508 lines
21 KiB
Plaintext
508 lines
21 KiB
Plaintext
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SUBJECT: ABDUCTION REPORT I FILE: UFO2651
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PART 1
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THE ENTITIES
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Initial Findings of the Abduction Transcription Project
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A MUFON Special Report by Dan Wright
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In the Spring of 1992, MUFON launched an ambitious project to
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compile transcripts of audiotaped hypnosis sessions and conscious-recall
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interviews with claimed abduction experiencers (hereinafter the
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"subjects").
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A year later, the Fund for UFO Research joined the effort. By
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agreeing to divide the costs with MUFON for a sophisticated computer
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system, FUFOR underscored the need for comparative analysis of all
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reported factors in the verbatim transcripts.
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With an ever growing number of cases on record and a powerful
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computer now in place to conduct multi-factor analyses, future updates
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will begin to address the question "Who does what?" This initial report
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is limited in scope, presenting data for each descriptive element
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without factoring by entity type or other variable.
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The findings are based on 317 transcripts derived from thirteen
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abduction researchers.(1) Most of the subjects were hypnotized and/or
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interviewed on multiple (or even numerous) occasions. Consequently, the
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317 documents, each from a single session, comprise 95 separate cases:
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27 males, 58 females, and 1O cases with both male and female subjects.
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It is not the author's intent to imply statistical significance for any
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of the results that follow.
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PREFACE
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Abduction cases involve widely varying descriptions of entities,
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surroundings, medical and other procedures, communications with the
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beings, and post-event effects. However, similarities among many
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accounts are striking.
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This, the first of two parts, addresses typical abduction sites;
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precognition of an episode and familiarity with a being; vehicle types;
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how subjects are transported and the resulting effects; features of the
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examining room; odors detected; recognition of other abductees and the
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appearance of the entities, including their garments and locomotion.
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In this report, a "case" includes all abduction-related events
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in a subject's life. Families or roommates ar also considered a single
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case except wherein an individual had separate CE-4 episodes apart from
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the shared living arrangement. The data below frequently express the
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number of "subjects" to which an abduction factor applies. In such
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tallies, every subject represents a discreet case.
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For some factors, the total of all input exceeds 100% of the
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cases reported, since many individual subjects have encountered more
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than one type of entity or circumstance. The terms "entity," "being" and
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"alien" are used interchangeably, as are "vehicle," "ship" and "craft."
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ABDUCTION SITE
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In a great majority of the 95 cases, the subjects indicated that
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their own residence (generally the bedroom) was the abduction point.
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However, 15 subjects have also (or instead) reported some other
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location. Ten of those were taken from their automobiles and six from a
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cabin or campsite.
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UNSEEN PRESENCE
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Whether purposeful or inadvertent, over a fourth (28%) of the
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subjects in the study have sensed an alien presence other than visually.
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This often occurred in the hours, minutes or seconds before visual
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confirmation. In other cases, an unseen presence was felt in the midst
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of a cluster of episodes but with no known CE-4 on that night.
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The recognition was sometimes obvious -- an electrical tingling,
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a buzzing or beeping in the person's mind, rappings and other
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"poltergeist" activity. In a few cases, the subject "just knew" that the
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intruders were present.
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FAMILIARITY
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From prior events, presumably, many subjects recognized their
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abductors -- or one in particular -- a factor which David Jacobs has
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called the "familiar being."(2)
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While common, the initial results of this study suggest it is
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far from a universal aspect. In the 95 cases thus far recorded, the
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subject told of recognizing one or more entities in 34.
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Relatedly, ten subjects telepathically heard their own names
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spoken by a being. In 18 other cases, the entity told the subject (s)he
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was "chosen " "special" or "protected"' in some unspecified manner.
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Taken together, these three factors (familiar beings, hearing
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one's name, and selection or protection) account for 44 cases.
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VEHICLE SIGHTED
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A telling point concerning the study findings to date: Only a
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small majority (55%) of the subjects had _ever_ sighted an anomalous
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object (i.e., excluding simple nocturnal lights) -- whether during an
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abduction scenario or any other time.
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Table 1 shows the basic vehicle shapes reported among the 31
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cases in which an object of any _specific_ shape was discerned.
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SUBJECT TRANSIT
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No doubt surprising to some readers, a clear majority of the
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study's subjects had no recollection of ever going to or returning from
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a ship. This poses obvious questions for ensuing research.
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Of those who did recall the transit, four mentioned a small,
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peculiar capsule in which they were placed. Levitation, though, was by
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far the more frequent mode, cited in 33 cases.
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In 17 cases, usually beginning outdoors, the subject was raised
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bodily into the air by a beam of light. In 20 cases, the person was
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lifted out of bed and through a closed window (or screen), door, wall or
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ceiling -- generally without sensing a surrounding light.
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DIZZINESS/NAUSEA
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Twenty subjects reported feeling either dizzy or nauseous at
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some point in an episode. This was most often associated with transit
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via levitation.
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EXAMINING ROOM
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Very often, the first area viewed onboard the ship was a hallway
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or tunnel. This feature, which played a part in 35 cases, was sometimes
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quite lengthy and usually curved. Soon, however, most subjects entered
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an examining room that was fairly stark in appearance, likened to the
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office of a doctor or dentist.
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The room's shape has been described in 29 cases. In 25 of those,
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it was said to be either round(ed) or domed. This, together with curving
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hallways, coincides with the preponderance of discoid vehicles in the
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study. Notably, nine subjects remarked on an especially large room with
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either numerous examining tables or amphitheater-type seating.
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Coloration of the room was mentioned in 31 cases. White was
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dominant in 18, while grey (or metallic) was the theme in eleven.
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Curiously, in three a room with black walls was mentioned.
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Thirty-two subjects remarked on the relative luminosity onboard.
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A very bright room was found in 25 cases, but in 13 there was a dim or
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dark room. Obviously, then, a few subjects encountered both.
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Room furnishings included variations on many built-ins and items
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of furniture in our daily lives. The centerpiece was nearly always a
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table (or tables), specifically mentioned in 52 cases and implied in
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most of the remainder. Typically it was hard, flat, rather narrow, and
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supported by a single pedestal. In a few instances, the table was
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raised, lowered or folded like a living-room recliner. Other furnishings
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frequently seen were kitchen-type counters and/or cabinets, as well as
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computer panels and screens. Table 2 details these and other items.
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ODORS
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In 18 cases, the subject detected some specific aroma other than
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a basically clean smell. Nothing in particular dominates the data, but a
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couple bear mention. Four subjects apparently smelled the burning of
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their own hair or tissue, while six remarked on a foul odor emanating
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from the beings themselves.
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OTHER SUBJECTS
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Abduction events are thought by many to be solitary experiences
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for the human subject. Yet in 30 cases (nearly a third of the total) one
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or more persons were seen in the vehicle and assumed -- from their state
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of dress or demeanor -- to be fellow abductees. Usually there was no
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communication whatsoever among the subjects. Ambiguous but fascinating,
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a few thought they recognized a certain person from previous episodes.
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ENTITY SKIN TONE & QUALITY
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"Greys" have gained status as the garden-variety alien in
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abduction lore. And while 38 subjects in the study have encountered grey
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(or grey-white) skinned entities, another 19 describe the abductors as
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absolutely "white" (not to be confused with Caucasian). In one case, the
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subject was emphatic by stating "Clorox white."
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Neither greyish nor whitish aliens dominate the study's files,
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though. Dark-skinned entities were seen in 18 cases; blue or grey-blue
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in eight; and green or grey-green in seven. Beings with an aura (or
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"glow") obscuring the actual exterior were present in 13 cases. And five
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subjects reported a "shadow-like" entity that might not even be
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tangible.
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Table 3 is a breakdown of entity skin tones.
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Certain qualities associated with an entity's skin have been
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reported in significant numbers. In six cases, the epidermis was said to
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be "translucent" or "thin" and the underlying dermis (sometimes
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described as a grey gel) thereby visible. This might account for some
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confusion here and there as to whether a given entity was "white" or
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"grey" toned.
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In 17 cases, the subject reported a "smooth," "plastic," "vinyl"
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or "shiny" skin. This was usually attributed to the diminutive "worker
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bee" types rather than to the taller one(s) in charge.
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Fifteen subjects mentioned seeing one or more entities who were
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prominently wrinkled. These were sometimes referred to as "old ones" and
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thought to be important figures.
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Thirteen persons mentioned that a being's touch (often as part
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of examining procedures) was cool or cold thereby prompting questions of
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whether such types are warm-blooded by our standards.
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ENTITY HEIGHT & BUILD
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Subjects in 66 cases remarked on the relative height of their
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captors. Few people are in fact good judges of same, and in many
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instances the estimate was from a prone position in bed or on a table of
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unknown elevation onboard.
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Nevertheless, in 57 of the 66 cases at least one entity type was
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depicted as "short," typically between 3 and 4 1/2 feet. Also, in 47
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cases there was mention of a "taller" entity -- either taller than
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another type in the experience or of roughly adult human proportions.
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And in ten cases there was a "tall one" -- at least 6 feet and more
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often over 7 feet.
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Forty-four subjects remarked on the entities' stature. In 39
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cases, there was a "skinny" or "frail" being. Two subjects indicated
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someone of normal human build. And ten spoke of a being who was
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"stocky," "muscular," "wide" or "stout".
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FACIAL FEATURES
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Oversized eyes, typically almond-shaped and uniformly black,
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have certainly been the norm in the literature. But that description is
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not exclusive. In 11 cases within this study, a distinct pupil, iris
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and/or sclera (whiteness surrounding the iris) was noticed. In three of
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those, the being was said to have "cat's eyes" (i.e, vertical-slit
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pupils).
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Basic eye color, among the 44 cases reporting, was described as:
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* black (or.dark) - 35
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* green - 4
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* blue - 3
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* brown - 3
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* gold 2
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As to the nose, an indistinct rise above two small nostrils was
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indicated in 30 of the 33 cases reporting on same. One subject said it
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was pointed. Another five thought that a particular entity type was
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without a nose of any sort.
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Twenty of the 25 subjects who reported a being's mouth indicated
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either a line (or "slit") with no lips or said simply that the orifice
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was small. However, in three cases it was described as a "hole" (or the
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letter "O"), while two subjects believed there was no mouth at all.
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There was mention of the entities' ears, or absence thereof, in
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25 cases. Eighteen said there was nothing visible. Three noticed a
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cavity in the side of the being's head, and six others described some
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manner of ear lobe or protrusion.
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ENTITY GARMENTS
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Surprisingly, in 24 cases (55 percent of the 44 reporting on the
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presence of garments) the subject alluded to a "robe," "cloak" or "cape"
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on at least one entity. These were nearly always worn by beings seen
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only onboard a vehicle and perceived as leaders.
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Ever popular, however, has been the (loose-fitting) "jumpsuit"
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or (form-fitting) "wetsuit," one or the other seen in 23 cases.
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Disconcerting by our mores, in 14 cases certain entities (always
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in lesser roles) were said to be naked. This might be a misperception in
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some instances, in that certain light-colored, tight-fitting suits are
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apparently almost the same color as the entity's skin.
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Basic black (or dark without a color specified) was the garb
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indicated in 21 cases. Conversely, 18 spoke of a white outfit. Silver
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(or "shiny") was identified in six, while bluish silver (or bluish grey)
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and brown were each mentioned in another four.
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Insignias and accessories were not uncommon, but neither was any
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one type predominant. Nine subjects noticed some type of emblem on a
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jump-suit-type garment, usually identified only by its basic shape. A
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belt was seen in four cases and a sash in two. Also, two entities
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displayed a metallic pin at the neck of their robes, while one was
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adorned with a necklace.
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ENTITY MOTION
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Certain entity types seem to always walk -- in the subject's
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home, outdoors, and onboard the ship -- whereas others are seen only in
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a "gliding" mode or other form of levitation. Many cases involve both
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walking and levitating -- by the same or separate beings.
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In 31 cases a being walked. In 21 of those no other form of
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locomotion was ever apparent, but in the other ten the same or some
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other entity levitated at some point. In all, gliding or other
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levitation by an entity was present in a total of 25 cases.
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Three subjects described a being's shuffling motion, not
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specifying whether this was on or above the floor/ground. And two
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indicated a "jerky" motion.
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SUMMARY
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Any one transcript -- stemming from hypnosis or a conscious-
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recall interview -- is necessarily suspect:
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- Fantasies and frauds have haunted legitimate UFO research for
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more than 40 years.
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- A majority of the cases in this study did not involve carte
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blanche subjects. That is, they had read at least one or two
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best-selling books related to abductions.
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- Some persons are more readily and deeply hypnotized than
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others, and some hypnotists might be more adept at eliciting
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factual memories than others.
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That said, and within the confines of 95 cases, the author has
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been impressed by replications of certain details not previously
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published or even widely discussed. When, for example, an entity is
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said to have an unpleasant odor -- described by one subject as "musty,"
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by another as "like wet newspapers," and by a third as "like wet
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cardboard" -- one must sit up and take notice.
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The second part of this report will center on the "leader of the
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pack" as well as various types of entity communications and human-like
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behaviors; restraining and altering the subject's consciousness; samples
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taken from and pain felt by the subject, sexual elements; and physical
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aftereffects.
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ENDNOTES
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1. The 13 contributors of audiotapes and prepared transcripts include:
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Jean Byrne, R.N.; John Carpenter, LCSW: Ann Druffel; Richard Haines,
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Ph.D.; Richard Hall; David Jacobs, Ph.D.; Raymond Maurer, R.H., John
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Miller, M.D.; Robert Morgan, R.H., Joseph Nyman; Yvonne Smith, C.H.;
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Robert Swiatek, and Grey Woodman, M.D.
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2. David Jacobs, _Secret Life_; Simon & Schuster 1992.
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----------
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Dan Wright is Manager of the MUFON Abduction Transcription
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Project. A MUFON member for 17 years, from 1987 to 1992 he
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served as Deputy Director in charge of investigations.
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----------
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TABLES
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Table 1: Vehicle Shape (from 31 of 95 cases)
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--------------------------------------------
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Discoid, 47% |###################### 22
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|######################
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Spherical, 17% |######## 8
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|########
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Cylindrical, 13% |###### 6
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|######
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Rectangular, 6% |### 3
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|###
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Triangular, 6% |### 3
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|###
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Oblong, 6% |### 3
|
|||
|
|###
|
|||
|
|
|
|||
|
Asymetrical, 2% |# 1
|
|||
|
|#
|
|||
|
|
|
|||
|
Conical, 2% |# 1
|
|||
|
|#
|
|||
|
|
|||
|
|
|||
|
Table 2: Room Furnishings
|
|||
|
-------------------------
|
|||
|
|
|||
|
Table(s), 39% |#################################################### 52
|
|||
|
|####################################################
|
|||
|
|
|
|||
|
Screen(s); |################# 17
|
|||
|
computer/TV-like, 13%|#################
|
|||
|
|
|
|||
|
Computer(s), 12% |################ 16
|
|||
|
|################
|
|||
|
|
|
|||
|
Chair(s), 8% |########### 11
|
|||
|
|###########
|
|||
|
|
|
|||
|
Counter |########## 10
|
|||
|
(shelf, ledge), 7% |##########
|
|||
|
|
|
|||
|
Cabinet, 7% |########## 10
|
|||
|
|##########
|
|||
|
|
|
|||
|
Bench(s), 4% |###### 6
|
|||
|
|######
|
|||
|
|
|
|||
|
Divider(s), 2% |### 3
|
|||
|
|###
|
|||
|
|
|
|||
|
Cart, 2% |### 3
|
|||
|
|###
|
|||
|
|
|
|||
|
Sofa, 1% |## 2
|
|||
|
|##
|
|||
|
|
|
|||
|
Gurney, 1% |## 2
|
|||
|
|##
|
|||
|
|
|
|||
|
Bed, 1%, |## 2
|
|||
|
|##
|
|||
|
|
|||
|
|
|||
|
Table 3: Entity Skintone (from 64 of 95 cases)
|
|||
|
----------------------------------------------
|
|||
|
|
|||
|
Grey |###################################### 38
|
|||
|
(to grey-white), 28% |######################################
|
|||
|
|
|
|||
|
White |################### 19
|
|||
|
(to cream), 14% |###################
|
|||
|
|
|
|||
|
Dark, 13% |################## 18
|
|||
|
|##################
|
|||
|
|
|
|||
|
Other |############# 13
|
|||
|
(aura/glow), 10% |#############
|
|||
|
|
|
|||
|
Pale |########## 10
|
|||
|
(re flesh tone), 7% |##########
|
|||
|
|
|
|||
|
Blue |######## 8
|
|||
|
(to grey blue), 6% |########
|
|||
|
|
|
|||
|
Green |####### 7
|
|||
|
(grey-green), 5% |#######
|
|||
|
|
|
|||
|
Tan, 4% |###### 6
|
|||
|
|######
|
|||
|
|
|
|||
|
Other |##### 5
|
|||
|
(shadow-like), 4% |#####
|
|||
|
|
|
|||
|
Mottled, 4% |##### 5
|
|||
|
|#####
|
|||
|
|
|
|||
|
Brown |### 3
|
|||
|
(to grey brown), 2% |###
|
|||
|
|
|
|||
|
Other (stripes), 1% |# 1
|
|||
|
|#
|
|||
|
|
|
|||
|
Yellow, 1% |# 1
|
|||
|
|#
|
|||
|
|
|
|||
|
Flesh Color |# 1
|
|||
|
(w/ grey), 1% |#
|
|||
|
|
|||
|
Table 4: Entity Garment Type (from 44 of 95 cases)
|
|||
|
--------------------------------------------------
|
|||
|
|
|||
|
Robe/Cloak/Cape, 37% |######################## 24
|
|||
|
|########################
|
|||
|
|
|
|||
|
Jumpsuit |############### 15
|
|||
|
Coverall, 23% |###############
|
|||
|
|
|
|||
|
None |############## 14
|
|||
|
(seems naked), 22% |##############
|
|||
|
|
|
|||
|
Wetsuit, 18% |############ 12
|
|||
|
|############
|
|||
|
|
|||
|
Table 5: Entity Motion (from 47 of 95 cases)
|
|||
|
--------------------------------------------
|
|||
|
|
|||
|
Walking, 51% |############################### 31
|
|||
|
|###############################
|
|||
|
|
|
|||
|
Levitation |######################### 25
|
|||
|
gliding, 41% |#########################
|
|||
|
|
|
|||
|
Shuffling, 5% |### 3
|
|||
|
|###
|
|||
|
|
|
|||
|
Jerky, 3% |## 2
|
|||
|
|##
|
|||
|
|
|||
|
----------
|
|||
|
|
|||
|
**********************************************
|
|||
|
* THE U.F.O. BBS - http://www.ufobbs.com/ufo *
|
|||
|
**********************************************
|