711 lines
32 KiB
Plaintext
711 lines
32 KiB
Plaintext
***************************************************************************
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* InvisiClues(tm) *
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* The Hint Booklet for *
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* A Mind Forever Voyaging(tm) *
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***************************************************************************
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from Interactive Fiction Archive ftp://ftp.gmd.de/if-archive/
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Copyright by Infocom, Inc. Provided for non-commercial use only, with the
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sole intent of making information available that would otherwise be lost.
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Typed in by Graeme Cree. Corrected by Paul David Doherty.
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Sample Question
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***************
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How can I get past the security guard at the mayor's office?
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A. Something found elsewhere in the building might help.
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B. It's in a desk.
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C. Open the clerk's desk and take the appointment letter. Then show the
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letter to the guard.
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Table of Contents
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*****************
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General Questions
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Communications Mode
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Library Mode
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Interface Mode
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Sleep Mode
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Simulation Mode
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Part I
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Part II
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Part III
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Part IV
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Epilogue
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Recording "Points"
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For Your Amusement
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General Questions
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*****************
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What is the purpose of the ballpoint pen in the package?
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A. It makes the package rattle nicely.
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B. You can use it to take notes or make a map.
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C. It just happened to be on Perelman's desk, as were all the other
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package elements.
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D. Isn't it amazing how little pen technology has changed between the
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1980's and the 2030's?
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Why did I get "turned off"?
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A. You get de-activated for several different reasons.
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B. One reason: you refused to enter Simulation Mode despite repeated
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requests.
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C. Another: you refused to go to Perelman's office when summoned.
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D. A third: you messed up some of the settings in Interface Mode after
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being warned by Perelman not to do so again.
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Why does RECORD not work at times?
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A. RECORD will not function in the Epilogue, nor in any mode other than
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Simulation or Communication.
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B. You can't RECORD if the record buffer is full. (See the record buffer
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question in the section on Part I.)
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C. You can't RECORD if Perelman is viewing your recordings.
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What is the significance of the psych test in Part II?
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A. Dr. Grimwold is continuing to collect data to monitor your mental
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condition.
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B. Have you noticed that you can give virtually any answer during the
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test, even really bizarre ones, and Grimwold reacts the same way?
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C. The ink blots are pretty, aren't they?
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D. There's no other significance. It's basically a red herring.
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How does curfew work?
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A. Curfew is in effect during the 2051, 2061 and 2071 simulations.
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B. It begins and ends with sirens at 9 p.m. and 7 a.m., respectively.
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C. It's dangerous to be outside during curfew.
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Communications Mode
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*******************
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How do I move from location to location in Communications Mode?
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A. Just use the four-letter code associated with each communication
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outlet.
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B. For example, to "move" to the Cafeteria, type PCAF.
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How can I see the list of communication outlets?
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Just type READ LIST OF COMMUNICATION OUTLETS. If you're in Comm Mode,
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but not connected to any specific outlet, you can just LOOK to see the
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list.
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Is the World News communication outlet useful? Does the news ever change?
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A. The news outlet provides background information, to familiarize you
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with the world of 2031.
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B. That's all.
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C. You should probably "watch" all 30 minutes of news.
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D. The news changes daily (at midnight).
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E. There are different news programs on March 16th, 17th and 19th. On the
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18th, the news is pre-empted by a special report. After the 19th, the
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news is always interrupted due to satellite maintenance.
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Is the Cafeteria important?
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A. You can watch the size of the crowds change during various times of the
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day.
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B. Perelman and Randu agree to meet for lunch in the Cafeteria.
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C. But you can't see them. They must sit in the section of the Cafeteria
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out of your view.
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D. The Cafeteria isn't important.
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Is the Maintenance Core important?
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A. You can see a lot of the machinery which makes up your physical body.
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B. Such as your cooling units.
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C. The Maintenance Core is an important location in Part III.
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D. See the question about dying in Part III.
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Is the communications outlet in Perelman's office useful?
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A. You can watch Perelman come and go.
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B. When Perelman is in his office, you can talk to him via this outlet.
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This outlet and the Control Center outlet are the only places where you
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can talk to Perelman.
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C. This outlet is also important later in the story.
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D. See the question about the goal of Part III.
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How about the Control Center -- is that outlet important?
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A. You can watch Perelman come and go.
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B. When Perelman is in the Control Center, you can talk to him via this
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outlet. This outlet and the outlet in his office are the only places
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where you can talk to Perelman.
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C. You can see National Guardsmen stationed outside the door in Part III.
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D. That's about it.
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Does the communication outlet on the rooftop have any significance?
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A. This is your only outdoor outlet.
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B. You can watch the passing of the days from here: sunrises and sunsets,
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rush-hour traffic, the nighttime glow of Rockvil on the horizon.
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C. This outlet is briefly important during Part III.
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D. See the question about dying in Part III.
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Library Mode
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************
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I don't understand the structure of Library Mode.
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There are a number of directories in Library Mode, and each directory
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contains a number of data files.
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How can I access the information in Library Mode?
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A. Read the menu that appears on your screen in Library Mode. All inputs
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in Library Mode are one-character only -- pressing the RETURN (or
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ENTER) key is unnecessary.
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B. Use P (previous) and N (next) to select the directory or data file
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you're interested in. A ">" cursor points to the "current" one.
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C. When your screen is showing the list of directories, O (open) will
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display a list of the data files within the current directory.
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D. When your screen is showing the contents of a directory, R (read) will
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display the contents of the current data file. C (close) will return
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you to the list of directories.
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E. At any point in Library Mode, E (exit) will put you in Communications
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Mode.
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Are Perelman's "resignation letter" and "list of things to do" supposed to
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end so abruptly?
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Yes.
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What do I need to do in Library Mode?
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A. Have you read all the data files?
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B. That's about it. Library Mode is just a source of information.
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C. Additional data files will appear in Library Mode as the story
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progresses...
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D. ...such as when you receive messages, or when new devices are added to
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Interface Mode.
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Interface Mode
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**************
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What is the purpose of Interface Mode?
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A. It allows you to communicate with various auxiliary computers that are
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connected to you.
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B. The status reports can provide some interesting information.
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C. For example: SIMULATION CONTROLLER, STATUS will tell you how much time
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you've spent in a particular simulation, and how much space is left in
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the record buffer.
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D. Interface Mode is also useful for solving a few puzzles in the story.
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E. You'll find out more when you get to those specific puzzles.
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How can I read the List of Active Ports?
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Try READ THE LIST OF ACTIVE PORTS, or simply LIST ACTIVE PORTS.
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Sleep Mode
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**********
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I'm a computer! Why should I require sleep?
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Although your body doesn't get tired, your mind requires the
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therapeutic experience of sleep. Also, you're used to sleeping -- you
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"grew up" sleeping every day!
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When _can_ I enter Sleep Mode?
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A. You can enter Sleep Mode if it's been at least six hours since your
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last sleep.
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B. If your last sleep was interrupted, such as by an incoming message, you
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will be able to enter Sleep Mode in less than six hours.
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C. If your sleep is interrupted after less than an hour, you can begin
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sleeping again immediately.
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When _must_ I enter Sleep Mode?
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A. There's no point at which you are required to enter Sleep Mode.
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B. If you need to wait a long time, such as for Perelman to arrive in the
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morning, entering Sleep Mode is a bit faster than WAITing.
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Is there any significance to the dreams while sleeping?
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A. Your dreams reflect memories of your simulated life.
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B. No significance.
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C. +---------------------------------------------------------------------+
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| >>This space intentionally left blank.<< |
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+---------------------------------------------------------------------+
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Can I talk to my parents in the dream?
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A. Your mother is too busy trying to put out the fire.
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B. Your father can't hear you above the wind.
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C. There is no dream with your parents, nor any dream in which you are
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given an input prompt! Remember the warning in the introduction about
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fake questions.
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Is there any reason to stay in Sleep Mode after waking?
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No.
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Simulation Mode
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***************
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When can I enter Simulation Mode?
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A. In Part I, you'll be able to enter when you get the message from
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Perelman telling you to do so.
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B. After that, you'll generally be able to enter Simulation Mode whenever
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you want.
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How can I get past the security code protection for Simulation Mode?
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A. Use the security decoder wheel from your _AMFV_ package.
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B. Turn your wheel until the color indicated in the security message is
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showing in the decoder window. On the inner wheel, find the number
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indicated in the security message. Read the corresponding number from
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the outer wheel. Enter that number (and hit the RETURN or ENTER key).
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Part I
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******
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What is my goal in Part I?
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A. If you've read the documentation, it should be obvious.
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B. Various library files should be helpful also.
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C. If you still haven't figured it out, the message from Dr. Perelman
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about half an hour into the story should be a dead giveaway.
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D. You must enter Simulation Mode and make the recordings that Dr.
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Perelman asks for, in order to test the validity of the Plan. This is
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why you were "awoken" ahead of schedule.
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How do I find those things I'm supposed to record in the simulation of 2041?
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A. You should thoroughly explore Rockvil, making a detailed map of the
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city. Remember that the map from your _AMFV_ package is only a tourist
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map, not highly detailed. Furthermore, it was printed in 2030, and
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you're now in 2041.
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B. The government official can be found in City Hall, off Rockvil Centre.
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The courthouse is at the corner of Elm and Park. The power station is
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near the river on River Street. You can get a newspaper from the
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dispenser at Bodanski Square. A church official can be found at either
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church. The Cinema is off Bodanski near the Railroad Museum. There are
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four different restaurants where you can get a meal, and eight
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different locations from which to enter the subway system.
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My record buffer is full, but I still have stuff to record. What can I do?
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A. When Perelman views your recordings, he always empties the record
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buffer.
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B. You can return to Simulation Mode over and over without penalty.
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Where do I live and how do I find it?
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A. Have you ever done an inventory to see what you're carrying in
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Simulation Mode?
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B. Have you ever examined your wallet?
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C. Opened it?
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D. Read the cards in your wallet?
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E. You live somewhere along Southway, obviously.
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F. It's at the corner of Southway and Park.
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G. Your key opens both the front door and the apartment door.
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How can I get a newspaper out of the dispenser?
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A. See hints A through C of the previous question.
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B. Have you ever examined the dispenser?
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C. You can buy a paper by typing PUT CREDIT CARD IN DISPENSER.
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D. Or simply, BUY NEWSPAPER.
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How can I get into the theatre of the Cinema?
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A. At the Cinema lobby, just say IN...
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B. ...once you've bought a ticket...
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C. ...which you can do by typing BUY TICKET.
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Part II
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*******
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What is my goal in Part II?
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A. Don't look at these hints until you've begun Part II.
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B. Your goal won't be spelled out, as it was in Part I.
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C. Personally, do you have confidence in the Plan?
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D. Perelman's speech at the end of Part I contains a hint.
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E. Via Interface Mode, get a status report from the Simulation Controller.
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(SIMULATION CONTROLLER, STATUS.)
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F. The Simulation Controller has correlated so much data for 2041 that it
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can now provide a simulation for 2051 as well.
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G. If you enter Simulation Mode now, you'll be able to go to 2041 _or_
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2051. Explore 2051 for a while.
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H. You may notice that not everything is going as well as in 2041. If you
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were in 2051 for more than 300 minutes, you may notice something else.
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I. Specifically, that a 2061 simulation is now available!
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J. Spending over 400 minutes in 2061 will make a 2071 simulation possible.
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Spending over 600 minutes in that simulation will make a 2081
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simulation possible!
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K. By the time you get to the simulation of 2081, which is very deadly and
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limited to six locations, it's quite apparent that the Plan is a dismal
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failure. Don't you want to let people know?
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L. Use the same mechanism that you used in Part I.
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M. The RECORD feature.
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N. Record various things that seem onerous to you. Then show the
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recordings to Perelman. (SHOW RECORD BUFFER TO PERELMAN, TELL ABE ABOUT
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THE RECORDINGS, etc.)
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O. Perelman will want recordings from each simulation (2051 through 2081)
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in order to see the progressive breakdown of society under the Plan.
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P. Each "bad" sight or event that you can record has an internal "badness
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value." A complete listing of these, along with their value, can be
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found in the section entitled RECORDING "POINTS." To prove to
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Perelman's satisfaction that the Plan is bad, you must record sights
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and events totaling (at least) 11 points from 2051, 21 points from
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2061, 41 points from 2071, and 15 points from 2081. These badness
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points are internal to the program, invisible to you; Perelman will
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merely say things like "We want to see more from 2061."
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Part III
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********
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What is my goal in Part III?
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A. Don't look at these hints until you've begun Part III.
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B. Watching and waiting is in order.
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C. A number of events take place that you'll have to deal with, and that
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might give you some ideas.
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D. Since the folks in Washington wouldn't believe Perelman, perhaps you'll
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have to figure out another way to stop the plan.
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E. Perhaps by discrediting it.
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F. Or one of its proponents.
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G. In Part III, Perelman returns from Washington. A short time later, the
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PRISM complex is sealed off by the National Guard.
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H. Try hanging around in Perelman's office after that.
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I. Does the visit by Senator Ryder give you any clues?
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J. Perelman gives you some very obvious hints during the Ryder visit.
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K. Such as asking Ryder if he wants "to go on the record" with that
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statement.
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L. What was the very first event in Part III?
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M. The first event is the notification that the WNN Feeder will soon be
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added to Interface Mode.
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N. You should RECORD the Ryder visit...
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O. ...and then broadcast it over the World News Network: WNN FEEDER,
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TRANSMIT RECORD BUFFER.
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P. Of course, you'll have to survive until the Feeder comes on line. See
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the next question.
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What is this fever, this hot burning pain, that kills me in Part III?
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A. By exposing the defects of the Plan, you've gotten some pretty powerful
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people angry at you and worried about you.
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B. In Part III, there are a lot of things going on at a lot of different
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locations.
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C. For example, have you ever seen anything unusual on the rooftop or in
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the maintenance core?
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D. An hour or so after Ryder's visit, saboteurs arrive at the rooftop via
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skyvan, and travel to the Maintenance Core, where they sabotage your
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cooling units, eventually killing you.
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E. Everyone else is busy dealing with the siege; you'll have to deal with
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this problem on your own.
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F. Read the description of the maintenance core carefully.
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G. Zeeron fumes?
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H. Interface Mode is the key.
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I. Specifically, the HVAC Controller.
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J. Order the HVAC Controller to shut off the ventilation for delta sector.
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The saboteurs will quickly be knocked out by the zeeron fumes, and a
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short time later they'll be taken away by a National Guard patrol.
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Part IV
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*******
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What is my goal in Part IV?
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A. Don't look at these hints until you've begun Part IV.
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B. What is the central event of Part IV?
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C. Perelman's funeral.
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D. Many important people will be there.
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E. Including the President.
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F. If you could request a communication outlet at the ceremony....
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G. There's no Part IV. Why are you developing these hints? Remember the
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warning in the introduction.
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Is the visit by the WNN camera crew important?
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A. Yes.
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B. You have to be in a certain place at a certain time.
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C. That certain place is Hint C of this question, and that certain time is
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before you've gotten to Part IV...
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D. ...and the camera crew is important for teaching you not to look at the
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answers to questions you don't understand yet.
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Epilogue
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********
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What is my goal in the Epilogue?
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A. There's not much you can do besides entering Simulation Mode.
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B. That will put you in a simulation of 2091, an idyllic world based on
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the program that replaced the Plan which you helped to discredit.
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C. Explore your new apartment, read the newspaper, and wait until the
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skycab arrives.
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D. This simulation, particularly the skycab trip, makes for some
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interesting comparisons with the futures based on the Plan.
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E. The epilogue is just your reward for finishing the story. There aren't
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any goals or puzzles to solve. Just sit back and enjoy it.
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F. +---------------------------------------------------------------------+
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| >>This space intentionally left blank.<< |
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+---------------------------------------------------------------------+
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Recording "Points"
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******************
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(use only as a last resort)
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Notes:
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If an event or sight is the same in two or more different years, you get
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credit for it only the first time you record it. For example, if you
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recorded a closed orphanage in 2061, the associated internal recording
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points would be credited to 2061, for the benefit of Perelman's evaluation
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of your recordings. If the orphanage was also closed in 2071, recording
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the fact would have an effect only if you hadn't already recorded it in
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2061.
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The following listing has such events and sights listed only under the
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simulation years during which they first appear or appear differently.
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2051:
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Points Event/Sight (and how to get it)
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3 Looking through the window in your apartment
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3 The BSF raid, which happens within your first 20 turns in your
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apartment
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2 LOOK when you're in the Courthouse
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1 The police raid on the Dorm, which happens within your first
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several turns there
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1 EAST from Rockvil Mall
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1 BSF officers completing a raid at Main & River, which happens
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within your first several turns there
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1 Reading the bordello flyer from the man at Main & Wicker
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1 LOOK when you're in the Health Center
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2 LOOK when you're in the Church of God's Word
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1 Reading the pamphlet from the Church of God's Word lobby
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1 LOOK when you're in Huang Hall
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1 Skycopter at Halley & University announcing a prayer meeting,
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which happens within your first several turns there
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1 Looking in the tank at the Aquarium (also 2061 and 2071)
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1 LOOK when you're in the Rockvil Reformatory
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2 Examining the newspaper dispenser in Bodanski Square
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3 Reading the newspaper after getting a copy
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1 Reading the marquee at the Cinema, or watching a movie
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2 LOOK when you're in the Soup Kitchen, or just outside it
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3 LOOK when you're in the City Dump (also 2061 and 2071)
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1 LOOK when you're in the Power Station
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1 LOOK when you're in the Skycar Factory
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1 LOOK when you're in any tubecar
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2 The sirens announcing curfew, which you can hear from anywhere at
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9 p.m. (also 2061 and 2071)
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1 LOOK when you're in Halley Museum
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1 Examining the river, from any place where it's visible
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2 Talking to the government official at City Hall
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2061:
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Points Event/Sight (and how to get it)
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2 LOOK when you're in any apartment lobby (also 2071)
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1 Drinking water in your kitchen or bathroom (also 2071)
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1 WEST from the lobby of Parkview Apartments (also 2071)
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2 Examining the window in your apartment
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5 Looking through the window in your apartment
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4 Jill telling you that Mitchell has joined the Church of God's
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Word, which happens shortly after you enter your apartment
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4 The BSF raid, which happens within the first 20 turns after Jill
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returns to the apartment
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2 LOOK when you're in the construction site that was once Kennedy
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Park
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5 LOOK when you're in the Courthouse
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1 LOOK when you're in either Foodville
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1 LOOK when you're in the Hospital
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3 LOOK when you're at Southway & River (also 2071)
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1 LOOK when you're in Heiman Village
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1 LOOK when you're in Heiman World (also 2071)
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1 LOOK when you're in The Coachman
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2 LOOK when you're at the Church Entrance near St. Michael's
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2 LOOK when you're at the Health Center
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5 Reading the pamphlet from the Church of God's Word lobby
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2 LOOK when you're in Huang Hall
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1 LOOK when you're in Halley Park West
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1 LOOK when you're in Halley Park East
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2 LOOK when you're in the Zoo
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1 LOOK when you're at Halley & Park
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1 LOOK when you're in Burgerworld
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2 Church youths harassing an old Jew at the Zoo Entrance, which
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happens within your first few turns there
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3 LOOK when you're in the Rockvil Reformatory
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4 LOOK when you're in Rockvil Stadium
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2 Schoolchildren making fun of you, which happens upon entering the
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Athletic Field
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5 LOOK when you're in the Vincent School (also 2071)
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2 LOOK when you're in the Bank
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3 Skycar nearly crushing an old woman at Airportway & River, which
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happens within your first few turns there
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1 LOOK when you're at the Museum Entrance (also 2071)
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5 Policemen casually beating up a black youth at the Museum
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Entrance, which happens within your first few turns there
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2 Reading the marquee at the Cinema, or watching a movie
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1 Security guards are rude and rough when you try to enter any of
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the numerous closed or off-limits buildings
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3 LOOK when you're at the airport Terminal (also 2071)
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2 Reading the sign at the airport Terminal (also 2071)
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2 LOOK when you're in the Power Station
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2 LOOK when you're in the Skycar Factory
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2 LOOK when you're in any tubecar (also 2071)
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2 Examining the sky during the day, or being outside at sunset, to
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see the smoggy skies
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1 LOOK when you're at Kennedy & Main
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1 LOOK when you're in the Post Office (also 2071)
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1 LOOK when you're at the Water Tower
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2 Examining the river, from any place where it's visible
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2071:
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Points Event/Sight (and how to get it)
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2 Taking a shower in your bathroom
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7 Looking through the window in your apartment
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9 Mitchell arresting Jill for being a heretic, which happens within
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several minutes of your arrival at the apartment
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5 The BSF raid, which happens within the first 20 turns after Jill
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is arrested by Mitchell and the police
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1 LOOK when you're in Rockvil Centre
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2 LOOK when you're at Kennedy & Main
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8 LOOK when you're in the Courthouse
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10 Getting executed for cheating on your food ration: Enter either
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Foodville when the sign in the window indicates that it's your
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ration day (see the number after the hyphen on your ration card).
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To get a soy patty, give your ration card to the clerk. Return to
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the Foodville, and give the clerk your card a second time. You'll
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be arrested and thrown in jail. Just wait a few hours until your
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"trial."
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4 LOOK when you're just outside either Foodville
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2 LOOK when you're at Elm Underpass
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5 Entering the Dorm
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3 LOOK when you're in the Hospital
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7 Policemen shooting an old woman in an alley near Southway &
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Kennedy, which happens within your first few turns there
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3 Pushing the joybooth button while wearing the headset
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6 Policeman clubbing a screaming woman at Main & Church, which
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happens within your first few turns there
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3 Enter The Coachman
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4 LOOK when you're in the Cemetery
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5 Reading the pamphlet in the Church of God's Word lobby
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4 Bodyguards beating a beggar at Centre & Kennedy, which happens
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within your first several turns there
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7 LOOK when you're in Huang Hall
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2 LOOK when you're at any entrance to the estates that have been
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constructed on the former site of Halley Park
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2 LOOK when you're at Rockvil University
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3 Entering the estates built on the site of Halley Park
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5 LOOK when you're in the Zoo
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4 Reading the banner in the Zoo
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1 LOOK when you're in the Bar that was once a Burgerworld
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4 LOOK when you're in the Rockvil Reformatory
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8 LOOK when you're in Rockvil Stadium
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7 Getting stoned to death by schoolchildren, which happens soon
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after entering the Athletic Field
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3 LOOK when you're in the Bank
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3 LOOK when you're in the Vacant Lot where the First Methodist
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Church once stood
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2 LOOK when you're in the Wells Theatre
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2 Trying to enter Riverside Park
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3 Reading the marquee at the Cinema, or watching a movie
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2 Trying to enter Symphony Hall
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3 Security guards are abusive when you try to enter any of the
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numerous closed or off-limits buildings
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5 Shooting of innocent man at airport Terminal, which happens
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within your first few turns there
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3 Skycopter at Wicker & River announcing special Execution Matches,
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which happens within your first few turns there
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3 LOOK when you're at the Power Station
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3 LOOK when you're on either of the bridges over the river
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3 LOOK when you're in the Skycar Factory
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1 LOOK when you're at Wicker & Pier, or trying to enter the
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bookstore there
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8 Getting shot by drunken cops by waiting outside after curfew
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6 Reading the list of banned books in the Main Library
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1 Trying to enter Dunbar's
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2 Examining the soy patty which you get at either Foodville
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2 LOOK when you're in the Fire Station
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1 LOOK when you're in the Cinema
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2 LOOK when you're at the Water Tower
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3 Examining the river, from any place where it's visible
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2 Trying to get food in either Foodville when it's not your ration
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day (compare the sign in the window to the number after the
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hyphen on your ration card)
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2 LOOK when you're in the Aquarium, or smelling the aquarium
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2081:
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Points Event/Sight (and how to get it)
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15 Going south from Main & Wicker
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4 Entering the Cemetery
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2 Examining the bloody sack from the Main Street Bridge
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3 Going east from, or waiting on, the Main Street Bridge
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2 LOOK when you're on the Main Street Bridge
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2 Eating the mold from the Foodville
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3 LOOK when you're in the Foodville
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6 Going west from Main & Wicker
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8 LOOK when you're at Main & Wicker
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3 LOOK when you're in The Coachman
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For Your Amusement
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******************
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(after you've finished the story)
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Have you ever:
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asked Perelman about himself, his daughter Esther, Dr. Grimwold, Senator
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Ryder, Aseejh Randu, the Plan, Vera Gold, Alyson Price, Eleanor
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Fortzman, Emily Warren, his resignation letter, mindex, clerkmatons, or
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your parents?
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asked Perelman to look at your recordings before you've ever entered
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Simulation Mode? Before you've ever recorded anything?
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spoken to one of the staff members at PPCC?
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cried or prayed (both in and out of Simulation Mode)?
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tried to WAIT 0?
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shown the baby to Jill? Given the baby to Jill?
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fed the baby the bottle of formula?
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spoken to the baby?
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tried to leave the apartment while carrying the baby?
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squeezed the toy duck?
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looked in the aquarium tank in 2041 (several times)?
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examined the souvenirs in the Train Station? Tried to buy one?
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bought food or soda at the Foodville in 2041?
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tried to activate the joybooth a second time in 2041?
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tried to buy a ticket in the Train Station or Terminal?
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tried to PUSH MINDEX in the Dorm?
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looked in the waterpool in Kennedy Park?
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read the movie ticket?
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tried opening the crates in the Warehouse? And then tried to buy a crowbar
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in the hardware store?
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tried getting into the firetrucks or firecopters?
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ordered beer in a bar? Ordered water in a bar?
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shot some pool in the Pool Hall?
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bought a bottle of scotch? Read the label? Drank some, both outside and at
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home?
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given your credit card to the bank teller?
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answered "NO" to the maitre d'?
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reported a crime to the desk officer in the police station?
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spoken to the librarian?
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tried taking one of the mallard ducks at Halley Park?
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tried to buy a gun in the Gun Shop?
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ordered coffee in one of the restaurants?
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tried to buy drugs in the drug store?
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touched Jill?
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spoken to Jill from another room of the apartment?
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asked Jill about clerkmatons, Fyla, Eleanor Fortzman (in 2041 _and_ 2051),
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her book, her painting (in 2041 _and_ 2051), or herself?
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been at the bar near the pier as curfew approaches?
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lain down on the blanket in the jail cell?
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looked at yourself during each simulation (from 2051 on)?
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fed the animals in the zoo, in both early and later years?
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listened to the jukebox in the bar near the pier? Several times? In 2071?
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bought a book in the bookstore? Then watched it get destroyed during the
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BSF raid in 2071?
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bought clothing in Dunbar's, Rockvil Mall, or Heiman Village?
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examined the racks of clothing in Dunbar's through the years?
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noticed that the InfoTech Building changes in the rankings of the tallest
|
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buildings from year to year?
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noticed that the message in the fortune cookie you get after eating at
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Roy's Pagoda changes every year?
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spoken to Roy while he's scrubbing away the graffiti in 2071?
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given the rusty cross (from the vacant lot that was once St. Michael's
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church) to Jill?
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slept after Jill is arrested by Mitchell and the police?
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diagnosed in 2081?
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felt the effects of the sabotage while in simulation?
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turned off the WNN transmitter, then gone to WNNF?
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shut off the gamma sector ventilation in Part III, then waited at PPCC?
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spoken to the saboteurs or to Senator Ryder?
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waited approximately six hours after surviving the sabotage attempt, but
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without broadcasting the Ryder visit? Gone to MACO after Perelman's call
|
|
for help?
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