left or right.
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To toggle between the above modes, press the right mouse button.
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Keyboard users: Use the RETURN KEY instead of the right mouse button, and
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the SPACEBAR instead of the left mouse button. Move the cursor using the
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cursor keys.
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IMPORTANT: Because there have been different models of Plasmic
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Hoverspheres, operational specs may vary. Be sure to refer to the
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operational guide specific to your system.
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Operations for all systems
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To pan left, move the crosshair to the left edge of screen.
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To pan right, move the crosshair to the right edge of the screen.
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To face the opposite direction, press F3
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To discharge disinfectant or to create land, press F1
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To view map, press F2
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To leave map mode, press the right mouse button or the RETURN key.
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System-specific Operations
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For IBM PC and Compatibles
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To change color palette, press F5
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To terminate operations, press ESCAPE
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Moving in keyboard mode, use the cursor (ARROW) keys.
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To toggle between pan and action modes, press the RETURN key.
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To move to the square the cursor is pointing to, press the SPACEBAR.
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For the Atari ST and Amiga
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To terminate operations, press HELP
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To turn music ON/OFF, press F7
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8
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PURIFYING PROCEDURES
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In observing the earth's surface, you'll immediately notice a pattern of
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colored squares. The colors themselves may vary depending on which type of
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plasmic hoversphere your looking through. But the effects - poisonous vs.
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safe squares - will be the same.
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Guide to Colored Squares
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For IBM PC and Compatibles
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----------------------------------------------------------------------------
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COLOR TYPE EFFECTS
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Purple or Blue NORMAL LAND SAFE
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White NORMAL SAND NO ACCESS
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Pink INFECTED LAND NO ACCESS
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Light Pink INFECTED SAND NO ACCESS
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Cyan THE SEA NO ACCESS
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For the Atari ST and Amiga
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----------------------------------------------------------------------------
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COLOR TYPE EFFECTS
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Green NORMAL LAND SAFE
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Yellow NORMAL SAND NO ACCESS
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Red INFECTED LAND NO ACCESS
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Brown INFECTED SAND NO ACCESS
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Blue THE SEA NO ACCESS
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As you can see from studying the chart above, most of the earth's surface
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is unsafe. (Which is precisely why you're here.) Your hoversphere's
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computer will not allow you to move to an infected, or sand square. By
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removing the obelisk you'll be able to render the entire surface of an
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archipelago free from hazardous materials. But in doing so, you may have
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to disinfect certain areas - square by square - to be able to execute your
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strategy.
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To Disinfect an Infected Square - Place your crosshair on the infected
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square and press F1.
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9
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KNOW YOUR BOTANY
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Identifying plant life on earth isn't very difficult. But you should be
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well aware of the dangers surrounding each type of flora.
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Viral Trees
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Originally created to help fight pollution, this hearty species now does
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just the opposite. Not only do these trees move towards you, but they also
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infect the land around them with a deadly toxin. If a square you're
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standing on becomes infected, you will too.
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Eco-Eggs
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It's egg-like flower was designed to soak up toxic waste. Unfortunately
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Eco-Eggs are extremely fragile. When one of these flowers breaks open, it
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can quickly infect an entire island.
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Sand Pods
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The chemical resins in these low-growing, clustered plants are not too
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dissimilar from the disinfectant your hoversphere uses. Since there are no
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fuel stations currently on Earth, you may wish to use these plants to
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refuel. (See Energy Maintenance, page 14.)
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10
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CREATING LAND BRIDGES
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In order to work your way around an archipelago, there will be times when
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you need to create land where water or sand now exists. You also need to
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build land bridges to connect radioactive node points to the obelisk. (See
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Deactivating Nodes & Obelisks, below)
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Creating land is a two step process. First you must turn water to
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sand. Then turn the sand to land.
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Here's is the procedure:
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1. Locate the body of water which you want to change to land.
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2. Place the crosshair on the square you wish to convert and press F1.
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Water will change to sand.
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3. To change sand to land, press F1 again.
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DEACTIVATING NODES & OBELISKS
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In order to successfully purify an archipelago, you must deactivate its
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obelisk. But since all radioactive nodes are linked to the obelisk, the
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nodes must be destroyed first.
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Also, in order for the obelisk to absorb the energy from a
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deactivated node, there must be a direct land path from the node to the
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obelisk. So in certain cases, you'll have to create land bridges. (See
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Creating Land Bridges, above) from the node of the obelisk.
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11
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To Deactivate a Node
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1. If necessary, create a land bridge to the obelisk. NOTE: the number of
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nodes remaining to destroy will be indicated in the bottom right corner of
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the screen. A tone will sound if the node is not connected to the obelisk.
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2. Move towards the node until it is in range of your crosshair. (Avoid
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getting any closer than three squares from the node.) 3. Place the
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crosshair on the square that houses the node and press the left mouse
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button. The node will now collapse, and your hoversphere will absorb its
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excess energy.
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To Shut Down The Obelisk
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1. Once all the nodes have been destroyed, a 90-seconds-to-melt-down timer
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will be activated. You must approach the obelisk as quickly as possible.
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2. Place your crosshair on the obelisk's square then press the left mouse
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button. (Keyboard users: use the spacebar.) 3. Congratulate yourself!
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You've just purified an archipelago.
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12
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A WORD ON NECROMANCERS
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By now you've probably heard plenty about Necromancers, those other EP's -
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like yourself - who didn't make it.
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Necromancers are a very recent phenomena so we haven't had time to
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do a thorough study on them. But from the reports we've received there are
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a few things we know for certain:
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1. They're dangerous paranormal entities! Direct contact with them is
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almost certain death.
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2. They eat away at island edges. Which means they can quickly destroy
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land bridges you've worked so diligently to create.
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BEWARE OF THE B-9000 (BANSHEE)
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The Banshee is an Air Cleaner placed on earth only a few decades ago. And
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it's doing a very good job.
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But its creators didn't forsee our coming and - unfortunately -
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didn't build a discrimination device into it. Which means that the Banshee
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attempts to clean up everything. Including you!
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The best way to handle them is simply to avoid them. A strange
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moaning sound should alert you to their presence.
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13
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USING YOU MAPS
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To help you figure out where you are - and where you need to go, your
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hoversphere is equipped with a system that can generate a map of any
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archipelago.
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To access the map, press F2.
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ENERGY MAINTENANCE
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Throughout your mission on Earth, you'll continuously be using precious
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energy. Disinfecting or creating land drains energy rapidly.
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Fortunately, every time you destroy a node, you'll absorb its
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excess energy. But that won't always be enough. So here's another method
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of energy maintenance:
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1. Locate a cluster of Sand Pods. (See Know your Botany, page 10).
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2. Place the cursor on a square with Sand Pods and press the left mouse
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button.
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3. Absorb the Sand Pod's energy and your energy bar should increase.
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14
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SURVIVAL TIPS
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Remember to point at the square, not the object.
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Sand Squares - whether infected or not - DO NOT LINK the nodes to
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the obelisk. But land squares, even infected ones, DO LINK the nodes to
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the obelisk.
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When traveling across a vastly infected area (red), disinfect a
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square to give yourself a safe place to move from.
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The terra-formed moon you see always hangs low in the norther sky.
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Use it to orient yourself.
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Deactivate the node closest to the obelisk last. That way you
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won't have to worry about having enough time to get to the obelisk when the
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90-second self-destruct timer goes off.
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Necromancers can't cross water. So when confronted with a
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persistent Necromancer, create an island or peninsula to try and lure him
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away from the shore. He may then become permanently stranded out there.
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Fortunately, you can usually hear the screaming Banshees before you
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can see them. This gives you time to get out of their path. You'll have
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to act fast, because these are the fastest moving objects in all the
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Archipelagos.
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When creating land bridges for the purpose of linking nodes to the
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obelisk, remember that linked squares must share one side. Diagonal
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connections will not suffice.
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Lightning may cause Eco-Eggs to explode.
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15
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============================================================================
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Downloaded From P-80 Systems 304-744-2253 * Since 1980 *
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============================================================================
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