81 lines
4.6 KiB
Plaintext
81 lines
4.6 KiB
Plaintext
==========================================================================
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INFIDEL by Infocom
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==========================================================================
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This is really one of infocom's easiest games to date... and with a
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somewhat disappointing ending. But it is still an infocom product and
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that means first rate adventuring! When you start off, you have been
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left in your tent by your muntinous workers. a crate is airdropped as
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you start out, but all that is in there is a navigation box that you
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need to locate the proper area to dig for the pyramid... of course this
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area is spelled out on the map that comes with the game package (shades
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of starcross) but don't worry... you don't need the crate's contents if
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you follow this step by step tutorial
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TO BEGIN: Get up, S, S, get rock and pack and matches, W, W, get axe and
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shovel, E, E, S, S, open sack, put pack and matches and axe in sack, get
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canteen, get sack, N, N, N, N, break lock with rock, get lock, drop lock
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and rock, open trunk, get beef and map, S, W, W, drink, open canteen,
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fill canteen, close canteen, E, E, E, S, S, E, E, dig in sand, again,
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again, again, again, unfold map, put cube in opening, drop map and
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shovel, D
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==> You are now in the pyramid and ready to explore. You first need to
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eat, drink and light the torch, so: drop sack, eat beef, open canteen,
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drink, close canteen, drop canteen, get rope, tie rope to altar, throw
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rope north, get torch and jar and matches, open jar, pour liquid on
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torch, close jar, light match, light torch, put matchbook and jar in
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sack, get sack, D
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==> OK, here is where you rack up alot of points... if you're interested
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in how the later puzzles are solved, note what jewel is found in which
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room (NW, SW, SE, NE) and also study the hieroglyphics in each room. If
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you're just out to solve this bugger, then just keep following these
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steps: push statue, get head, push statue NW, drop head, SE, SE, SE, get
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opal, NW, NW, NW, get head, push statue SE, again, drop head, NW, NW,
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NW, get diamond, SE, SE, SE, get head, push statue NW, push statue NE,
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drop head, SW, SW, SW, get emerald, NE, NE, NE, get head, push statue
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SW, again, drop head, NE, NE, NE, get ruby, SW, SW, U, drop all but
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torch
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==> Whew! Well that was a pain. On to more interesting stuff: S, D, NE,
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NW, N, E, D, W, put torch in knothole, get shim, drop shim, push up
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beam, get torch, E, U, W, get beam, S, W, N, E, N, D, D, N, N, E, S, get
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silver chalice, N, W, W, S, get golden chalice, N, E, S, S, U, U, S, W,
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S, E, SE, SW, U, U, put ruby and diamond and emerald and opal in sack,
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get sack, W, S
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==> Now you need to remove the right combination of bricks from this
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panel which will open the secret doorway. this combination is revealed
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in the papyrus scroll found on board the barge (study those
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hieroglyphics carefully!) get first brick, drop first brick, get third
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brick, drop third brick, get fifth brick, drop fifth brick
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==> And now for the final sets of puzzles! E, N, D, drop sack, get axe,
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break plaster with axe, get sack, W, W, W, put beam in niches, stand on
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beam, break plaster with axe, open door, W, get beam, S, put beam in
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doorway, open door, W, drop sack
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==> OK, now you must put the proper jewel clusters in the proper holes
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on the slab. the room direction in which you found the jewel determines
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which corner you put it on the slab: put diamond in first hole, put ruby
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in second hole, put emerald in third hole, put opal in fourth hole, open
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slab, get book
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==> Now's a good time to replenish your torch, so: get jar, open jar,
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pour liquid on torch, drop jar, get sack, E, get beam, N, N, put beam
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under lintel, break seal with axe, drop axe, open door, N, E, put silver
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chalice on left, put golden chalice on right, drop sack, put pack in
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silver chalice, get scarab, W, put book in large recess, put scarab in
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small recess
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==> Reading the book (using the spatula), and examining both the book
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and the scarab gave the clues to the above actions with the book and
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scarab. now, you must unlock the statues in a particular order. the clue
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to that order was in the headings to the hieroglyphics in each of the
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four rooms of the gods. the order is: turn neith, turn selkis, turn
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isis, turn nephthys, open sarcophagus
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==> You've done it! But you're also dead. OK, interesting ending, huh?
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Not still, somehow very unsatisfying. Oh well, at least it's different!
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